Commit graph

203 commits

Author SHA1 Message Date
Robert Beckebans
427407ab68 Allow flying around lights by holding mouse2 in editLights mode 2025-01-20 21:24:31 +01:00
Robert Beckebans
56648e631f Fixed bad lightgrid lookups if models span multiple areas. close #965 2025-01-08 23:25:28 +01:00
Robert Beckebans
51bad93179 Added some docs by Mr.Elusive about the BFG architecture 2025-01-04 18:31:14 +01:00
Robert Beckebans
440812c8b2 Added default loading screen. Close #961 2025-01-03 13:15:30 +01:00
Robert Beckebans
482317fc01 Deleted NES shader 2024-12-23 20:56:43 +01:00
Robert Beckebans
e88d3bb10e Added textures/common/black material to block light behind walls 2024-12-19 19:50:55 +01:00
Robert Beckebans
025627b155 Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
Robert Beckebans
2b2d4a13bc Use precompiled headers for release builds on Linux 2024-10-24 13:18:25 +02:00
Robert Beckebans
590cc61c24 Better env_probe interpolation when triangles form a line 2024-10-15 20:38:09 +02:00
Robert Beckebans
dc7b80aead Added material textures/common/occlusion 2024-09-03 21:43:13 +02:00
Robert Beckebans
b889c56e92 Raster triangles faster at the expense of memory 2024-08-30 16:41:32 +02:00
Robert Beckebans
fcf363ee47 Fixed a few bugs in the convertMapQuakeToDoom command 2024-08-30 14:27:19 +02:00
Robert Beckebans
06c6dd0e4a Fixed viewInsideSurface check which caused much flickering 2024-08-27 23:01:08 +02:00
Robert Beckebans
e14d6d595c Ported RetroArch Aperture CRT shader but not much better than Easymode 2024-08-01 21:05:50 +02:00
Robert Beckebans
fe959aa03a Ported RetroArch Easymode CRT shader WIP 2024-07-31 23:52:01 +02:00
Robert Beckebans
676c970886 Added Gameboy and NES render modes 2024-07-31 18:11:43 +02:00
Robert Beckebans
c4b9fc4a08 Updated FGD files 2024-06-14 17:40:57 +02:00
Robert Beckebans
f2acbbabde Introduced idLight::modelTarget key for TrenchBroom light group setup 2024-05-16 21:00:44 +02:00
Robert Beckebans
33b74a7b25 extractResourceFiles can export .wav files. closes #166 2024-05-02 19:48:14 +02:00
Robert Beckebans
6966fda776 WIP .idwav -> .wav export code 2024-05-01 22:26:31 +02:00
Robert Beckebans
4fe3823733 Added filter option all to extractResourceFile cmd #166 2024-05-01 15:00:54 +02:00
Robert Beckebans
f8a5329ea8 Read Blender lights directly through the KHR_lights_punctual glTF extension 2024-04-24 15:46:03 +02:00
Robert Beckebans
4bc81a1cd7 Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
Robert Beckebans
cbe6147f03 Tweaked dithering and added more modes 2024-01-01 16:45:17 +01:00
Robert Beckebans
567b95a642 Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX 2023-12-30 14:10:07 +01:00
Robert Beckebans
28c3ea9804 Updated FGDs for TrenchBroomBFG 2023-10-27 21:12:09 +02:00
Robert Beckebans
87e2004634 Added helper entityDefs for TrenchBroom 2023-10-26 01:52:03 +02:00
Robert Beckebans
eb2d963784 Wrote simple exportMaterialsToBlender command 2023-10-18 13:39:06 +02:00
Robert Beckebans
a3dd0011e7 Removed renderprogs/ legacy HLSL shaders that were translated to GLSL 2023-03-10 19:04:33 +01:00
Robert Beckebans
1b11dbde22 Tuned some lights in the hangar 2023-03-07 19:00:40 +01:00
Robert Beckebans
135762fb65 Fixed fake parallel light in Mars City 1 opening scene 2023-03-07 18:26:00 +01:00
Robert Beckebans
6bea6cc135 Fixed missing shadows in the kitchen of Mars City 1 2023-03-03 20:32:06 +01:00
Robert Beckebans
f330194d17 Added additional FGDs 2023-02-24 16:06:01 +01:00
Robert Beckebans
a44a691254 Tweaked exportFGD to output more FGDs with autogenerated model definitions 2023-02-24 15:36:29 +01:00
Robert Beckebans
e9284c3818 Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB 2022-11-02 15:51:12 +01:00
Robert Beckebans
487430a01c Added TrenchBroom FGD files 2022-11-02 11:55:51 +01:00
Robert Beckebans
4335eed1a7 Added sample sound shaders for looping background music 2022-09-10 22:09:24 +02:00
Robert Beckebans
0ea058612c Deleted obsolete base/physic_test.blend 2022-09-04 13:48:38 +02:00
Robert Beckebans
b775de0e99 Merge branch 'master' into 679-gltf-map-support2 2022-09-04 13:41:47 +02:00
Robert Beckebans
bbba8d8d61 Added original BFG materials with small fixes for TrenchBroom 2022-09-04 13:40:52 +02:00
Robert Beckebans
4d099cd62b Keep info_player_deathmatch use_aas in icedhellfire branch 2022-08-27 13:44:56 +02:00
Robert Beckebans
9f1c060e53 Removed _rbdoom_bots.def which should belong into the icedhellfire mod 2022-08-27 13:20:36 +02:00
Robert Beckebans
711d9a381f Added original BFG def files like in the release builds 2022-08-27 13:19:29 +02:00
Robert Beckebans
1654e97e3d Added original BFG script files 2022-08-27 13:19:00 +02:00
Robert Beckebans
f02429aa98 Added missing _tb_models.def 2022-08-21 17:27:05 +02:00
HarrievG
c1c5917cda + id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes

# Conflicts:
#	neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
ee014e80d0 Removed obsolete default angles 0 0 0 for TB helper entities 2022-03-09 17:37:02 +01:00
Robert Beckebans
3de739ae32 Added small hack to load autogenerated genmodel_ entities 2022-02-27 16:58:25 +01:00
Robert Beckebans
be5825d239 Don't let TrenchBroom's default material leak a map file 2022-02-18 16:30:00 +01:00
Robert Beckebans
e978d92aeb Added TrenchBroom helper entities like func_door_model 2022-01-29 18:10:54 +01:00