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Author SHA1 Message Date
Spoike
15507ad06a more builtin descriptions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4366 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-14 12:57:45 +00:00
Spoike
9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00
Spoike
873f0a8134 Fix various warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 05:03:07 +00:00
Spoike
ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00
Spoike
577419de37 improve handling of writing to world entity.
split left and right alt. binds+gamecode still use left-alt exclusively. alt-for-red-chars only works with left alt. right alt is alt-gr, so text input now works fine.
fixed support for keypad and text entry.
sdl2 clipboard support, if we're compiled with sdl2.
fixed issues with sdl sound. shouldn't be so terrible now.
soundinfo command now more verbose.
support for interpolated ramps.
removed input line length limitations, although some limitations still remain.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-13 08:15:18 +00:00
Spoike
1d3f52ac87 this is the lame way to fix firefox compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 03:32:39 +00:00
Spoike
b7a7f2532f fix H2 compat again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-07 10:54:26 +00:00
Spoike
49197218bc Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 08:08:49 +00:00
Spoike
6a831e2f99 qwsvdef.h is no more. Many files changed because of this.
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-31 04:21:08 +00:00
Spoike
9d86667ab4 precache functions technically return strings. I'd prefer void personally, but string is technically correct, and reduces issues with cleanqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-13 23:02:54 +00:00
Spoike
c1a80e5ba8 ------------------------------------------------------------------------
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines

Don't mess up/crash when the snap command is used (in multiple ways).
Misc NQ+csqc compat tweaks/hacks/fixes.
Added pointsound.
Don't rely upon fragmentation support with downloads. its a bad idea.
Fixed up the text editor to be able to debug properly again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:24:15 +00:00
Spoike
a77bd67602 ------------------------------------------------------------------------
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines

split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction.
Make default ports a little more explicit.
interpolate input frames. should make things smoother when the input rate does not match video rate.
fix centering of crosshairs
make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up.
keep sounds ticking even when inaudible.
qc addressable block now has a max of 2gb.
.__variant works as a function argument.
NQ clients now receive player physics consistant with QuakeWorld.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:53:23 +00:00
Spoike
0ecf71adaf ------------------------------------------------------------------------
r4189 | acceptthis | 2013-02-05 12:54:29 +0000 (Tue, 05 Feb 2013) | 1 line

clipboard, icon, fullscreen support for glx. Numerous fixes for compile-time warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4187 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:47:42 +00:00
Spoike
630af9dc7c ------------------------------------------------------------------------
r4187 | acceptthis | 2013-02-04 04:52:32 +0000 (Mon, 04 Feb 2013) | 9 lines

fix particle effect index insanity.
.modelflags support.
fix laggy mvds issue.
replacementdeltas works in mvds.
fix issues with not knowing which mvd is currently being recorded.
input line now permanently functions as utf-8.
cope with double-chevron links in the input line.
Add support for ^{xxxx}, but don't generate it. can only cope with 16bit anyway.
fix skins issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4185 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:44:00 +00:00
Spoike
02f7e7e9f2 ------------------------------------------------------------------------
r4183 | acceptthis | 2013-01-28 01:13:22 +0000 (Mon, 28 Jan 2013) | 8 lines

visedicts limit tuned to be more aggressive/pre-emptive.
binds now triggers the quit option's cfg_save prompt.
quit console command now shows cfg_save prompt if a preset was applied.
fix fatal menu-related crash at startup.
add r_noframegrouplerp cvar to uglify flame/torch model animations.
fix gl_texturemode(2d) affecting skins and lightmaps and stuff. Its all more explicit now.
extend saved game string limits.
extend default pr_maxedicts value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4181 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:40:16 +00:00
Spoike
fec7776745 ------------------------------------------------------------------------
r4176 | acceptthis | 2013-01-27 01:55:26 +0000 (Sun, 27 Jan 2013) | 3 lines

replacementdeltas+vw_index now works. not quite how I'd originally intended it though. need to test for nq.
Fix fitz666 svc_clientdata clientside issue.
The judderyness is not my imagination! Thanks sock! :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:36:18 +00:00
Spoike
a339c727d0 ------------------------------------------------------------------------
r4175 | acceptthis | 2013-01-26 18:23:37 +0000 (Sat, 26 Jan 2013) | 8 lines

