c1457896fd
entity_digitgod: Initial implementation. With Source like I/O for debugging.
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WEAPON_FISTS: make them work again.
WEAPON_SHOTGUN/WEAPON_MACHINEGUN: Spawn decals upon bullet impact.
2024-03-02 00:47:42 -08:00
c8921b3f09
Skill files now match new conventions, add scripts/bots.txt
2024-02-23 14:05:11 -08:00
a3a915aa18
Remove "bot_add" command.
2024-01-26 19:29:40 -08:00
91bddbb7db
Add radiant.* definitions for the game
2024-01-08 15:32:11 -08:00
ec3c08a086
decore_spacedebris: update model path
2024-01-08 15:31:48 -08:00
9cece8264d
Map preview images
2023-10-27 20:21:02 -07:00
229d2c3962
Waypoints for all official DM maps
2023-10-23 14:37:10 -07:00
9ecfafc929
Remove view.qc and modelevent.qc
2023-10-12 14:42:21 -07:00
211d4a6c33
entity_spritegod: start off by default.
2023-10-04 15:28:00 -07:00
205e8055e0
Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances.
2023-10-04 07:58:02 -07:00
5cb23a8527
All NPCs are now converted to def, very WIP
2023-10-02 23:04:51 -07:00
6067c7eef8
Rebuild against FreeHL Develop
2023-07-27 23:27:23 -07:00
d79d44ce23
Add stub def files, to prevent conflicts with FreeHL's
2023-05-25 08:32:32 -07:00
37d401bcee
HLMultiplayeRules: implement PlayerRequestRespawn method
2023-02-12 12:57:36 -08:00
f313017c74
Remove base/src dependency and use valve/src's versions instead.
2023-02-12 12:57:14 -08:00
269eef514f
add instructions.txt file
2023-02-08 16:32:27 -08:00
9f6a4bfbfa
Removal of Game_Input which has been made obsolete.
2023-01-11 17:45:01 -08:00
25315e3eb0
Remove obsolete includes.
2023-01-08 13:36:18 -08:00
df673ced42
Change Trigger() methods to use triggermode_t
2022-12-22 16:11:46 -08:00
80a8fedbc2
Remove references to client/player.qc.
2022-11-30 14:30:41 -08:00
526b0b2bbe
Set pragma target fte_5768
2022-08-22 23:26:02 -07:00
a6eece021d
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
2022-08-09 09:32:03 -07:00
c451f64742
Clean up our player enumflags.
2022-08-07 14:14:26 -07:00
29d3404bb0
Add decore_labstuff, decore_sack and it'll apparently attach to monster_tube_embryo
2022-07-23 14:26:52 -07:00
c1e464d218
Add QUAKED comments for entity_spritefod and sphere_explosion. These entities aren't well documented so Xylemon will have to cook up some more test maps.
2022-07-23 09:03:08 -07:00
898bc490c5
decore_torchflame: animation added
2022-07-23 08:51:55 -07:00
9656d9dff7
decore_torch: will now spawn torchflame
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decore_cactus: update QUAKED comment
2022-07-22 17:38:17 -07:00
1bb4a00076
decore_cactus: now does dmg on StartTouch like it should
2022-07-22 16:59:11 -07:00
af64d7f598
Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit.
2022-07-22 16:49:54 -07:00
faa56ea148
env_spritegod: initial implementation.
2022-07-21 18:44:31 -07:00
b1943df57a
Cleanup: Some CGameRules methods are now of type 'bool'
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Remove rules.qc
2022-07-16 15:09:18 -07:00
cd29e3a186
Exclude pmove_water.qc
2022-07-14 21:28:38 -07:00
3ab981e0f0
Use of sprite APIs for decore. Remove mention of GS_RENDERFX
2022-07-07 09:13:40 -07:00
413f913516
Adjust naming against upstream.
2022-05-11 12:51:21 -07:00
42a5bc99be
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 15:00:25 -07:00
a8a9b33c4f
Implement IsMultiplayer() into HLGameRules class.
2022-05-01 17:03:18 -07:00
ffe85987f1
Server: unreference player.h
2022-04-25 13:35:37 -07:00
b3d5163148
Extend FX_GibHuman with a dir (euler) and force parameter.
2022-04-05 20:38:36 -07:00
5ad48e5917
Rebased against the latest Nuclide commit.
2022-03-15 19:34:43 -07:00
b6164fa05a
Add 'alerts' flag to sound shaders where it applies.
2022-03-13 19:05:15 -07:00
92ac106b5d
Update copyright information
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Remove pmodel attributes from the player class.
Fix shotgun and DML menu. Add fix for the gauss-pistol triggering a client-side fire upon closing the menu.
2022-03-13 16:58:38 -07:00
1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
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WEAPON_MINIGUN: Ditto
Fix up the crosshair loading and some other misc work...
2022-02-01 23:09:24 -08:00
196282c16c
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:24:46 -08:00
2a7ccf560f
Client: Enable the damage notifications from Half-Life.
2021-12-17 18:22:55 -08:00
7635fb5277
Include fx_corpse.qc
2021-12-13 12:57:59 -08:00
dae3aec823
Use Font_GetID() in the places where drawfont is used.
2021-11-04 22:50:06 +01:00
e26d4ea93f
Client: Include FreeHL's damage.qc.
2021-10-21 23:32:37 +02:00
531ca7de4b
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
2021-10-06 22:01:57 +02:00
51bb59aa5d
Remove input_sequence definition.
2021-09-15 22:45:58 +02:00
1cd85e2217
install_from_cd.sh: Some minor paranoid fix.
2021-08-29 17:46:04 +02:00