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Updated RELEASE-NOTES.md
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2 changed files with 2 additions and 2 deletions
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@ -49,7 +49,7 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
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[ASSETS]
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* Added entityDef misc_model like in Quake 3 to help with adding new models in TrenchBroom
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* Added TrenchBroom helper entityDefs like a Quake 3 style misc_model to comply with TrenchBroom's Solid/PointClass rules for editing entities
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* Added new Creative Commons CC0 textures/common/ and textures/editor/ replacement textures because they didn't ship with the BFG edition
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@ -1,5 +1,5 @@
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REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated
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set filename=RBDOOM-3-BFG-1.4.0.2-lite-win64-20220129-git-xxxxxxx.7z
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7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/textures/common base/textures/editor -x!generated -xr!*.xcf
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7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/materials/*.mtr base/textures/common base/textures/editor -x!generated -xr!*.xcf -xr!*.blend
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7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom
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pause
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