Nuclide SDK - an idTech based game development framework
Find a file
2025-02-03 17:22:31 -08:00
base unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
Documentation unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
src ncItem/ncPhysicsEntity: slight networking tweaks (networking with lots of physics props should be less taxing) 2025-02-03 17:22:31 -08:00
Tools unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
.dir.tiff add some progs 2025-01-08 22:59:04 -08:00
.gitignore multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
COPYING unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
Doxyfile Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Makefile ncItem/ncPhysicsEntity: slight networking tweaks (networking with lots of physics props should be less taxing) 2025-02-03 17:22:31 -08:00
README.md unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00

Nuclide

Nuclide is a cross-platform game development kit. It is powered by FTE QuakeWorld and intended for developers.

For more information, visit the online manual.

Trying the Latest

Ensure you have FTE QuakeWorld, or are comfortable building it yourself. You can build a copy of FTEQW using the command make engine. If that is a lot to bootstrap, you can use any recent binary version.

Run the engine in the root of this repository, after having issued make game GAME=base.

Building Documentation

You can build your own offline version of the online manual by running doxygen in the root of this repository. The output will be under Documentation/html/index.html.

Credits

Silk Icons: https://github.com/markjames/famfamfam-silk-icons Flag Icons: https://github.com/markjames/famfamfam-flag-icons https://heyter.github.io/js-famfamfam-search/