improved replacementdeltas+nq a little, still needs work.
embrace the menuqc! pr_dumpplatform now includes MENU defs+builtins.
swapped search ordering of paks+dirs, so progs.dat will be used instead of pak0.pak/progs.dat.
fteqcc slightly more sensible with if statements and void+vector types.
fteqcc shows the first line where models are precached/used instead of showing no line at all.
fix missing explosions when running qw gamecode.
accept channels between 8 and 255. 
support for sending fitzquake's increased stat limits.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:35:33 +00:00
Spoike
8d5b217266 ------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines

removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. 
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Spoike
d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
Spoike
53a7b3d47c added support for external capture plugins - and using avcodec as a plugin.c.
The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00
Spoike
5d9ba4b548 Added console-links support.
Shift click IPs/words/links on the console to enter them as arguments.
Fixed some utf-8 issues.
Fixed issue with csaddon.dat not loading in release builds.
Fixed berkelium inputs, should have a full range of keys now, though there's still no 'back' support.
Bad name rejection made more paranoid.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-13 00:56:31 +00:00
Spoike
c6c3d3f4e0 Trimmed some dead files.
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
197f716f75 r_wireframe. requires cheats.
omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 01:35:52 +00:00
Spoike
fe23d72d69 Android tweeks
memory freeing tweeks
batch data rearranged a little (to try to reduce memory).
RBSP/FBSP fixed. lightstyles now supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 19:42:36 +00:00
Spoike
33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00
Spoike
25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
Spoike
82542ae037 Committing this before I break it any more.
Massive terrain system rewrite.
Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-09 19:12:12 +00:00
Spoike
53116a9763 tweaked console completion to be less spammy and to show descriptions for commands where available.
added a few descriptions to a few cvars.
tweaked strzone/strunzone, added memalloc/memfree/memcpy/memset (use pr_dumpplatform to dump out a new defs).
tweaked android to use a smaller audio buffer, hopefully reducing latency slightly. let me know if this results in bugs...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-03-19 06:30:41 +00:00
Spoike
4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00
Spoike
5f12e8c9dd bug fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-17 01:35:22 +00:00
Spoike
854157a4e7 Added .vector gravitydir;
Added csqc getentity builtin (untested, broken for players).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-17 01:12:37 +00:00
Spoike
24e5adeb2b qcc: added somevec[0] to read somevec_x
qcc: fixed struct->ptrfield = ptrvalue
qcc: fixed spam with unused struct members
qcc: fixed str[0][0] and similar situations.
bgqc: fixed sprintf builtin's vector prints.
csqc: added flags field to beginpolygon. value&4 will draw the poly immediately (orthographic projection).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3988 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-13 09:24:01 +00:00
Spoike
9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00
Spoike
567e9f112b added DP_QC_ENTITYSTRING builtins.
mvd playback fixes/cleanups
r_fb_models more closely matches ezquake.
readded str[i] support.
fixed char constants (outside of strings).
string table compression no longer affects distinction between "" and string_null.
multiplayer savedgame fixes.
don't bugilly change hexen2's playerclass on loadgame, and preserve the STR_foo globals which are not marked for saving.
fix small bug on player renames. added a temp debug print to try to catch the issue onemanclan is having.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-24 04:24:14 +00:00
