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VPC tweaks (oops forgot to commit these)
reverted projects.vgc back to valve defaults modified default.vgc w/ 'FF' game string, and looks for FF project file regenerate your projects
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2 changed files with 7 additions and 14 deletions
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@ -10,12 +10,15 @@
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$Games
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{
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"HL2MP"
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// "HL2MP",
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"FF"
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}
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// Makes the VPC scripts work in the SDK's context
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$Conditional "SOURCESDK" "1"
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$Include "vpc_scripts\projects.vgc"
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// valve default
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//$Include "vpc_scripts\projects.vgc"
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$include "vpc_scripts\projects_ff.vgc"
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$Include "vpc_scripts\groups.vgc"
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@ -16,12 +16,7 @@ $Project "captioncompiler"
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$Project "client"
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{
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"game\client\client_ff.vpc" [($WIN32||$POSIX) && $HL2MP]
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}
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$Project "fgdlib"
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{
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"fgdlib\fgdlib.vpc" [$WIN32]
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"game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
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}
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$Project "game_shader_dx9"
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@ -41,7 +36,7 @@ $Project "height2normal"
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$Project "server"
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{
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"game\server\server_ff.vpc" [($WIN32||$POSIX) && $HL2MP]
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"game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
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}
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$Project "mathlib"
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@ -59,11 +54,6 @@ $Project "phonemeextractor"
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"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
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}
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$Project "raytrace"
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{
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"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
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}
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$Project "qc_eyes"
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{
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"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
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