mirror of
https://github.com/Shpoike/Quakespasm.git
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update docs for 0.91.0 changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1264 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
cfb7d1fdb2
commit
4f87b5c986
3 changed files with 227 additions and 95 deletions
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@ -108,6 +108,40 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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</p>
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<sect> Changes<p>
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<sect1> Changes in 0.91.1<p>
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<sect2> Bugfixes
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<itemize>
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||||
<item> Fix unwanted fog mode change upon video restart.
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<item> Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0".
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<item> Fix an obscure GLSL bug where changing gamma would result in the screen turning to noise.
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||||
<item> Fix GLSL gamma causing the tiled screen border to turn white when "sizedown" is used.
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<item> Fix an alias model VBO renderer bug where a model not precached during map start wouldn't be drawn.
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<item> Fix the order of OpenGL context creation and window creation in SDL2 video.
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<item> Fix a calling convention issue in windows DPI awareness function pointers.
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<item> Fix a random texture recoloring after video mode change.
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<item> Fix a wrong alpha-sorting bug introduced in 0.90.1.
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<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
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<item> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
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</itemize>
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<sect2> Visual improvements
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<itemize>
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<item> New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key).
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<item> GLSL gamma is now supported on older hardware without NPOT extension.
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</itemize>
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<sect2> Interface improvements
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<itemize>
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<item> New r_pos command to show player position.
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<item> NaN detection in traceline now warns instead of error.
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</itemize>
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<sect2> Code cleanup / Other
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<itemize>
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<item> Update third-party libraries.
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</itemize>
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</p>
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<sect1> Changes in 0.90.1<p>
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<sect2> Bugfixes
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<itemize>
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@ -142,7 +176,6 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
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<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
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<item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
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<item> r_pos command shows player position, aka r_speeds + viewpos.
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</itemize>
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<sect2> Code cleanup
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|
|
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@ -41,17 +41,18 @@
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
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<UL>
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||||
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.90.1</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.90.0</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.85.9</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.85.8</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.85.7</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.6</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.5</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.4</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.3</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.2</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.1</A>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.91.1</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.90.1</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.90.0</A>
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||||
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.85.9</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.85.8</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.7</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.6</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.5</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.4</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.3</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.2</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
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@ -187,7 +188,54 @@ these patched libSDL binaries may help.
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.90.1</A>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.91.1</A>
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</H2>
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<H3>Bugfixes</H3>
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||||
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||||
<P>
|
||||
<UL>
|
||||
<LI> Fix unwanted fog mode change upon video restart.</LI>
|
||||
<LI> Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0".</LI>
|
||||
<LI> Fix an obscure GLSL bug where changing gamma would result in the screen turning to noise.</LI>
|
||||
<LI> Fix GLSL gamma causing the tiled screen border to turn white when "sizedown" is used.</LI>
|
||||
<LI> Fix an alias model VBO renderer bug where a model not precached during map start wouldn't be drawn.</LI>
|
||||
<LI> Fix the order of OpenGL context creation and window creation in SDL2 video.</LI>
|
||||
<LI> Fix a calling convention issue in windows DPI awareness function pointers.</LI>
|
||||
<LI> Fix a random texture recoloring after video mode change.</LI>
|
||||
<LI> Fix a wrong alpha-sorting bug introduced in 0.90.1.</LI>
|
||||
<LI> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).</LI>
|
||||
<LI> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).</LI>
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</UL>
|
||||
</P>
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|
||||
<H3>Visual improvements</H3>
|
||||
|
||||
<P>
|
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<UL>
|
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<LI> New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key).</LI>
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<LI> GLSL gamma is now supported on older hardware without NPOT extension.</LI>
|
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</UL>
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</P>
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<H3>Interface improvements</H3>
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<P>
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<UL>
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<LI> New r_pos command to show player position.</LI>
|
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<LI> NaN detection in traceline now warns instead of error.</LI>
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</UL>
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||||
</P>
|
||||
|
||||
<H3>Code cleanup / Other</H3>
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||||
|
||||
<P>
|
||||
<UL>
|
||||
<LI> Update third-party libraries.</LI>
|
||||
</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.90.1</A>
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</H2>
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||||
|
||||
|
||||
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@ -236,7 +284,6 @@ these patched libSDL binaries may help.
