Commit Graph

2258 Commits

Author SHA1 Message Date
Shpoike 6394ea27e8 Fix chasecam to deal with the viewmodel change... Also attempt to push it away from walls in a not-so-much-of-a-wallhack kind of way. 2023-07-26 11:18:06 +01:00
Shpoike 06a1f39d43 Fix misc gcc warnings. 2023-07-25 15:08:17 +01:00
Shpoike 980ab70765 Add 2+3 arg forms of the toggle command. 2023-07-25 15:08:17 +01:00
Shpoike b5deda6b75 This just feels safer... 2023-07-25 15:08:17 +01:00
Shpoike 4f38ff97c2 Update extras menu to provide prediction/player-physics options. 2023-07-25 15:08:17 +01:00
Shpoike 89d027979a Add clientside prediction without needing csqc. 2023-07-25 15:08:17 +01:00
Shpoike 09a32a91ba Add sv_nqplayerphysics cvar for mods that don't want to include SV_RunClientCommand for whatever reason. Set to 0 to force predictable player physics. 2023-07-25 15:08:17 +01:00
Shpoike 039d61dbfa Allow negative host_maxfps to set a packetrate while leaving video rates uncapped, for weird people who want that... 2023-07-25 15:08:17 +01:00
Shpoike 9f5d6f0355 Rework input accumulation to be a bit smoother. 2023-07-25 15:08:17 +01:00
Shpoike 7ea16154f9 Add support for proquake's password stuff. 2023-07-25 15:08:17 +01:00
Shpoike 2d76417807 Rework how the viewmodel is added to the scene. No more phantom viewmodels with csqc, please. 2023-07-25 15:08:17 +01:00
Shpoike 9b8573aa79 Add runstandardplayerphysics builtin, allowing for csqc-based prediction compatible with quakeworld engines, and just generally handy as a less-dumb more-setup alternative to walkmove. 2023-07-25 15:08:17 +01:00
Shpoike 8fc5860e3c Make QSS more tolerant of non-identity port forwarding... Other clients will still have issues though. 2023-07-25 15:08:17 +01:00
Shpoike 419a2eacd0 gl_flashblend should respect the dlight's colour too, where reasonable. 2023-07-21 00:22:25 +01:00
Shpoike 937a2b9819 Make sure getiputframe's partial frame has an updated time value, to keep csqc-based prediction smooth. 2023-07-20 15:15:37 +01:00
Shpoike 506484cb4b csqctest apparently depends on serverkey used serverside, lets give it. 2023-07-20 15:10:45 +01:00
Shpoike 157e5672bd Update sprintf builtin to keep in sync with FTE. 2023-07-20 15:08:18 +01:00
Shpoike 4c5b960d45 CSQC_Parse_StuffCmd was not being passed the newline chars properly (resulting in localcmd-based corruption). 2023-07-20 15:01:18 +01:00
Shpoike 3fb6be5d16
Update auto-build.yml
github no longer allows macos10.15 so update to the latest fad
2023-07-13 07:53:35 +01:00
Shpoike d6781a3356 Fix another stupid bug. 2023-07-13 06:21:14 +01:00
Shpoike 0c15adc009 Fix recent black shirts bug. 2023-07-13 05:16:53 +01:00
Shpoike 22c1759a22 I'm told this fixes an xcode issue. Not that I can test it or anything. 2023-07-11 05:16:17 +01:00
Shpoike 7435cdd414 Add drawonlytoclient, nodrawtoclient, and customizeentityforclient extensions. 2023-07-10 06:31:35 +01:00
Shpoike 8b08262ffb Give the cvars generated from float+vector autocvars prettier default/initial values. 2023-07-10 03:10:30 +01:00
Shpoike c0efc3bc9a Respond to mouse cursor positions but not relative motions when the window is not focused, no more looking around when tabbed out. 2023-07-10 03:08:57 +01:00
Shpoike 05578787e9 Ask menuqc to close its menus on map changes instead of just stripping its focus and leaving it confused. 2023-07-10 03:07:37 +01:00
