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dd6d0804c0
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monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff
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2023-04-24 21:49:41 -07:00 |
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d1ad61a2f5
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Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode
Some clean up to the mess I left in gamerules.h by accident
Preview of a new gamemode, Invasion
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2023-04-24 04:02:49 -07:00 |
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0156cc4f28
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Added map previews, fix #7
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2023-04-23 05:18:28 -07:00 |
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e5c2636fb6
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monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for now
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2023-04-23 04:12:00 -07:00 |
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181090b701
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Insanity is now fully reimplemented
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2023-04-23 04:05:45 -07:00 |
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67707192fe
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Include vgui_motd.qc
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2023-04-16 23:16:39 -07:00 |
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8f5ad88e68
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Fix compiler warnings.
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2023-02-14 12:55:33 -08:00 |
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536890e013
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:59:49 -08:00 |
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b4e4e924d6
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add instructions.txt file
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2023-02-08 16:32:35 -08:00 |
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c27cd4ccc0
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:45:59 -08:00 |
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0c742cf378
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Remove obsolete includes.
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2023-01-08 13:36:50 -08:00 |
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0f615427cd
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Add missing player attachment updates.
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2022-12-22 16:12:17 -08:00 |
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48a9740067
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Remove references to client/player.qc
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2022-11-30 14:31:55 -08:00 |
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1388bc53f5
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monster_scientist: Fix them not bleeding.
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2022-08-26 15:51:24 -07:00 |
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d1f24b423f
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GameRules: Fix player death
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2022-08-26 15:51:08 -07:00 |
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87031625a0
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Set pragma target fte_5768
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2022-08-22 23:24:39 -07:00 |
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496116dab3
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:31:24 -07:00 |
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6c19e76e78
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Clean up our player enumflags.
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2022-08-07 14:13:35 -07:00 |
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6b4c63965c
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monster_scientist: Death check was wrong. oops.
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2022-08-05 19:12:54 -07:00 |
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f53ed471e1
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Fix warning in HLGameRules::PlayerDeath.
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2022-08-05 14:42:01 -07:00 |
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fefc95108f
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monster_scientist: Make use of the new NSMonster APIs
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2022-07-25 09:16:52 -07:00 |
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18bd1303b6
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:07:47 -07:00 |
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f0c13b1a41
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Get rid of some old pmove code.
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2022-07-14 21:27:19 -07:00 |
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87386226a1
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Server: Restart kill counter for Red/Blue teams whenever the round restarts so we don't mess up our counter.
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2022-07-14 18:26:14 -07:00 |
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8ba0153c0c
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Server: Move the forceinfokey calls into InitPostEnts() because constructors aren't suited for those at all
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2022-07-14 18:23:04 -07:00 |
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04ac41346f
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monster_scientist: Fix a fuckup of me having shifted code around a couple of times which results in WORLD going insane.
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2022-07-14 18:17:11 -07:00 |
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fbb2df4b6e
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Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.
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2022-07-14 17:58:08 -07:00 |
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eda8140127
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Server: Add stubs for game-mode seperation
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2022-07-13 22:58:58 -07:00 |
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08383e1d90
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monster_scientist fixes.
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2022-07-07 09:10:44 -07:00 |
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72c9ef224f
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Adjust naming against upstream.
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2022-05-11 12:50:11 -07:00 |
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5d44353a29
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:22 -07:00 |
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82839c06ce
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Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
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2022-05-01 17:01:07 -07:00 |
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0dbc2aed76
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Server: unreference player.h
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2022-04-25 13:34:26 -07:00 |
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ccfd887e7c
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monster_scientist: Fix the Pain() calling animations post-death
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2022-04-23 22:04:34 -07:00 |
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bf4ec8bcc3
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:37:19 -07:00 |
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42555d426d
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Rebased against the latest Nuclide commit.
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2022-03-15 19:33:41 -07:00 |
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f8fae52db8
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Update copyright information
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2022-03-13 16:55:48 -07:00 |
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b0313f05ce
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:09 -08:00 |
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a005f5b45a
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Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
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2021-12-17 18:24:04 -08:00 |
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b1d47ca4f3
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Client: Include ammo notify routines.
Add mirror shader for endlessrain.
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2021-12-16 17:24:32 -08:00 |
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bdbdcc6c68
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:18 +02:00 |
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bd4abcc299
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Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
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2021-09-23 23:57:32 +02:00 |
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3cd5af1d19
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monster_scientist: Add FallNoise()
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2021-09-17 00:43:12 +02:00 |
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271bddb2db
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:43:09 +02:00 |
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0613f51e85
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Remove input_sequence definition.
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2021-09-15 22:46:22 +02:00 |
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9c735df0b6
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weapon_cannon: fix reload animation hiccup
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2021-09-12 10:48:51 +02:00 |
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1000dc8455
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Respawn env_shooters as part of the gamerules too...
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2021-09-12 00:29:46 +02:00 |
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3ddf61988f
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monster_scientist: Don't trigger pain sound when we're already dead.
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2021-09-12 00:19:47 +02:00 |
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d959313700
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Add breakables respawn timer.
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2021-09-12 00:09:40 +02:00 |
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ac5e2a1b72
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Update include.src against valve/src
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2021-08-29 17:46:47 +02:00 |
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