Commit graph

56 commits

Author SHA1 Message Date
squeek
9818913608 Our very own player class! (CFF_SH_Player, CFF_CL_Player, CFF_SV_Player)
- Note: FFPlayer still derives from CBaseHLPlayer, which has HL-style sprinting code and whatnot, will probably want to end up removing that inheritance
 - All references to the old HL2MP player have been switched to our FF player (temporarily if we end up replacing those files)
2014-10-13 00:03:51 -07:00
Dexter
1d6736cb3c linux vpc running barfer scripts 2014-10-13 00:03:50 -07:00
squeek
2c2d486a9d Made everything comply with the naming scheme we're going with (subject to change?)
- All classes are named CFF_<CL/SV/SH>_ClassName
 - All files are named ff_<cl/sv/sh>_filename

Conflicts:
	mp/src/game/shared/ff/ff_sh_scriptman.h
2014-10-13 00:03:50 -07:00
Dexter
03ec8eec87 oops add missing files RIP 2014-10-13 00:03:44 -07:00
squeek
f5ed33341a * Cleaned up the gamemovement.cpp port
- Removed all instances of m_surfaceFriction being commented out and fixed m_surfaceFriction being set to .25 whenever in the air (this should allow for materials to set their own friction and actually have it do something)
 - Set g_bMovementOptimizations back to true (wasn't meant to be false)
 - Reverted any ported code in functions overwritten in FF's own GameMovement class and added a comment above the base class saying it's unused
* Added C_FF_SH_GameMovement class (is this an acceptable class naming scheme?)
 - Lots of code left unported in this file
 - Overwrites the PlayerRoughLandingEffects, Duck, and FinishUnDuck functions for now
* Excluded hl_gamemovement files from the project (there can only be one IGameMovement interface exposed at a time)

Conflicts:
	mp/src/game/client/client_ff.vpc
2014-10-13 00:03:41 -07:00
Dexter
1ef1520ada ff_scriptman rename to ff_scriptman_shared
Conflicts:
	mp/src/game/shared/ff/ff_scriptman_shared.cpp
2014-10-13 00:03:35 -07:00
Dexter
13b0113850 hl2mp -> FF gamerules
Conflicts:
	mp/src/game/server/ff/ff_client.cpp
	mp/src/game/server/ff/ff_gameinterface.cpp
	mp/src/game/server/server_ff.vpc
	mp/src/game/shared/ff/ff_shared.vpc
2014-10-13 00:03:20 -07:00
Dexter
09aa266e88 start of gamemovement port. a few things stubbed out:
player fall damage (seems improved since 2006, waiting on Player code)
spy cloak speed mods (waiting for player obviously)

kinda funny, hl2dm sprint makes you go slower since the tfc friction values :D
2014-10-13 00:02:50 -07:00
Dexter
24aa17d15e move lua + luabind into 'game' so you dont have to go generate a second set of projects, and they are built when game is (no external deps go missing)
Conflicts:
	mp/src/vpc_scripts/groups_ff.vgc
	mp/src/vpc_scripts/projects_ff.vgc
2014-10-13 00:02:50 -07:00
Dexter Haslem
caec837a42 remove unneeded header 2013-10-21 22:39:55 -06:00
Dexter Haslem
76a2ad37c3 steamworks test
should get "Steam AppID = 253530" in console at start (if you start
FortressForever game like you should idiot)
2013-10-21 22:38:02 -06:00
Dexter Haslem
1a8a985965 remove that note -> shared vpc 2013-09-15 00:59:26 -06:00
Dexter Haslem
4a88f21d70 start of scriptman port. needs gameplay done to continue 2013-09-15 00:40:02 -06:00
Dexter Haslem
40b86daaa7 made lua scriptman (stub) shared 2013-09-14 23:49:42 -06:00
Dexter Haslem
41130702a1 updated VPC structure
I was wrong about having 'to include the entire contents' of HL2MP VPCs.
Made it easy to remove HL2DM sdk files as we go without touching stock VPCs,
through usage of '-$File' wizardry. it needs folder structure to match for some
wacky fun reason though.
2013-09-14 23:40:57 -06:00
Dexter Haslem
4278ad10cc fix client build expecting luaman 2013-09-14 23:01:31 -06:00
Dexter Haslem
65ddb386de Merge branch 'luabind' into develop
oops shoulda done this before previous work, no prob
nuked the test luaman, hope no problem there

added scriptman serverside like 2.46 for now, will move
to shared once i get this working