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<LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
|
||||
<LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
|
||||
<LI> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
|
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<LI> r_pos command shows player position, aka r_speeds + viewpos.</LI>
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</UL>
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||||
</P>
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||||
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||||
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@ -248,7 +295,7 @@ these patched libSDL binaries may help.
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<LI> Update 3rd-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.90.0</A>
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||||
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.90.0</A>
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||||
</H2>
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||||
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<P>
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||||
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@ -293,7 +340,7 @@ these patched libSDL binaries may help.
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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||||
</P>
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||||
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.85.9</A>
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||||
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.9</A>
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||||
</H2>
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||||
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<P>
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||||
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@ -317,7 +364,7 @@ these patched libSDL binaries may help.
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<LI> Several other minor fixes/cleanups.</LI>
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||||
</UL>
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||||
</P>
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||||
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.8</A>
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||||
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.8</A>
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</H2>
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||||
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<P>
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||||
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@ -342,7 +389,7 @@ these patched libSDL binaries may help.
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<LI> Miscellaneous source code cleanups.</LI>
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</UL>
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||||
</P>
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||||
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.7</A>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.7</A>
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||||
</H2>
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||||
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||||
<P>
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||||
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@ -360,7 +407,7 @@ these patched libSDL binaries may help.
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<LI> Several other small changes mostly invisible to the end-user</LI>
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</UL>
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</P>
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||||
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.6</A>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.6</A>
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</H2>
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||||
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||||
<P>
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||||
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@ -371,7 +418,7 @@ these patched libSDL binaries may help.
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<LI> Minor SDL video fixes.</LI>
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</UL>
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||||
</P>
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||||
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.5</A>
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||||
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.5</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
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@ -390,7 +437,7 @@ these patched libSDL binaries may help.
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|||
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
|
||||
</UL>
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||||
</P>
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||||
<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.4</A>
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||||
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.4</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
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@ -408,7 +455,7 @@ these patched libSDL binaries may help.
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<LI> Other minor sound and cdaudio updates</LI>
|
||||
</UL>
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||||
</P>
|
||||
<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.3</A>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.3</A>
|
||||
</H2>
|
||||
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||||
<P>
|
||||
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@ -431,7 +478,7 @@ these patched libSDL binaries may help.
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|||
</UL>
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||||
</P>
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||||
|
||||
<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.2</A>
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||||
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.2</A>
|
||||
</H2>
|
||||
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||||
<P>
|
||||
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@ -450,7 +497,7 @@ these patched libSDL binaries may help.
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|||
</UL>
|
||||
</P>
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||||
|
||||
<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.1</A>
|
||||
<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.1</A>
|
||||
</H2>
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||||
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||||
<P>
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||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
Table of Contents
|
||||
|
||||
|
||||
1. About
|
||||
2. Downloads
|
||||
3. Hints
|
||||
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@ -17,34 +16,39 @@
|
|||
|
||||
5. Known Bugs
|
||||
6. Changes
|
||||
6.1 Changes in 0.90.1
|
||||
6.1 Changes in 0.91.1
|
||||
6.1.1 Bugfixes
|
||||
6.1.2 Performance
|
||||
6.1.3 Visual improvements
|
||||
6.1.4 Interface improvements
|
||||
6.1.5 Code cleanup
|
||||
6.2 Changes in 0.90.0
|
||||
6.3 Changes in 0.85.9
|
||||
6.4 Changes in 0.85.8
|
||||
6.5 Changes in 0.85.7
|
||||
6.6 Changes in 0.85.6
|
||||
6.7 Changes in 0.85.5
|
||||
6.8 Changes in 0.85.4
|
||||
6.9 Changes in 0.85.3
|
||||
6.10 Changes in 0.85.2
|
||||
6.11 Changes in 0.85.1
|
||||
6.1.2 Visual improvements
|
||||
6.1.3 Interface improvements
|
||||
6.1.4 Code cleanup / Other
|
||||
6.2 Changes in 0.90.1
|
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6.2.1 Bugfixes
|
||||
6.2.2 Performance
|
||||
6.2.3 Visual improvements
|
||||
6.2.4 Interface improvements
|
||||
6.2.5 Code cleanup
|
||||
6.3 Changes in 0.90.0
|
||||
6.4 Changes in 0.85.9
|
||||
6.5 Changes in 0.85.8
|
||||
6.6 Changes in 0.85.7
|
||||
6.7 Changes in 0.85.6
|
||||
6.8 Changes in 0.85.5
|
||||
6.9 Changes in 0.85.4
|
||||
6.10 Changes in 0.85.3
|
||||
6.11 Changes in 0.85.2
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6.12 Changes in 0.85.1
|
||||
|
||||
7. Todo
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8. Copyright
|
||||
9. Contact
|
||||
10. Links
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||||
|
||||
|
||||
______________________________________________________________________
|
||||
|
||||
|
||||
Page last edited December 2015
|
||||
|
||||
|
||||
1. About
|
||||
|
||||
QuakeSpasm <http://quakespasm.sourceforge.net> is a Quake 1 engine
|
||||
|
@ -55,19 +59,19 @@
|
|||
includes a new sound driver, some graphical niceities, and numerous
|
||||
bug-fixes and other improvements.
