Ozkan Sezer
ddd1caebf5
SV_SendServerinfo: fixed off-by-one nummodels/numsounds for protocol 15
2022-04-22 11:41:20 +03:00
Ozkan Sezer
22c69dd59c
actually, svc_strings[lastcmd] is always legal there...
2022-04-22 01:32:02 +03:00
Ozkan Sezer
707507e9a3
cl_parse.c: make sure not to out-of-bounds read svc_strings[] array
2022-04-22 01:20:00 +03:00
Ozkan Sezer
87a08ae157
more svc_?? macro updates, update cl_parse.c:svc_strings for reference
2022-04-22 01:10:50 +03:00
Ozkan Sezer
13907a2df2
added PF_walkpathtogoal stub for 2021 re-release update3
2022-04-21 23:55:10 +03:00
Ozkan Sezer
533a00262c
protocol.h: added 2021 re-release server message defines
...
from https://steamcommunity.com/sharedfiles/filedetails/?id=2679459726
2022-04-21 23:55:10 +03:00
Ozkan Sezer
7bd751327d
PF_sound: Remove the volume, attenuation, and channel boundary checks:
...
they are already checked the same way in SV_StartSound()
2022-04-21 23:55:10 +03:00
Ozkan Sezer
ee3e65cc78
update SDL2 to 2.0.22-rc2
2022-04-21 21:50:02 +03:00
Ozkan Sezer
530cbecc7d
update PR_PatchRereleaseBuiltins further:
...
invent and use an exbuiltin_t table. a good side-effect of this is that
it makes sure that the ex_??? builtins' first_statement is actually 0.
2022-04-21 11:33:32 +03:00
Ozkan Sezer
c17a750569
update PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 3:
...
Quake 2021 release update 3 changes rerelease-specific builtins to be looked up
by name rather than hardcoded builtin nums to avoid conflict with other engines.
(https://steamcommunity.com/games/2310/announcements/detail/3177861894960065435 )
Patch them to use the indices, and also add its new builtins.
2022-04-21 03:25:24 +03:00
Ozkan Sezer
43a85fb24f
added PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 1,
...
and removed the relevant centerprint, bprint, and sprint entries
from pr_builtins[].
cherry-picked from the original patch for vkQuake by Andrei Drexler
2022-04-21 03:25:24 +03:00
Ozkan Sezer
d119208ab2
silence 'Unknown command "scr_usekfont"' message from 2021 re-release.
2022-04-21 03:25:24 +03:00
Ozkan Sezer
1711f6ecc4
rebuilt SDL-1.2 for mac from latest git source.
2022-04-13 18:24:04 +03:00
Ozkan Sezer
9aaad50acf
rebuilt SDL2 for macOS
2022-04-09 14:55:11 +03:00
Ozkan Sezer
60191aefa0
upgrade to SDL2-2.0.22-rc1
2022-04-09 14:33:02 +03:00
Ozkan Sezer
963646b6cd
rename QuakeSpasm-SDL2-64.xcscheme too.
2022-04-06 14:04:00 +03:00
Ozkan Sezer
23782d657f
Xcode, Info.plist: changed x86_64 min target to 10.6 for compatibility
2022-04-06 12:55:40 +03:00
Ozkan Sezer
0974ef4024
Xcode: removed irrelevant OTHER_CFLAGS / OTHER_LDFLAGS from x64 target
2022-04-06 12:55:24 +03:00
Ozkan Sezer
f53706392e
Xcode: renamed QuakeSpasm-SDL2-64 target to QuakeSpasm-SDL2-x64
2022-04-06 12:55:10 +03:00
Ozkan Sezer
40423a1d2c
remove irrelevant xcuserdata from Xcode project
2022-04-06 12:32:56 +03:00
atsb
7bca6a764d
2 new targets within the original xcode project
2022-04-05 20:47:13 +02:00
Andrei Drexler
e6d65c5aa4
Don't autoplay next demo after a timedemo
...
This happened when starting the game
with either -fitz or cl_startdemos 1
and then executing 'timedemo demo1'
while a title demo was still playing
2022-04-02 11:50:10 +03:00
Andrei Drexler
f943e742dc
Add cl_startdemos cvar
...
https://github.com/andrei-drexler/ironwail/issues/21
2022-04-02 11:50:10 +03:00
Andrei Drexler
0b30541ab9
Replace manual demo cdtrack parsing with evil fscanf
...
This fixes the missing music in hipdemo1 caused by a leading space
character before the cdtrack number, which ended up being parsed
incorrectly. https://github.com/andrei-drexler/ironwail/issues/60
Note: original issue with fscanf (mentioned in the code comments)
was caused by the inclusion of the newline in the format string.
We work around it by reading the newline character separately.
2022-04-02 11:50:10 +03:00
Ozkan Sezer
ae97a7b5ed
Key_Console: change strcpy to memmove for K_UPARROW and K_DOWNARROW
2022-03-31 23:02:20 +03:00
Ozkan Sezer
633fa48842
use _Static_assert for COMPILE_TIME_ASSERT if available
2022-03-31 17:01:02 +03:00
Ozkan Sezer
1baf872843
Mod_PointInLeaf: make declaration match its definition.
2022-03-29 23:02:02 +03:00
Ozkan Sezer
b0767dbc90
add back snd_modplug (disabled, for future ref.), update project files.
