idMover: style cleanup
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a7a4333ec9
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14e0a85dcd
1 changed files with 25 additions and 76 deletions
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@ -2,10 +2,7 @@ void idMover::idMover( void ) {
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}
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vector
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idMover::GetDirectionalPosition(vector vecAngle, float flLip)
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{
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vector idMover::GetDirectionalPosition(vector vecAngle, float flLip) {
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vector vecMoveDir = g_vec_null;
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vector vecPos = g_vec_null;
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@ -24,95 +21,65 @@ idMover::GetDirectionalPosition(vector vecAngle, float flLip)
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return vecPos;
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}
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vector
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idMover::GetDirectionalRotation(vector normalizedAngle, float travelDistance)
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{
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vector idMover::GetDirectionalRotation(vector normalizedAngle, float travelDistance) {
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vector vecMoveDir = normalizedAngle;
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return (GetAngles() + vecMoveDir * travelDistance);
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}
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void
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idMover::SetMoverState(moverState_t val)
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{
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void idMover::SetMoverState(moverState_t val) {
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m_moverState = val;
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}
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moverState_t
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idMover::GetMoverState(void)
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{
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moverState_t idMover::GetMoverState(void) {
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return m_moverState;
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}
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void
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idMover::SetMoverType(moverType_t val)
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{
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void idMover::SetMoverType(moverType_t val) {
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m_moverType = val;
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}
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moverType_t
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idMover::GetMoverType(void)
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{
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moverType_t idMover::GetMoverType(void) {
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return m_moverType;
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}
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void
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idMover::SetMoverPosition1(vector val)
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{
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void idMover::SetMoverPosition1(vector val) {
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m_vecPos1 = val;
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}
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vector
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idMover::GetMoverPosition1(void)
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{
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vector idMover::GetMoverPosition1(void) {
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return m_vecPos1;
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}
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void
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idMover::SetMoverPosition2(vector val)
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{
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void idMover::SetMoverPosition2(vector val) {
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m_vecPos2 = val;
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}
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vector
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idMover::GetMoverPosition2(void)
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{
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vector idMover::GetMoverPosition2(void) {
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return m_vecPos2;
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}
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void
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idMover::SetMoverRotation1(vector val)
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{
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void idMover::SetMoverRotation1(vector val) {
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m_vecPos3 = val;
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}
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vector
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idMover::GetMoverRotation1(void)
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{
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vector idMover::GetMoverRotation1(void) {
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return m_vecPos3;
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}
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void
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idMover::SetMoverRotation2(vector val)
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{
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void idMover::SetMoverRotation2(vector val) {
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m_vecPos4 = val;
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}
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vector
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idMover::GetMoverRotation2(void)
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{
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vector idMover::GetMoverRotation2(void) {
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return m_vecPos4;
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}
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void
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idMover::MoveToPosition(vector vecDest, float flSpeed)
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{
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void idMover::MoveToPosition(vector vecDest, float flSpeed) {
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MoveAndRotateToPosition(vecDest, GetAngles(), flSpeed);
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}
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void
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idMover::MoveAndRotateToPosition(vector vecDest, vector vecAngle, float flSpeed)
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{
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void idMover::MoveAndRotateToPosition(vector vecDest, vector vecAngle, float flSpeed) {
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vector vecDifference;
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vector vecAngleDifference;
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float flTravel;
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@ -183,9 +150,7 @@ idMover::MoveAndRotateToPosition(vector vecDest, vector vecAngle, float flSpeed)
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SetAngularVelocity((vecAngleDifference * (1.0 / fTravelTime)));
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}
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void
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idMover::MoveToReverse(float flSpeed)
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{
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void idMover::MoveToReverse(float flSpeed) {
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if ((GetMoverState() == MOVER_POS2) || (GetMoverState() == MOVER_1TO2)){
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MoveToPosition(GetMoverPosition1(), flSpeed);
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} else {
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@ -193,15 +158,11 @@ idMover::MoveToReverse(float flSpeed)
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}
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}
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void
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idMover::RotateToPosition(vector vecAngle, float flSpeed)
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{
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void idMover::RotateToPosition(vector vecAngle, float flSpeed) {
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MoveAndRotateToPosition(GetOrigin(), vecAngle, flSpeed);
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}
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void
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idMover::RotateToReverse(float flSpeed)
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{
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void idMover::RotateToReverse(float flSpeed) {
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if ((GetMoverState() == MOVER_POS2) || (GetMoverState() == MOVER_1TO2)){
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RotateToPosition(GetMoverRotation1(), flSpeed);
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} else {
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@ -209,9 +170,7 @@ idMover::RotateToReverse(float flSpeed)
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}
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}
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bool
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idMover::IsMoving(void)
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{
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bool idMover::IsMoving(void) {
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switch (GetMoverState()) {
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case MOVER_POS1:
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case MOVER_POS2:
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@ -222,9 +181,7 @@ idMover::IsMoving(void)
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}
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}
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void
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idMover::_ArrivedAtRotPosition1(void)
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{
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void idMover::_ArrivedAtRotPosition1(void) {
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SetOrigin(m_vecPos1);
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SetAngles(m_vecPos3);
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ClearVelocity();
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@ -233,9 +190,7 @@ idMover::_ArrivedAtRotPosition1(void)
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MoverFinishesMoving();
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}
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void
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idMover::_ArrivedAtRotPosition2(void)
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{
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void idMover::_ArrivedAtRotPosition2(void) {
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SetOrigin(m_vecPos2);
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SetAngles(m_vecPos4);
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ClearVelocity();
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@ -244,18 +199,12 @@ idMover::_ArrivedAtRotPosition2(void)
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MoverFinishesMoving();
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}
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void
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idMover::_BeginMoving(void)
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{
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void idMover::_BeginMoving(void) {
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}
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void
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idMover::MoverStartsMoving(void)
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{
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void idMover::MoverStartsMoving(void) {
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}
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void
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idMover::MoverFinishesMoving(void)
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{
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void idMover::MoverFinishesMoving(void) {
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}
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