Commit Graph

1286 Commits

Author SHA1 Message Date
Eric Wasylishen abb5a0aed3 messed? 2016-02-01 21:41:04 -07:00
Eric Wasylishen b52c0db195 tweak more 2016-02-01 21:41:04 -07:00
Eric Wasylishen eafc6bc7bb tweak settings 2016-02-01 21:41:04 -07:00
Eric Wasylishen 5bfc826752 add a time-based acceleration 2016-02-01 21:41:04 -07:00
Eric Wasylishen d169e69882 tweak joy func 2016-02-01 21:41:04 -07:00
Eric Wasylishen 74fe138ca6 rebuild qs pak 2016-02-01 21:41:04 -07:00
Eric Wasylishen 8852951315 revert qs pak 2016-02-01 21:41:04 -07:00
Eric Wasylishen 9de0850768 update default.cfg with controller bindings 2016-02-01 21:41:04 -07:00
Eric Wasylishen e3d805d4e7 fix binding menu 2016-02-01 21:41:04 -07:00
Eric Wasylishen 05f60b2e33 fix joy movement speed being framerate dependent 2016-02-01 21:41:04 -07:00
Eric Wasylishen 2a3bef456b add custom keys 2016-02-01 21:41:04 -07:00
Eric Wasylishen c84e3616dd game controller support 2016-02-01 21:41:04 -07:00
Eric Wasylishen bd06857a5e tweak joystick a bit 2016-02-01 21:41:04 -07:00
Eric Wasylishen 8f252a7ff7 Joystick support from github.com/jeremiah-sypult/Quakespasm-Rift
Joy cvars made non-archived and tweaked for X360 controller
2016-02-01 21:41:04 -07:00
ewasylishen 88737f372d world.c: use DoublePrecisionDotProduct to fix items falling out of the world
on oms3.bsp on SSE builds.

Thanks to ParuBaru for reporting the issue.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1289 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-01 22:41:15 +00:00
sezero d5297fb7aa docs: fixed version number in changelog. added empty 0.91.1 changelog section for new changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1288 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-31 09:33:26 +00:00
ewasylishen 39d78d026a Default gl_clear to 1, as described in "Common mistakes" https://www.opengl.org/wiki/Common_Mistakes#Swap_Buffers
"The buffers should always be cleared. On much older hardware, there was a technique to get away without clearing the scene, but on even semi-recent hardware, this will actually make things slower. So always do the clear."
Plus it's nice for map development / debugging.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1287 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-29 20:47:24 +00:00
ewasylishen 7f293e389b SV_SpawnServer: use malloc for sv.edicts, and only zero it as needed
Previously we were Hunk_Alloc'ing space for 8192 edicts (by default) which zeros all of that memory, this way we only use as much RAM as needed since the unuesd pages aren't dirtied

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1286 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-29 01:05:11 +00:00
ewasylishen 8b18c98720 Xcode project:
-adjust release builds to not require 10.6 SDK, and disable PPC since recent OSX SDK's don't support it
-don't strip symbols, to make testing in Instruments easier.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1285 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-29 00:31:27 +00:00
ewasylishen 3574d65077 GL_Init: log gl_vendor, gl_renderer, gl_version to the console.
Taken from RMQEngine. the idea is to ensure every -condebug log has the gfx driver version logged.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1284 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-28 06:07:07 +00:00
sezero b75b073f65 bumped version to 0.91.1 for future development
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1283 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-18 07:28:03 +00:00
sezero aba6d04d6d re-diff'ed extra patches under Misc/ so that they apply cleanly.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1281 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-16 19:28:04 +00:00
sezero bb3268215a minor edit to readme.txt
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1280 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-15 09:37:09 +00:00
ewasylishen 2f9ca49658 Update docs with latest changes
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1279 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-15 09:18:21 +00:00
ewasylishen 6d060b864e max_edicts: raise to 8192 (from 2048) and make non-archived, to reduce the need for players to mess with it to get maps/mods to run.
Some measurements on the size of the sv.edicts hunk allocation, with this change, on various mods (it depends on the number of QC entity fields):
id1 7MB, quoth 11 MB, arcadim 21 MB, rrp 9MB,  ne_ruins 16MB.

Since this is a Hunk_Alloc, the whole 10-20MB is cleared to zero which will allocate that much physical ram.
We could probably change it to a malloc later, and not clear the memory, so physical ram is only allocated when the memory is cleared in ED_Alloc.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1278 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-10 23:03:06 +00:00
sezero c6fe16452b oslibs: rebuild libopusfile from latest v0.7 release.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1277 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-10 09:30:31 +00:00
ewasylishen 7044f89008 Raise default heapsize to 256MB and zone to 4MB (matching Fitz MarkV)
N.B.: I verified with the OS X Instruments tool that unused space in the heap isn't dirtied (e.g. we never memset the entire heap, only the portions returned by Hunk_Alloc) so this should have no impact on RAM required.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1276 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-09 20:29:22 +00:00
ewasylishen 98f45470d6 zone.c: fix padding in memblock_t struct to works as intended. the previous layout was probably harmless but wasted a few bytes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1275 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-09 20:03:27 +00:00
ewasylishen f6ea14fa76 TexMgr_RecalcWarpImageSize: removed early exit if (gl_warpimagesize == oldsize), fixes liquids sometimes turning to noise after a mode change.
after vid_restart TexMgr_ReloadImage reloads textures to tx->source_width/source_height, which might not match oldsize.
fixes: https://sourceforge.net/p/quakespasm/bugs/13/

