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78 commits

Author SHA1 Message Date
Shpoike
9b8573aa79 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Shpoike
6dd16b99e7 Don't claim we don't support the sound() flags that we do actually support. 2023-06-29 16:38:46 +01:00
Shpoike
66abf5a378 Fix some misc csqc issues. 2022-08-23 11:58:15 +01:00
Shpoike
a3ce19fa74 Merge tag 'quakespasm-0.94.4' into qss 2022-07-15 13:24:04 +01:00
Shpoike
26f0bc4682 Merge remote-tracking branch 'sf/master' into qss
(cl_startdemos stripped in favour of QSS's existing cl_demoreel cvar. osx project files ignored.)
2022-04-27 22:32:40 +01:00
Ozkan Sezer
e50415c8ff constified pr_builtins and pr_numbuiltins 2022-04-27 17:00:02 +03:00
Ozkan Sezer
c0cfba160d implemented PF_localsound && svc_localsound for 2021 re-release. 2022-04-22 18:11:20 +03:00
Ozkan Sezer
f86f1595f3 minor error messages / whitespace tidy-up & small stuff. 2022-04-22 17:50:02 +03:00
Ozkan Sezer
13907a2df2 added PF_walkpathtogoal stub for 2021 re-release update3 2022-04-21 23:55:10 +03:00
Ozkan Sezer
7bd751327d PF_sound: Remove the volume, attenuation, and channel boundary checks:
they are already checked the same way in SV_StartSound()
2022-04-21 23:55:10 +03:00
Ozkan Sezer
c17a750569 update PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 3:
Quake 2021 release update 3 changes rerelease-specific builtins to be looked up
by name rather than hardcoded builtin nums to avoid conflict with other engines.
(3177861894)
Patch them to use the indices, and also add its new builtins.
2022-04-21 03:25:24 +03:00
Ozkan Sezer
43a85fb24f added PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 1,
and removed the relevant centerprint, bprint, and sprint entries
from pr_builtins[].

cherry-picked from the original patch for vkQuake by Andrei Drexler
2022-04-21 03:25:24 +03:00
Andrei Drexler
a1f522701a Tweak PF_findradius 2022-03-01 11:20:10 +03:00
Shpoike
e51c134d02 Fix audio pitch issues with clients that actually support it. 2021-11-13 22:21:46 +00:00
Shpoike
299cd487d9 Fix quakerally, and make remodel packs a bit more robust too. If this fix breaks stuff then its broken in FTE+vanilla+QEX, etc too. 2021-11-06 12:37:54 +00:00
Shpoike
bdeddfae88 Rework QEx compat to disable QSG extensions when needed. 2021-10-14 07:12:08 +01:00
Shpoike
32015ef1e3 Merge remote-tracking branch 'sf/master' into qss 2021-10-14 06:49:15 +01:00
Ozkan Sezer
7ed46cc3fd support for playing 2021 re-release latest update. 2021-10-10 05:10:50 +03:00
Ozkan Sezer
602b34f414 finaleFinished (builtin 79) of 2021 rerelease actually returns a boolean 2021-10-10 05:10:10 +03:00
Shpoike
154e848d32 Try to fix some connectivity issues. 2021-10-05 06:15:34 +01:00
Shpoike
5b05414d7f Require mods to actually query DP_SV_PRECACHEANYTIME if they want to avoid warnings from making use of it. This should avoid unintentional compat issues for QS in mods. 2021-09-06 11:59:09 +01:00
Shpoike
9119c1d546 Merge branch 'master' of https://git.code.sf.net/p/quakespasm/quakespasm into HEAD 2021-09-03 06:27:09 +01:00
Shpoike
7ba6c4474b Merge Quakespasm's post-fork changes into QSS (rebased to make them compatible) 2021-08-31 06:43:13 +01:00
Shpoike
7bdf911d3a Handle sound flags, providing reliable+unicast flags. Also handle other sound flags+networking that only fte clients will benefit from right now. 2021-08-31 04:59:13 +01:00
Shpoike
98c6ddd80d Give a more helpful warning when mods try to play empty sound names. 2021-08-31 04:59:13 +01:00
Shpoike
4b36084023 If it stops dumptruck_ds from complaining, we'll make these prints more annoying, just not fatal. 2021-08-31 04:59:13 +01:00
Shpoike
e8cd3bd846 Finally give the SSQC the ability to send entity updates to the CSQC itself (as well as detect when a client is running CSQC). 2021-08-31 04:59:12 +01:00
Shpoike
fc48474030 Give csqc access to the lightstyle+particle+makestatic+ambientsound builtins instead of depending on the server for them. 2021-08-31 04:59:12 +01:00
Shpoike
929dd85164 Implement csqc validation, we can start on giving more capabilities now that we can distinguish between modified and unmodified csprogs. 2021-08-31 04:59:12 +01:00
Shpoike
e04c097eb8 More formulaic registration of various qc extension fields+funcs, including some that are still unused in this revision. 2021-08-31 04:59:12 +01:00
Shpoike
8b6737a436 Make menuqc respect qs's scr_menuscale cvar instead of scr_sbarscale. 2021-08-31 04:59:12 +01:00
Shpoike
54538a054a Menuqc support. Only tested against menusys so far. 2021-08-31 04:59:12 +01:00
Shpoike
0f39ae9565 Fix late model precaching bug. 2021-08-31 04:59:12 +01:00
Shpoike
85e9399f2f Fix support for replacementdeltas with ent counts above 32767 (in case other engines use qss as their reference for support, or if it gets bumped later). 2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593 Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles. 2021-08-31 04:59:12 +01:00
Shpoike
21709fd54c Support up to parm64 instead of just parms1-16. 2021-08-31 04:59:12 +01:00
Spike
8d84bf8d2f Fix some csqc bugs+omissions. 2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d Added support for simple csqc.
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.

Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf All changes present in QSS-R7, plus
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Andrei Drexler
83af8d060f Add basic localized strings support for 2021 re-release
See https://github.com/Novum/vkQuake/pull/345
2021-08-29 17:11:28 +03:00
Andrei Drexler
86c06eeb15 Add no-op finaleFinished QuakeC builtin 79 for quake '2021 release' version 2021-08-24 11:56:50 +03:00
Eric Wasylishen
ad3aadb373 Replace some uses of 9999/-9999, and 999999/-999999 with FLT_MAX/-FLT_MAX
Was sent a sample map where the texture scale was such that the
CalcSurfaceExtents mins/maxs were calculated incorrectly because of the
use of 999999 not being large enough magnitude, leading to a crash later
(maxs-mins was negative).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1671 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:09 +00:00
Ozkan Sezer
1ccd0b998a apply the same double precision change to PF_normalize() as was done to PF_vlen() in r1554.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1578 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-04-23 09:20:31 +00:00
Eric Wasylishen
a89063a5ff PF_vlen: add casts to double to force 64-bit precision
Fixes https://sourceforge.net/p/quakespasm/bugs/26/
(travail qte1m2.bsp button near 2772 767 -584 hurting the player
sm179_otp.bsp: left button causing the player to get stuck)

This change should probably be applied to more places in pr_cmds.c
and elsewhere, but this specific change is enough to fix these corner
cases

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1554 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-01-17 07:44:26 +00:00
Eric Wasylishen
e87a1b8d9d drop MAX_MAP_LEAFS limit and move 4 static buffers to use realloc().
4 buffers were: mod_novis, decompressed, checkpvs, and fatpvs.

Also fix fatbytes calculation in SV_FatPVS to match the other PVS
buffers, was (numleafs+31)>>3, changed to (numleafs+7)>>3.
I am assuming the previous was a bug/typo.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1434 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-07-26 04:27:16 +00:00
Eric Wasylishen
d61095a0e0 PF_lightstyle: make invalid style a warning instead of a Host_Error
Allows loading start.bsp in xmen TC again.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1414 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-06-22 03:32:14 +00:00
Eric Wasylishen
f92ce77fc9 PF_VarString: throttle "exceeds standard limit" warning message
Prevents console spam on "developer 1" if a mod calls PF_VarString often (e.g. In the Shadows textbooks).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1402 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-25 20:07:34 +00:00
Eric Wasylishen
2d394e7a29 PF_lightstyle: add bounds check to avoid clobbering memory
Found when trying to load e1-4.bsp from https://github.com/plankatron/quakemash

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1390 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-04-01 21:31:07 +00:00
Eric Wasylishen
4fe5f6956f Adjust "exceeds standard limit of" debug warnings to include the actual QS limit.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1386 af15c1b1-3010-417e-b628-4374ebc0bcbd
2017-03-30 06:26:16 +00:00
Eric Wasylishen
5b21d5935f RMQ protocol (999) support, adapted from RMQEngine
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1313 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-06-24 06:15:41 +00:00