Rewrote a few bsp tracing stuff (primarily for heightmap things).
Q3 client and server support is in. heightmaps are in. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
de7be87de0
commit
1130dea569
75 changed files with 3420 additions and 3083 deletions
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@ -296,7 +296,7 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
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to->skinnum = MSG_ReadByte();
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if (bits & U_EFFECTS)
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to->effects = MSG_ReadByte();
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to->effects = (to->effects&0xff00)|MSG_ReadByte();
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if (bits & U_ORIGIN1)
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to->origin[0] = MSG_ReadCoord ();
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@ -382,21 +382,28 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
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to->lightpflags = MSG_ReadByte();
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}
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if (morebits & U_EFFECTS16)
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to->effects = (to->effects&0x00ff)|(MSG_ReadByte()<<8);
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if (to->number>=cl.maxlerpents)
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{
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cl.maxlerpents = to->number+16;
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cl.lerpents = BZ_Realloc(cl.lerpents, sizeof(entity_state_t)*cl.maxlerpents);
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}
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VectorSubtract(to->origin, from->origin, move);
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#ifdef HALFLIFEMODELS
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if (to->frame != from->frame)
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{
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cl.lerpents[to->number].oldframechange = cl.lerpents[to->number].framechange; //marked for hl models
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cl.lerpents[to->number].framechange = cl.time; //marked for hl models
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}
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#endif
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if (to->modelindex != from->modelindex || to->number != from->number || VectorLength(move)>500) //model changed... or entity changed...
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{
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#ifdef HALFLIFEMODELS
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cl.lerpents[to->number].oldframechange = cl.lerpents[to->number].framechange; //marked for hl models
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cl.lerpents[to->number].framechange = cl.time; //marked for hl models
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#endif
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cl.lerpents[to->number].lerptime = -10;
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cl.lerpents[to->number].lerprate = 0;
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@ -797,6 +804,7 @@ void DP5_ParseDelta(entity_state_t *s)
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num = s->number;
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*s = defaultstate;
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s->trans = 255;
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s->scale = 16;
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s->number = num;
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// s->active = true;
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}
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@ -936,6 +944,9 @@ void CLNQ_ParseDarkPlaces5Entities(void) //the things I do.. :o(
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remove = !!(read&0x8000);
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read&=~0x8000;
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if (read >= MAX_EDICTS)
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Host_EndGame("Too many entities.\n");
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from = &defaultstate;
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for (oldi=0 ; oldi<oldpack->num_entities ; oldi++)
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@ -958,6 +969,11 @@ void CLNQ_ParseDarkPlaces5Entities(void) //the things I do.. :o(
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pack->max_entities = pack->num_entities+16;
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pack->entities = BZ_Realloc(pack->entities, sizeof(entity_state_t)*pack->max_entities);
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}
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if (read>=cl.maxlerpents)
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{
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cl.maxlerpents = read+16;
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cl.lerpents = BZ_Realloc(cl.lerpents, sizeof(entity_state_t)*cl.maxlerpents);
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}
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to = &pack->entities[pack->num_entities];
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pack->num_entities++;
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@ -1114,6 +1130,12 @@ void CLNQ_ParseEntity(unsigned int bits)
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state = &pack->entities[pack->num_entities++];
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}
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if (num>=cl.maxlerpents)
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{
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cl.maxlerpents = num+16;
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cl.lerpents = BZ_Realloc(cl.lerpents, sizeof(entity_state_t)*cl.maxlerpents);
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}
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from = CL_FindOldPacketEntity(num); //this could be optimised.
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base = &cl_baselines[num];
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@ -1553,6 +1575,8 @@ void CL_LinkPacketEntities (void)
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ent->flags = s1->flags;
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if (s1->effects & NQEF_ADDATIVE)
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ent->flags |= Q2RF_ADDATIVE;
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if (s1->effects & EF_NODEPTHTEST)
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ent->flags |= RF_NODEPTHTEST;
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// set colormap
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if (s1->colormap && (s1->colormap <= MAX_CLIENTS)
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@ -2146,6 +2170,15 @@ guess_pm_type:
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state->pm_type = PM_NORMAL;
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}
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if (cl.lerpplayers[num].frame != state->frame)
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{
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cl.lerpplayers[num].oldframechange = cl.lerpplayers[num].framechange;
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cl.lerpplayers[num].framechange = cl.time;
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cl.lerpplayers[num].frame = state->frame;
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//don't care about position interpolation.
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}
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TP_ParsePlayerInfo(oldstate, state, info);
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}
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@ -2308,8 +2341,8 @@ void CL_LinkPlayers (void)
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ent->model = cl.model_precache[state->modelindex];
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ent->skinnum = state->skinnum;
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ent->frame1time = cl.time - cl.lerpents[j].framechange;
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ent->frame2time = cl.time - cl.lerpents[j].oldframechange;
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ent->frame1time = cl.time - cl.lerpplayers[j].framechange;
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ent->frame2time = cl.time - cl.lerpplayers[j].oldframechange;
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ent->frame = state->frame;
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ent->oldframe = state->oldframe;
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@ -573,6 +573,13 @@ void CL_CheckForResend (void)
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connect_time = realtime+t2-t1; // for retransmit requests
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#ifdef Q3CLIENT
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//Q3 clients send thier cdkey to the q3 authorize server.
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//they send this packet with the challenge.
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//and the server will refuse the client if it hasn't sent it.
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CLQ3_SendAuthPacket(adr);
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#endif
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#ifdef NQPROT
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if (connect_type || ((connect_tries&3)==3))
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{
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@ -833,6 +840,9 @@ void CL_ClearState (void)
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Media_PlayFilm("");
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}
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if (cl.lerpents)
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BZ_Free(cl.lerpents);
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// wipe the entire cl structure
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memset (&cl, 0, sizeof(cl));
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@ -1836,6 +1846,7 @@ void CL_ConnectionlessPacket (void)
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if (c == 'd') //note - this conflicts with qw masters, our browser uses a different socket.
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{
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Con_Printf ("d\n");
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if (cls.demoplayback != DPB_NONE)
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{
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Con_Printf("Disconnect\n");
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@ -2967,6 +2978,7 @@ void Host_Init (quakeparms_t *parms)
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Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
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else
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{ //they didn't give us an rc file!
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Cbuf_AddText ("bind ~ toggleconsole\n", RESTRICT_LOCAL); //we expect default.cfg to not exist. :(
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Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
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Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
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Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
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@ -5,6 +5,7 @@
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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#define SS_DARKPLACES 32
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#define SS_QUAKE3 64
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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@ -13,14 +14,17 @@ enum {
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MT_MASTERHTTP, //an http/ftp based master server
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MT_BCASTQW, //-1status
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MT_BCASTQ2, //-1status
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MT_BCASTQ3,
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MT_BCASTNQ, //see code
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MT_BCASTDP,
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MT_SINGLEQW, //-1status
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MT_SINGLEQ2, //-1status
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MT_SINGLEQ3,
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MT_SINGLENQ, //see code.
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MT_SINGLEDP,
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MT_MASTERQW, //c\n\0
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MT_MASTERQ2, //query
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MT_MASTERQ3,
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MT_MASTERDP //-1getservers %s 3 empty full\x0A
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};
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@ -589,6 +589,9 @@ void Model_NextDownload (void)
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cl.worldmodel = cl.model_precache[1];
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}
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if (cl.worldmodel->type != mod_brush && cl.worldmodel->type != mod_heightmap)
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Host_EndGame("Worldmodel must be a bsp of some sort\n");
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if (!R_CheckSky())
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return;
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if (!Wad_NextDownload()) //world is required to be loaded.
