Marco Cawthorne eukara
eukara created repository eukara/quake2-particletest 2023-08-28 21:55:15 +00:00
eukara pushed to master at eukara/nuclide-lite 2023-08-25 21:41:00 +00:00
14e0a85dcd idMover: style cleanup
eukara pushed to master at eukara/nuclide-lite 2023-08-25 21:37:21 +00:00
a7a4333ec9 Port over NSMoverEntity as idMover.
eukara pushed to master at vera/nuclide 2023-08-23 15:22:06 +00:00
0dc3f19b1a Menu-FN: Added the slightly buggy 'View game info' function. I now need to write a cache for the server entries, because the engine might clear its own cache by the time we want to display entries.
eukara pushed to master at vera/nuclide 2023-08-21 15:53:12 +00:00
ae8c2f16ba Platform: refresh update strings more often while they're pending state changes.
eukara pushed to master at vera/nuclide 2023-08-21 15:40:10 +00:00
9871e93a10 Platform: Documentation improvements.
225039f71f Documentation: Various fixes and improvements that the wiki converter didn't handle
061cdbd257 Platform/Menu-FN: Move map library loading into platform/ to keep things simple for menu modules
412c8f984e Platform/Menu-FN: Overhaul of game update handling. New Nuclide specific API to query update package states that avoids string comparisons and much more.
8422ddd26b Menu-FN: Avoid poking the games[] struct directly
Compare 5 commits »
eukara pushed to master at vera/nuclide 2023-08-16 22:28:55 +00:00
2576f803cd Menu-FN/Platform: Move all the custom game parsing/install code into platform/, also clean up a bunch of routines in there
eukara pushed to master at vera/nuclide 2023-08-15 22:00:55 +00:00
050db32a81 Platform: Improve the recommended package selection code
eukara pushed to master at vera/nuclide 2023-08-15 21:25:14 +00:00
410e3fc34e Menu-FN: Adjustments to the Updates menu, move code into platform/updates.{h,qc}
60128c6b1e Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
0ea41d9304 Platform: functions Master_GetInternetServers() and Master_GetLANServers() return cached values now to avoid the engine touching the cache which may drop servers.
0bf9374016 SoundDef: implement pointparticle key, so that particle calls can happen within sound defs (lowering networking footprint further)
Compare 4 commits »
eukara pushed to master at eukara/quake-qw-qc 2023-08-05 23:31:13 +00:00
d499fc138d Add our first iteration of the callvote system.
eukara pushed to master at eukara/nuclide-lite 2023-08-04 13:47:52 +00:00
1739999520 Shove the early Hexen 2 work in here.
eukara pushed to master at vera/nuclide 2023-07-30 15:13:19 +00:00
83202a6174 NSMonster: add spawn key "leap_damage", to define the sort of damage the monster can apply when leaping towards you.
eukara pushed to master at vera/nuclide 2023-07-30 01:45:44 +00:00
571ef536a1 NSProjectile: add spawn key "decal_detonate" which can spawn a DecalGroup definition upon detonation.
eukara pushed to master at vera/nuclide 2023-07-30 01:20:52 +00:00
35b427b84d NSTalkMonster: bone controller for head turning is handled server-side now, so remove this code in predraw.
eukara pushed to master at vera/nuclide 2023-07-30 01:17:04 +00:00
762d1667d0 NSProjectile: Fix how fuseOffset was applied in Launch()
eukara pushed to master at vera/nuclide 2023-07-30 01:00:56 +00:00
c9bd1eb514 NSRenderableEntity: Fix frame1time not being evaluated for networking
eukara pushed to master at vera/nuclide 2023-07-28 06:47:31 +00:00
f93f79e18c NSProjectile: Respond to Trigger()
eukara pushed to master at fn/gearbox 2023-07-28 06:24:50 +00:00
9ddbdbc3a0 Rebuild against FreeHL Develop
6ad1550343 Waypoint additions and EntityDef updates
b87f72504d add waypoint file for op4ctf_hairball
1ad45e2f70 shift weapon edefs around.
144bc13816 item_ctfbackpack: add bleep1 noise when refreshing ammo
Compare 12 commits »
eukara pushed to master at vera/nuclide 2023-07-28 06:23:46 +00:00
9a1f5e3af1 NSProjectile: Respect 'offset' spawn key.
2656593203 NSRenderableEntity: Respect traileffectnum only when a previous position is known
183d343701 NSProjectile: respect 'frame' and add new boolean spawn key 'inherit_velocity'
f1e47f9ea4 NSProjectile: SpawnDef/SpawnDefAtPosition/SpawnDefAttachment will now return the resulting NSProjectile
dea5168998 NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
Compare 29 commits »
eukara pushed to Develop at vera/nuclide 2023-07-28 06:19:54 +00:00
9a1f5e3af1 NSProjectile: Respect 'offset' spawn key.
2656593203 NSRenderableEntity: Respect traileffectnum only when a previous position is known
Compare 2 commits »