idMover: style cleanup

This commit is contained in:
Marco Cawthorne 2023-08-25 14:40:54 -07:00
parent a7a4333ec9
commit 14e0a85dcd
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -2,10 +2,7 @@ void idMover::idMover( void ) {
}
vector
idMover::GetDirectionalPosition(vector vecAngle, float flLip)
{
vector idMover::GetDirectionalPosition(vector vecAngle, float flLip) {
vector vecMoveDir = g_vec_null;
vector vecPos = g_vec_null;
@ -24,95 +21,65 @@ idMover::GetDirectionalPosition(vector vecAngle, float flLip)
return vecPos;
}
vector
idMover::GetDirectionalRotation(vector normalizedAngle, float travelDistance)
{
vector idMover::GetDirectionalRotation(vector normalizedAngle, float travelDistance) {
vector vecMoveDir = normalizedAngle;
return (GetAngles() + vecMoveDir * travelDistance);
}
void
idMover::SetMoverState(moverState_t val)
{
void idMover::SetMoverState(moverState_t val) {
m_moverState = val;
}
moverState_t
idMover::GetMoverState(void)
{
moverState_t idMover::GetMoverState(void) {
return m_moverState;
}
void
idMover::SetMoverType(moverType_t val)
{
void idMover::SetMoverType(moverType_t val) {
m_moverType = val;
}
moverType_t
idMover::GetMoverType(void)
{
moverType_t idMover::GetMoverType(void) {
return m_moverType;
}
void
idMover::SetMoverPosition1(vector val)
{
void idMover::SetMoverPosition1(vector val) {
m_vecPos1 = val;
}
vector
idMover::GetMoverPosition1(void)
{
vector idMover::GetMoverPosition1(void) {
return m_vecPos1;
}
void
idMover::SetMoverPosition2(vector val)
{
void idMover::SetMoverPosition2(vector val) {
m_vecPos2 = val;
}
vector
idMover::GetMoverPosition2(void)
{
vector idMover::GetMoverPosition2(void) {
return m_vecPos2;
}
void
idMover::SetMoverRotation1(vector val)
{
void idMover::SetMoverRotation1(vector val) {
m_vecPos3 = val;
}
vector
idMover::GetMoverRotation1(void)
{
vector idMover::GetMoverRotation1(void) {
return m_vecPos3;
}
void
idMover::SetMoverRotation2(vector val)
{
void idMover::SetMoverRotation2(vector val) {
m_vecPos4 = val;
}
vector
idMover::GetMoverRotation2(void)
{
vector idMover::GetMoverRotation2(void) {
return m_vecPos4;
}
void
idMover::MoveToPosition(vector vecDest, float flSpeed)
{
void idMover::MoveToPosition(vector vecDest, float flSpeed) {
MoveAndRotateToPosition(vecDest, GetAngles(), flSpeed);
}
void
idMover::MoveAndRotateToPosition(vector vecDest, vector vecAngle, float flSpeed)
{
void idMover::MoveAndRotateToPosition(vector vecDest, vector vecAngle, float flSpeed) {
vector vecDifference;
vector vecAngleDifference;
float flTravel;
@ -183,9 +150,7 @@ idMover::MoveAndRotateToPosition(vector vecDest, vector vecAngle, float flSpeed)
SetAngularVelocity((vecAngleDifference * (1.0 / fTravelTime)));
}
void
idMover::MoveToReverse(float flSpeed)
{
void idMover::MoveToReverse(float flSpeed) {
if ((GetMoverState() == MOVER_POS2) || (GetMoverState() == MOVER_1TO2)){
MoveToPosition(GetMoverPosition1(), flSpeed);
} else {
@ -193,15 +158,11 @@ idMover::MoveToReverse(float flSpeed)
}
}
void
idMover::RotateToPosition(vector vecAngle, float flSpeed)
{
void idMover::RotateToPosition(vector vecAngle, float flSpeed) {
MoveAndRotateToPosition(GetOrigin(), vecAngle, flSpeed);
}
void
idMover::RotateToReverse(float flSpeed)
{
void idMover::RotateToReverse(float flSpeed) {
if ((GetMoverState() == MOVER_POS2) || (GetMoverState() == MOVER_1TO2)){
RotateToPosition(GetMoverRotation1(), flSpeed);
} else {
@ -209,9 +170,7 @@ idMover::RotateToReverse(float flSpeed)
}
}
bool
idMover::IsMoving(void)
{
bool idMover::IsMoving(void) {
switch (GetMoverState()) {
case MOVER_POS1:
case MOVER_POS2:
@ -222,9 +181,7 @@ idMover::IsMoving(void)
}
}
void
idMover::_ArrivedAtRotPosition1(void)
{
void idMover::_ArrivedAtRotPosition1(void) {
SetOrigin(m_vecPos1);
SetAngles(m_vecPos3);
ClearVelocity();
@ -233,9 +190,7 @@ idMover::_ArrivedAtRotPosition1(void)
MoverFinishesMoving();
}
void
idMover::_ArrivedAtRotPosition2(void)
{
void idMover::_ArrivedAtRotPosition2(void) {
SetOrigin(m_vecPos2);
SetAngles(m_vecPos4);
ClearVelocity();
@ -244,18 +199,12 @@ idMover::_ArrivedAtRotPosition2(void)
MoverFinishesMoving();
}
void
idMover::_BeginMoving(void)
{
void idMover::_BeginMoving(void) {
}
void
idMover::MoverStartsMoving(void)
{
void idMover::MoverStartsMoving(void) {
}
void
idMover::MoverFinishesMoving(void)
{
void idMover::MoverFinishesMoving(void) {
}