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@ -738,11 +741,11 @@ void CL_RequestNextDownload (void)
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{
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if (cl.downloadlist)
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{
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if (!COM_FCheckExists (cl.downloadlist->name))
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if (!COM_FCheckExists (cl.downloadlist->localname))
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CL_SendDownloadRequest(cl.downloadlist->name, cl.downloadlist->localname);
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else
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{
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Con_Printf("Already have %s\n", cl.downloadlist->name);
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Con_Printf("Already have %s\n", cl.downloadlist->localname);
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CL_DisenqueDownload(cl.downloadlist->name);
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}
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return;
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@ -27,8 +27,6 @@ extern frame_t *view_frame;
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#define MAX_PARSE_ENTITIES 1024
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extern entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
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extern float pm_airaccelerate;
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@ -105,7 +103,6 @@ void CLQ2_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t en
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{
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int i, x, zd, zu;
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trace_t trace;
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int headnode;
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float *angles;
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entity_state_t *ent;
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int num;
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@ -128,7 +125,6 @@ void CLQ2_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t en
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cmodel = cl.model_precache[ent->modelindex];
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if (!cmodel)
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continue;
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headnode = cmodel->hulls[0].firstclipnode;
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angles = ent->angles;
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}
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else
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@ -142,15 +138,15 @@ void CLQ2_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t en
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bmins[2] = -zd;
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bmaxs[2] = zu;
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headnode = CM_HeadnodeForBox (bmins, bmaxs);
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cmodel = CM_TempBoxModel (bmins, bmaxs);
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angles = vec3_origin; // boxes don't rotate
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}
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if (tr->allsolid)
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return;
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trace = CM_TransformedBoxTrace (start, end,
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mins, maxs, headnode, MASK_PLAYERSOLID,
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trace = CM_TransformedBoxTrace (cmodel, start, end,
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mins, maxs, MASK_PLAYERSOLID,
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ent->origin, angles);
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if (trace.allsolid || trace.startsolid ||
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@ -182,7 +178,7 @@ q2trace_t VARGS CLQ2_PMTrace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end
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trace_t t;
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// check against world
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t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID);
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t = CM_BoxTrace (cl.worldmodel, start, end, mins, maxs, MASK_PLAYERSOLID);
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if (t.fraction < 1.0)
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t.ent = (struct edict_s *)1;
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@ -209,7 +205,7 @@ int VARGS CLQ2_PMpointcontents (vec3_t point)
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model_t *cmodel;
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int contents;
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contents = CM_PointContents (point, 0);
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contents = CM_PointContents (cl.worldmodel, point);
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for (i=0 ; i<cl.q2frame.num_entities ; i++)
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{
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@ -223,7 +219,7 @@ int VARGS CLQ2_PMpointcontents (vec3_t point)
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if (!cmodel)
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continue;
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contents |= CM_TransformedPointContents (point, cmodel->hulls[0].firstclipnode, ent->origin, ent->angles);
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contents |= CM_TransformedPointContents (cl.worldmodel, point, cmodel->hulls[0].firstclipnode, ent->origin, ent->angles);
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}
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return contents;
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@ -347,7 +343,7 @@ void CL_NudgePosition (void)
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vec3_t base;
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int x, y;
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if (cl.worldmodel->hulls->funcs.HullPointContents (cl.worldmodel->hulls, pmove.origin) == FTECONTENTS_EMPTY)
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if (cl.worldmodel->funcs.PointContents (cl.worldmodel, pmove.origin) == FTECONTENTS_EMPTY)
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return;
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VectorCopy (pmove.origin, base);
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@ -357,7 +353,7 @@ void CL_NudgePosition (void)
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{
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pmove.origin[0] = base[0] + x * 1.0/8;
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pmove.origin[1] = base[1] + y * 1.0/8;
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if (cl.worldmodel->hulls->funcs.HullPointContents (cl.worldmodel->hulls, pmove.origin) == FTECONTENTS_EMPTY)
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if (cl.worldmodel->funcs.PointContents (cl.worldmodel, pmove.origin) == FTECONTENTS_EMPTY)
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return;
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}
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}
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@ -792,7 +792,8 @@ void CL_ParseTEnt (void)
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P_ParticleExplosion (pos);
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// light
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if (r_explosionlight.value) {
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if (r_explosionlight.value)
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{
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
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@ -828,7 +829,8 @@ void CL_ParseTEnt (void)
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P_ParticleExplosion (pos);
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// light
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if (r_explosionlight.value) {
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if (r_explosionlight.value)
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{
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
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@ -864,7 +866,8 @@ void CL_ParseTEnt (void)
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P_ParticleExplosion (pos);
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// light
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if (r_explosionlight.value) {
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if (r_explosionlight.value)
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{
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
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@ -890,7 +893,8 @@ void CL_ParseTEnt (void)
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P_ParticleExplosion (pos);
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// light
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if (r_explosionlight.value) {
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if (r_explosionlight.value)
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{
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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// no point in doing this the fuh/ez way
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@ -1757,7 +1761,8 @@ void CLQ2_ParseTEnt (void)
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P_ParticleExplosion (pos);
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// light
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if (r_explosionlight.value) {
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if (r_explosionlight.value)
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{
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dlight_t *dl;
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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@ -1843,7 +1848,8 @@ void CLQ2_ParseTEnt (void)
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P_ParticleExplosion (pos);
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// light
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if (r_explosionlight.value) {
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if (r_explosionlight.value)
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{
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dlight_t *dl;
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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@ -5,6 +5,202 @@
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#ifdef VM_UI
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#ifdef Q3CLIENT
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#include "clq3defs.h"
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#else
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typedef struct {
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int handle;
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int modificationCount;
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float value;
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int integer;
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char string[256];
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} vmcvar_t;
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#endif
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void GLDraw_ShaderImage (int x, int y, int w, int h, float s1, float t1, float s2, float t2, struct shader_s *pic);
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#define MAX_TOKENLENGTH 1024
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typedef struct pc_token_s
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{
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int type;
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int subtype;
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int intvalue;
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float floatvalue;
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char string[MAX_TOKENLENGTH];
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} pc_token_t;
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#define TT_STRING 1 // string
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#define TT_LITERAL 2 // literal
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#define TT_NUMBER 3 // number
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#define TT_NAME 4 // name
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#define TT_PUNCTUATION 5 // punctuation
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#define SCRIPT_MAXDEPTH 64
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#define SCRIPT_DEFINELENGTH 256
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typedef struct {
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char *filestack[SCRIPT_MAXDEPTH];
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char *originalfilestack[SCRIPT_MAXDEPTH];
