move lua + luabind into 'game' so you dont have to go generate a second set of projects, and they are built when game is (no external deps go missing)

Conflicts:
	mp/src/vpc_scripts/groups_ff.vgc
	mp/src/vpc_scripts/projects_ff.vgc
This commit is contained in:
Dexter 2013-10-27 02:12:58 +00:00 committed by squeek
parent c28f1e019b
commit 24aa17d15e
3 changed files with 205 additions and 209 deletions

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@ -1 +0,0 @@
devtools\bin\vpc.exe +lualibs /mksln ff_lualibs.sln

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@ -1,71 +1,75 @@
//-----------------------------------------------------------------------------
// GROUPS.VGC
//
// Group Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
///////////////////////
// Group definitions //
///////////////////////
$Group "gamedlls"
{
"client"
"server"
}
$Group "game"
{
"client"
"mathlib"
"raytrace"
"server"
"tier1"
"vgui_controls"
}
$Group "shaders"
{
"game_shader_dx9"
}
$Group "everything"
{
"captioncompiler"
"client"
"fgdlib"
"game_shader_dx9"
"glview"
"height2normal"
"mathlib"
"motionmapper"
"phonemeextractor"
"raytrace"
"qc_eyes"
"server"
"serverplugin_empty"
"tgadiff"
"tier1"
"vbsp"
"vgui_controls"
"vice"
"vrad_dll"
"vrad_launcher"
"vtf2tga"
"vtfdiff"
"vvis_dll"
"vvis_launcher"
}
$Group "dedicated"
{
"mathlib"
"server"
"tier1"
}
$Group "lualibs"
{
"lua"
"luabind"
//-----------------------------------------------------------------------------
// GROUPS.VGC
//
// Group Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
///////////////////////
// Group definitions //
///////////////////////
$Group "gamedlls"
{
"client"
"server"
}
$Group "game"
{
"client"
"mathlib"
"raytrace"
"server"
"tier1"
"vgui_controls"
"lua"
"luabind"
}
$Group "shaders"
{
"game_shader_dx9"
}
$Group "everything"
{
"captioncompiler"
"client"
"fgdlib"
"game_shader_dx9"
"glview"
"height2normal"
"mathlib"
"motionmapper"
"phonemeextractor"
"raytrace"
"qc_eyes"
"server"
"serverplugin_empty"
"tgadiff"
"tier1"
"vbsp"
"vgui_controls"
"vice"
"vrad_dll"
"vrad_launcher"
"vtf2tga"
"vtfdiff"
"vvis_dll"
"vvis_launcher"
"lua"
"luabind"
}
$Group "dedicated"
{
"mathlib"
"server"
"tier1"
}
$Group "lualibs"
{
"lua"
"luabind"
}

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@ -1,138 +1,131 @@
//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_ff.vpc" [($WIN32||$POSIX) && $FF]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_ff.vpc" [$FF]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_ff.vpc" [($WIN32||$POSIX) && $FF]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}
// ff external libs
$Project "lua"
{
"thirdparty\lua\lua.vpc" [$WIN32||$X360||$POSIX]
}
$Project "luabind"
{
"thirdparty\luabind\luabind.vpc" [$WIN32||$X360||$POSIX]
}
$Project "luatest"
{
"thirdparty\luatest\luatest.vpc" [$WIN32||$X360||$POSIX]
}
//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_ff.vpc" [($WIN32||$POSIX) && $FF]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_ff.vpc" [$FF]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_ff.vpc" [($WIN32||$POSIX) && $FF]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}
// ff external libs
$Project "lua"
{
"thirdparty\lua\lua.vpc" [$WIN32||$X360||$POSIX]
}
$Project "luabind"
{
"thirdparty\luabind\luabind.vpc" [$WIN32||$X360||$POSIX]
}