|
||||
|
||||
|
||||
2. Downloads
|
||||
|
||||
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||
|
||||
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
|
||||
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
|
||||
|
||||
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
|
||||
|
||||
3. Hints
|
||||
|
||||
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
|
||||
a full run-down of the engine's commands and variables.
|
||||
|
||||
|
||||
o To disable some changes, use "quakespasm -fitz"
|
||||
|
||||
o Quakespasm's custom data is stored in "quakespasm.pak". Install
|
||||
|
@ -111,7 +115,8 @@
|
|||
|
||||
o Use the "-noextmusic" option to disable this feature.
|
||||
|
||||
o See <Quakespasm-Music.txt> for more details.
|
||||
o See Quakespasm-Music.txt for more details.
|
||||
|
||||
|
||||
4. Compiling and Installation
|
||||
|
||||
|
@ -119,8 +124,8 @@
|
|||
quakespasm.pak. This file should be placed alongside your quakespasm
|
||||
binary and id1 directory.
|
||||
|
||||
To check-out the latest version of QuakeSpasm, use svn co
|
||||
svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
|
||||
To check-out the latest version of QuakeSpasm, use
|
||||
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
|
||||
|
||||
4.1. Linux/Unix
|
||||
|
||||
|
@ -164,6 +169,7 @@
|
|||
Alternatively, have a look at Makefile.darwin for more instructions on
|
||||
building from a console.
|
||||
|
||||
|
||||
5. Known Bugs
|
||||
|
||||
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
|
||||
|
@ -175,11 +181,10 @@
|
|||
help.
|
||||
|
||||
o Gamma patched libSDL (i686-linux)
|
||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
|
||||
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
|
||||
|
||||
o Gamma patched libSDL (x86_64-linux)
|
||||
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
|
||||
AMD64.tgz/download>
|
||||
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
|
||||
|
||||
The "game" command doesn't execute quake.rc in the new game directory
|
||||
being switched to. This means any custom key bindings in a mod's
|
||||
|
@ -188,20 +193,75 @@
|
|||
instead of using the game console command. Or, after running the game
|
||||
command, you can run "exec quake.rc" by yourself (YMMV).
|
||||
|
||||
|
||||
6. Changes
|
||||
|
||||
6.1. Changes in 0.90.1
|
||||
|
||||
6.1. Changes in 0.91.1
|
||||
|
||||
6.1.1. Bugfixes
|
||||
|
||||
o Fix unwanted fog mode change upon video restart.
|
||||
|
||||
o Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
|
||||
and "scr_sbaralpha 0".
|
||||
|
||||
o Fix an obscure GLSL bug where changing gamma would result in the
|
||||
screen turning to noise.
|
||||
|
||||
o Fix GLSL gamma causing the tiled screen border to turn white when
|
||||
"sizedown" is used.
|
||||
|
||||
o Fix an alias model VBO renderer bug where a model not precached
|
||||
during map start wouldn't be drawn.
|
||||
|
||||
o Fix the order of OpenGL context creation and window creation in
|
||||
SDL2 video.
|
||||
|
||||
o Fix a calling convention issue in windows DPI awareness function
|
||||
pointers.
|
||||
|
||||
o Fix a random texture recoloring after video mode change.
|
||||
|
||||
o Fix a wrong alpha-sorting bug introduced in 0.90.1.
