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Sbar_DrawPicAlpha: change glColor3f call to glColor4f with explicit alpha of 1 to work around intel 855 bug, which also affected Fitzquake 0.85.
With "r_oldwater 0" and "scr_sbaralpha 0", warp textures wouldn't be rendered and instead you would see a copy of the screen tiled where water surfaces should be. Thanks to graham for reporting. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1256 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -285,7 +285,7 @@ void Sbar_DrawPicAlpha (int x, int y, qpic_t *pic, float alpha)
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glEnable (GL_BLEND);
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glColor4f(1,1,1,alpha);
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Draw_Pic (x, y + 24, pic);
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glColor3f(1,1,1);
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glColor4f(1,1,1,1); // ericw -- changed from glColor3f to work around intel 855 bug with "r_oldwater 0" and "scr_sbaralpha 0"
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glDisable (GL_BLEND);
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glEnable (GL_ALPHA_TEST);
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}
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