Robert Beckebans
3cc6c0744e
Added exportModelsToTrenchBroom console command
2022-01-07 18:46:35 +01:00
Robert Beckebans
8863db872e
Added CMake options STANDALONE and DOOM_CLASSIC
2021-11-09 19:47:06 +01:00
Robert Beckebans
ebdea5f6c9
Tweaked exportFGD command for new icons
2021-11-06 19:09:40 +01:00
Robert Beckebans
e1db32fe30
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
Robert Beckebans
1d7bcb5f27
Tweaked exportFGD further to support sprite icons
2021-10-08 22:46:30 +02:00
Robert Beckebans
efcf72fae4
Tweaked exportFGD to support sprite icons
2021-10-08 20:51:08 +02:00
Stephen Saunders
aeefb34561
Revert commit using getters for gameThread times - wrong type size
2021-10-01 00:29:09 -04:00
Robert Beckebans
79b28779b7
Astyle cleanup
2021-09-28 09:58:48 +02:00
Stephen Saunders
af08e7d414
Use proper getters & setters for gameThread and renderSync times
2021-09-27 22:58:32 -04:00
Stephen Saunders
09e0a4c5c8
Fix Frame time calculation to properly handle CPU/GPU parallelism
2021-09-27 17:56:45 -04:00
Stephen Saunders
3d7cfe7351
Added Total CPU time to Perf Stats overlay, fixed Frame time calculation
2021-09-24 09:03:27 -04:00
Stephen Saunders
945684f55c
Add CPU+GPU total time to Perf Stats & Fix Idle time for non-smp modes
2021-09-23 01:11:05 -04:00
Stephen Saunders
6f3f0ca491
Fix CPU timer scaling on Win64 + minor format changes for FPS overlay
2021-09-22 17:57:19 -04:00
Stephen Saunders
0306b6189a
Improve accuracy of gpuMicroSec timer on macOS OpenGL
2021-09-17 14:44:30 -04:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Robert Beckebans
80c48e3895
Astyle
2021-09-11 13:02:59 +02:00
Stephen Saunders
aa767c360c
Properly delete renderWorld, soundWorld, and menuSoundWorld on shutdown
2021-08-31 10:49:57 -04:00
Stephen Saunders
b44f3694db
Release mouse when console opened in-game: revert previous change to support map dev workflow
2021-06-13 21:10:47 -04:00
Robert Beckebans
b14a5b4fbb
Applied Astyle
2021-05-26 09:25:28 +02:00
raynorpat
90a20aec42
Support for Steam and GOG.com base path detection for Windows.
...
This uses the registry unfortunately, but is fairly clean.
This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
Robert Beckebans
447d11b1ee
Run astyle
2021-05-20 08:10:50 +02:00
Stephen Saunders
fdd9bbbcf8
Fix com_smp = -1 logic error in Frame() if com_editors active
2021-05-08 10:49:44 -04:00
Robert Beckebans
d7a96ca21b
Allow sys_lang to be saved to config
2021-05-08 15:05:47 +02:00
Robert Beckebans
e466940b95
Write smaller EXR files using TinyEXR zip compression
2021-05-07 11:31:03 +02:00
Robert Beckebans
5b0a3a8ac8
Merge branch '545-irradiance-light-grid'
2021-04-29 16:33:10 +02:00
Robert Beckebans
dbbcea94c5
Pull request cleanup
2021-04-29 16:32:15 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Robert Beckebans
dcf9cc4e6d
Store irradiance probe resolution and border size
2021-04-26 16:31:04 +02:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
cb0e534804
First draft of new .lightgrid file format to store volume settings
2021-04-17 21:06:19 +02:00
Robert Beckebans
bb2a5e523c
Fixed Valve 220 projections, allow ingame light editor to save it
2021-03-12 18:13:33 +01:00
Robert Beckebans
fb432d6f22
Fixed binary pacifier progress bar with native resolution
2021-02-26 19:26:52 +01:00
Robert Beckebans
d394ae186f
Replaced DOOM 3 BFG icon
2021-02-25 19:30:07 +01:00
Robert Beckebans
b85db1e865
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
a6bf995acc
Fixed exportFGD to make func_static dynamic for model loading
2021-02-16 18:36:24 +01:00
Robert Beckebans
7b65cb4959
Added exportFGD models parameter
2021-02-15 23:06:58 +01:00
Robert Beckebans
ac84ab968d
Allow dmap to have lights with no names
2021-02-15 19:28:39 +01:00
Robert Beckebans
742624d3ac
Added support for the Valve 220 .map format in dmap
2021-02-13 18:46:34 +01:00
Robert Beckebans
99bd1bffb0
Sync with D3 branch from last weekend
2021-02-10 17:42:51 +01:00
Robert Beckebans
19e207b893
Exporting to OBJ also supports .md5mesh now
2021-02-10 17:42:51 +01:00
Robert Beckebans
1867452c40
Export OBJ files along with exportFGD command
2021-02-10 17:42:51 +01:00
Robert Beckebans
4d7468e812
Improved exportFGD command
2021-02-10 17:42:50 +01:00
Robert Beckebans
f35840914c
Added cmd to export entity defs to TrenchBroom FGD
2021-02-10 17:42:50 +01:00
Robert Beckebans
05a3e049c5
Hack by BFA to avoid problem with decl load in game thread
2020-11-26 20:40:03 +01:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840
Prevent vanilla .resource maps to be reloaded. Pull request #477
2020-05-03 15:58:51 +02:00
Robert Beckebans
9fb3f686a1
Updated README with some documentation about the modding support
2020-03-31 21:01:44 +02:00
Robert Beckebans
33129bf5b8
Fixed game time stats
2020-03-29 18:19:03 +02:00