mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-02-23 04:01:05 +00:00
Added a few hacks to get it compiling on Windows 8 with VS 2012.
This commit is contained in:
parent
7a020e0c29
commit
59bea9900c
12 changed files with 79 additions and 8 deletions
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@ -654,7 +654,9 @@ I_InitSoundChannel
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void I_InitSoundChannel( int channel, int numOutputChannels_ ) {
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activeSound_t *soundchannel = &activeSounds[ channel ];
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X3DAUDIO_VECTOR ZeroVector = { 0.0f, 0.0f, 0.0f };
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// RB: fixed non-aggregates cannot be initialized with initializer list
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X3DAUDIO_VECTOR ZeroVector( 0.0f, 0.0f, 0.0f );
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// RB end
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// Set up emitter parameters
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soundchannel->m_Emitter.OrientFront.x = 0.0f;
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@ -718,7 +720,9 @@ void I_InitSound() {
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if (S_initialized == 0) {
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int i;
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X3DAUDIO_VECTOR ZeroVector = { 0.0f, 0.0f, 0.0f };
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// RB: non-aggregates cannot be initialized with initializer list
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X3DAUDIO_VECTOR ZeroVector( 0.0f, 0.0f, 0.0f );
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// RB end
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// Set up listener parameters
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doom_Listener.OrientFront.x = 0.0f;
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@ -813,7 +817,11 @@ void I_InitMusic(void)
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voiceFormat.wBitsPerSample = MIDI_FORMAT_BYTES * 8;
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voiceFormat.cbSize = 0;
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// RB: XAUDIO2_VOICE_MUSIC not available on Windows 8 SDK
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#if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/)
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soundSystemLocal.hardware.GetIXAudio2()->CreateSourceVoice( &pMusicSourceVoice, (WAVEFORMATEX *)&voiceFormat, XAUDIO2_VOICE_MUSIC );
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#endif
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// RB end
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Music_initialized = true;
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}
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@ -165,12 +165,14 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -58,12 +58,14 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -14,7 +14,7 @@
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<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</Link>
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<Link>
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<AdditionalDependencies>xinput.lib;dbghelp.lib;dinput8.lib;dsound.lib;dxguid.lib;DxErr.lib;glu32.lib;iphlpapi.lib;odbc32.lib;odbccp32.lib;opengl32.lib;winmm.lib;wsock32.lib;x3daudio.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;dbghelp.lib;dinput8.lib;dsound.lib;dxguid.lib;glu32.lib;iphlpapi.lib;odbc32.lib;odbccp32.lib;opengl32.lib;winmm.lib;wsock32.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Windows</SubSystem>
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</Link>
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@ -35,18 +35,21 @@
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -32,16 +32,19 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -103,18 +103,21 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -32,14 +32,17 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Xbox 360'">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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@ -32,14 +32,17 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -69,6 +69,14 @@ void listDevices_f( const idCmdArgs & args ) {
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return;
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}
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// RB: not available on Windows 8 SDK
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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// FIXME
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idLib::Warning( "No audio devices found" );
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return;
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#else
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UINT32 deviceCount = 0;
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if ( pXAudio2->GetDeviceCount( &deviceCount ) != S_OK || deviceCount == 0 ) {
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idLib::Warning( "No audio devices found" );
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@ -157,6 +165,8 @@ void listDevices_f( const idCmdArgs & args ) {
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idLib::Printf( ", and %s\n", roles[roles.Num() - 1] );
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}
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}
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#endif
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// RB end
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}
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/*
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@ -169,13 +179,18 @@ void idSoundHardware_XAudio2::Init() {
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cmdSystem->AddCommand( "listDevices", listDevices_f, 0, "Lists the connected sound devices", NULL );
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DWORD xAudioCreateFlags = 0;
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#ifdef _DEBUG
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// RB: not available on Windows 8 SDK
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#if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/) && defined(_DEBUG)
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xAudioCreateFlags |= XAUDIO2_DEBUG_ENGINE;
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#endif
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// RB end
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XAUDIO2_PROCESSOR xAudioProcessor = XAUDIO2_DEFAULT_PROCESSOR;
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if ( FAILED( XAudio2Create( &pXAudio2, xAudioCreateFlags, xAudioProcessor ) ) ) {
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// RB: not available on Windows 8 SDK
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if ( FAILED( XAudio2Create( &pXAudio2, xAudioCreateFlags, xAudioProcessor ) ) ){
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#if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/) && defined(_DEBUG)
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if ( xAudioCreateFlags & XAUDIO2_DEBUG_ENGINE ) {
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// in case the debug engine isn't installed
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xAudioCreateFlags &= ~XAUDIO2_DEBUG_ENGINE;
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@ -183,7 +198,10 @@ void idSoundHardware_XAudio2::Init() {
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idLib::FatalError( "Failed to create XAudio2 engine. Try installing the latest DirectX." );
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return;
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}
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} else {
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} else
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#endif
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// RB end
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{
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idLib::FatalError( "Failed to create XAudio2 engine. Try installing the latest DirectX." );
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return;
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}
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@ -199,8 +217,19 @@ void idSoundHardware_XAudio2::Init() {
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pXAudio2->RegisterForCallbacks( &soundEngineCallback );
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soundEngineCallback.hardware = this;
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// RB: not available on Windows 8 SDK
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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// FIXME
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idLib::Warning( "No audio devices found" );
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pXAudio2->Release();
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pXAudio2 = NULL;
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return;
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#else
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UINT32 deviceCount = 0;
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if ( pXAudio2->GetDeviceCount( &deviceCount ) != S_OK || deviceCount == 0 ) {
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if ( pXAudio2->GetDeviceCount( &deviceCount ) != S_OK || deviceCount == 0 )
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{
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idLib::Warning( "No audio devices found" );
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pXAudio2->Release();
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pXAudio2 = NULL;
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@ -325,6 +354,8 @@ void idSoundHardware_XAudio2::Init() {
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for ( int i = 0; i < voices.Num(); i++ ) {
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freeVoices[i] = &voices[i];
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}
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#endif // #if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/)
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// RB end
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}
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/*
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@ -82,12 +82,22 @@ typedef enum {
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#define OPERATION_SET 1
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// RB: not available on Windows 8 SDK
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#if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/)
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#include <dxsdkver.h>
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#endif
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// RB end
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#include <xaudio2.h>
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#include <xaudio2fx.h>
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#include <X3DAudio.h>
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// RB: not available on Windows 8 SDK
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#if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/)
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#include <xma2defs.h>
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#endif
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// RB end
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#include "XAudio2/XA2_SoundSample.h"
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#include "XAudio2/XA2_SoundVoice.h"
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#include "XAudio2/XA2_SoundHardware.h"
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@ -28,8 +28,11 @@ If you have questions concerning this license or the applicable additional terms
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#pragma hdrstop
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#include "../../idlib/precompiled.h"
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// DirectX SDK
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// RB: <DxErr.h> not available on Windows 8 SDK
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#if (_WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/)
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#include <DxErr.h>
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#endif
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// RB end
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#include <ks.h>
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#include <ksmedia.h>
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