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char filename[MAX_QPATH][SCRIPT_MAXDEPTH];
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int stackdepth;
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char *defines;
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int numdefines;
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} script_t;
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script_t *scripts;
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int maxscripts;
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#define Q3SCRIPTPUNCTUATION "(,{})(\':;=!><&|+-"
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int Script_Read(int handle, pc_token_t *token)
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{
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int i;
|
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script_t *sc = scripts+handle-1;
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|
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for(;;)
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{
|
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if (!sc->stackdepth)
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return 0;
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sc->filestack[sc->stackdepth-1] = COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
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if (!strcmp(com_token, "#include"))
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{
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sc->filestack[sc->stackdepth-1] = COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
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|
||||
if (sc->stackdepth == SCRIPT_MAXDEPTH) //just don't enter it
|
||||
continue;
|
||||
|
||||
if (sc->originalfilestack[sc->stackdepth])
|
||||
BZ_Free(sc->originalfilestack[sc->stackdepth]);
|
||||
sc->filestack[sc->stackdepth] = sc->originalfilestack[sc->stackdepth] = COM_LoadMallocFile(com_token);
|
||||
sc->stackdepth++;
|
||||
continue;
|
||||
}
|
||||
if (!strcmp(com_token, "#define"))
|
||||
{
|
||||
sc->numdefines++;
|
||||
sc->defines = BZ_Realloc(sc->defines, sc->numdefines*SCRIPT_DEFINELENGTH*2);
|
||||
sc->filestack[sc->stackdepth-1] = COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
|
||||
Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1), com_token, SCRIPT_DEFINELENGTH);
|
||||
sc->filestack[sc->stackdepth-1] = COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
|
||||
Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1)+SCRIPT_DEFINELENGTH, com_token, SCRIPT_DEFINELENGTH);
|
||||
|
||||
continue;
|
||||
}
|
||||
if (!*com_token)
|
||||
{
|
||||
if (sc->stackdepth==0)
|
||||
return 0;
|
||||
|
||||
sc->stackdepth--;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
for (i = 0; i < sc->numdefines; i++)
|
||||
{
|
||||
if (!strcmp(com_token, sc->defines+SCRIPT_DEFINELENGTH*2*i))
|
||||
{
|
||||
Q_strncpyz(token->string, sc->defines+SCRIPT_DEFINELENGTH*2*i+SCRIPT_DEFINELENGTH, sizeof(token->string));
|
||||
break;
|
||||
}
|
||||
}
|
||||
//fill in the token
|
||||
if (i == sc->numdefines)
|
||||
Q_strncpyz(token->string, com_token, sizeof(token->string));
|
||||
token->intvalue = atoi(token->string);
|
||||
token->floatvalue = atof(token->string);
|
||||
if (token->floatvalue || *token->string == '0')
|
||||
{
|
||||
token->type = TT_NUMBER;
|
||||
token->subtype = 0;
|
||||
}
|
||||
else if (com_tokentype == TTP_STRING)
|
||||
{
|
||||
token->type = TT_STRING;
|
||||
token->subtype = strlen(token->string);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (token->string[1] == '\0')
|
||||
{
|
||||
token->type = TT_PUNCTUATION;
|
||||
token->subtype = token->string[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
token->type = TT_NAME;
|
||||
token->subtype = strlen(token->string);
|
||||
}
|
||||
}
|
||||
|
||||
// Con_Printf("Found %s (%i, %i)\n", token->string, token->type, token->subtype);
|
||||
|
||||
return !!*token->string;
|
||||
}
|
||||
|
||||
int Script_LoadFile(char *filename)
|
||||
{
|
||||
int i;
|
||||
script_t *sc;
|
||||
for (i = 0; i < maxscripts; i++)
|
||||
if (!scripts[i].stackdepth)
|
||||
break;
|
||||
if (i == maxscripts)
|
||||
{
|
||||
maxscripts++;
|
||||
scripts = BZ_Realloc(scripts, sizeof(script_t)*maxscripts);
|
||||
}
|
||||
|
||||
sc = scripts+i;
|
||||
memset(sc, 0, sizeof(*sc));
|
||||
sc->filestack[0] = sc->originalfilestack[0] = COM_LoadMallocFile(filename);
|
||||
sc->stackdepth = 1;
|
||||
|
||||
return i+1;
|
||||
}
|
||||
|
||||
void Script_Free(int handle)
|
||||
{
|
||||
int i;
|
||||
script_t *sc = scripts+handle-1;
|
||||
if (sc->defines)
|
||||
BZ_Free(sc->defines);
|
||||
|
||||
for (i = 0; i < sc->stackdepth; i++)
|
||||
BZ_Free(sc->originalfilestack[i]);
|
||||
}
|
||||
|
||||
void Script_Get_File_And_Line(int handle, char *filename, int *line)
|
||||
{
|
||||
script_t *sc = scripts+handle-1;
|
||||
char *src;
|
||||
char *start;
|
||||
|
||||
*line = 0;
|
||||
|
||||
if (!sc->stackdepth)
|
||||
return;
|
||||
*line = 1;
|
||||
|
||||
src = sc->filestack[sc->stackdepth-1];
|
||||
start = sc->originalfilestack[sc->stackdepth-1];
|
||||
|
||||
while(start < src)
|
||||
{
|
||||
if (*start == '\n')
|
||||
(*line)++;
|
||||
start++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef RGLQUAKE
|
||||
#include "glquake.h"//hack
|
||||
#else
|
||||
|
@ -269,25 +465,8 @@ int VMEnumMods(char *match, int size, void *args)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
typedef enum {
|
||||
RT_MODEL,
|
||||
RT_POLY,
|
||||
RT_SPRITE,
|
||||
RT_BEAM,
|
||||
RT_RAIL_CORE,
|
||||
RT_RAIL_RINGS,
|
||||
RT_LIGHTNING,
|
||||
RT_PORTALSURFACE, // doesn't draw anything, just info for portals
|
||||
|
||||
RT_MAX_REF_ENTITY_TYPE
|
||||
} q3refEntityType_t;
|
||||
|
||||
typedef struct q3refEntity_s {
|
||||
q3refEntityType_t reType;
|
||||
refEntityType_t reType;
|
||||
int renderfx;
|
||||
|
||||
struct model_s *hModel; // opaque type outside refresh
|
||||
|
@ -341,38 +520,9 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
|
|||
memcpy(ent.axis, q3->axis, sizeof(q3->axis));
|
||||
ent.lerpfrac = q3->backlerp;
|
||||
ent.alpha = 1;
|
||||
ent.scale = 1;
|
||||
|
||||
switch(q3->reType)
|
||||
{
|
||||
case RT_MODEL:
|
||||
// Con_Printf("Model\n");
|
||||
break;
|
||||
case RT_POLY:
|
||||
Con_Printf("Poly\n");
|
||||
break;
|
||||
case RT_SPRITE:
|
||||
Con_Printf("Sprite\n");
|
||||
break;
|
||||
case RT_BEAM:
|
||||
Con_Printf("Beam\n");
|
||||
break;
|
||||
case RT_RAIL_CORE:
|
||||
VectorCopy(q3->oldorigin, ent.oldorigin);
|
||||
ent.flags |= Q2RF_BEAM;
|
||||
ent.scale = q3->radius;
|
||||
break;
|
||||
case RT_RAIL_RINGS:
|
||||
Con_Printf("RailRings\n");
|
||||
break;
|
||||
case RT_LIGHTNING:
|
||||
Con_Printf("Lightning\n");
|
||||
break;
|
||||
case RT_PORTALSURFACE: // doesn't draw anything, just info for portals
|
||||
Con_Printf("PortalSurface\n");
|
||||
return;
|
||||
|
||||
}
|
||||
ent.scale = q3->radius;
|
||||
ent.rtype = q3->reType;
|
||||
ent.rotation = q3->rotation;
|
||||
|
||||
if (q3->customSkin)
|
||||
ent.skinnum = Mod_SkinForName(ent.model, q3->customSkin);
|
||||
|
@ -388,6 +538,7 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
|
|||
if (q3->renderfx & Q3RF_THIRD_PERSON)
|
||||
ent.flags |= Q2RF_VIEWERMODEL;
|
||||
VectorCopy(q3->origin, ent.origin);
|
||||
VectorCopy(q3->oldorigin, ent.oldorigin);
|
||||
V_AddAxisEntity(&ent);
|
||||
}
|
||||
|
||||
|
@ -420,10 +571,12 @@ int VM_LerpTag(void *out, model_t *model, int f1, int f2, float l2, char *tagnam
|
|||
ang[1] = tr[1];
|
||||
ang[2] = tr[2];
|
||||
org[0] = tr[3];
|
||||
|
||||
ang[3] = tr[4];
|
||||
ang[4] = tr[5];
|
||||
ang[5] = tr[6];
|
||||
org[1] = tr[7];
|
||||
|
||||
ang[6] = tr[8];
|
||||
ang[7] = tr[9];
|
||||
ang[8] = tr[10];
|
||||
|
@ -526,15 +679,51 @@ void VQ3_RenderView(const q3refdef_t *ref)
|
|||
|
||||
|
||||
|
||||
#ifndef Q3CLIENT
|
||||
typedef struct {
|
||||
int handle;
|
||||
int modificationCount;
|
||||
float value;
|
||||
int integer;
|
||||
char string[256];
|
||||
} vmcvar_t;
|
||||
#endif
|
||||
|
||||
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font)
|
||||
{
|
||||
char *in;
|
||||
int i;
|
||||
char name[MAX_QPATH];
|
||||
#define readInt() LittleLong(*((int*)in)++)
|
||||
#define readFloat() LittleFloat(*((float*)in)++)
|
||||
|
||||
_snprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
|
||||
|
||||
in = COM_LoadTempFile(name);
|
||||
if (com_filesize == sizeof(fontInfo_t))
|
||||
{
|
||||
for(i=0; i<GLYPHS_PER_FONT; i++)
|
||||
{
|
||||
font->glyphs[i].height = readInt();
|
||||
font->glyphs[i].top = readInt();
|
||||
font->glyphs[i].bottom = readInt();
|
||||
font->glyphs[i].pitch = readInt();
|
||||
font->glyphs[i].xSkip = readInt();
|
||||
font->glyphs[i].imageWidth = readInt();
|
||||
font->glyphs[i].imageHeight = readInt();
|
||||
font->glyphs[i].s = readFloat();
|
||||
font->glyphs[i].t = readFloat();
|
||||
font->glyphs[i].s2 = readFloat();
|
||||
font->glyphs[i].t2 = readFloat();
|
||||
font->glyphs[i].glyph = readInt();
|
||||
memcpy(font->glyphs[i].shaderName, in, 32);
|
||||
in += 32;
|
||||
}
|
||||
font->glyphScale = readFloat();
|
||||
memcpy(font->name, in, MAX_QPATH);
|
||||
|
||||
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
|
||||
Q_strncpyz(font->name, name, sizeof(font->name));
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++)
|
||||
{
|
||||
font->glyphs[i].glyph = (int)R_RegisterPic(font->glyphs[i].shaderName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef _DEBUG
|
||||
static
|
||||
|
@ -555,13 +744,17 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
|
||||
switch((ui_builtinnum_t)fn)
|
||||
{
|
||||
case UI_SYSERROR:
|
||||
Sys_Error("%s", VM_POINTER(arg[0]));
|
||||
case UI_ERROR:
|
||||
Con_Printf("%s", VM_POINTER(arg[0]));
|
||||
break;
|
||||
case UI_PRINT:
|
||||
Con_Printf("%s", VM_POINTER(arg[0]));
|
||||
break;
|
||||
|
||||
case UI_MILLISECONDS:
|
||||
VM_LONG(ret) = Sys_Milliseconds();
|
||||
break;
|
||||
|
||||
case UI_CVAR_SET:
|
||||
{
|
||||
cvar_t *var;
|
||||
|
@ -572,7 +765,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
Cvar_Get(VM_POINTER(arg[0]), VM_POINTER(arg[1]), 0, "UI created"); //create one
|
||||
}
|
||||
break;
|
||||
case UI_CVAR_GET_VALUE:
|
||||
case UI_CVAR_VARIABLEVALUE:
|
||||
{
|
||||
cvar_t *var;
|
||||
var = Cvar_FindVar(VM_POINTER(arg[0]));
|
||||
|
@ -582,7 +775,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
VM_FLOAT(ret) = 0;
|
||||
}
|
||||
break;
|
||||
case UI_CVAR_GET_STRING:
|
||||
case UI_CVAR_VARIABLESTRINGBUFFER:
|
||||
{
|
||||
cvar_t *var;
|
||||
var = Cvar_FindVar(VM_POINTER(arg[0]));
|
||||
|
@ -603,7 +796,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case UI_CVAR_SET_VALUE:
|
||||
case UI_CVAR_SETVALUE:
|
||||
Cvar_SetValue(Cvar_FindVar(VM_POINTER(arg[0])), VM_FLOAT(arg[1]));
|
||||
break;
|
||||
|
||||
|
@ -616,7 +809,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case UI_CBUF_ADD_COMMAND:
|
||||
case UI_CMD_EXECUTETEXT:
|
||||
if (!strncmp(VM_POINTER(arg[1]), "ping ", 5))
|
||||
{
|
||||
int i;
|
||||
|
@ -646,7 +839,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
Cbuf_AddText(VM_POINTER(arg[1]), RESTRICT_SERVER);
|
||||
break;
|
||||
|
||||
case UI_FS_OPEN: //fopen
|
||||
case UI_FS_FOPENFILE: //fopen
|
||||
if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset)
|
||||
break; //out of bounds.
|
||||
VM_LONG(ret) = VMUI_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0);
|
||||
|
@ -660,11 +853,11 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
break;
|
||||
case UI_FS_WRITE: //fwrite
|
||||
break;
|
||||
case UI_FS_CLOSE: //fclose
|
||||
case UI_FS_FCLOSEFILE: //fclose
|
||||
VMUI_fclose(VM_LONG(arg[0]), 0);
|
||||
break;
|
||||
|
||||
case UI_FS_LISTFILES: //fs listing
|
||||
case UI_FS_GETFILELIST: //fs listing
|
||||
if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset)
|
||||
break; //out of bounds.
|
||||
{
|
||||
|
@ -687,11 +880,14 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case UI_PRECACHE_MODEL: //precache model
|
||||
VM_LONG(ret) = (int)Mod_ForName(VM_POINTER(arg[0]), false);
|
||||
case UI_R_REGISTERMODEL: //precache model
|
||||
{
|
||||
char *name = VM_POINTER(arg[0]);
|
||||
VM_LONG(ret) = (int)Mod_ForName(name, false);
|
||||
}
|
||||
break;
|
||||
|
||||
case UI_PRECACHE_SKIN:
|
||||
case UI_R_REGISTERSKIN:
|
||||
{
|
||||
char *buf;
|
||||
char *skinname = VM_POINTER(arg[0]);
|
||||
|
@ -701,26 +897,30 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case UI_DRAW_CACHEPIC:
|
||||
case UI_R_REGISTERFONT: //register font
|
||||
UI_RegisterFont(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]));
|
||||
break;
|
||||
case UI_R_REGISTERSHADERNOMIP:
|
||||
if (!Draw_SafeCachePic)
|
||||
VM_LONG(ret) = 0;
|
||||
else
|
||||
VM_LONG(ret) = (long)Draw_SafeCachePic(VM_POINTER(arg[0]));
|
||||
// VM_LONG(ret) = (long)Draw_SafeCachePic(VM_POINTER(arg[0]));
|
||||
VM_LONG(ret) = (long)R_RegisterPic(VM_POINTER(arg[0]));
|
||||
break;
|
||||
|
||||
case UI_SCENE_CLEAR: //clear scene
|
||||
case UI_R_CLEARSCENE: //clear scene
|
||||
cl_numvisedicts=0;
|
||||
break;
|
||||
case UI_SCENE_ADD_ENTITY: //add ent to scene
|
||||
case UI_R_ADDREFENTITYTOSCENE: //add ent to scene
|
||||
VQ3_AddEntity(VM_POINTER(arg[0]));
|
||||
break;
|
||||
case UI_SCENE_ADD_LIGHT: //add light to scene.
