Just some indentation guff changed.
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parent
3f22159607
commit
04404673b8
18 changed files with 18 additions and 18 deletions
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@ -93,7 +93,7 @@ w_autorifle_hudpic(int selected, vector pos, float a)
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weapon_t w_autorifle =
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{
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.name = "autorifle",
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.id = ITEM_AUTORIFLE,
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.id = ITEM_AUTORIFLE,
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.slot = 2,
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.slot_pos = 0,
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.draw = w_autorifle_draw,
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@ -211,7 +211,7 @@ w_crowbar_hudpic(int selected, vector pos, float a)
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weapon_t w_crowbar =
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{
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.name = "crowbar",
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.id = ITEM_CROWBAR,
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.id = ITEM_CROWBAR,
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.slot = 0,
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.slot_pos = 0,
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.draw = w_crowbar_draw,
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@ -93,7 +93,7 @@ w_flamer_hudpic(int selected, vector pos, float a)
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weapon_t w_flamer =
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{
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.name = "flamer",
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.id = ITEM_FLAMER,
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.id = ITEM_FLAMER,
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.slot = 3,
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.slot_pos = 3,
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.draw = w_flamer_draw,
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@ -93,7 +93,7 @@ w_glauncher_hudpic(int selected, vector pos, float a)
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weapon_t w_glauncher =
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{
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.name = "glauncher",
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.id = ITEM_GLAUNCHER,
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.id = ITEM_GLAUNCHER,
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.slot = 3,
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.slot_pos = 1,
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.draw = w_glauncher_draw,
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@ -93,7 +93,7 @@ w_grapple_hudpic(int selected, vector pos, float a)
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weapon_t w_grapple =
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{
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.name = "grapple",
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.id = ITEM_GRAPPLE,
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.id = ITEM_GRAPPLE,
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.slot = 5,
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.slot_pos = 0,
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.draw = w_grapple_draw,
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@ -93,7 +93,7 @@ w_incendiary_hudpic(int selected, vector pos, float a)
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weapon_t w_incendiary =
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{
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.name = "incendiary",
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.id = ITEM_INCENDIARY,
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.id = ITEM_INCENDIARY,
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.slot = 4,
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.slot_pos = 3,
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.draw = w_incendiary_draw,
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@ -93,7 +93,7 @@ w_knife_hudpic(int selected, vector pos, float a)
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weapon_t w_knife =
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{
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.name = "knife",
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.id = ITEM_KNIFE,
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.id = ITEM_KNIFE,
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.slot = 0,
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.slot_pos = 2,
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.draw = w_knife_draw,
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@ -93,7 +93,7 @@ w_medkit_hudpic(int selected, vector pos, float a)
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weapon_t w_medkit =
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{
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.name = "medkit",
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.id = ITEM_MEDKIT,
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.id = ITEM_MEDKIT,
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.slot = 0,
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.slot_pos = 1,
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.draw = w_medkit_draw,
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@ -93,7 +93,7 @@ w_nailgun_hudpic(int selected, vector pos, float a)
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weapon_t w_nailgun =
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{
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.name = "nailgun",
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.id = ITEM_NAILGUN,
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.id = ITEM_NAILGUN,
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.slot = 3,
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.slot_pos = 0,
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.draw = w_nailgun_draw,
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@ -94,7 +94,7 @@ w_pipebomb_hudpic(int selected, vector pos, float a)
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weapon_t w_pipebomb =
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{
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.name = "pipebomb",
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.id = ITEM_PIPEBOMB,
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.id = ITEM_PIPEBOMB,
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.slot = 4,
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.slot_pos = 1,
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.draw = w_pipebomb_draw,
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@ -93,7 +93,7 @@ w_railgun_hudpic(int selected, vector pos, float a)
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weapon_t w_railgun =
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{
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.name = "railgun",
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.id = ITEM_RAILGUN,
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.id = ITEM_RAILGUN,
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.slot = 1,
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.slot_pos = 3,
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.draw = w_railgun_draw,
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@ -75,7 +75,7 @@ w_rpg_hudpic(int selected, vector pos, float a)
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weapon_t w_rpg =
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{
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.name = "rpg",
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.id = ITEM_RPG,
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.id = ITEM_RPG,
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.slot = 4,
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.slot_pos = 0,
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.draw = w_rpg_draw,
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@ -253,7 +253,7 @@ w_sbs_hudpic(int s, vector pos, float a)
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weapon_t w_sbs =
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{
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.name = "sbs",
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.id = ITEM_SBS,
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.id = ITEM_SBS,
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.slot = 1,
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.slot_pos = 0,
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.draw = w_sbs_draw,
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@ -93,7 +93,7 @@ w_sniper_hudpic(int selected, vector pos, float a)
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weapon_t w_sniper =
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{
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.name = "sniper",
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.id = ITEM_SNIPER,
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.id = ITEM_SNIPER,
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.slot = 1,
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.slot_pos = 1,
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.draw = w_sniper_draw,
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@ -93,7 +93,7 @@ w_supernail_hudpic(int selected, vector pos, float a)
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weapon_t w_supernail =
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{
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.name = "supernail",
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.id = ITEM_SUPERNAIL,
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.id = ITEM_SUPERNAIL,
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.slot = 3,
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.slot_pos = 2,
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.draw = w_supernail_draw,
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@ -93,7 +93,7 @@ w_tranquil_hudpic(int selected, vector pos, float a)
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weapon_t w_tranquil =
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{
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.name = "tranquil",
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.id = ITEM_TRANQUIL,
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.id = ITEM_TRANQUIL,
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.slot = 1,
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.slot_pos = 2,
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.draw = w_tranquil_draw,
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@ -214,7 +214,7 @@ w_umbrella_hudpic(int selected, vector pos, float a)
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weapon_t w_umbrella =
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{
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.name = "umbrella",
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.id = ITEM_UMBRELLA,
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.id = ITEM_UMBRELLA,
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.slot = 0,
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.slot_pos = 4,
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.draw = w_umbrella_draw,
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@ -204,7 +204,7 @@ w_wrench_hudpic(int selected, vector pos, float a)
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weapon_t w_wrench =
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{
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.name = "wrench",
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.id = ITEM_WRENCH,
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.id = ITEM_WRENCH,
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.slot = 0,
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.slot_pos = 3,
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.draw = w_wrench_draw,
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