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Added some docs by Mr.Elusive about the BFG architecture
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7 changed files with 4 additions and 1 deletions
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.gitignore
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@ -41,6 +41,8 @@ base/renderprogs2/
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base/generated/
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base/env/
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base/screenshots/
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base/_tb/*.obj
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base/_tb/*.mtl
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GPATH
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GRTAGS
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@ -52,3 +54,4 @@ neo/neo.kdev4
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neo/.idea/
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neo/cmake-build-*/
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neo/bin/
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tools/
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@ -295,7 +295,7 @@ scriptEvent entity getEntity( string name );
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scriptEvent entity spawn( string classname );
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// Respawn
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scriptEvent void respawn();
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scriptEvent void respawn( );
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// copies the spawn args from an entity
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scriptEvent void copySpawnArgs( entity ent );
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docs/DOOM-3-BFG-Technical-Note.pdf
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docs/DOOM-3-BFG-Technical-Note.pdf
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docs/flash/avm2overview.pdf
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docs/flash/avm2overview.pdf
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docs/flash/swf-file-format-spec.pdf
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docs/flash/swf-file-format-spec.pdf
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docs/multiplayer/The-DOOM-III-Network-Architecture.pdf
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docs/multiplayer/The-DOOM-III-Network-Architecture.pdf
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docs/physics/Robust-Continuous-Collision-Detection.pdf
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docs/physics/Robust-Continuous-Collision-Detection.pdf
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