|
||||
case UI_R_ADDLIGHTTOSCENE: //add light to scene.
|
||||
break;
|
||||
case UI_SCENE_RENDER: //render scene
|
||||
case UI_R_RENDERSCENE: //render scene
|
||||
VQ3_RenderView(VM_POINTER(arg[0]));
|
||||
break;
|
||||
|
||||
case UI_DRAW_COLOUR: //setcolour float*
|
||||
case UI_R_SETCOLOR: //setcolour float*
|
||||
if (Draw_ImageColours)
|
||||
{
|
||||
float *fl =VM_POINTER(arg[0]);
|
||||
|
@ -731,19 +931,23 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case UI_DRAW_IMAGE:
|
||||
case UI_R_DRAWSTRETCHPIC:
|
||||
// qglDisable(GL_ALPHA_TEST);
|
||||
// qglEnable(GL_BLEND);
|
||||
// GL_TexEnv(GL_MODULATE);
|
||||
if (Draw_Image)
|
||||
Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), (mpic_t *)VM_LONG(arg[8]));
|
||||
GLDraw_ShaderImage(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), (void *)VM_LONG(arg[8]));
|
||||
// Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), (mpic_t *)VM_LONG(arg[8]));
|
||||
break;
|
||||
|
||||
case UI_LERP_TAG: //Lerp tag...
|
||||
case UI_CM_LERPTAG: //Lerp tag...
|
||||
// tag, model, startFrame, endFrame, frac, tagName
|
||||
if ((int)arg[0] + sizeof(float)*12 >= mask || VM_POINTER(arg[0]) < offset)
|
||||
break; //out of bounds.
|
||||
VM_LerpTag(VM_POINTER(arg[0]), (model_t*)VM_LONG(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_FLOAT(arg[4]), VM_POINTER(arg[5]));
|
||||
break;
|
||||
|
||||
case UI_SOUND_PRECACHE:
|
||||
case UI_S_REGISTERSOUND:
|
||||
{
|
||||
sfx_t *sfx;
|
||||
sfx = S_PrecacheSound(va("../%s", VM_POINTER(arg[0])));
|
||||
|
@ -753,19 +957,19 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
VM_LONG(ret) = -1;
|
||||
}
|
||||
break;
|
||||
case UI_SOUND_PLAY:
|
||||
if (VM_LONG(arg[0]) != -1)
|
||||
case UI_S_STARTLOCALSOUND:
|
||||
if (VM_LONG(arg[0]) != -1 && arg[0])
|
||||
S_LocalSound(VM_LONG(arg[0])+(char *)offset);
|
||||
break;
|
||||
|
||||
case UI_KEY_NAME:
|
||||
case UI_KEY_KEYNUMTOSTRINGBUF:
|
||||
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
|
||||
break; //out of bounds.
|
||||
|
||||
Q_strncpyz(VM_POINTER(arg[1]), Key_KeynumToString(VM_LONG(arg[0])), VM_LONG(arg[2]));
|
||||
break;
|
||||
|
||||
case UI_KEY_GETBINDING:
|
||||
case UI_KEY_GETBINDINGBUF:
|
||||
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
|
||||
break; //out of bounds.
|
||||
|
||||
|
@ -789,22 +993,20 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case 37:
|
||||
break;
|
||||
case 38:
|
||||
break;
|
||||
|
||||
case UI_KEY_CLEARALL:
|
||||
case UI_KEY_CLEARSTATES:
|
||||
Key_ClearStates();
|
||||
break;
|
||||
case UI_KEY_GETDEST:
|
||||
VM_LONG(ret) = keycatcher;
|
||||
case UI_KEY_GETCATCHER:
|
||||
if (key_dest == key_console)
|
||||
VM_LONG(ret) = keycatcher | 1;
|
||||
else
|
||||
VM_LONG(ret) = keycatcher;
|
||||
break;
|
||||
case UI_KEY_SETDEST:
|
||||
case UI_KEY_SETCATCHER:
|
||||
keycatcher = VM_LONG(arg[0]);
|
||||
break;
|
||||
|
||||
case UI_GET_VID_CONFIG: //get glconfig
|
||||
case UI_GETGLCONFIG: //get glconfig
|
||||
if ((int)arg[0] + 11332/*sizeof(glconfig_t)*/ >= mask || VM_POINTER(arg[0]) < offset)
|
||||
break; //out of bounds.
|
||||
|
||||
|
@ -816,27 +1018,20 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
memset(VM_POINTER(arg[0]+11316), 0, 11332-11316);
|
||||
break;
|
||||
|
||||
case UI_GET_CLIENT_STATE: //get client state
|
||||
case UI_GETCLIENTSTATE: //get client state
|
||||
//fixme: we need to fill in a structure.
|
||||
break;
|
||||
|
||||
case UI_GET_SERVERINFO:
|
||||
case UI_GETCONFIGSTRING:
|
||||
if (arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
|
||||
{
|
||||
VM_LONG(ret) = 0;
|
||||
break; //out of bounds.
|
||||
}
|
||||
switch(VM_LONG(arg[0]))
|
||||
{
|
||||
case 0:
|
||||
Q_strncpyz(VM_POINTER(arg[1]), cl.serverinfo, VM_LONG(arg[2]));
|
||||
break;
|
||||
default:
|
||||
*(char *)VM_POINTER(arg[1]) = 0;
|
||||
}
|
||||
Q_strncpyz(VM_POINTER(arg[1]), CG_GetConfigString(VM_LONG(arg[0])), VM_LONG(arg[2]));
|
||||
break;
|
||||
|
||||
case UI_MS_GETSERVERCOUNT: //these four are master server polling.
|
||||
case UI_LAN_GETPINGQUEUECOUNT: //these four are master server polling.
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MAX_PINGREQUESTS; i++)
|
||||
|
@ -844,12 +1039,12 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
VM_LONG(ret)++;
|
||||
}
|
||||
break;
|
||||
case UI_CLEAR_PINGS: //clear ping
|
||||
case UI_LAN_CLEARPING: //clear ping
|
||||
//void (int pingnum)
|
||||
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
|
||||
ui_pings[VM_LONG(arg[0])].type = NA_INVALID;
|
||||
break;
|
||||
case UI_GET_PINGADDRESS:
|
||||
case UI_LAN_GETPING:
|
||||
//void (int pingnum, char *buffer, int buflen, int *ping)
|
||||
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
|
||||
break; //out of bounds.
|
||||
|
@ -876,7 +1071,7 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
strcpy(buf, "");
|
||||
}
|
||||
break;
|
||||
case UI_GET_PINGINFO:
|
||||
case UI_LAN_GETPINGINFO:
|
||||
//void (int pingnum, char *buffer, int buflen, )
|
||||
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
|
||||
break; //out of bounds.
|
||||
|
@ -945,36 +1140,34 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case UI_MEM_AVAILABLE:
|
||||
case UI_MEMORY_REMAINING:
|
||||
VM_LONG(ret) = Hunk_LowMemAvailable();
|
||||
break;
|
||||
|
||||
case UI_CDKEY_GET: //get cd key
|
||||
case UI_GET_CDKEY: //get cd key
|
||||
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
|
||||
break; //out of bounds.
|
||||
strncpy(VM_POINTER(arg[0]), "aaaaaaaaaaaaaaaa", VM_LONG(arg[1]));
|
||||
strncpy(VM_POINTER(arg[0]), Cvar_VariableString("cl_cdkey"), VM_LONG(arg[1]));
|
||||
break;
|
||||
case UI_CDKEY_SET: //set cd key
|
||||
case UI_SET_CDKEY: //set cd key
|
||||
if ((int)arg[0] + strlen(VM_POINTER(arg[0])) >= mask || VM_POINTER(arg[0]) < offset)
|
||||
break; //out of bounds.
|
||||
{
|
||||
cvar_t *cvar;
|
||||
cvar = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth");
|
||||
Cvar_Set(cvar, VM_POINTER(arg[0]));
|
||||
}
|
||||
break;
|
||||
|
||||
case UI_REGISTERFRONT: //register font
|
||||
if (!Draw_SafeCachePic)
|
||||
VM_LONG(ret) = 0;
|
||||
else
|
||||
VM_LONG(ret) = (long)Draw_SafeCachePic(VM_POINTER(arg[0]));
|
||||
break;
|
||||
|
||||
case UI_GET_REALTIME:
|
||||
case UI_REAL_TIME:
|
||||
VM_FLOAT(ret) = realtime;
|
||||
break;
|
||||
|
||||
case UI_LAN_GET_COUNT: //LAN Get server count
|
||||
case UI_LAN_GETSERVERCOUNT: //LAN Get server count
|
||||
//int (int source)
|
||||
VM_LONG(ret) = Master_TotalCount();
|
||||
break;
|
||||
case UI_LAN_GET_ADDRESS: //LAN get server address
|
||||
case UI_LAN_GETSERVERADDRESSSTRING: //LAN get server address
|
||||
//void (int source, int svnum, char *buffer, int buflen)
|
||||
if ((int)arg[2] + VM_LONG(arg[3]) >= mask || VM_POINTER(arg[2]) < offset)
|
||||
break; //out of bounds.
