Nuclide-lite is a minimalist version of Nuclide targetting the original Quake engine. It requires FTEQCC but beyond that it should work on any stock NetQuake/QuakeWorld engine.
Marco Cawthorne
f6a3243eb7
ncPlayer: add SelectInventoryItem, LocalSound methods ncFX: add CastScreenFlash method ncEntity: add CalculateLightLevel |
||
---|---|---|
h2/src | ||
q1/src | ||
qw/src | ||
src | ||
README |
Nuclide-Vanilla This is a tiny pet project that will offer you a bit of Nuclide for the most barebone Quake engine on planet Earth: Quake. However, it will require a modern QC compiler (http://www.fteqcc.org/) for you to make it work. The goal is for you to make single-player oriented games for targets such as the Dreamcast without doing any heavy engine modifications. Games can then query a very simple API and get started making games rather quickly! There are 3 sample directories. Each has a different engine/protocol target: q1 = Quake, qw = QuakeWorld, h2 = Hexen II. Copy the base you'd like to target. If you need to switch targets later down the line simply either this to your progs.src: #define TARGET_QUAKEWORLD #define TARGET_HEXEN2 This will make Nuclide target those protocol standards instead. Games should ideally not break. Nuclide tries its best to ensure the code builds, but the behaviour may be slightly different between the targets. Hope you enjoy, Marco