Spoike
770948a320 d3d compiles again (yes, your poking does work Moodles).
Fixed particle beam/torch weirdness (rjlan poked me for this one!).
tiny optimisation in the gl renderer.
offsetmapping info is loaded even with bumpmapping disabled.
Fixed some hexen2 annoyances.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-21 07:53:49 +00:00
Spoike
fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
1e621416ce added support for ambient/diffuse/specular scale properties on rtlights.
attempting to fix up the avi code for mingw weirdness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike
f32a88f684 saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
Spoike
9e4edb8a9a Small fixes and tweeks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike
1693ba6c58 revamped fog to use glsl. shouldn't harm framerate quite so much.
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
2d23892be0 Misc fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3930 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-06 00:39:39 +00:00
Spoike
d6d0105d3c A couple of changes.
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
b91b32cd38 Just breaking stuff, trying to get axfte stuff working.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
Spoike
a463f1c0f1 fixed getsurfacenearpoint builtin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3914 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 03:15:49 +00:00
Spoike
f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
261b104c09 Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only.
Recording qwd files works again.
Not all extensions are fully implemented, when recording both mvds and qwds, particularly the initial connection info (including model list length).
Ezquake's invalid chunk requests generate no protocol response. Ezquake should no longer kick itself after every download.
Couple of other bugs fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-08-16 04:12:15 +00:00
Spoike
729d6181c2 Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
TimeServ
a0e7300da2 add cl_yieldcpu, fix setmodel with NULL pointer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-13 05:48:09 +00:00
Spoike
2ff9a3ec28 Small fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-10 19:50:34 +00:00
Spoike
61e4aa96b3 removed separate trigger/solid links.
some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Lance
afa29b36fb Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike
d5ab16befc heightmap semi-functional again, but still useless.
A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Lance
f6741d8dde My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike
528b27b719 Hopefully improves lighting on players, they won't look so garishly ugly any more.
Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 03:25:22 +00:00
Spoike
6a4976300e fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
fixed menutint.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 02:32:32 +00:00
TimeServ
e4e2399c69 change out build number/version number logic, remove some unused variables
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 15:17:55 +00:00
TimeServ
cdb6dccb97 remove bulleten support, rename vidgles -> videgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-24 14:35:24 +00:00
Spoike
fcb7dbd04b Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
TimeServ
2fba86e3a0 progs version 3 support in qclib, attempt fix qtest traceline
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-04 13:59:06 +00:00
TimeServ
23bc19fc14 particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 15:01:56 +00:00
Spoike
ab865b7e25 Playing with valgrind and hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 01:32:30 +00:00
Spoike
4fb854e261 Fix a couple of things I noticed while playing in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
TimeServ
cc4f8982da msvc2010 fix
rename win_mysql -> sv_sql
make mysql calls os independent