|
||||
|
@ -995,14 +1188,23 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
strcpy(buf, "");
|
||||
}
|
||||
break;
|
||||
case 67:
|
||||
case UI_LAN_LOADCACHEDSERVERS:
|
||||
break;
|
||||
case UI_LAN_SAVECACHEDSERVERS:
|
||||
break;
|
||||
case UI_LAN_GETSERVERPING:
|
||||
return 50;
|
||||
case UI_LAN_GETSERVERINFO:
|
||||
break;
|
||||
case UI_LAN_SERVERISVISIBLE:
|
||||
return 1;
|
||||
break;
|
||||
|
||||
case UI_VERIFYCDKEY:
|
||||
case UI_VERIFY_CDKEY:
|
||||
VM_LONG(ret) = true;
|
||||
break;
|
||||
|
||||
case UI_SOMETHINGTODOWITHPUNKBUSTER:
|
||||
case UI_SET_PBCLSTATUS:
|
||||
break;
|
||||
|
||||
// standard Q3
|
||||
|
@ -1011,10 +1213,10 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
break; //out of bounds.
|
||||
memset(VM_POINTER(arg[0]), arg[1], arg[2]);
|
||||
break;
|
||||
case UI_MEMMOVE:
|
||||
case UI_MEMCPY:
|
||||
if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
|
||||
break; //out of bounds.
|
||||
memmove(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
|
||||
memcpy(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
|
||||
break;
|
||||
case UI_STRNCPY:
|
||||
if (arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
|
||||
|
@ -1147,8 +1349,26 @@ long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
|
|||
return strlen(str);
|
||||
}
|
||||
|
||||
|
||||
case UI_PC_ADD_GLOBAL_DEFINE:
|
||||
Con_Printf("UI_PC_ADD_GLOBAL_DEFINE not supported\n");
|
||||
break;
|
||||
case UI_PC_SOURCE_FILE_AND_LINE:
|
||||
Script_Get_File_And_Line(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
||||
break;
|
||||
|
||||
case UI_PC_LOAD_SOURCE:
|
||||
return Script_LoadFile(VM_POINTER(arg[0]));
|
||||
case UI_PC_FREE_SOURCE:
|
||||
Script_Free(arg[0]);
|
||||
break;
|
||||
case UI_PC_READ_TOKEN:
|
||||
//fixme: memory protect.
|
||||
return Script_Read(arg[0], VM_POINTER(arg[1]));
|
||||
|
||||
default:
|
||||
Sys_Error("Q3UI: Not implemented system trap: %d\n", fn);
|
||||
Con_Printf("Q3UI: Not implemented system trap: %d\n", fn);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
@ -1212,7 +1432,7 @@ void UI_DrawMenu(void)
|
|||
{
|
||||
if (uivm)
|
||||
{
|
||||
VM_Call(uivm, UI_DRAWMENU, (int)(realtime * 1000));
|
||||
VM_Call(uivm, UI_REFRESH, (int)(realtime * 1000));
|
||||
if (keycatcher&2 && key_dest != key_console)
|
||||
key_dest = key_game;
|
||||
}
|
||||
|
@ -1257,7 +1477,7 @@ int UI_MenuState(void)
|
|||
}
|
||||
if (!uivm)
|
||||
return false;
|
||||
if (VM_Call(uivm, UI_FULLSCREEN))
|
||||
if (VM_Call(uivm, UI_IS_FULLSCREEN))
|
||||
return 2;
|
||||
else if (keycatcher&2)
|
||||
return 3;
|
||||
|
@ -1272,16 +1492,16 @@ qboolean UI_KeyPress(int key, qboolean down)
|
|||
// qboolean result;
|
||||
if (!uivm)
|
||||
return false;
|
||||
if (key_dest == key_menu)
|
||||
return false;
|
||||
// if (key_dest == key_menu)
|
||||
// return false;
|
||||
if (!(keycatcher&2))
|
||||
{
|
||||
if (key == K_ESCAPE && down)
|
||||
{
|
||||
if (cls.state)
|
||||
return VM_Call(uivm, 7, 2)>0;
|
||||
return VM_Call(uivm, UI_SET_ACTIVE_MENU, 2)>0;
|
||||
else
|
||||
return VM_Call(uivm, 7, 1)>0;
|
||||
return VM_Call(uivm, UI_SET_ACTIVE_MENU, 1)>0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -1293,7 +1513,7 @@ qboolean UI_KeyPress(int key, qboolean down)
|
|||
|
||||
/*result = */VM_Call(uivm, UI_KEY_EVENT, key, down);
|
||||
|
||||
if (!keycatcher && !cls.state)
|
||||
if (!keycatcher && !cls.state && key == K_ESCAPE && down)
|
||||
{
|
||||
M_Menu_Main_f();
|
||||
return true;
|
||||
|
@ -1318,8 +1538,8 @@ void UI_MousePosition(int xpos, int ypos)
|
|||
ypos = vid.height;
|
||||
ox=0;oy=0;
|
||||
//force a cap
|
||||
VM_Call(uivm, 4, -32767, -32767);
|
||||
VM_Call(uivm, 4, (xpos-ox)*640/vid.width, (ypos-oy)*480/vid.height);
|
||||
VM_Call(uivm, UI_MOUSE_DELTA, -32767, -32767);
|
||||
VM_Call(uivm, UI_MOUSE_DELTA, (xpos-ox)*640/vid.width, (ypos-oy)*480/vid.height);
|
||||
ox = xpos;
|
||||
oy = ypos;
|
||||
|
||||
|
@ -1352,7 +1572,7 @@ void UI_Start (void)
|
|||
apiversion = VM_Call(uivm, UI_GETAPIVERSION, UI_API_VERSION);
|
||||
if (apiversion == UI_API_VERSION)
|
||||
keycatcher = 0;
|
||||
else if (apiversion != 4) //make sure we can run the thing
|
||||
else if (apiversion != 4 && apiversion != 6) //make sure we can run the thing
|
||||
{
|
||||
Con_Printf("User-Interface VM uses incompatable API version (%i)\n", apiversion);
|
||||
VM_Destroy(uivm);
|
||||
|
@ -1362,9 +1582,11 @@ void UI_Start (void)
|
|||
}
|
||||
VM_Call(uivm, UI_INIT);
|
||||
|
||||
VM_Call(uivm, 4, -32767, -32767);
|
||||
VM_Call(uivm, UI_MOUSE_DELTA, -32767, -32767);
|
||||
ox = 0;
|
||||
oy = 0;
|
||||
|
||||
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1376,9 +1598,9 @@ void UI_Restart_f(void)
|
|||
if (uivm)
|
||||
{
|
||||
if (cls.state)
|
||||
VM_Call(uivm, 7, 2);
|
||||
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
|
||||
else
|
||||
VM_Call(uivm, 7, 1);
|
||||
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -316,13 +316,15 @@ typedef struct
|
|||
int socketip6;
|
||||
int socketipx;
|
||||
|
||||
enum {DL_NONE, DL_QW, DL_QWCHUNKS, DL_QWPENDING, DL_HTTP, DL_FTP} downloadmethod;
|
||||
enum {DL_NONE, DL_QW, DL_QWCHUNKS, DL_Q3, DL_QWPENDING, DL_HTTP, DL_FTP} downloadmethod;
|
||||
FILE *downloadqw; // file transfer from server
|
||||
char downloadtempname[MAX_OSPATH];
|
||||
char downloadname[MAX_OSPATH];
|
||||
int downloadnumber;
|
||||
dltype_t downloadtype;
|
||||
int downloadpercent;
|
||||
int downloadchunknum;
|
||||
|
||||
int downloadnumber; //file number
|
||||
dltype_t downloadtype; //of type
|
||||
|
||||
// demo loop control
|
||||
int demonum; // -1 = don't play demos
|
||||
|
@ -437,7 +439,9 @@ typedef struct
|
|||
|
||||
// sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd
|
||||
frame_t frames[UPDATE_BACKUP];
|
||||
lerpents_t lerpents[MAX_EDICTS];
|
||||
lerpents_t *lerpents;
|
||||
int maxlerpents; //number of slots allocated.
|
||||
lerpents_t lerpplayers[MAX_CLIENTS];
|
||||
|
||||
// information for local display
|
||||
int stats[MAX_SPLITS][MAX_CL_STATS]; // health, etc
|
||||
|
@ -772,7 +776,7 @@ void CL_LinkProjectiles (void);
|
|||
//clq3_parse.c
|
||||
//
|
||||
#ifdef Q3CLIENT
|
||||
void CLQ3_SendClientCommand(const char *fmt, ...);
|
||||
void VARGS CLQ3_SendClientCommand(const char *fmt, ...);
|
||||
void CLQ3_SendConnectPacket(netadr_t to);
|
||||
void CLQ3_SendCmd(usercmd_t *cmd);
|
||||
qboolean CLQ3_Netchan_Process(void);
|
||||
|
@ -781,6 +785,8 @@ qboolean CG_FillQ3Snapshot(int snapnum, struct snapshot_s *snapshot);
|
|||
|
||||
void CG_InsertIntoGameState(int num, char *str);
|
||||
void CG_Restart_f(void);
|
||||
|
||||
char *CG_GetConfigString(int num);
|
||||
#endif
|
||||
|
||||
//
|
||||
|
|
|
@ -1645,6 +1645,119 @@ void BoostGamma(qbyte *rgba, int width, int height)
|
|||
|
||||
#if defined(RGLQUAKE)
|
||||
|
||||
#ifdef DDS
|
||||
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
unsigned int dwSize;
|
||||
unsigned int dwFlags;
|
||||
unsigned int dwFourCC;
|
||||
|
||||
unsigned int unk[5];
|
||||
} ddspixelformat;
|
||||
|
||||
typedef struct {
|
||||
unsigned int dwSize;
|
||||
unsigned int dwFlags;
|
||||
unsigned int dwHeight;
|
||||
unsigned int dwWidth;
|
||||
unsigned int dwPitchOrLinearSize;
|
||||
unsigned int dwDepth;
|
||||
unsigned int dwMipMapCount;
|
||||
unsigned int dwReserved1[11];
|
||||
ddspixelformat ddpfPixelFormat;
|
||||
unsigned int ddsCaps[4];
|
||||
unsigned int dwReserved2;
|
||||
} ddsheader;
|
||||
|
||||
|
||||
int GL_LoadTextureDDS(unsigned char *buffer, int filesize)
|
||||
{
|
||||
extern int gl_filter_min;
|
||||
extern int gl_filter_max;
|
||||
int texnum;
|
||||
int nummips;
|
||||
int mipnum;
|
||||
int datasize;
|
||||
int intfmt;
|
||||
int pad;
|
||||
|
||||
ddsheader fmtheader;
|
||||
if (*(int*)buffer != *(int*)"DDS ")
|
||||
return 0;
|
||||
buffer+=4;
|
||||
|
||||
texnum = texture_extension_number;
|
||||
GL_Bind(texnum);
|
||||
|
||||
memcpy(&fmtheader, buffer, sizeof(fmtheader));
|
||||
if (fmtheader.dwSize != sizeof(fmtheader))
|
||||
return 0; //corrupt/different version
|
||||
buffer += fmtheader.dwSize;
|
||||
|
||||
nummips = fmtheader.dwMipMapCount;
|
||||
if (nummips < 1)
|
||||
nummips = 1;
|
||||
|
||||
if (*(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT1")
|
||||
{
|
||||
intfmt = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; //alpha or not? Assume yes, and let the drivers decide.
