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Update RELEASE-NOTES
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@ -43,6 +43,8 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
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* Added RBDoom console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj files
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* TrenchBroom got several Doom 3 specific issue generators to help mappers avoiding pitfalls during mapping
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[MISCELLANEOUS]
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* Added CMake options STANDALONE and DOOM_CLASSIC
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@ -1,5 +1,5 @@
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REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated
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set filename=RBDOOM-3-BFG-1.4.0.3-lite-win64-20220131-git-xxxxxxx.7z
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set filename=RBDOOM-3-BFG-1.4.0.4-lite-win64-20220205-git-xxxxxxx.7z
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7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/materials/*.mtr base/textures/common base/textures/editor -x!generated -xr!*.xcf -xr!*.blend
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7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom
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pause
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