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fteqw/engine/gl
2023-01-09 05:12:59 +00:00
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gl_alias.c Try to fix up some ICE quirks. 2022-08-07 23:49:33 +00:00
gl_backend.c Some more ICE polish. 2022-07-28 02:18:05 +00:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected. 2022-02-19 20:48:59 +00:00
gl_draw.h
gl_font.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_heightmap.c Fix possible out-of-bounds access (reported by qqshka). 2022-07-28 02:16:42 +00:00
gl_hlmdl.c Eukara complained about .fatness not working with hlmdl. 2022-04-06 19:23:57 +00:00
gl_model.c Fix up replacement texture names for sprite framegroups to better comply with what might be called a standard. 2022-07-28 02:16:48 +00:00
gl_model.h Proper support for lit sprites. 2022-01-17 09:13:05 +00:00
gl_ngraph.c Make the frametime graph a bit more pretty. 2022-07-28 02:17:45 +00:00
gl_rlight.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_rmain.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Fix a gl buffer handle leak. 2022-07-28 02:16:59 +00:00
gl_screen.c Be more verbose in the case of hardware errors, in case OMC has that issue again. 2023-01-09 05:11:45 +00:00
gl_shader.c Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
gl_shadow.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m
gl_vidcommon.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Try to work around an nvidia issue. 2022-05-28 18:00:37 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Rework gamepad menu bindings, should be more intuitive now. 2023-01-09 05:12:59 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_warp.c Fix skyrooms with openxr. 2021-12-20 10:07:34 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Clean up the q3 plugin a little. 2022-06-20 07:16:16 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h Add r_showbatches command to debug builds. Shows a list of all draw calls for the next video frame. 2022-07-28 02:17:52 +00:00