Robert Beckebans
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427407ab68
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Allow flying around lights by holding mouse2 in editLights mode
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2025-01-20 21:24:31 +01:00 |
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Robert Beckebans
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56648e631f
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Fixed bad lightgrid lookups if models span multiple areas. close #965
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2025-01-08 23:25:28 +01:00 |
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Robert Beckebans
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51bad93179
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Added some docs by Mr.Elusive about the BFG architecture
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2025-01-04 18:31:14 +01:00 |
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Robert Beckebans
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440812c8b2
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Added default loading screen. Close #961
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2025-01-03 13:15:30 +01:00 |
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Robert Beckebans
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482317fc01
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Deleted NES shader
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2024-12-23 20:56:43 +01:00 |
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Robert Beckebans
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e88d3bb10e
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Added textures/common/black material to block light behind walls
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2024-12-19 19:50:55 +01:00 |
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Robert Beckebans
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025627b155
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
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Robert Beckebans
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2b2d4a13bc
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Use precompiled headers for release builds on Linux
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2024-10-24 13:18:25 +02:00 |
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Robert Beckebans
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590cc61c24
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Better env_probe interpolation when triangles form a line
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2024-10-15 20:38:09 +02:00 |
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Robert Beckebans
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dc7b80aead
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Added material textures/common/occlusion
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2024-09-03 21:43:13 +02:00 |
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Robert Beckebans
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b889c56e92
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Raster triangles faster at the expense of memory
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2024-08-30 16:41:32 +02:00 |
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Robert Beckebans
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fcf363ee47
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Fixed a few bugs in the convertMapQuakeToDoom command
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2024-08-30 14:27:19 +02:00 |
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Robert Beckebans
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06c6dd0e4a
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Fixed viewInsideSurface check which caused much flickering
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2024-08-27 23:01:08 +02:00 |
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Robert Beckebans
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e14d6d595c
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Ported RetroArch Aperture CRT shader but not much better than Easymode
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2024-08-01 21:05:50 +02:00 |
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Robert Beckebans
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fe959aa03a
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Ported RetroArch Easymode CRT shader WIP
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2024-07-31 23:52:01 +02:00 |
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Robert Beckebans
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676c970886
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Added Gameboy and NES render modes
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2024-07-31 18:11:43 +02:00 |
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Robert Beckebans
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c4b9fc4a08
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Updated FGD files
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2024-06-14 17:40:57 +02:00 |
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Robert Beckebans
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f2acbbabde
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Introduced idLight::modelTarget key for TrenchBroom light group setup
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2024-05-16 21:00:44 +02:00 |
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Robert Beckebans
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33b74a7b25
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extractResourceFiles can export .wav files. closes #166
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2024-05-02 19:48:14 +02:00 |
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Robert Beckebans
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6966fda776
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WIP .idwav -> .wav export code
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2024-05-01 22:26:31 +02:00 |
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Robert Beckebans
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4fe3823733
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Added filter option all to extractResourceFile cmd #166
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2024-05-01 15:00:54 +02:00 |
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Robert Beckebans
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f8a5329ea8
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Read Blender lights directly through the KHR_lights_punctual glTF extension
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2024-04-24 15:46:03 +02:00 |
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Robert Beckebans
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4bc81a1cd7
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Added Amstrad CPC 6128 mode
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2024-01-10 00:04:26 +01:00 |
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Robert Beckebans
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cbe6147f03
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Tweaked dithering and added more modes
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2024-01-01 16:45:17 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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28c3ea9804
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Updated FGDs for TrenchBroomBFG
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2023-10-27 21:12:09 +02:00 |
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Robert Beckebans
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87e2004634
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Added helper entityDefs for TrenchBroom
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2023-10-26 01:52:03 +02:00 |
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Robert Beckebans
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eb2d963784
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Wrote simple exportMaterialsToBlender command
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2023-10-18 13:39:06 +02:00 |
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Robert Beckebans
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a3dd0011e7
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Removed renderprogs/ legacy HLSL shaders that were translated to GLSL
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2023-03-10 19:04:33 +01:00 |
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Robert Beckebans
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1b11dbde22
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Tuned some lights in the hangar
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2023-03-07 19:00:40 +01:00 |
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Robert Beckebans
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135762fb65
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Fixed fake parallel light in Mars City 1 opening scene
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2023-03-07 18:26:00 +01:00 |
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Robert Beckebans
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6bea6cc135
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Fixed missing shadows in the kitchen of Mars City 1
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2023-03-03 20:32:06 +01:00 |
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Robert Beckebans
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f330194d17
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Added additional FGDs
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2023-02-24 16:06:01 +01:00 |
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Robert Beckebans
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a44a691254
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Tweaked exportFGD to output more FGDs with autogenerated model definitions
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2023-02-24 15:36:29 +01:00 |
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Robert Beckebans
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e9284c3818
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Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB
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2022-11-02 15:51:12 +01:00 |
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Robert Beckebans
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487430a01c
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Added TrenchBroom FGD files
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2022-11-02 11:55:51 +01:00 |
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Robert Beckebans
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4335eed1a7
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Added sample sound shaders for looping background music
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2022-09-10 22:09:24 +02:00 |
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Robert Beckebans
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0ea058612c
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Deleted obsolete base/physic_test.blend
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2022-09-04 13:48:38 +02:00 |
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Robert Beckebans
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b775de0e99
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Merge branch 'master' into 679-gltf-map-support2
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2022-09-04 13:41:47 +02:00 |
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Robert Beckebans
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bbba8d8d61
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Added original BFG materials with small fixes for TrenchBroom
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2022-09-04 13:40:52 +02:00 |
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Robert Beckebans
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4d099cd62b
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Keep info_player_deathmatch use_aas in icedhellfire branch
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2022-08-27 13:44:56 +02:00 |
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Robert Beckebans
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9f1c060e53
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Removed _rbdoom_bots.def which should belong into the icedhellfire mod
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2022-08-27 13:20:36 +02:00 |
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Robert Beckebans
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711d9a381f
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Added original BFG def files like in the release builds
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2022-08-27 13:19:29 +02:00 |
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Robert Beckebans
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1654e97e3d
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Added original BFG script files
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2022-08-27 13:19:00 +02:00 |
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Robert Beckebans
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f02429aa98
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Added missing _tb_models.def
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2022-08-21 17:27:05 +02:00 |
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HarrievG
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c1c5917cda
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:37 +02:00 |
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Robert Beckebans
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ee014e80d0
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Removed obsolete default angles 0 0 0 for TB helper entities
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2022-03-09 17:37:02 +01:00 |
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Robert Beckebans
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3de739ae32
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Added small hack to load autogenerated genmodel_ entities
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2022-02-27 16:58:25 +01:00 |
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Robert Beckebans
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be5825d239
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Don't let TrenchBroom's default material leak a map file
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2022-02-18 16:30:00 +01:00 |
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Robert Beckebans
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e978d92aeb
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Added TrenchBroom helper entities like func_door_model
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2022-01-29 18:10:54 +01:00 |
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