Commit graph

212 commits

Author SHA1 Message Date
Robert Beckebans
9ac405223b Changed idSoundSample_OpenAL::MakeDefault() to generated a proper beep sound 2013-01-04 18:12:20 +01:00
Daniel Gibson
c58f0d4749 Precompiled Headers for GCC+Clang 2013-01-04 17:01:40 +01:00
Daniel Gibson
cf8d287a4e Fix Sys_ListFiles() on POSIX once again
Turned out that as "extension" (which is really more like a pattern
that matches the whole file) was even used with patterns like "*.*"
so we do proper matching using fnmatch() now - which is even easier
than the old way.
Now deleting savegames on POSIX works.
2013-01-04 14:40:35 +01:00
Daniel Gibson
a405b37f13 Pause when window loses focus, introduce com_pause
If the window loses focus com_pause is set to 1, when it regains focus
it's set to 0.
The behaviour on Win32 stayed the same (the implementation is less
hacky though) and Linux now matchces that.
2013-01-04 14:40:35 +01:00
Daniel Gibson
732d8987d3 support ctrl-g for (un)grabbing mouse
Many Linux Games support that
2013-01-04 14:40:35 +01:00
Daniel Gibson
a1c1f1b6b2 Support resizing windows for SDL1.2
By implementing GLimp_SetScreenParms() for SDL1.2
and enhancing the event handling
2013-01-04 14:40:35 +01:00
Daniel Gibson
d6c32cd49b Support resizing windows + improve fullscreen for SDL2
By implementing GLimp_SetScreenParms() and enhancing the
event handling
2013-01-04 14:40:35 +01:00
Daniel Gibson
19effdad2c fix zlib include path in zip.h 2013-01-04 14:40:35 +01:00
Robert Beckebans
33774e2225 Added OpenAL support to Linux 2013-01-04 13:24:52 +01:00
Robert Beckebans
c47e78d6f3 Misc changes 2013-01-03 21:25:34 +01:00
Robert Beckebans
00a459c61b OpenAL plays first scratchy sounds 2013-01-03 20:17:54 +01:00
Robert Beckebans
038037e524 Replaced most XAudio2 calls with OpenAL 2013-01-03 16:56:25 +01:00
Robert Beckebans
9a40f246b6 Copied neo/sound/XAudio2/XA2_* to neo/sound/OpenAL/AL_* 2013-01-02 21:45:47 +01:00
Robert Beckebans
946768ad9f Moved minizip contrib code to libs/zlib/minizip/ 2013-01-02 17:09:45 +01:00
Robert Beckebans
3830118767 Merge remote-tracking branch 'DanielGibson/update-zip' 2013-01-02 16:01:35 +01:00
Daniel Gibson
66ed216ad8 Update zip code to minizip 1.1
.. from zlib-1.2.7/contrib/minizip/
It resides next to the unzip code in framework/minizip/

This updates makes the code a bit cleaner and creating zip64
with the idZipBuilder is now more feasible and update to future
minizip versions should be easier as I didn't change the original
files from minizip 1.1 very much.
2013-01-02 05:29:56 +01:00
Daniel Gibson
ca112294b8 Update unzip code to minizip 1.1
.. from zlib-1.2.7/contrib/minizip/
The original source was minizip 0.15beta from 1998.

This update brings zip64 support (untested) and cleaner code.

Furthermore, updates to future minizip should be much easier now, as
my changes to the original source files from minizip are quite small.

To make diffing to upstream minizip-src easier, I added the minizip
source as exceptions in the astyle-scripts and left them in their own
directory.

Two custom functions from idSoftware - unzSetCurrentFileInfoPosition()
and unzGetCurrentFileInfoPosition() - aren't needed anymore as
minizip 1.1 has functions that do the same.
2013-01-02 05:29:56 +01:00
Daniel Gibson
634f7ea630 Update zlib to version 1.2.7 2013-01-02 05:29:56 +01:00
Daniel Gibson
a102d9d469 also do Sys_Sleep for less then 20ms
Sys_Sleep(10) is used quite often throughout the code.
2012-12-30 16:26:24 +01:00
Daniel Gibson
478d7e4f6e Workaround for erebus1 crash in debug mode on Linux 2012-12-30 16:24:12 +01:00
Daniel Gibson
edb4856abd Set timestamp for savegames on POSIX
So they can be sorted correctly etc
2012-12-29 05:29:56 +01:00
Daniel Gibson
1e3bc3429b Fix Sys_ListFiles() on POSIX as needed for savegames
In Sys_ListFiles() the extension was abused to match whole
filenames (of savegames), not just their extensions - that
didn't work with the POSIX backend, now it does.