2022-03-29 17:04:02 +03:00
Ozkan Sezer
fb87b63d19
lodepng: fixed MSVC C4334 warnings in 64 bit builds
...
1>D:\sezero\quakespasm-git\Quake\lodepng.c(689,54): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(708,39): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
1>D:\sezero\quakespasm-git\Quake\lodepng.c(5467,33): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
c.f.: https://github.com/lvandeve/lodepng/pull/142
2022-03-26 05:00:32 +03:00
Ozkan Sezer
a4b630a8ce
updated SDL, libmikmod and libxmp builds.
2022-03-23 10:02:50 +03:00
Ozkan Sezer
d239a8911d
snd_umx.c (get_objtype): make sure that 'sig' array is initialized.
2022-03-21 20:21:24 +03:00
Andrei Drexler
065c158254
Quad/pentagram dlights for 2021 rerelease
2022-03-11 23:55:10 +03:00
temx
6cf0547d01
Fix SZ_GetSpace server crashes
...
See https://github.com/Novum/vkQuake/pull/438 . Also see
https://github.com/andrei-drexler/ironwail/issues/32
Note: Changing that 24 to 39 does prevent the crash, but
the buffer size is still insufficient, so some entities
(e.g. nails) are missing occasionally. A MAX_DATAGRAM of
48000 seems enough to fix that (MAX_DATAGRAM in ironwail
has been bumped to 64000.) Long term though, it would be
much better to add support for pkt fragmentation like in
QSS since this jumbo packet size is only used in single-
player mode - multiplayer uses the much smaller value of
DATAGRAM_MTU (just 1400 bytes.)
2022-03-11 23:55:10 +03:00
Andrei Drexler
32b1ebb828
Fix mouse input truncation with non-integral sensitivity
2022-03-11 23:55:10 +03:00
Ozkan Sezer
c5a45e7e58
move DEG2RAD macro to mathlib.h.
...
From a patch by Andrei Drexler
2022-03-11 23:55:10 +03:00
Ozkan Sezer
144b43f333
update lodepng to 20220109 version from mainstream.
2022-03-01 14:20:02 +03:00
Ozkan Sezer
b76d5e1b9f
miniz updates:
...
- update from mainstream master to fix mainstream PR/159#issuecomment-1046220324
- fixes by Alice Rowan for mainstream issue 220
2022-03-01 11:56:10 +03:00
Andrei Drexler
14b7338946
Fix intermission camera angles during demo playback
...
(see https://github.com/sezero/quakespasm/issues/18 )
2022-03-01 11:20:10 +03:00
Andrei Drexler
ec49ef2441
Add 'horde' cvar (for 2021 rerelease)
2022-03-01 11:20:10 +03:00
Andrei Drexler
9582f6c7b6
Change STRUCT_FROM_LINK to avoid potential undefined behavior
2022-03-01 11:20:10 +03:00
Andrei Drexler
a1f522701a
Tweak PF_findradius
2022-03-01 11:20:10 +03:00
Andrei Drexler
6642ad63b7
Raise window after showing it
...
Potential fix for https://github.com/andrei-drexler/ironwail/issues/27 :
The focused window is not the game window on initial startup until the
game window is clicked on with mouse. Confirmed that it doesn't happen
with only one screen.
2022-03-01 11:20:10 +03:00
Ozkan Sezer
743c983060
miniz: updates from mainstream PR/159
...
--
2022-01-27 08:10:04 +03:00
Ozkan Sezer
f260464d96
miniz: fixed a bad return introduced in previous update.
2022-01-23 10:02:02 +03:00
Ozkan Sezer
b5bb9976c2
fixed typo in changelog
2022-01-22 20:10:24 +03:00
Andrei Drexler
8f4c5b3dfa
Skip leading whitespace in Q_atoi and Q_atof
...
This matches the standard library and also fixes the following bug:
- load ad_sepulcher and move to an area where water is visible
- open up the console
- save waterbug
- load waterbug
Water is now invisible as long as the console is still active.
The issue stems from the fact that cvar_set is called at startup
with the arguments ("r_wateralpha", ftos(liquid_alpha)) [1],
and ftos pads its output (" 0.6"). Without skipping the leading
whitespace, Q_atof ends up returning 0, which then gets assigned
to r_wateralpha. This makes the water invisible until a stuffcmd
that sets r_wateralpha again is later received from the server.
With the console open at startup, however, the stuffcmd message
can be delayed indefinitely.
[1] 320f1cec45/world.qc (L641)
2022-01-09 01:25:50 +03:00
Ozkan Sezer
6071c47c91
miniz: fix shadowing warnings (from a patch by Axel Gneiting)
2022-01-07 11:03:04 +03:00
Ozkan Sezer
9c53316dcf
updates to miniz:
...
merges upstream PRs 159, 217, and 220, tweaks to MZ_FORCEINLINE macro,
tweaks to mz_int64 typedefs for older MSVC.
2022-01-03 02:56:04 +03:00
Ozkan Sezer
1439cc0547
snd_umx: don't overzealously restrict the loader to known upkg versions.
2021-12-28 03:21:10 +03:00
Ozkan Sezer
2e0146c7fb
disable assert()s by default in miniz
2021-12-23 15:55:02 +03:00