|
||||
pad = 8;
|
||||
}
|
||||
else if (*(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT3")
|
||||
{
|
||||
intfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
pad = 8;
|
||||
}
|
||||
else if (*(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT5")
|
||||
{
|
||||
intfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
pad = 8;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
|
||||
if (!qglCompressedTexImage2DARB)
|
||||
return 0;
|
||||
|
||||
datasize = fmtheader.dwPitchOrLinearSize;
|
||||
for (mipnum = 0; mipnum < nummips; mipnum++)
|
||||
{
|
||||
// (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
if (datasize < pad)
|
||||
datasize = pad;
|
||||
qglCompressedTexImage2DARB(GL_TEXTURE_2D, mipnum, intfmt, fmtheader.dwWidth>>mipnum, fmtheader.dwHeight>>mipnum, 0, datasize, buffer);
|
||||
if (qglGetError())
|
||||
Con_Printf("Incompatable dds file (mip %i)\n", mipnum);
|
||||
buffer += datasize;
|
||||
datasize/=4;
|
||||
}
|
||||
if (qglGetError())
|
||||
Con_Printf("Incompatable dds file\n");
|
||||
|
||||
|
||||
if (nummips>1)
|
||||
{
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
}
|
||||
else
|
||||
{
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
}
|
||||
|
||||
|
||||
texture_extension_number++;
|
||||
return texnum;
|
||||
}
|
||||
#endif
|
||||
|
||||
//returns r8g8b8a8
|
||||
qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height)
|
||||
{
|
||||
|
@ -1740,6 +1853,24 @@ int Mod_LoadHiResTexture(char *name, char *subpath, qboolean mipmap, qboolean al
|
|||
//should write this nicer.
|
||||
for (; i < sizeof(path)/sizeof(char *); i++)
|
||||
{
|
||||
#ifdef DDS
|
||||
if (i == 1)
|
||||
{
|
||||
if (!subpath)
|
||||
continue;
|
||||
_snprintf(fname, sizeof(fname)-1, path[i], subpath, COM_SkipPath(nicename), ".dds");
|
||||
}
|
||||
else
|
||||
_snprintf(fname, sizeof(fname)-1, path[i], nicename, ".dds");
|
||||
if ((buf = COM_LoadFile (fname, 5)))
|
||||
{
|
||||
len = GL_LoadTextureDDS(buf, com_filesize);
|
||||
BZ_Free(buf);
|
||||
if (len)
|
||||
return len;
|
||||
}
|
||||
#endif
|
||||
|
||||
for (e = sizeof(extensions)/sizeof(char *)-1; e >=0 ; e--)
|
||||
{
|
||||
if (i == 1)
|
||||
|
|
|
@ -1223,9 +1223,14 @@ void Key_Event (int key, qboolean down)
|
|||
|
||||
#ifdef CSQC_DAT
|
||||
//yes, csqc is allowed to steal the escape key.
|
||||
if (key != '`' && key != '~')
|
||||
if (key_dest == key_game)
|
||||
{
|
||||
if (CSQC_KeyPress(key, down)) //give csqc a chance to handle it.
|
||||
return;
|
||||
if (CG_KeyPress(key, down))
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -1234,7 +1239,7 @@ void Key_Event (int key, qboolean down)
|
|||
if (key == K_ESCAPE)
|
||||
{
|
||||
#ifdef TEXTEDITOR
|
||||
if (key_dest != key_editor)
|
||||
if (key_dest == key_game)
|
||||
#endif
|
||||
{
|
||||
if (UI_KeyPress(key, down)) //Allow the UI to see the escape key. It is possible that a developer may get stuck at a menu.
|
||||
|
@ -1329,7 +1334,8 @@ void Key_Event (int key, qboolean down)
|
|||
// if not a consolekey, send to the interpreter no matter what mode is
|
||||
//
|
||||
|
||||
if (key_dest == key_game || down)
|
||||
if (key != '`' && key != '~')
|
||||
if (key_dest == key_game || !down)
|
||||
{
|
||||
if (UI_KeyPress(key, down) && down) //UI is allowed to take these keydowns. Keyups are always maintained.
|
||||
return;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "quakedef.h"
|
||||
#ifndef MINIMAL
|
||||
|
||||
#define ROOTDOWNLOADABLESSOURCE "http://127.0.0.1/downloadables.txt"
|
||||
#define ROOTDOWNLOADABLESSOURCE "http://fteqw.sourceforge.net/downloadables.txt"
|
||||
#define INSTALLEDFILES "installed.lst" //the file that resides in the quakedir (saying what's installed).
|
||||
|
||||
#define DPF_HAVEAVERSION 1 //any old version
|
||||
|
@ -13,7 +13,7 @@ extern char com_basedir[];
|
|||
|
||||
char *downloadablelist[256] = {
|
||||
|
||||
"http://127.0.0.1/downloadables.txt"
|
||||
ROOTDOWNLOADABLESSOURCE
|
||||
|
||||
}; //note: these are allocated for the life of the exe
|
||||
int numdownloadablelists = 1;
|
||||
|
@ -179,6 +179,18 @@ void ConcatPackageLists(package_t *l2)
|
|||
}
|
||||
}
|
||||
|
||||
static void dlnotification(char *localfile, qboolean sucess)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
COM_FOpenFile(localfile, &f);
|
||||
if (f)
|
||||
{
|
||||
ConcatPackageLists(BuildPackageList(f, 0));
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
void M_Download_Draw (int x, int y, struct menucustom_s *c, struct menu_s *m)
|
||||
{
|
||||
int pn;
|
||||
|
@ -191,29 +203,15 @@ void M_Download_Draw (int x, int y, struct menucustom_s *c, struct menu_s *m)
|
|||
|
||||
if (!cls.downloadmethod && (info->parsedsourcenum==-1 || downloadablelist[info->parsedsourcenum]))
|
||||
{ //done downloading
|
||||
FILE *f;
|
||||
char basename[64];
|
||||
char *absolutename;
|
||||
|
||||
if (info->parsedsourcenum>=0)
|
||||
{
|
||||
sprintf(basename, "../dlinfo_%i.inf", info->parsedsourcenum);
|
||||
absolutename = va("%s/%s", com_basedir, basename+3);
|
||||
|
||||
f = fopen(absolutename, "rb");
|
||||
if (f)
|
||||
{
|
||||
ConcatPackageLists(BuildPackageList(f, 0));
|
||||
fclose(f);
|
||||
unlink(absolutename);
|
||||
}
|
||||
}
|
||||
info->parsedsourcenum++;
|
||||
|
||||
if (downloadablelist[info->parsedsourcenum])
|
||||
{
|
||||
sprintf(basename, "../dlinfo_%i.inf", info->parsedsourcenum);
|
||||
if (!HTTP_CL_Get(downloadablelist[info->parsedsourcenum], basename, NULL))
|
||||
sprintf(basename, "dlinfo_%i.inf", info->parsedsourcenum);
|
||||
if (!HTTP_CL_Get(downloadablelist[info->parsedsourcenum], basename, dlnotification))
|
||||
Con_Printf("Could not contact server\n");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ cvar_t sb_hidenotempty = {"sb_hidenotempty", "0", NULL, CVAR_ARCHIVE};
|
|||
cvar_t sb_hidefull = {"sb_hidefull", "0", NULL, CVAR_ARCHIVE};
|
||||
cvar_t sb_hidedead = {"sb_hidedead", "1", NULL, CVAR_ARCHIVE};
|
||||
cvar_t sb_hidequake2 = {"sb_hidequake2", "1", NULL, CVAR_ARCHIVE};
|
||||
cvar_t sb_hidequake3 = {"sb_hidequake3", "1", NULL, CVAR_ARCHIVE};
|
||||
cvar_t sb_hidenetquake = {"sb_hidenetquake", "1", NULL, CVAR_ARCHIVE};
|
||||
cvar_t sb_hidequakeworld = {"sb_hidequakeworld", "0", NULL, CVAR_ARCHIVE};
|
||||
cvar_t sb_maxping = {"sb_maxping", "0", NULL, CVAR_ARCHIVE};
|
||||
|