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 21:30:16 +00:00
Spoike
4505f7321b various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Spoike
ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
8e8758f053 csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike
540830d955 Voice activation detection for voicechat, with a few cvars for it.
Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Spoike
2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
dfd02ad9e3 Fix hexen2 cd tracks.
Fix zalon's crash.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
2e9336eb91 Don't let spammed centerprints/h2plaques result in disconnections.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 22:12:43 +00:00
Spoike
4948652e17 Fixed the hexen2 looping sound bug (implemented stopsound).
Muted some hexen2 effect warning prints, so it feels more stable even if its not.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike
918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
f535baa59f Added per-player userinfos (for splitscreen).
Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
fd16657900 Hexen2 fixes, compile fix, and splitscreen fixes although you won't see other players yet - I know why but its not an easy fix, and I don't want to break other things any more than I have to (R_ShouldDraw+external models).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 09:04:05 +00:00
Spoike
6d8e3b01a9 Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
244c08ad04 Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
Also tweeked video code to remove 6 dead sw-only functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike
1a54e541be Fixed a potentially nasty bug that was causing nasty things to happen to QW mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3555 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 07:47:24 +00:00
Spoike
0b1e3020d3 Trying to kill a few warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike
1e1084bed7 Changes merged from trunk. Also additional extensive changes. Q3 portals work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike
3b460e37b7 Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00
Spoike
589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Spoike
1f34680832 Random hacks, ODE works in csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Spoike
e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
a5d741c592 Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3406 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:22:27 +00:00
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
58af42990d Fixed up some EXT_CSQC expectations.
Tweeked interpolation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike
4671892cce Removed some unused variables.
Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
Spoike
57c9515b39 Updated QVM apiFixed up some of the slowness in the sky/water warping code.
Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike
e1ab049608 Attempting to fix recent breakages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 07:45:46 +00:00
Spoike
18b617f4a1 vweps.
added builtin float(float modidx, float framenum) getframeduration = #277; to both csqc and ssqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:20:20 +00:00
Spoike
f2cce499f6 Multiple minor cleanups. Chunks of dead code removed.
Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
5f1a9d8cbf added cprint console command.
fixed nq client loading-screen persisting bug
fixed nq clients getting flooded by packets.
fixed nq clients not receiving any entities
removed a bit of redundant code in pmove
fteqcc: merged array function calls with real function calls, fixing return values in the process.
vid_preservegamma now defaults to off. windows sucks.
tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised.
added a little bit more functionality to halflife support
csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit.
added markers around some ext_csqc_1 features.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 00:50:42 +00:00
Spoike
76f6ad0345 CSQC_DAT and MENU_DAT can now be enabled in CLIENTONLY/MINIMAL builds (so long as both are enabled).
Tweeked a statement that was causing crashes with msvc2008.
Dedicated servers should build again.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 05:05:54 +00:00
Spoike
b763b5594d My monthly commit. I wonder what I broke.
Contains some stuff to get twig working a little better.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
88aa502054 Reduced spam a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:31:51 +00:00
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
6fb100e8b5 more stuff broken
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-28 20:34:51 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
TimeServ
828b3e99ab fix a few casting issues allowing maps such as warpa, etc. to load (probably not done here)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-08-06 12:11:27 +00:00
Spoike
9741aacb98 Fix a crash which qqshka reported, and fixed up some C style.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3021 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-07-07 20:39:21 +00:00
TimeServ
9cf2db123c added persistant queries (UNTESTED), changed sqlopenquery call, added sqlreadfloat, fixed deallocs, self/other is stored on openquery call and is checked against a spawnid on callback call (reset to world when check fails), preliminary add FTE_ENT_UNIQUESPAWNID
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-11 16:04:14 +00:00
Molgrum
33140dbf24 Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3002 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-08 14:37:57 +00:00
Mark Olsen
f15fc6fefd Build... Even if you don't have SQL defined.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-06 21:27:04 +00:00
TimeServ
f0b6bf19d3 commands sqlstatus, sqlkill, sqlkillall added; cvars sql_driver, sql_host, sql_username, sql_password, sql_defaultdb added; sqlconnect params changed to (string host, string user, string pass, string db, string driver) with all params optional; code works with these cvars when params omitted or "" but we only have one driver (mysql)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-04 20:48:28 +00:00
TimeServ
8761bb1485 fix sql init/deinit, add broadcast to force sql thread termination
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2995 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-02 23:13:03 +00:00
Spoike
519983dee2 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
TimeServ
a631205fe7 added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2991 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-01 05:42:23 +00:00
Spoike
654eabc4c2 Reworked stats for csqc to match LH's suggestion. CSQC can read the 'delta' entities (experimental). Fixed up sv_getrealip, made banning work based on realip too. Added a ban command to easily ban a single client. Renamed some svcs for clarification. Added pvsflags to ssqc for greater control over how ents are sent to csqc. Broke some stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2977 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-25 22:23:43 +00:00
TimeServ
ce5cb75832 this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2951 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-09 14:22:37 +00:00
TimeServ
cd0171d73e fix sqlescape, sqlopenquery changed so parameters 3+ can be concatenated for final query string
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2943 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-04-17 19:16:21 +00:00
TimeServ
9e7a43c96c SQL: sqlreadfield with a negative row returns field name, server request/result stacks changed to queues, query references numbers limited to +/-50000, proper library init/end calls, sqlversion call
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-04-15 00:29:17 +00:00
TimeServ
7f73771ba2 mysql includes and libmysql.dll loader code for win32
added preliminary FTE_SQL code (not in a usable state), current problems: 
WINDOWS ONLY, database connect is hardcoded to a local server, conditional wait needed for worker thread (currently consumes 100% cpu), query requests and results should be a queue not a stack, sql init and deinit is in the wrong place, project and defines need updating, tons more things

