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gl_alias.c
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Try to fix up some ICE quirks.
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2022-08-07 23:49:33 +00:00 |
gl_backend.c
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Some more ICE polish.
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2022-07-28 02:18:05 +00:00 |
gl_bloom.c
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Fix issue with r_keepimages 0.
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2021-07-04 03:58:19 +00:00 |
gl_draw.c
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Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected.
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2022-02-19 20:48:59 +00:00 |
gl_draw.h
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_font.c
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Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
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2021-10-22 22:27:58 +00:00 |
gl_heightmap.c
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Fix possible out-of-bounds access (reported by qqshka).
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2022-07-28 02:16:42 +00:00 |
gl_hlmdl.c
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Eukara complained about .fatness not working with hlmdl.
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2022-04-06 19:23:57 +00:00 |
gl_model.c
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Fix up replacement texture names for sprite framegroups to better comply with what might be called a standard.
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2022-07-28 02:16:48 +00:00 |
gl_model.h
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Proper support for lit sprites.
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2022-01-17 09:13:05 +00:00 |
gl_ngraph.c
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Make the frametime graph a bit more pretty.
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2022-07-28 02:17:45 +00:00 |
gl_rlight.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_rmain.c
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Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3.
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2022-03-08 05:32:03 +00:00 |
gl_rmisc.c
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Add explicit skyroom fog.
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2019-10-18 08:37:38 +00:00 |
gl_rsurf.c
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Fix a gl buffer handle leak.
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2022-07-28 02:16:59 +00:00 |
gl_screen.c
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Be more verbose in the case of hardware errors, in case OMC has that issue again.
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2023-01-09 05:11:45 +00:00 |
gl_shader.c
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Fix up some stubs in the q3 plugin.
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2022-03-08 05:32:15 +00:00 |
gl_shadow.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_terrain.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
gl_vidcocoa.m
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gl_vidcommon.c
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Move Quake3 support to a plugin. There's still a number of stubs+bugs.
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2022-03-08 05:31:34 +00:00 |
gl_viddroid.c
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Fix web+android targets. Fix some relatively recent quake2 bugs.
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2020-05-16 13:12:58 +00:00 |
gl_videgl.c
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Misc tweaks, including a corrupt-bsp crash fix.
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2021-10-05 05:05:43 +00:00 |
gl_videgl.h
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
gl_vidlinuxglx.c
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Try to work around an nvidia issue.
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2022-05-28 18:00:37 +00:00 |
gl_vidmacos.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
gl_vidmorphos.c
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gl_vidnt.c
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Misc minor fixups.
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2022-01-08 10:00:49 +00:00 |
gl_vidnull.c
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gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Rework gamepad menu bindings, should be more intuitive now.
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2023-01-09 05:12:59 +00:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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Basic menu hack for vr.
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2021-12-20 10:06:43 +00:00 |
gl_warp.c
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Fix skyrooms with openxr.
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2021-12-20 10:07:34 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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Clean up the q3 plugin a little.
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2022-06-20 07:16:16 +00:00 |
glsupp.h
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
ltface.c
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Show relight times, cos why not. Fix hdr pre-relight levels.
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2021-08-09 23:06:23 +00:00 |
model_hl.h
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Add support for HLMDL actions, and some builtins to interact with it.
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2022-01-07 03:18:00 +00:00 |
r_bishaders.h
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Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
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2021-07-17 15:10:30 +00:00 |
shader.h
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Add r_showbatches command to debug builds. Shows a list of all draw calls for the next video frame.
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2022-07-28 02:17:52 +00:00 |