7684fdbeb1
Rebased against the latest Nuclide commit.
2022-03-15 19:34:02 -07:00
dedc13e178
Update copyright information
2022-03-13 16:56:32 -07:00
2bcea26be7
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:25:00 -08:00
e501dbe814
Client: Enable the damage/item notifications from Half-Life.
2021-12-17 18:23:33 -08:00
7a91fda437
Client: Include ammo notify routines.
2021-12-16 17:21:21 -08:00
bcbbcc70d8
Client: Include FreeHL's damage.qc.
2021-10-21 23:33:02 +02:00
399d33a701
Add stub functions for the Vox sentence functions, which have been
...
taken out of upstream Nuclide.
2021-10-20 01:21:23 +02:00
c6616fe18f
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
2021-10-06 22:02:18 +02:00
6035e11627
Use GetSpawnX() methods instead of peeking into some attribute that
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may change.
2021-09-16 18:43:50 +02:00
d8be29928d
Remove input_sequence definition.
2021-09-15 22:46:13 +02:00
d84e161e2e
Remove VALVE define from client/progs.src, add TFC define
2021-08-29 21:48:32 +02:00
21430f6fb5
Update include.src against valve/src
2021-08-29 17:46:33 +02:00
a7d95b8800
Inherit valve/src's viewmodel effects
2021-08-01 08:56:05 +02:00
a441ba4349
Remove usage of printf
2021-06-18 09:27:58 +02:00
b7dab86f17
Server: Gone over info_tfgoal and item_tfgoal's speak and broadcast
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code. It gets really confusing as to why non-owner messages get played
on 2fort but I think those are just fallback cases. This is very much
undocumented territory we're entering here.
2021-05-25 10:28:09 +02:00
a0a65b9843
Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
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working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
cd750cd5d8
Client: Add yellow/green team join buttons in vgui_chooseteam
2021-05-25 08:30:11 +02:00
f7d14b97dd
Force team colors onto a player when spawning. We still gotta suppress
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canges to them
2021-05-24 12:47:33 +02:00
0ab75f83bf
Change the unspawned classname to 'unspawned' to prevent spectator logic
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from taking place
2021-05-24 12:46:58 +02:00
833e2813af
Re-enable the VGUI team choose menu.
2021-05-24 12:46:39 +02:00
650b24b020
Include flashlight.qc from FreeHL
2021-05-22 20:43:11 +02:00
04404673b8
Just some indentation guff changed.
2021-05-20 16:06:03 +02:00
3f22159607
Don't set view_ofs here.
2021-05-16 23:13:52 +02:00
3af0b7247d
Use Base its damage.qc instead of FreeHL its.
2021-05-10 11:37:01 +02:00
ad4c75ac7e
Shared: Inherit weapon_common from Nuclide's base game.
2021-05-10 08:18:53 +02:00
1013cd9d1d
Fix the code to compile against the latest Nuclide SDK
2021-05-07 13:35:42 +02:00
21d6eadbd9
Change pSeat references to pSeatLocal where applicable.
2021-03-31 13:44:10 +02:00
38372459a0
Include draw.qc from Nuclide's base game
2021-03-17 06:27:41 +01:00
c227b5e717
Merge client/input.qc and server/input.qc into shared/input.qc
2021-03-13 15:33:13 +01:00
eukara
4c12b298dc
Create FUNDING.yml
2021-03-08 15:36:37 +01:00
b9fe8220a9
Rename data.pk3dir to zpak001.pk3dir
2021-03-08 12:09:37 +01:00
67487d30cb
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 12:08:54 +01:00