Client: Enable the damage/item notifications from Half-Life.
This commit is contained in:
parent
7a91fda437
commit
e501dbe814
5 changed files with 111 additions and 5 deletions
88
src/client/hud_itemnotify.qc
Normal file
88
src/client/hud_itemnotify.qc
Normal file
|
@ -0,0 +1,88 @@
|
|||
|
||||
#define ITEM_COUNT 3
|
||||
|
||||
string g_item_spr;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float alpha;
|
||||
int count;
|
||||
} itemnote_t;
|
||||
itemnote_t g_itemnotify[ITEM_COUNT];
|
||||
|
||||
vector g_itemtype[ITEM_COUNT] = {
|
||||
[176/256, 0/256], // battery
|
||||
[176/256, 48/256], // medkit
|
||||
[176/256, 96/256], // longjump
|
||||
};
|
||||
|
||||
void
|
||||
HUD_ItemNotify_Init(void)
|
||||
{
|
||||
g_item_spr = spriteframe("sprites/640hud2.spr", 0, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
HUD_ItemNotify_Draw(__inout vector pos)
|
||||
{
|
||||
pos[0] = g_hudmins[0] + g_hudres[0] - 44;
|
||||
for (int i = 0; i < ITEM_COUNT; i++) {
|
||||
vector srcpos;
|
||||
float a;
|
||||
|
||||
/* make sure we skip any faded entries, and also null them */
|
||||
if (g_itemnotify[i].alpha <= 0.0f) {
|
||||
g_itemnotify[i].count = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* let's get the src img pos for our type */
|
||||
srcpos = g_itemtype[i];
|
||||
a = bound(0, g_itemnotify[i].alpha, 1.0);
|
||||
|
||||
/* we'll use the alpha to control the offset so it gently glides down when fading out */
|
||||
pos -= [0, 52 * a]; /* go up a notch */
|
||||
drawsubpic(pos + [-20,0],
|
||||
[44,44],
|
||||
g_item_spr,
|
||||
srcpos,
|
||||
[44/256, 44/256],
|
||||
g_hud_color,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
|
||||
if (g_itemnotify[i].count > 1) {
|
||||
drawfont = Font_GetID(FONT_20);
|
||||
string txt = sprintf("%i", g_itemnotify[i].count);
|
||||
float offs = stringwidth(txt, FALSE, [20,20]) + 16;
|
||||
drawstring(pos + [-offs - 8,12], sprintf("%i", g_itemnotify[i].count), [20,20], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
|
||||
g_itemnotify[i].alpha -= (clframetime * 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
HUD_ItemNotify_Insert(int type, int count)
|
||||
{
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
g_itemnotify[type].count += count;
|
||||
g_itemnotify[type].alpha = 2.5f;
|
||||
|
||||
}
|
||||
|
||||
/* called whenever we should check for pickup updates */
|
||||
void
|
||||
HUD_ItemNotify_Check(player pl)
|
||||
{
|
||||
int healthdiff = bound(0, pl.health - pl.health_net, 100);
|
||||
int armordiff = bound(0, pl.armor - pl.armor_net, 100);
|
||||
|
||||
if (healthdiff > 1)
|
||||
HUD_ItemNotify_Insert(1, 1);
|
||||
if (armordiff > 1)
|
||||
HUD_ItemNotify_Insert(0, 1);
|
||||
}
|
|
@ -31,6 +31,8 @@ entities.qc
|
|||
../../../valve/src/client/viewmodel.qc
|
||||
../../../valve/src/client/view.qc
|
||||
../../../valve/src/client/obituary.qc
|
||||
../../../valve/src/client/hud_dmgnotify.qc
|
||||
hud_itemnotify.qc
|
||||
hud_ammonotify.qc
|
||||
../../../valve/src/client/hud.qc
|
||||
../../../valve/src/client/hud_weaponselect.qc
|
||||
|
|
|
@ -32,6 +32,7 @@ Game_Worldspawn(void)
|
|||
precache_model("models/w_weaponbox.mdl");
|
||||
Weapons_Init();
|
||||
Player_Precache();
|
||||
FX_Corpse_Init();
|
||||
}
|
||||
|
||||
void weaponbox_spawn(player pl)
|
||||
|
|
|
@ -15,6 +15,7 @@ player.qc
|
|||
../../../valve/src/shared/fx_gibhuman.qc
|
||||
../../../base/src/shared/fx_spark.qc
|
||||
../../../valve/src/shared/fx_impact.qc
|
||||
../../../base/src/shared/fx_corpse.qc
|
||||
|
||||
items.h
|
||||
weapons.h
|
||||
|
|
|
@ -98,7 +98,8 @@ class player:base_player
|
|||
|
||||
#ifdef CLIENT
|
||||
void Weapons_AmmoUpdate(entity);
|
||||
void HUD_AmmoNotify_Check(player);
|
||||
void HUD_AmmoNotify_Check(player pl);
|
||||
void HUD_ItemNotify_Check(player pl);
|
||||
/*
|
||||
=================
|
||||
player::ReceiveEntity
|
||||
|
@ -140,11 +141,24 @@ player::ReceiveEntity(float new, float fl)
|
|||
mode_tempstate = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3)
|
||||
Weapons_AmmoUpdate(this);
|
||||
|
||||
setorigin(this, origin);
|
||||
HUD_AmmoNotify_Check(this);
|
||||
|
||||
/* these only concern the current player */
|
||||
CSQC_UpdateSeat();
|
||||
if (this != pSeat->m_ePlayer)
|
||||
return;
|
||||
|
||||
/* do not notify us of updates when spawning initially */
|
||||
if (fl == UPDATE_ALL)
|
||||
PredictPreFrame();
|
||||
|
||||
if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3) {
|
||||
Weapons_AmmoUpdate(this);
|
||||
HUD_AmmoNotify_Check(this);
|
||||
}
|
||||
|
||||
if (fl & PLAYER_ITEMS || fl & PLAYER_HEALTH || fl & PLAYER_ARMOR)
|
||||
HUD_ItemNotify_Check(this);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue