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Fix Sys_ListFiles() on POSIX as needed for savegames
In Sys_ListFiles() the extension was abused to match whole filenames (of savegames), not just their extensions - that didn't work with the POSIX backend, now it does. Sys_ListFiles() now also supports "*" as a wildcard that matches all files - needed for deleting savegames. However, things like "bl*" or "*ub" don't work. While at it, I replaced readdir() with the thread-safe readdir_r()
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1 changed files with 35 additions and 9 deletions
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@ -359,9 +359,12 @@ int Sys_ListFiles( const char* directory, const char* extension, idStrList& list
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debug = cvarSystem->GetCVarBool( "fs_debug" );
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if( !extension )
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// DG: handle "*" as special case that matches everything
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// FIXME: handle * properly as a wildcase somewhere in the string?
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if( !extension || ( extension[0] == '*' && extension[1] == '\0' ) )
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extension = "";
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// DG end
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// passing a slash as extension will find directories
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if( extension[0] == '/' && extension[1] == 0 )
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{
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@ -380,20 +383,42 @@ int Sys_ListFiles( const char* directory, const char* extension, idStrList& list
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return -1;
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}
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while( ( d = readdir( fdir ) ) != NULL )
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// DG: use readdir_r instead of readdir for thread safety
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// the following lines are from the readdir_r manpage.. fscking ugly.
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int nameMax = pathconf( directory, _PC_NAME_MAX );
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if( nameMax == -1 )
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nameMax = 255;
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int direntLen = offsetof( struct dirent, d_name ) + nameMax + 1;
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struct dirent* entry = ( struct dirent* )Mem_Alloc( direntLen, TAG_CRAP );
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if( entry == NULL )
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{
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common->Warning( "Sys_ListFiles: Mem_Alloc for entry failed!" );
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closedir( fdir );
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return 0;
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}
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int extLen = idStr::Length( extension );
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while( readdir_r( fdir, entry, &d ) == 0 && d != NULL )
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{
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// DG end
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idStr::snPrintf( search, sizeof( search ), "%s/%s", directory, d->d_name );
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if( stat( search, &st ) == -1 )
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continue;
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if( !dironly )
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{
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idStr look( search );
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idStr ext;
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look.ExtractFileExtension( ext );
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if( extension[0] != '\0' && ext.Icmp( &extension[1] ) != 0 )
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{
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// DG: the original code didn't work because d3 bfg abuses the extension
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// to match whole filenames in the savegame-code, not just file extensions...
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// the extension must be the last chars of the filename
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// so start matching at startPos = strlen(d->d_name) - strlen(extension)
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int startPos = idStr::Length( d->d_name ) - extLen;
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// of course the extension can't match if it's longer than the filename, i.e. startPos < 0
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if( startPos < 0 || idStr::FindText( d->d_name, extension, true, startPos ) < 0 )
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continue;
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}
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// DG end
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}
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if( ( dironly && !( st.st_mode & S_IFDIR ) ) ||
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( !dironly && ( st.st_mode & S_IFDIR ) ) )
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@ -403,6 +428,7 @@ int Sys_ListFiles( const char* directory, const char* extension, idStrList& list
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}
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closedir( fdir );
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Mem_Free( entry );
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if( debug )
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{
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