Conflicts:
	mp/src/game/server/server_ff.vpc
2013-09-14 22:58:02 -06:00
Dexter Haslem
e287b1516a hello FF world
- had to move HL2DM VPC stuff INTO ff server vpc so we can start (re)moving
nonspecific code as it is implemented
2013-09-14 22:44:17 -06:00
Dexter Haslem
313234c212 Merge branch 'macosxchanges' into develop 2013-09-06 20:58:32 -06:00
Joe Ludwig
80cf6f02c3 Added missing libs for linux and OSX in their new location. 2013-09-05 18:17:03 -07:00
Nicholas Hastings
cb55ade0b7 Add missing executable flag to xcode_ccache_wrapper. 2013-09-05 08:41:38 -04:00
Dexter Haslem
9438a3a75c fix static linking for lua + luabind
note: 'build as C++' does NOT work for lua static lib
the name mangling fucks it even with the .hpp, didnt look into
2013-09-05 00:56:25 -06:00
Dexter Haslem
2321414b29 bat for spitting out lua projects 2013-09-04 21:55:07 -06:00
Dexter Haslem
afd5643d07 remove unused $SRCDIR. removing $BASE fucks things up 2013-09-04 21:52:08 -06:00
Dexter Haslem
461473f467 build luabind dll w/ VPC 2013-09-04 21:50:47 -06:00
Dexter Haslem
52a425ec81 build lua with VPC
dynamically linked, can flip a switch to use static
2013-09-04 21:14:48 -06:00
Dexter Haslem
856979e24b Merge branch 'develop' into luabind 2013-09-04 20:03:45 -06:00
Dexter Haslem
99ef655f72 added ff specific shader building bat per wiki
note the dumb absolute path you will need to change to steam directory
on your machine! woohoo
2013-09-04 19:35:55 -06:00
Dexter Haslem
a55a85df87 use FF Specific VPC group file
might make use of this later to build external libs
+ add some notes so i dont forget how this works
2013-09-04 19:20:12 -06:00
Dexter Haslem
ec2dcd13f8 add ff specific shader VPC 2013-09-04 18:47:56 -06:00
Dexter Haslem
0113d9870c VPC tweaks (oops forgot to commit these)
reverted projects.vgc back to valve defaults
modified default.vgc w/ 'FF' game string, and looks for FF project file
regenerate your projects
2013-09-04 18:42:28 -06:00
Dexter Haslem
348e2f83ed add vpc bats for generating FF specific projects
use these, not the default ones! I made it kick out game_ff /
everything_ff solutions. using a different game-string (in default.vgc)
correctly names solutions client_<gamestr>.vcxproj, etc. you pass
gamestring to vpc so it knows which one to use
2013-09-04 18:38:02 -06:00
Dexter Haslem
05c5591a1c fix VPC project scripts
1: restore valve default project.vgc
2: point default.vgc to our specific projects_ff.vgc and use ff game
string
3: add projects_ff.vgc pointing at our ff game/client vpcs that exist
already
2013-09-04 18:34:55 -06:00
squeek
91b3771d27 Now that building raytrace.lib has been added to the game project, remove it from the repo (since it will more than likely show as modified and we don't want to ever commit it I don't think) 2013-09-04 00:08:00 -07:00
squeek
00db1dda01 Merge branch 'master' into develop
Conflicts:
	mp/src/lib/public/mathlib.lib
	mp/src/lib/public/tier1.lib
	mp/src/lib/public/vgui_controls.lib
2013-09-04 00:00:58 -07:00
Joe Ludwig
1524321396 * Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs
* Updated vpc and libs.
2013-09-03 16:02:10 -07:00
Joe Ludwig
a0c29e7dd6 General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00
squeek
4945706859 - Added Lua, Luabind, and Boost (Boost is required by Luabind)
- Added simple Lua integration (use console commands lua_dostring_sv and lua_dostring_cl) and redirected Lua's print function to output to the console
- Added untested Linux and OSX binaries I found various places online
Linux and OSX Lua libraries come from: http://sourceforge.net/projects/luabinaries/files/5.1.4/
Linux Luabind libraries come from: https://launchpad.net/ubuntu/+source/luabind/0.9.1+dfsg-5
2013-09-01 02:16:23 -07:00
squeek
79efcf837b Seriously, delete these lib files from the repo 2013-09-01 01:03:52 -07:00
squeek502
27c0eca26f Removed the .lib files that are built with the game dlls 2013-08-31 22:11:15 -07:00
squeek502
4f3b8dfe8f Added mod-specific vpc files.
Add any new source files to client_ff.vpc and/or server_ff.vpc. To
remove hl2mp files, put a - infront of the $File line inside the
_ff.vpc's. Don't think there's any reason to mess with the _hl2mp.vpc
files anymore.
2013-08-31 21:46:11 -07:00
Joe Ludwig
d9ac276a95 Added bloom shader and screenspace effect helpers as examples for the SDK. 2013-07-30 15:10:15 -07:00
Joe Ludwig
29f290f787 Added missing OSX and Linux shaderlibs 2013-07-18 10:11:37 -07:00
Joe Ludwig
e16ea21dc8 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00
Joe Ludwig
6a271d4a68 Merge pull request #36 from AnAkIn1/fogplayerparams_fix
Fix typo and value which should be non float
2013-07-16 17:18:23 -07:00
Jørgen P. Tjernø
3527e2f9f1 Normalize line endings
Fixes issue #75.
2013-07-05 12:09:48 -07:00
Joe Ludwig
cc9c12c5fd Updated the libs. Updated vpc_* to include support for $Conditional in .vgc files. Included vstdlib_exclude.vpc for the OSX builds. 2013-07-05 11:28:48 -07:00
Joe Ludwig
3aacf913d5 Merge https://github.com/ValveSoftware/source-sdk-2013 2013-07-04 11:33:04 -07:00
Joe Ludwig
89ab753e6a Fixed execute permissions on OSX/Linux scripts and binaries. 2013-07-04 11:28:48 -07:00
Joe Ludwig
77b376f8a0 * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
2013-07-04 11:20:31 -07:00