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https://github.com/fortressforever/fortressforever-2013.git
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steamworks test
should get "Steam AppID = 253530" in console at start (if you start FortressForever game like you should idiot)
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2 changed files with 28 additions and 5 deletions
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@ -1,8 +1,8 @@
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"GameInfo"
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{
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game "FF test"
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title "FF test"
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title2 "FF test"
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game "FortressForever"
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title "Fortress Forever"
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title2 ""
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type multiplayer_only
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nomodels 0
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nohimodel 1
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@ -15,8 +15,10 @@
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FileSystem
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{
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SteamAppId 243750
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{
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// this is Source SDK Base 2013 MP
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//SteamAppId 243750
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SteamAppId 253530
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//
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// The code that loads this file automatically does a few things here:
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@ -849,6 +849,7 @@ extern IGameSystem *ViewportClientSystem();
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//-----------------------------------------------------------------------------
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ISourceVirtualReality *g_pSourceVR = NULL;
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#include "steam/steam_api.h"
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// Purpose: Called when the DLL is first loaded.
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// Input : engineFactory -
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// Output : int
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@ -871,7 +872,27 @@ int CHLClient::Init( CreateInterfaceFn appSystemFactory, CreateInterfaceFn physi
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ConnectTier3Libraries( &appSystemFactory, 1 );
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#ifndef NO_STEAM
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//assert ( false );
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ClientSteamContext().Activate();
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uint32 appId = steamapicontext->SteamUtils()->GetAppID();
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char msg[128];
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Q_snprintf(msg, 128,"Steam AppID = %i\n", appId);
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DevMsg(msg);
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/*
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// careful: you might want to use a long long if you're a internet celeb like squeek
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int numFriends = steamapicontext->SteamFriends()->GetFriendCount(k_EFriendFlagImmediate);
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for (int i = 0; i < numFriends; i++)
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{
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CSteamID steamFrendzor = steamapicontext->SteamFriends()->GetFriendByIndex(i, k_EFriendFlagImmediate);
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AccountID_t acctId = steamFrendzor.GetAccountID();
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//const char *steamName = steamapicontext->SteamFriends()->GetFriendPersonaName(steamFrendzor);
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if (acctId == 5800795)
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{
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//5800795 is my old steam acct running on my laptop to test this shit
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steamapicontext->SteamFriends()->InviteUserToGame(steamFrendzor, "connect 1.2.3.4;password barf");
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}
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}*/
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#endif
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// We aren't happy unless we get all of our interfaces.
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