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2941 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-04-14 07:47:30 +00:00
Mark Olsen
83d23423ab characture -> character
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
Spoike
7584ae2e34 Changed the pf_clientstat function and parameters to match the ordering originally documented in the ext_csqc extension I posted on wiki.quakesrc.org, as per krimzon's recommendation. Updated qclib to support querying fields based on their offset rather than purely a name basis, to support the clientstat change.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:31:01 +00:00
Molgrum
d598dbbe64 Naming standard being followed: DP_QC_BOTCLIENT -> DP_SV_BOTCLIENT
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-14 01:52:42 +00:00
Molgrum
0f02f12b8b s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Molgrum
379efc8376 s/thier/their
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 17:43:26 +00:00
Spoike
f9277a9e74 Made minimal builds compile again, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 14:11:17 +00:00
Spoike
9af1ba84cc A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-17 20:35:39 +00:00
Molgrum
0ae105907d Fixed a few warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-10 18:22:33 +00:00
Spoike
06da06f9b3 improved q1qvm support - now runs on 64bit servers with 32bit qvm
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-03 22:37:13 +00:00
Spoike
dc3e0d5872 Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2633 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-02 19:55:17 +00:00
Molgrum
d1907666fb Moved declaration of COM_FileSize to common.h to fix warnings. Fixed one GCC warning in pr_cmds.c, added one ifdef in gl_alias.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-18 02:46:10 +00:00
Mark Olsen
93325eed51 Now actually builds\!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2521 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-16 17:18:11 +00:00
Spoike
dcec305bd9 Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2519 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-06-20 00:02:54 +00:00
Spoike
57f2fd6edc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2476 fc73d0e0-1445-4013-8a0c-d673dee63da5 2007-03-12 01:22:30 +00:00
Spoike
4a823c3601 bigfoot: Works for me(TM)
final 64bit qcvm portability issues fixed (I hope).
new qc extension: DP_QC_UNLIMITEDTEMPSTRINGS (assuming pr_tempstringcount = 0)
fixed a couple of issues with msg_entity being random.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-11 16:51:45 +00:00
Spoike
d804efe0cb This commit brought to you to shut up bigfoot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2473 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-04 19:17:16 +00:00
Spoike
35c93f1f60 Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-02-23 00:21:33 +00:00
Spoike
18e24f710c De-spammified Hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2415 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-18 23:39:37 +00:00
Spoike
3bda76ade3 Stopping nexuiz from looping infinatly with lots of new bots being spawned..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2386 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-18 22:48:44 +00:00
Spoike
42c43d960f mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 00:59:22 +00:00
TimeServ
bded857feb force flame models to render fullbright, very slight fps increase with r_shadows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-08 06:24:07 +00:00
TimeServ
a10f1f22a6 cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-02 17:42:36 +00:00
TimeServ
4942e86843 remove floodprot and floodprotmsg commands, add sv_floodprotect_messages/sv_floodprotect_interval/sv_floodprotect_silencetime cvars to replace old functionality, needs testing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2306 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-29 06:12:12 +00:00
TimeServ
637633af80 vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-29 04:50:24 +00:00
TimeServ
bb98dc4939 Attempted precision fix for ftos
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-19 03:45:44 +00:00
TimeServ
dccc3efb10 mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-18 07:37:34 +00:00
TimeServ
f57808caf0 warning cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2221 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-16 03:55:55 +00:00
Spoike
45a50b2e8e Two things.
1: make qclib's qcc more consistant, by passing in a '-src src' instead of hardcoding it inside qclib.
2: fixes the 'vote kick'/op_load bug in cutf.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-02 23:47:27 +00:00
Spoike
b5b74f2529 Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-23 19:22:12 +00:00
Spoike
aeea639fc2 Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike
2046931e26 gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
Spoike
c77c317370 Added an sv_gameplayfix_honest_tracelines cvar, which defaults to on. Set to 0 for compatability, or 1 for sanity.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2041 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-02 19:52:00 +00:00
Spoike
38c36360f6 Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-27 00:42:25 +00:00
Spoike
0bd1517522 Fixed a few warning messages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1972 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-17 19:54:47 +00:00
TimeServ
d245b06c91 got rid of some anonymous unions
fixed a few msvc2005 complaints