@ -47,6 +48,7 @@ void M_Serverlist_Init(void)
|
|||
Cvar_Register(&sb_hidefull, grp);
|
||||
Cvar_Register(&sb_hidedead, grp);
|
||||
Cvar_Register(&sb_hidequake2, grp);
|
||||
Cvar_Register(&sb_hidequake3, grp);
|
||||
Cvar_Register(&sb_hidenetquake, grp);
|
||||
Cvar_Register(&sb_hidequakeworld, grp);
|
||||
|
||||
|
@ -112,13 +114,18 @@ qboolean M_IsFiltered(serverinfo_t *server) //figure out if we should filter a s
|
|||
#endif
|
||||
if (server->special & SS_QUAKE2)
|
||||
return true;
|
||||
#ifdef Q2CLIENT
|
||||
if (sb_hidequake3.value)
|
||||
#endif
|
||||
if (server->special & SS_QUAKE3)
|
||||
return true;
|
||||
#ifdef NQPROT
|
||||
if (sb_hidenetquake.value)
|
||||
#endif
|
||||
if (server->special & (SS_NETQUAKE|SS_DARKPLACES))
|
||||
return true;
|
||||
if (sb_hidequakeworld.value)
|
||||
if (!(server->special & (SS_QUAKE2|SS_NETQUAKE|SS_DARKPLACES)))
|
||||
if (!(server->special & (SS_QUAKE2|SS_QUAKE3|SS_NETQUAKE|SS_DARKPLACES)))
|
||||
return true;
|
||||
if (sb_hideempty.value)
|
||||
if (!server->players)
|
||||
|
@ -368,6 +375,8 @@ void M_DrawServerList(void)
|
|||
colour = COLOR_RED;
|
||||
else if (server->special & SS_QUAKE2)
|
||||
colour = COLOR_YELLOW;
|
||||
else if (server->special & SS_QUAKE3)
|
||||
colour = COLOR_BLUE;
|
||||
else if (server->special & SS_NETQUAKE)
|
||||
colour = COLOR_MAGENTA;
|
||||
else
|
||||
|
@ -474,7 +483,7 @@ void M_DrawSources (void)
|
|||
}
|
||||
}
|
||||
|
||||
#define NUMSLISTOPTIONS (7+7+4)
|
||||
#define NUMSLISTOPTIONS (8+7+4)
|
||||
struct {
|
||||
char *title;
|
||||
cvar_t *cvar;
|
||||
|
@ -485,6 +494,7 @@ void M_DrawSources (void)
|
|||
{"Hide Full", &sb_hidefull},
|
||||
{"Hide Dead", &sb_hidedead},
|
||||
{"Hide Quake 2", &sb_hidequake2},
|
||||
{"Hide Quake 3", &sb_hidequake3},
|
||||
{"Hide Quake 1", &sb_hidenetquake},
|
||||
{"Hide QuakeWorld", &sb_hidequakeworld},
|
||||
|
||||
|
|
|
@ -97,8 +97,6 @@ extern struct model_s *FNC(Mod_FindName) (char *name);
|
|||
extern void *FNC(Mod_Extradata) (struct model_s *mod); // handles caching
|
||||
extern void FNC(Mod_TouchModel) (char *name);
|
||||
|
||||
extern struct mleaf_s *FNC(Mod_PointInLeaf) (float *p, struct model_s *model);
|
||||
extern qbyte *FNC(Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer); //purly for q1
|
||||
extern void FNC(Mod_NowLoadExternal) (void);
|
||||
|
||||
extern void FNC(Mod_Think) (void);
|
||||
|
@ -178,8 +176,6 @@ typedef struct {
|
|||
void *(*Mod_Extradata) (struct model_s *mod); // handles caching
|
||||
void (*Mod_TouchModel) (char *name);
|
||||
|
||||
struct mleaf_s *(*Mod_PointInLeaf) (float *p, struct model_s *model);
|
||||
qbyte *(*Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
|
||||
void (*Mod_NowLoadExternal) (void);
|
||||
void (*Mod_Think) (void);
|
||||
qboolean(*Mod_GetTag) (struct model_s *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result);
|
||||
|
|
|
@ -579,6 +579,8 @@ qboolean Master_LoadMasterList (char *filename, int defaulttype, int depth)
|
|||
servertype = MT_SINGLEQW;
|
||||
else if (!strcmp(com_token, "single:q2"))
|
||||
servertype = MT_SINGLEQ2;
|
||||
else if (!strcmp(com_token, "single:q3"))
|
||||
servertype = MT_SINGLEQ3;
|
||||
else if (!strcmp(com_token, "single:dp"))
|
||||
servertype = MT_SINGLEDP;
|
||||
else if (!strcmp(com_token, "single:nq") || !strcmp(com_token, "single:q1"))
|
||||
|
@ -592,6 +594,8 @@ qboolean Master_LoadMasterList (char *filename, int defaulttype, int depth)
|
|||
servertype = MT_MASTERQW;
|
||||
else if (!strcmp(com_token, "master:q2"))
|
||||
servertype = MT_MASTERQ2;
|
||||
else if (!strcmp(com_token, "master:q3"))
|
||||
servertype = MT_MASTERQ3;
|
||||
else if (!strcmp(com_token, "master")) //any other sort of master, assume it's a qw master.
|
||||
servertype = MT_MASTERQW;
|
||||
|
||||
|
@ -599,6 +603,8 @@ qboolean Master_LoadMasterList (char *filename, int defaulttype, int depth)
|
|||
servertype = MT_BCASTQW;
|
||||
else if (!strcmp(com_token, "bcast:q2"))
|
||||
servertype = MT_BCASTQ2;
|
||||
else if (!strcmp(com_token, "bcast:q3"))
|
||||
servertype = MT_BCASTQ3;
|
||||
else if (!strcmp(com_token, "bcast:nq"))
|
||||
servertype = MT_BCASTNQ;
|
||||
else if (!strcmp(com_token, "bcast:dp"))
|
||||
|
@ -610,6 +616,8 @@ qboolean Master_LoadMasterList (char *filename, int defaulttype, int depth)
|
|||
servertype = -MT_SINGLEQW;
|
||||
else if (!strcmp(com_token, "favorite:q2"))
|
||||
servertype = -MT_SINGLEQ2;
|
||||
else if (!strcmp(com_token, "favorite:q3"))
|
||||
servertype = -MT_SINGLEQ3;
|
||||
else if (!strcmp(com_token, "favorite:nq"))
|
||||
servertype = -MT_SINGLENQ;
|
||||
else if (!strcmp(com_token, "favorite"))
|
||||
|
@ -755,44 +763,51 @@ int NET_CheckPollSockets(void)
|
|||
if (*(int *)net_message.data == -1)
|
||||
{
|
||||
int c;
|
||||
#ifdef Q2CLIENT
|
||||
char *s;
|
||||
#endif
|
||||
|
||||
MSG_BeginReading ();
|
||||
MSG_ReadLong (); // skip the -1
|
||||
|
||||
#ifdef Q2CLIENT
|
||||
c = msg_readcount;
|
||||
s = MSG_ReadStringLine(); //peek for q2 messages.
|
||||
#ifdef Q2CLIENT
|
||||
if (!strcmp(s, "print"))
|
||||
{
|
||||
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ2, false);
|
||||
continue;
|
||||
}
|
||||
else if (!strcmp(s, "info")) //parse a bit more...
|
||||
if (!strcmp(s, "info")) //parse a bit more...
|
||||
{
|
||||
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ2, false);
|
||||
continue;
|
||||
}
|
||||
else if (!strncmp(s, "getserversResponse\\", 19)) //parse a bit more...
|
||||
{
|
||||
msg_readcount = c+18-1;
|
||||
CL_MasterListParse(SS_DARKPLACES, true);
|
||||
continue;
|
||||
}
|
||||
else if (!strncmp(s, "servers", 6)) //parse a bit more...
|
||||
if (!strncmp(s, "servers", 6)) //parse a bit more...
|
||||
{
|
||||
msg_readcount = c+7;
|
||||
CL_MasterListParse(SS_QUAKE2, false);
|
||||
continue;
|
||||
}
|
||||
else if (!strcmp(s, "infoResponse")) //parse a bit more...
|
||||
#endif
|
||||
#ifdef Q3CLIENT
|
||||
if (!strcmp(s, "statusResponse"))
|
||||
{
|
||||
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ3, false);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!strncmp(s, "getserversResponse\\", 19)) //parse a bit more...
|
||||
{
|
||||
msg_readcount = c+18-1;
|
||||
CL_MasterListParse(SS_DARKPLACES, true);
|
||||
continue;
|
||||
}
|
||||
if (!strcmp(s, "infoResponse")) //parse a bit more...
