Merge client/input.qc and server/input.qc into shared/input.qc
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parent
4c12b298dc
commit
c227b5e717
6 changed files with 17 additions and 31 deletions
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@ -60,10 +60,4 @@ ClientGame_RendererRestart(string rstr)
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precache_model("sprites/tfchud05.spr");
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precache_model("sprites/tfchud06.spr");
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precache_model("sprites/tfchud07.spr");
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precache_model("sprites/chainsaw.spr");
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precache_model("sprites/hammer.spr");
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precache_model("sprites/w_cannon.spr");
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BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam");
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}
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@ -19,7 +19,6 @@
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../../../src/gs-entbase/shared.src
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../shared/include.src
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../../../valve/src/client/predict.qc
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init.qc
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../../../valve/src/client/player.qc
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entities.qc
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@ -30,7 +29,6 @@ entities.qc
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../../../valve/src/client/hud.qc
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../../../valve/src/client/hud_weaponselect.qc
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../../../valve/src/client/scoreboard.qc
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../../../valve/src/client/input.qc
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../../../base/src/client/modelevent.qc
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../../../src/client/include.src
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@ -16,3 +16,5 @@
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#include "gamerules.h"
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#include "../../../valve/src/server/items.h"
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#include "../../../valve/src/server/player.h"
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#include "../../../valve/src/server/flashlight.h"
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@ -15,10 +15,11 @@
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../../../src/gs-entbase/server.src
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../../../src/gs-entbase/shared.src
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../shared/include.src
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defs.h
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../shared/include.src
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../../../valve/src/server/player.qc
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../../../valve/src/server/spectator.qc
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@ -37,7 +38,6 @@ server.qc
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../../../src/botlib/include.src
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input.qc
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spawn.qc
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../../../src/server/include.src
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@ -38,4 +38,5 @@ w_umbrella.qc
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w_wrench.qc
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weapons.qc
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../../../valve/src/shared/weapon_common.qc
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input.qc
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#endlist
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@ -17,16 +17,7 @@
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void
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Game_Input(void)
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{
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if (input_buttons & INPUT_BUTTON0) {
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Weapons_Primary();
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} else if (input_buttons & INPUT_BUTTON4) {
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Weapons_Reload();
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} else if (input_buttons & INPUT_BUTTON3) {
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Weapons_Secondary();
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} else {
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Weapons_Release();
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}
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#ifdef SERVER
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if (input_buttons & INPUT_BUTTON5) {
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Player_UseDown();
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} else {
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@ -37,17 +28,17 @@ Game_Input(void)
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Flashlight_Toggle();
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}
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if (cvar("sv_cheats") == 1) {
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player pl = (player)self;
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if (self.impulse == 102) {
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// Respawn all the entities
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for (entity a = world; (a = findfloat(a, ::identity, 1));) {
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CBaseEntity caw = (CBaseEntity)a;
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caw.Respawn();
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}
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bprint(PRINT_HIGH, "Respawning all map entities...\n");
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}
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}
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self.impulse = 0;
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#endif
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if (input_buttons & INPUT_BUTTON0) {
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Weapons_Primary();
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} else if (input_buttons & INPUT_BUTTON4) {
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Weapons_Reload();
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} else if (input_buttons & INPUT_BUTTON3) {
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Weapons_Secondary();
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} else {
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Weapons_Release();
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}
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}
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