Use of sprite APIs for decore. Remove mention of GS_RENDERFX

This commit is contained in:
Marco Cawthorne 2022-07-07 09:13:40 -07:00
parent 413f913516
commit 3ab981e0f0
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 3 additions and 5 deletions

View file

@ -144,9 +144,9 @@ class decore_torch:CBaseDecor
setmodel(flame, "sprites/torch.spr");
flame.effects = EF_ADDITIVE;
flame.drawmask = MASK_ENGINE;
flame.maxframe = modelframecount(flame.modelindex);
flame.loops = 1;
flame.framerate = 10;
flame.SetMaxFrame(modelframecount(flame.modelindex));
flame.SetLoopFlag(true);
flame.SetFramerate(10);
flame.nextthink = time + 0.05f;
};
};

View file

@ -5,7 +5,6 @@
#define CLIENT
#define REWOLF
#define CLASSIC_VGUI
#define GS_RENDERFX
#includelist
../../../src/shared/fteextensions.qc

View file

@ -4,7 +4,6 @@
#define QWSSQC
#define SERVER
#define REWOLF
#define GS_RENDERFX
#includelist
../../../src/shared/fteextensions.qc