steps to reproduce (fixed) bug:
-launch at 640x480, windowed, and with "r_oldwater 0"
-do "map start"
-change to 1024x768 windowed
-change to 1920x1080 windowed
-this last mode change makes liquid textures turn into random garbage.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1274 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-08 08:22:27 +00:00
sezero a2714019ba rebuilt SDL2 from SDL2-2.04 release version.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1273 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-03 10:51:44 +00:00
ewasylishen 4c255fe1fc VID_Toggle: disable the fast path entirely because it was failing on SDL2/WinXP.
(640x480 fullscreen -> windowed would give a large 1280x768 window mostly filled with garbage).

Previously, we were only using the fast path on old systems (no VBO support) anyway.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1272 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-03 08:38:46 +00:00
ewasylishen d9fb6e2632 Add Xcode project for debugging on Xcode 2.5 / OS X 10.4 / PPC
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1271 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-03 07:45:18 +00:00
sezero fddc879665 SDL2 rebuild: forgot updating SDL_revision.h.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1270 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-28 10:15:04 +00:00
sezero 036706caf7 rebuilt SDL2 from SDL hg repo r9972 (2015-12-28) to catch a few small fixes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1269 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-28 10:11:42 +00:00
sezero 20ddaca6bf docs: s/inside3d/insideqc/ and some minor tidy-up.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1268 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-24 08:20:25 +00:00
sezero c3c5acea3d oslibs: rebuilt opusfile from current xiph.org git to catch further recent fixes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1267 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-22 10:40:58 +00:00
ewasylishen 189459b10b snd_dma.c: raise MAX_SFX to 1024, for the upcoming arcadim mod.
Uses only 36k extra of hunk memory, less for 32-bit builds, so shouldn't have any negative effects.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1266 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-22 06:22:29 +00:00
ewasylishen 4603fb0e44 Minor changelog additions.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1265 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-13 20:41:55 +00:00
sezero 4f87b5c986 update docs for 0.91.0 changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1264 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-13 09:37:14 +00:00
ewasylishen cfb7d1fdb2 GLSLGamma_GammaCorrect: clear the cached texture binding in GL_Bind properly, after the glBindTexture calls earlier in this function.
Fixes a obscure bug where:
 - a bsp with no textures (pink checkerboard displayed)
 - gamma != 1
 - nothing else on screen (sbar hidden, r_drawviewmodel 0)
would result in the screen turning to noise.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1263 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-13 07:23:04 +00:00
sezero a3705a9750 oslibs: rebuilt opusfile library from current xiph.org to catch the
recent seek bug fixes. rebuilt SDL2 from current SDL mercurial repo
(2015-12-11, rev. 9959).


git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1262 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-11 15:47:41 +00:00
stevenaaus 314144c363 Credit Eric as co-author.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1261 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-01 10:35:51 +00:00
stevenaaus f755acf9f7 Touch readme time stamp.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1260 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-01 10:09:31 +00:00
ewasylishen b63744399e Fog: move setting of GL_FOG_MODE to GL_EXP2 to a new Fog_SetupState() function and call it in VID_Restart.
Fixes bug where the fog mode was resetting to the default (GL_EXP) after a mode switch, causing fog to look different. This was only affecting SDL1 for me.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1259 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-11-26 09:06:42 +00:00
sezero 11913c0ded rebuilt SDL2 for windows and osx from SDL2 hg rev. 9915 (2015.11.14)
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1258 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-11-14 14:05:34 +00:00
sezero 30168145d6 oslibs, codecs: rebuild libmikmod from latest sources.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1257 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-11-10 08:35:08 +00:00
ewasylishen b7baae191f Sbar_DrawPicAlpha: change glColor3f call to glColor4f with explicit alpha of 1 to work around intel 855 bug, which also affected Fitzquake 0.85.
With "r_oldwater 0" and "scr_sbaralpha 0", warp textures wouldn't be rendered and instead you would see a copy of the screen tiled where water surfaces should be.
Thanks to graham for reporting.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1256 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-10-06 06:18:30 +00:00
ewasylishen cf6d493154 PF_traceline: change Host_Error when a NaN is detected to a Con_Warning.
This only affects the case when the developer cvar is set, we already ignore NaN's here.

negke reports getting the nan error with this debug progs.dat: http://negke.fov120.com/files/progsbjp.zip (rename to pak0.pak + install as a mod)
and his sm133_neg!ke.bsp: https://www.quaddicted.com/reviews/sm133_pack.html (walk over the zombie to activate a lightning trap)

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1255 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-10-06 04:08:29 +00:00
ewasylishen 31b3c37cc3 Xcode project: build debug builds with all music codecs
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1254 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-22 06:11:12 +00:00
ewasylishen a7abcdd0aa Alias model VBO renderer: restructure so each model is stored in a separate VBO and load them in Mod_LoadAliasModel, rather than R_NewMap.
Initially I thought that we would never need to draw an alias model that hadn't been precached when R_NewMap runs, but this assumption turned out to be incorrect. This fixes the issue where progs/bolt.mdl wasn't rendering in the Scourge Done Slick demos.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1253 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-20 20:10:49 +00:00