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Added textures/common/black material to block light behind walls
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2 changed files with 15 additions and 2 deletions
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@ -12,8 +12,8 @@ bind "F2" "toggle r_showTris 1 2 0"
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bind "F3" "toggle r_forceAmbient 0.3 0.5 1.0 0"
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bind "F4" "toggle r_skipInteractions"
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bind "F5" "savegame quick"
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// bind "F6" "toggle r_showLightGrid 1 3 4 0"
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bind "F6" "toggle r_renderMode 0 1 3 5 7 9 11"
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bind "F6" "toggle r_showLightGrid 1 3 4 0"
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//bind "F6" "toggle r_renderMode 0 1 3 5 7 9 11"
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bind "F7" "toggle r_renderMode 0 1 2 3 4 5 6 7 8 9 10 11"
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bind "F8" "toggle r_useCRTPostFX 0 1 2 3"
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bind "F9" "loadgame quick"
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@ -442,4 +442,17 @@ textures/common/occlusion
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noshadows
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occlusion
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}
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// this one is not invisible and like textures/sfx/black but will also cast shadows
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// so it works as a blocker for the lightgrid
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textures/common/black
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{
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qer_editorimage textures/common/shadow.tga
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nonsolid
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forceshadows
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forceOpaque
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noselfshadow
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basecolormap _blackDiffuse
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}
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// RB end
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