Sys_ListFiles() now also supports "*" as a wildcard that matches
all files - needed for deleting savegames.
However, things like "bl*" or "*ub" don't work.

While at it, I replaced readdir() with the thread-safe readdir_r()
2012-12-29 05:29:29 +01:00
Daniel Gibson
f77ca851d5 Small fix in Mem_Alloc16(): int->size_t 2012-12-29 04:27:01 +01:00
Robert Beckebans
e3584014b9 Fixed MSVC C++ exception warnings 2012-12-24 12:34:18 +01:00
Daniel Gibson
876aa96637 Fix messed up view angle after taking screenshots
Pretty much like https://github.com/dhewm/dhewm3/issues/18
but here it took some more changes
2012-12-23 06:43:20 +01:00
Daniel Gibson
7cfe7dd69a Improve CMakeLists.txt
* manage warning flags in a variable, they're reused for
  each profile anyway (but this way profile-specific flags can
  still be added before or after the generic ones)
* added some disable-warning flags specifically for clang
2012-12-23 06:40:48 +01:00
Daniel Gibson
cca3053069 Prevent segfault on shutdown
This should also happen on Windows, I'm really surprised
this hasn't been noticed there
2012-12-23 06:40:48 +01:00
Daniel Gibson
ba126dde3a Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
Robert Beckebans
9280732913 Fixed Linux build. 2012-12-22 16:34:02 +01:00
Robert Beckebans
dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Robert Beckebans
865ee792c0 Disabled usage of pthread_{get,set}_name because it does not work on all Linux systems. 2012-12-22 13:15:47 +01:00
Daniel Gibson
742ef7da83 Fix scrolling in Menus for SDL2
scrolling didn't stop, e.g. in the resolution selection menu
2012-12-22 03:26:01 +01:00
Daniel Gibson
f0dfe7e499 restore SDL1-support in sdl_events.cpp
* add define for SDL_SCANCODE_GRAVE - seems like only SDL2
  has names for the values
* add some missing keys to SDL_KeyToDoom3Key
* add scancode to unmapped-key warning
* backspace needs to be handled the same for SDL1 as in SDL2
  (i.e. a new event must be created for it) to work in console
2012-12-22 03:25:33 +01:00
Robert Beckebans
26d3ef7e54 Changed SAVE_PATH on Windows so we don't break the savegames of the original game. 2012-12-21 16:02:42 +01:00
Daniel Gibson
0be69a3162 Fix console on Linux
* Add support for Console-Key independently of KB Layout (with scancode)
    * add support for TAB key
    * Add hack so console is empty after opening it (SDL-only)
2012-12-21 04:58:50 +01:00
Daniel Gibson
ab86006668 Improve console behavior
* Pressing up and down again in the console will result in an empty line,
  not the stay at the last line from history
* Pressing up will really show the last command, not the last-but-one
2012-12-21 04:58:50 +01:00
Robert Beckebans
731428164f Fixed error: class idLocalUserWin has no member named StorageSizeAvailable 2012-12-20 02:38:01 +01:00
Robert Beckebans
6b918aef86 Disabled broken savegame and profile storage checks for the PC 2012-12-19 23:56:20 +01:00
Robert Beckebans
f57d92a1ab Renamed RBDoom3 to RBDoom3BFG 2012-12-19 15:23:57 +01:00
Daniel Gibson
b1dabf3efd Improve R_GetModeListForDisplay()
* Fixed small bug when only one display mode was found by SDL2
* removed some redundant and dead code
* improved warnings
2012-12-18 22:50:59 +01:00
Daniel Gibson
4863f11607 Fix bug in vidMode_t constructor
it caused the default/static video mode list to contain only garbage
2012-12-18 22:49:22 +01:00
Daniel Gibson
f3c4948b2f R_GetModeListForDisplay() for SDL2 2012-12-18 01:11:21 +01:00
Daniel Gibson
dd987814f7 Fix cursor in menus
it didn't work correctly because the mouse isn't grabbed
(in contrast to dhewm3).
It's fixed now by returning absolute coordinates when a menu
is open, furthermore the cursor is now always hidden.
2012-12-18 01:10:38 +01:00
Robert Beckebans
9c477c6bd9 Possible fix for the linker problems on Ubuntu 12.04 64 bit 2012-12-17 20:36:11 +01:00
Robert Beckebans
99166faf71 Fixed compile problems on Win64 2012-12-17 12:24:31 +01:00
Daniel Gibson
e42a886b29 remove deprecated glShadeModel stuff
it's only for fixed function opengl, thus it's not needed and deprecated in OpenGL 3.2
AMD's driver complains about this.
2012-12-17 01:02:53 +01:00
Daniel Gibson
ddaa0c8f70 Fix crash when loading mc_underground map
it was because in Window.cpp/h a lot of pointers were castet to ints..
if such abomination is done at least use intptr_t...
2012-12-17 00:54:48 +01:00
Robert Beckebans
63f9d4000f First playable version on Linux. 2012-12-16 17:31:21 +01:00
Robert Beckebans
823ea36ffe Added support for OpenGL 3.2 context debugging using SDL 2.0 2012-12-16 12:22:07 +01:00
Robert Beckebans
b7d3481f57 Fixed missing 16 byte alignment on 32 bit Linux for SSE structs. 2012-12-15 14:53:11 +01:00
Robert Beckebans
d7888cf99d Added support for SDL 2.0 2012-12-14 19:03:30 +01:00
Robert Beckebans
202c54ffff Fixed backslashes bug in idRenderProgManager::LoadGLSLShader() 2012-12-14 14:21:50 +01:00
Robert Beckebans