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1971 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-17 02:51:59 +00:00
Spoike
6430b9b214 added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
Also added trace_endcontents and trace_surfaceflags.
File system (still too selectivly) reads gz files.
Fixed a buffer overflow in the http client.
Made server downloads decompress zipped files to a temporary file. This should make it download them faster.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1943 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-11 02:09:43 +00:00
Spoike
8b3c4d9071 Fixed some bug type thingos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1934 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-05 22:53:59 +00:00
Spoike
6b2b084b76 don't look for qwprogs quite so much in single player.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1923 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-01 22:34:24 +00:00
Spoike
9620a98dc2 Removed moodles' infokey stuff which was totally wrong anyway.
Enabled the prototype warnings. Looks like we need them.
Fixed a few warnings other than the prototype ones which I just enabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 02:35:40 +00:00
TimeServ
8f550d6d1f half-alpha character rendering for software
changed background to not blink
added BX_COLOREDTEXT extension (although the FTE extension conflicts)
fix to console clearing which should hopefully speed things up a little bit


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-21 03:10:16 +00:00
Spoike
e3cb464de9 Some bugs fixed. I wonder what I've broken.
Oh yeah, hud scoreboard stuff works now.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1883 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-21 00:06:49 +00:00
Spoike
e1caf72792 Added an FTE_SV_REENTER extension and fixed a bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-12 22:27:56 +00:00
Spoike
a1d78aece3 log builtin now uses vfs. And a newline fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-02 22:39:59 +00:00
TimeServ
a8889d8f24 THIS COMMIT MOST LIKELY BREAKS THINGS.
changed conchars from 16-bit to 32-bit
added support for RGBI fg and bg colors
better support for ^8/^9 text codes
fix to echoish menu sounds
added plugin stuff for centerprints/server messages/chat messages, not finalized (?)
GL/SW color character functions improved (although neither handle transparent characters, and SW needs improvement with the palette remapping)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-01 09:01:15 +00:00
Spoike
06b2836ecc Fixed the old fs stuff here, to use the vfs thingie.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-23 01:23:03 +00:00
TimeServ
55f788ef0d removed Draw_PicFromWad so we only use the "safe" version
killed some Sys_Errors
transtable loading to vfs
log rotation fix
server cosmetic changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 07:00:33 +00:00
Spoike
503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00
Spoike
12bef1befc Stop fussing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-16 17:12:11 +00:00
Spoike
34ea2f2292 Fixes a bug where ktpro wasn't being given the correct strings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-06 23:32:06 +00:00
TimeServ
9a4a8aa411 remove superfluous extension
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-06 01:18:47 +00:00
TimeServ
87d4c83abe logging now shuts off after a bad write
colormapping made more generic (more with that later)
small stat fix


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1663 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-05 16:47:29 +00:00
Spoike
806c2eb85b Slightly better ktpro support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1613 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-28 00:14:32 +00:00
TimeServ
9795a359d1 small fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-22 21:49:56 +00:00
Spoike
9e89e2273a An attempted ktpro fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1577 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-21 21:46:52 +00:00
Spoike
07593bca79 Cleaned up some extensions, added the new ones that we support, etc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-09 23:35:38 +00:00
Spoike
118d71793d Cleaned up some precompiler conditions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-11-03 23:40:51 +00:00
TimeServ
146e8a253f add DP_INPUTBUTTONS to extension list, we've been supporting it for a while
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1536 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-23 03:42:20 +00:00
Spoike
40fcabd08d Fixes mingl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-22 00:29:05 +00:00
Spoike
c407b987ee A slight possible speedup.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1489 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-16 04:00:43 +00:00
Spoike
d4d365175d I've been fixing warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1448 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-07 16:27:20 +00:00
TimeServ
25a65bbf8e UDC_EXTEFFECT sucks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-05 02:15:33 +00:00
Spoike
8ca97dc86b Getting rid of the version number, now using build numbers only.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-04 21:08:06 +00:00
Spoike
32da3157b4 Fix for the random missing strings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1409 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-01 14:16:57 +00:00
Spoike
4366f644e5 A few tweeks here and there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1407 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-01 03:09:17 +00:00
Spoike
d697b1ca2d Some small tweeks, and a new matchclientname extension. Woot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-26 03:40:09 +00:00
Spoike
788718e6d8 Added DP_SV_WRITEUNTERMINATEDSTRING
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:36:54 +00:00
Spoike
347311db8c q3 fixes and misilaneous minor changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 22:52:46 +00:00
Spoike
e114d9203a *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-06 22:42:45 +00:00
Spoike
1130dea569 Rewrote a few bsp tracing stuff (primarily for heightmap things).
Q3 client and server support is in.
heightmaps are in.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:56:51 +00:00
TimeServ
e339bfa096 progs control cvars, pf_cs_sound fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-19 19:06:22 +00:00
TimeServ
b3ba498aad added coredump commands for all progs types
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-16 18:35:43 +00:00
TimeServ
ac678cc0be FTE_TE_STANDARDEFFECTBUILTINS added
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-13 06:01:18 +00:00
Spoike
83a2f3aa06 Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-11 04:14:33 +00:00
Spoike
5dce02d558 *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-07 18:08:13 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
c5c278da85 origional -> original.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:52:31 +00:00
Mark Olsen
19476733cb allready -> already.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:22:15 +00:00
Spoike
b628439038 Make sure strzone is always freed when the mod is closed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1162 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-26 21:01:26 +00:00
Spoike
ce28a040f8 Thanks to bigfoot for pointing that one out.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1155 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-20 21:39:17 +00:00
Spoike
4fad5d02bc work, dammit!!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 17:04:36 +00:00
Spoike
50a59ff11f rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
A couple of minor bugs fixed too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
Spoike
83bf982654 Small tweeks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-09 15:47:20 +00:00
Spoike
86b651132e Annother day of hacking finished.
Time for bed.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00