|
||||
|
||||
o Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
|
||||
|
||||
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
|
||||
|
||||
6.1.2. Visual improvements
|
||||
|
||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
|
||||
_slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to
|
||||
the behaviour of the "fog" worldspawn key).
|
||||
|
||||
o GLSL gamma is now supported on older hardware without NPOT
|
||||
extension.
|
||||
|
||||
6.1.3. Interface improvements
|
||||
|
||||
o New r_pos command to show player position.
|
||||
|
||||
o NaN detection in traceline now warns instead of error.
|
||||
|
||||
6.1.4. Code cleanup / Other
|
||||
|
||||
o Update third-party libraries.
|
||||
|
||||
|
||||
6.2. Changes in 0.90.1
|
||||
|
||||
6.2.1. Bugfixes
|
||||
|
||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||
frame late (bug introduced in 0.90.0).
|
||||
|
||||
o Fix texture memory leak when changing video modes with SDL2.
|
||||
|
||||
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
|
||||
<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
|
||||
o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
|
||||
http://forums.inside3d.com/viewtopic.php?f=3&t=5620)
|
||||
|
||||
o Fix fullbrights turning black after "kill" command (bug introduced
|
||||
in 0.90.0).
|
||||
|
@ -216,15 +276,13 @@
|
|||
|
||||
o Fix crash on out-of-bounds skin number.
|
||||
|
||||
6.1.2. Performance
|
||||
|
||||
6.2.2. Performance
|
||||
|
||||
o Use multithreaded OpenGL on OS X for better performance.
|
||||
|
||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||
|
||||
6.1.3. Visual improvements
|
||||
|
||||
6.2.3. Visual improvements
|
||||
|
||||
o New gamma correction implementation using GLSL. Fixes all known
|
||||
gamma issues (affecting the full display, persisting after
|
||||
|
@ -238,8 +296,7 @@
|
|||
|
||||
o r_noshadow_list cvar added (from MarkV.)
|
||||
|
||||
6.1.4. Interface improvements
|
||||
|
||||
6.2.4. Interface improvements
|
||||
|
||||
o Support pausing demo playback with the "pause" command.
|
||||
|
||||
|
@ -256,22 +313,19 @@
|
|||
"trying to load ent", "bad chunk length", "meshing",
|
||||
"PR_AlocStringSlots: realloc'ing"
|
||||
|
||||
o r_pos command shows player position, aka r_speeds + viewpos.
|
||||
|
||||
6.1.5. Code cleanup
|
||||
|
||||
6.2.5. Code cleanup
|
||||
|
||||
o Clean up IDE project files to build on fresh systems.
|
||||
|
||||
o Update 3rd-party libraries.
|
||||
|
||||
6.2. Changes in 0.90.0
|
||||
|
||||
6.3. Changes in 0.90.0
|
||||
|
||||
o Fix issues on Windows systems with DPI scaling.
|
||||
|
||||
o Unix/Mac user directories support. Disabled by default, 'make
|
||||
DO_USERDIRS=1' to enable it.
|
||||
o Unix/Mac user directories support. Disabled by default,
|
||||
'make DO_USERDIRS=1' to enable it.
|
||||
|
||||
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
|
||||
|
||||
|
@ -317,7 +371,7 @@
|
|||
|
||||
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
|
||||
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
|
||||
default), to preserve the same sound quality as 0.85.9. New
|
||||
default), to preserve the same sound quality as 0.85.9. New
|
||||
-mixspeed option sets the rate for mixing sfx and music, and output
|
||||
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
|
||||
behaviour. New snd_filterquality cvar, value can be between 1
|
||||
|
@ -373,8 +427,8 @@
|
|||
|
||||
o Other fixes and clean-ups.
|
||||
|
||||
6.3. Changes in 0.85.9
|
||||
|
||||
6.4. Changes in 0.85.9
|
||||
|
||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||
|
||||
|
@ -420,8 +474,8 @@
|
|||
|
||||
o Several other minor fixes/cleanups.
|
||||
|
||||
6.4. Changes in 0.85.8
|
||||
|
||||
6.5. Changes in 0.85.8
|
||||
|
||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||
properly.
|
||||
|
@ -467,8 +521,8 @@
|
|||
|
||||
o Miscellaneous source code cleanups.