8c9a2d3e0b Some changes to the filesystem to give local files a higher priority than resource files. 2012-12-14 14:20:04 +01:00
Robert Beckebans
8b8cfe7d25 Small changes to pthreads. 2012-12-14 13:10:52 +01:00
Robert Beckebans
776b1a2938 Merge remote-tracking branch 'DanielGibson/linux' 2012-12-14 12:06:40 +01:00
Robert Beckebans
3e533d1e29 Merge branch 'linux' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into linux 2012-12-14 11:50:29 +01:00
Robert Beckebans
7b43a34f37 Changed idSysSignal pthread implementation to consider the manualReset parameter 2012-12-14 11:50:20 +01:00
Daniel Gibson
a5f5d75e82 Use -O0 for Debug builds, make sure that compiles
because of some GCC bug the included refactoring in
PacketProcessor.* was necessary
2012-12-14 00:52:31 +01:00
Daniel Gibson
67d6a5a1fa Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
2012-12-14 00:51:22 +01:00
Daniel Gibson
ebbb98c9bd eliminate more longs
for 64bit compatibility.
2012-12-13 22:07:49 +01:00
Robert Beckebans
ca85c4d27b Added changes to compile for Win64 2012-12-13 20:37:55 +01:00
Daniel Gibson
ee88148bd1 eliminate more longs
for 64bit compatibility.
2012-12-13 01:28:41 +01:00
Robert Beckebans
86deed26b8 Merged 64 bit fixes. 2012-12-12 12:11:55 +01:00
Robert Beckebans
2952f227ea Merge remote-tracking branch 'DanielGibson/linux' into linux 2012-12-12 11:35:19 +01:00
Robert Beckebans
baac8780a5 Fixed some bugs in idSysSignal. 2012-12-12 11:29:55 +01:00
Robert Beckebans
47f3f1b999 Fixed bug in Sys_CPUCount() 2012-12-12 00:37:01 +01:00
Robert Beckebans
6c4590d8d4 Fixed stupid backslashes bug in idFileSystemLocal::CreateOSPath() 2012-12-12 00:36:07 +01:00
Daniel Gibson
9eeea7adf3 Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
b848312904 Fixed missing SDL video initialization. 2012-12-11 23:49:41 +01:00
Robert Beckebans
99f144c32f Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
Robert Beckebans
a1730fa430 Supplemented Linux backend with missing functions. -> [100%] Built target RBDoom3 on Kubuntu 12.10 2012-12-11 23:17:23 +01:00
Robert Beckebans
f7279b850c Disabled -Wall option 2012-12-09 02:10:01 +01:00
Robert Beckebans
6d70f04cc9 Ported the Win32 threads to POSIX pthreads. 2012-12-09 01:55:59 +01:00
Robert Beckebans
3b0dabe30a Formatted code. 2012-12-08 18:20:13 +01:00
Robert Beckebans
8812f6f0a4 Merge branch 'linux' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into linux 2012-12-07 21:25:01 +01:00
Robert Beckebans
bc6d7fbb8c Fixed wrong assert 2012-12-07 21:24:45 +01:00
Robert Beckebans
3639ba0c7b Everything compiles on Linux. Now we can fix the linker problems! :) 2012-12-07 18:29:47 +01:00
Robert Beckebans
948865123d More Linux specific fixes, especially 64 bit 2012-12-07 17:06:44 +01:00
Robert Beckebans
55cc6b3946 Minifix for idCommonLocal 2012-12-07 00:23:27 +01:00
Robert Beckebans
1feaa335df More compile fixes for Linux. 2012-12-07 00:09:53 +01:00
Robert Beckebans
9cc36a111e More Linux specific fixes. idlib compiles on Kubuntu 12.10 64 bit 2012-12-06 21:31:33 +01:00
Robert Beckebans
37a6018233 Added some macro defines for Linux. 2012-12-06 01:00:05 +01:00
Robert Beckebans
afaf66ef40 Formatted code 2012-12-04 12:11:14 +01:00
Robert Beckebans
5e582222cf Removed unused callstack traces API. All C++ files compile with MinGW. 2012-12-04 02:30:46 +01:00
Robert Beckebans
e0c79bd2d2 More work on MinGW support. 2012-12-03 23:55:27 +01:00
Robert Beckebans
180cb328a4 Added neo/cmake-eclipse-mingw-release.bat 2012-12-03 17:30:42 +01:00
Robert Beckebans
5e05fa58c3 Added Doom 3 GCC compile options. 2012-12-03 14:21:45 +01:00
Daniel Gibson
d949bc9410 Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00
Daniel Gibson
948b3777eb xinput.h for mingw
the one from the dx sdk is incompatible.. again..
2012-12-02 22:37:21 +01:00
Daniel Gibson
18139ebcc2 Remove unavailable includes
Why didn't MSVC complain about this?
2012-12-02 22:33:03 +01:00
Daniel Gibson
7cd400ad02 One more small change
.. before fighting with xinput
2012-12-02 16:20:23 +01:00
Daniel Gibson
e738de183b Some more small changes for MinGW build 2012-12-02 06:00:08 +01:00
Daniel Gibson
25e9e8bf1d Stubs for __asm in DXTEncoder.cpp to make it compile
TODO: needs implementation with intrinsics and/or plain C(++)!
2012-12-02 06:00:07 +01:00
Daniel Gibson
91301c893f Stub away XAudio2 for non-MSVC builds
Getting it to work with MinGW seems impossible..
and on Linux/OSX it won't work anyway, so nevermind
2012-12-02 06:00:07 +01:00
Robert Beckebans
b6dd24ec4e More MinGW specific compile fixes. 2012-12-02 06:00:07 +01:00
Robert Beckebans
536de6932a Added missing #include <stdint.h> for uinptr_t with MinGW. 2012-12-02 06:00:06 +01:00
Robert Beckebans
f43305fe59 Added Eclipse CDT4 - MinGW Makefiles configuration. 2012-12-02 06:00:06 +01:00
Daniel Gibson
259f164d28 Make idlib build with MinGW
but it probably is buggy and still has a lot of warnings.

