snd_dma.c: raise MAX_SFX to 1024, for the upcoming arcadim mod.

Uses only 36k extra of hunk memory, less for 32-bit builds, so shouldn't have any negative effects.

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1266 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
ewasylishen 2015-12-22 06:22:29 +00:00
parent 4603fb0e44
commit 189459b10b

View file

@ -62,7 +62,7 @@ int s_rawend;
portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
#define MAX_SFX 512
#define MAX_SFX 1024
static sfx_t *known_sfx = NULL; // hunk allocated [MAX_SFX]
static int num_sfx;