Shpoike cf2a1421bd Fix md3 skins not loading properly (since colormap change). Throw in support for eg foo.md3_0.skin files too, so armour model replacements can be handled properly. 2023-07-10 03:06:15 +01:00
Shpoike 09b9a76bb4 Fix some compile errors from me being too lazy to test anything but linux. 2023-07-10 03:02:16 +01:00
Shpoike 49822069a3 Fix stupid zip decompression error. 2023-07-07 12:10:53 +01:00
Shpoike c52a165ca5 Rework colormap stuff so that quakerally/tf/etc work, fixing related csqc deficiency. Also support _shirt and _pants textures for people using 24bit textures. 2023-07-07 10:57:40 +01:00
Shpoike d7e86a6592 Handle quakeworld spectators more gracefully. 2023-07-07 10:01:30 +01:00
Shpoike 4225f4c20e If time jumps backwards (eg cos the map took too long to start, with the server paused), don't show random images on the hud (nor potentially crash from doing so). 2023-07-06 06:33:47 +01:00
Shpoike 3cb679f310 Give QSS some basic support for extended qc data types. 2023-07-06 05:16:32 +01:00
Shpoike 09b982158e Merge remote-tracking branch 'sf/master' into qss 2023-06-29 17:00:32 +01:00
Shpoike 69e7395b0d Add full support for HDR/E5BGR9 lighting. 2023-06-29 16:40:18 +01:00
Shpoike 6dd16b99e7 Don't claim we don't support the sound() flags that we do actually support. 2023-06-29 16:38:46 +01:00
Shpoike bc5967f62c Fix a zip-related crash. 2023-06-29 16:37:00 +01:00
Shpoike a7220b86a7 Fix potential crash when loading saved games. 2023-06-29 16:35:38 +01:00
Jaycie Ewald 70df2b661e fix QS not opening from tracker 2023-05-23 14:36:33 -05:00
Jaycie Ewald c1e8a1e692 add Haiku OS cross-compile support
x86 and x86_64 both tested and working.
2023-05-23 00:52:43 -05:00
Ozkan Sezer 00d36583e7 snd_xmp: adjust windows static linkage for latest libxmp headers 2023-05-20 06:05:40 +03:00
Ozkan Sezer 36fd7e4465 oslibs, codecs: updated libxmp builds from the latest code in git. 2023-05-20 06:03:50 +03:00
Ozkan Sezer 9ccd014763 SDL rebuild for Mac. 2023-05-17 23:21:00 +03:00
Ozkan Sezer f47ac90417 updated docs for 0.96.0 changes, so far. 2023-05-17 23:11:56 +03:00
Ozkan Sezer 26b3954bf6 Bump progs execution runaway loop limit to 16M.
The old limit (100000) can be hit in some new maps.
The new limit (0x1000000) matches current vkQuake,
whereas quakeforge and tyrquake has it as 1000000.
Closes https://github.com/sezero/quakespasm/issues/58
2023-05-17 23:11:10 +03:00
Andrei Drexler ff78de4493 Bump MAXALIASFRAMES to 1024
(from QSS)
(https://github.com/andrei-drexler/ironwail/issues/88)
2023-04-06 14:55:02 +03:00
Ozkan Sezer 9106af96fb Increase chase cam target trace distance
Allows for chasecam to function in large open maps, useful for the
func_vehicle mod where people naturally want to create open maps.
Patch suggested by Marko Permanto, based on a commit in Ironwail by
Andrei Drexler.
https://sourceforge.net/p/quakespasm/patches/34/
6e55a30c90
2023-03-31 10:47:02 +03:00
Ozkan Sezer 3e599a847b gl_vidsdl.c: fixed build using c++ compilers. 2023-03-20 10:10:00 +03:00
BeWorld fe5e45028d SDL2 - Fix memory leek when exit game
add SDL_GL_DeleteContext and SDL_DestroyWindow
2023-03-19 10:55:44 +01:00
Shpoike 2c38d5b3e3 Merge remote-tracking branch 'sf/master' into qss 2023-03-18 12:38:25 +00:00