The rest still has errors, i.e. you can't build a doom executable with
MinGW yet
2012-12-02 06:00:05 +01:00
Daniel Gibson
a3f45c984c Some headers needed for compilation with MinGW
* sal.h is missing in MinGW
* wine-dsound.h replaces the DirectX dsound.h which uses tons of
  annotations that are incompatible with MinGW
2012-12-01 05:34:33 +01:00
Daniel Gibson
364a85fa5d (more) GCC/MinGW support in CMakeLists.txt 2012-12-01 05:27:22 +01:00
Daniel Gibson
af67d970c5 Comment out two noisy assertions
they spam the console in debug builds (at least on my system)
2012-11-28 21:48:52 +01:00
Daniel Gibson
2c4db750b7 Compile VS runtime library statically
.. so MSVCP100D.dll (from VS runtime) or similar isn't needed to run
the binaries
2012-11-28 21:47:24 +01:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Robert Beckebans
d40e661b3e Added Artistic Style 2.02.1 C++ beautifier. 2012-11-28 16:36:17 +01:00
Robert Beckebans
fb51d8ec80 Moved TiMidity to neo/libs/ 2012-11-28 11:46:51 +01:00
Robert Beckebans
991c9992b6 Removed old obsolete VS 2010 project files. 2012-11-28 11:32:11 +01:00
Robert Beckebans
1c08bda8dd Fixed compile and linker problems on Windows 7 with Visual C++ 2010 Express Edition 2012-11-28 11:27:27 +01:00
Robert Beckebans
ac30c96ccb Added missing cmake/FindDirectX.cmake 2012-11-27 23:45:49 +01:00
Robert Beckebans
683861eb45 Added initial CMake configuration. 2012-11-27 23:23:32 +01:00
Robert Beckebans
c2f45c550c Moved third-party libs to libs/ 2012-11-27 21:26:06 +01:00
Robert Beckebans
59bea9900c Added a few hacks to get it compiling on Windows 8 with VS 2012. 2012-11-27 15:21:05 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00