Nuclide-lite is a minimalist version of Nuclide targetting the original Quake engine. It requires FTEQCC but beyond that it should work on any stock NetQuake/QuakeWorld engine.
Find a file
Marco Cawthorne f6a3243eb7
ncItem: add SetItemModel, SetPickupSound, GetPickupSound, GetItemName, ItemForID methods
ncPlayer: add SelectInventoryItem, LocalSound methods
ncFX: add CastScreenFlash method
ncEntity: add CalculateLightLevel
2023-12-12 21:17:58 -08:00
h2/src ncItem: add SetItemModel, SetPickupSound, GetPickupSound, GetItemName, ItemForID methods 2023-12-12 21:17:58 -08:00
q1/src ncItem: add SetItemModel, SetPickupSound, GetPickupSound, GetItemName, ItemForID methods 2023-12-12 21:17:58 -08:00
qw/src Shove the early Hexen 2 work in here. 2023-08-04 06:47:29 -07:00
src ncItem: add SetItemModel, SetPickupSound, GetPickupSound, GetItemName, ItemForID methods 2023-12-12 21:17:58 -08:00
README Shove the early Hexen 2 work in here. 2023-08-04 06:47:29 -07:00

Nuclide-Vanilla

This is a tiny pet project that will offer you a bit of Nuclide
for the most barebone Quake engine on planet Earth: Quake.

However, it will require a modern QC compiler (http://www.fteqcc.org/)
for you to make it work.

The goal is for you to make single-player oriented games for targets
such as the Dreamcast without doing any heavy engine modifications.

Games can then query a very simple API and get started making games rather quickly!

There are 3 sample directories. Each has a different engine/protocol target:
q1 = Quake, qw = QuakeWorld, h2 = Hexen II.

Copy the base you'd like to target. If you need to switch targets later down the
line simply either this to your progs.src:

  #define TARGET_QUAKEWORLD
  #define TARGET_HEXEN2

This will make Nuclide target those protocol standards instead.
Games should ideally not break. Nuclide tries its best to ensure the code
builds, but the behaviour may be slightly different between the targets.

Hope you enjoy,
Marco