|
||||
|
||||
6.5. Changes in 0.85.7
|
||||
|
||||
6.6. Changes in 0.85.7
|
||||
|
||||
o Added support for cross-level demo playback
|
||||
|
||||
|
@ -493,8 +547,8 @@
|
|||
|
||||
o Several other small changes mostly invisible to the end-user
|
||||
|
||||
6.6. Changes in 0.85.6
|
||||
|
||||
6.7. Changes in 0.85.6
|
||||
|
||||
o More work for string buffer safety
|
||||
|
||||
|
@ -506,8 +560,8 @@
|
|||
|
||||
o Minor SDL video fixes.
|
||||
|
||||
6.7. Changes in 0.85.5
|
||||
|
||||
6.8. Changes in 0.85.5
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
@ -537,8 +591,8 @@
|
|||
|
||||
o Several code updates from uHexen2 project, several code cleanups.
|
||||
|
||||
6.8. Changes in 0.85.4
|
||||
|
||||
6.9. Changes in 0.85.4
|
||||
|
||||
o Implement music (OGG, MP3, WAV) playback
|
||||
|
||||
|
@ -565,8 +619,8 @@
|
|||
|
||||
o Other minor sound and cdaudio updates
|
||||
|
||||
6.9. Changes in 0.85.3
|
||||
|
||||
6.10. Changes in 0.85.3
|
||||
|
||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||
networking code (default) rather than SDL_net
|
||||
|
@ -602,8 +656,8 @@
|
|||
o Add a "-cd" option to let the CD Player work in dedicated mode, and
|
||||
some other CD tweaks.
|
||||
|
||||
6.10. Changes in 0.85.2
|
||||
|
||||
6.11. Changes in 0.85.2
|
||||
|
||||
o Replace the old "Screen size" slider with a "Scale" slider
|
||||
|
||||
|
@ -630,8 +684,8 @@
|
|||
|
||||
o Add OSX Makefile (tested?)
|
||||
|
||||
6.11. Changes in 0.85.1
|
||||
|
||||
6.12. Changes in 0.85.1
|
||||
|
||||
o 64 bit CPU support
|
||||
|
||||
|
@ -668,50 +722,48 @@
|
|||
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
|
||||
r_wateralpha, r_dynamic, r_novis
|
||||
|
||||
7. Todo
|
||||
|
||||
7. Todo
|
||||
|
||||
o Add uHexen2's first person camera (and menu item)
|
||||
|
||||
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
|
||||
volume controls and SDL2 doesn't support CD audio
|
||||
|
||||
|
||||
8. Copyright
|
||||
|
||||
|
||||
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
|
||||
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
|
||||
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
|
||||
|
||||
o Quakespasm console background image by AAS, released under the
|
||||
CREATIVE COMMONS PUBLIC LICENSE
|
||||
<http://creativecommons.org/licenses/by/3.0/legalcode>
|
||||
CREATIVE COMMONS PUBLIC LICENSE:
|
||||
http://creativecommons.org/licenses/by/3.0/legalcode
|
||||
|
||||
|
||||
9. Contact
|
||||
|
||||
o QuakeSpasm Project page:
|
||||
http://sourceforge.net/projects/quakespasm
|
||||
|
||||
o QuakeSpasm Project page
|
||||
<http://sourceforge.net/projects/quakespasm>
|
||||
|
||||
o Bug reports
|
||||
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
|
||||
o Bug reports:
|
||||
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
|
||||
|
||||
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
|
||||
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
|
||||
Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
|
||||
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
|
||||
|
||||
|
||||
10. Links
|
||||
|
||||
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
|
||||
|
||||
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
|
||||
o Downloads: http://quakespasm.sourceforge.net/download.htm
|
||||
|
||||
o Downloads <http://quakespasm.sourceforge.net/download.htm>
|
||||
|
||||
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
|
||||
|
||||
o Func Quakespasm forum
|
||||
<http://www.celephais.net/board/view_thread.php?id=60452>
|
||||
|
||||
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
|
||||
o FitzQuake Homepage: http://www.celephais.net/fitzquake
|
||||
|
||||
o Func Quakespasm forum:
|
||||
http://www.celephais.net/board/view_thread.php?id=60452
|
||||
|
||||
o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14
|
||||
|
|
Loading…
Reference in a new issue