HLMultiplayeRules: implement PlayerRequestRespawn method
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@ -26,6 +26,17 @@ HLMultiplayerRules::IsTeamplay(void)
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return false;
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}
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bool
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HLMultiplayerRules::PlayerRequestRespawn(NSClientPlayer bp)
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{
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if (bp.TimeSinceDeath() > 0.5f) {
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bp.ScheduleThink(PutClientInServer, 0.0f);
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return true;
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}
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return false;
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}
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void
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HLMultiplayerRules::InitPostEnts(void)
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{
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