|
||||
{
|
||||
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEDP, false);
|
||||
continue;
|
||||
}
|
||||
msg_readcount = c;
|
||||
#endif
|
||||
|
||||
c = MSG_ReadByte ();
|
||||
|
||||
|
@ -970,6 +985,19 @@ void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles)
|
|||
return;
|
||||
switch(mast->type)
|
||||
{
|
||||
#ifdef Q3CLIENT
|
||||
case MT_BCASTQ3:
|
||||
case MT_SINGLEQ3:
|
||||
NET_SendPollPacket (14, va("%c%c%c%cgetstatus\n", 255, 255, 255, 255), mast->adr);
|
||||
break;
|
||||
case MT_MASTERQ3:
|
||||
{
|
||||
char *str;
|
||||
str = va("%c%c%c%cgetservers %u empty full\x0A\n", 255, 255, 255, 255, 68);
|
||||
NET_SendPollPacket (strlen(str), str, mast->adr);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef Q2CLIENT
|
||||
case MT_BCASTQ2:
|
||||
case MT_SINGLEQ2:
|
||||
|
@ -1050,6 +1078,9 @@ void MasterInfo_WriteServers(void)
|
|||
case MT_MASTERQ2:
|
||||
typename = "master:q2";
|
||||
break;
|
||||
case MT_MASTERQ3:
|
||||
typename = "master:q3";
|
||||
break;
|
||||
case MT_MASTERDP:
|
||||
typename = "master:dp";
|
||||
break;
|
||||
|
@ -1059,6 +1090,9 @@ void MasterInfo_WriteServers(void)
|
|||
case MT_BCASTQ2:
|
||||
typename = "bcast:q2";
|
||||
break;
|
||||
case MT_BCASTQ3:
|
||||
typename = "bcast:q3";
|
||||
break;
|
||||
case MT_BCASTNQ:
|
||||
typename = "bcast:nq";
|
||||
break;
|
||||
|
@ -1068,6 +1102,9 @@ void MasterInfo_WriteServers(void)
|
|||
case MT_SINGLEQ2:
|
||||
typename = "single:q2";
|
||||
break;
|
||||
case MT_SINGLEQ3:
|
||||
typename = "single:q3";
|
||||
break;
|
||||
case MT_SINGLENQ:
|
||||
typename = "single:nq";
|
||||
break;
|
||||
|
@ -1088,7 +1125,9 @@ void MasterInfo_WriteServers(void)
|
|||
{
|
||||
if (server->special & SS_FAVORITE)
|
||||
{
|
||||
if (server->special & SS_QUAKE2)
|
||||
if (server->special & SS_QUAKE3)
|
||||
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:q3", server->name);
|
||||
else if (server->special & SS_QUAKE2)
|
||||
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:q2", server->name);
|
||||
else if (server->special & SS_NETQUAKE)
|
||||
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:nq", server->name);
|
||||
|
@ -1145,6 +1184,12 @@ void MasterInfo_Begin(void)
|
|||
Master_AddMaster("00000000:ffffffffffff:27910", MT_BCASTQ2, "Nearby Quake2 IPX servers.");
|
||||
Master_AddMaster("192.246.40.37:27900", MT_MASTERQ2, "id q2 Master.");
|
||||
}
|
||||
|
||||
//q3
|
||||
{
|
||||
Master_AddMaster("255.255.255.255:27960", MT_BCASTQ3, "Nearby Quake3 UDP servers.");
|
||||
Master_AddMaster("master.quake3arena.com:27950", MT_MASTERQ3, "Quake3 master server.");
|
||||
}
|
||||
}
|
||||
|
||||
for (mast = master; mast; mast=mast->next)
|
||||
|
@ -1158,7 +1203,9 @@ void Master_QueryServer(serverinfo_t *server)
|
|||
char data[2048];
|
||||
server->sends--;
|
||||
server->refreshtime = Sys_DoubleTime();
|
||||
if (server->special & SS_DARKPLACES)
|
||||
if (server->special & SS_QUAKE3)
|
||||
sprintf(data, "%c%c%c%cgetstatus", 255, 255, 255, 255);
|
||||
else if (server->special & SS_DARKPLACES)
|
||||
sprintf(data, "%c%c%c%cgetinfo", 255, 255, 255, 255);
|
||||
else if (server->special & SS_NETQUAKE)
|
||||
{
|
||||
|
@ -1300,6 +1347,11 @@ int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite)
|
|||
|
||||
if (!info) //not found...
|
||||
{
|
||||
if (atoi(Info_ValueForKey(msg, "sv_punkbuster")))
|
||||
return false; //never add servers that require punkbuster. :(
|
||||
if (atoi(Info_ValueForKey(msg, "sv_pure")))
|
||||
return false; //we don't support the filesystem hashing. :(
|
||||
|
||||
info = Z_Malloc(sizeof(serverinfo_t));
|
||||
|
||||
info->adr = net_from;
|
||||
|
@ -1322,6 +1374,8 @@ int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite)
|
|||
nl++;
|
||||
}
|
||||
name = Info_ValueForKey(msg, "hostname");
|
||||
if (!*name)
|
||||
name = Info_ValueForKey(msg, "sv_hostname");
|
||||
Q_strncpyz(info->name, name, sizeof(info->name));
|
||||
info->special = info->special & (SS_FAVORITE | SS_KEEPINFO); //favorite is never cleared
|
||||
if (!strcmp("FTE", Info_ValueForKey(msg, "*distrib")))
|
||||
|
@ -1329,11 +1383,17 @@ int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite)
|
|||
else if (!strncmp("FTE", Info_ValueForKey(msg, "*version"), 3))
|
||||
info->special |= SS_FTESERVER;
|
||||
|
||||
|
||||
if (servertype == MT_SINGLEDP)
|
||||
info->special |= SS_DARKPLACES;
|
||||
{
|
||||
if (atoi(Info_ValueForKey(msg, "protocol")) > 60)
|
||||
info->special |= SS_QUAKE3;
|
||||
else
|
||||
info->special |= SS_DARKPLACES;
|
||||
}
|
||||
else if (servertype == MT_SINGLEQ2)
|
||||
info->special |= SS_QUAKE2;
|
||||
else if (servertype == MT_SINGLEQ3)
|
||||
info->special |= SS_QUAKE3;
|
||||
else if (servertype == MT_SINGLENQ)
|
||||
info->special |= SS_NETQUAKE;
|
||||
if (favorite) //was specifically named, not retrieved from a master.
|
||||
|
@ -1353,7 +1413,7 @@ int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite)
|
|||
info->tl = atoi(Info_ValueForKey(msg, "timelimit"));
|
||||
info->fl = atoi(Info_ValueForKey(msg, "fraglimit"));
|
||||
|
||||
if (servertype == MT_SINGLEQ2 || servertype == MT_SINGLEDP)
|
||||
if (servertype == MT_SINGLEQ3 || servertype == MT_SINGLEQ2 || servertype == MT_SINGLEDP)
|
||||
{
|
||||
Q_strncpyz(info->gamedir, Info_ValueForKey(msg, "gamename"), sizeof(info->gamedir));
|
||||
Q_strncpyz(info->map, Info_ValueForKey(msg, "mapname"), sizeof(info->map));
|
||||
|
|
|
@ -580,7 +580,6 @@ void CS_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
|||
}
|
||||
}
|
||||
|
||||
//FIXME: Not fully functional
|
||||
static trace_t CS_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
|
||||
{
|
||||
moveclip_t clip;
|
||||
|
@ -1455,7 +1454,7 @@ static int CS_PointContents(vec3_t org)
|
|||
{
|
||||
if (!cl.worldmodel)
|
||||
return FTECONTENTS_EMPTY;
|
||||
return cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], org);
|
||||
return cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
|
||||
}
|
||||
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
|
|
@ -1528,7 +1528,7 @@ glEnable(GL_DEPTH_TEST);
|
|||
else
|
||||
VectorMA(org, 0.5, st->face->plane->normal, org);
|
||||
|
||||
if (!(cl.worldmodel->hulls->funcs.HullPointContents(cl.worldmodel->hulls, org) & FTECONTENTS_SOLID))
|
||||
if (!(cl.worldmodel->funcs.PointContents(cl.worldmodel, org) & FTECONTENTS_SOLID))
|
||||
{
|
||||
if (st->face->flags & SURF_PLANEBACK)
|
||||
{
|
||||
|
@ -1854,7 +1854,7 @@ int P_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum,
|
|||
if (r_part_contentswitch.value && ptype->inwater >= 0)
|
||||
{
|
||||
int cont;
|
||||
cont = cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], org);
|
||||
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
|
||||
|
||||
if (cont & FTECONTENTS_WATER)
|
||||
ptype = &part_type[ptype->inwater];
|
||||
|
@ -2918,7 +2918,7 @@ int P_ParticleTrail (vec3_t startpos, vec3_t end, int type, trailstate_t **tsk)
|
|||
if (r_part_contentswitch.value && ptype->inwater >= 0)
|
||||
{
|
||||
int cont;
|
||||
cont = cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], startpos);
|
||||
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, startpos);
|
||||
|
||||
if (cont & FTECONTENTS_WATER)
|
||||
ptype = &part_type[ptype->inwater];
|
||||
|
@ -2936,7 +2936,7 @@ void CLQ2_BubbleTrail (vec3_t start, vec3_t end)
|
|||
qboolean Q2TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
|
||||
{
|
||||
vec3_t nul = {0,0,0};
|
||||
trace_t trace = CM_BoxTrace(start, end, nul, nul, pmove.physents[0].model->hulls[0].firstclipnode, MASK_SOLID);
|
||||
trace_t trace = CM_BoxTrace(pmove.physents[0].model, start, end, nul, nul, MASK_SOLID);
|
||||
|
||||
if (trace.fraction < 1)
|
||||
{
|
||||
|
@ -4192,6 +4192,8 @@ void P_DrawParticles (void)
|
|||
if (qglPolygonOffset)
|
||||
qglPolygonOffset(-1, 0);
|
||||
qglEnable(GL_POLYGON_OFFSET_FILL);
|
||||
qglEnable(GL_BLEND);
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
qglBegin(GL_QUADS);
|
||||
if (r_drawflat.value == 2)
|
||||
DrawParticleTypes(GL_DrawSketchParticle, GL_DrawSketchSparkParticle, GL_DrawSketchSparkParticle, GL_DrawSketchSparkParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured, GL_DrawClippedDecal);
|
||||
|
|
|
@ -35,6 +35,18 @@ typedef struct efrag_s
|
|||
struct efrag_s *entnext;
|
||||
} efrag_t;
|
||||
|
||||
typedef enum {
|
||||
RT_MODEL,
|
||||
RT_POLY,
|
||||
RT_SPRITE,
|
||||
RT_BEAM,
|
||||
RT_RAIL_CORE,
|
||||
RT_RAIL_RINGS,
|
||||
RT_LIGHTNING,
|
||||
RT_PORTALSURFACE, // doesn't draw anything, just info for portals
|
||||
|
||||
RT_MAX_REF_ENTITY_TYPE
|
||||
} refEntityType_t;
|
||||
|
||||
typedef struct entity_s
|
||||
{
|
||||
|
@ -77,6 +89,9 @@ typedef struct entity_s
|
|||
|
||||
int flags;
|
||||
|
||||
refEntityType_t rtype;
|
||||
float rotation;
|
||||
|
||||
#ifdef Q3SHADERS
|
||||
struct shader_s *forcedshader;
|
||||
#endif
|
||||
|
@ -263,9 +278,7 @@ struct model_s *GLMod_FindName (char *name);
|
|||
void *GLMod_Extradata (struct model_s *mod); // handles caching
|
||||
void GLMod_TouchModel (char *name);
|
||||
|
||||
struct mleaf_s *GLMod_PointInLeaf (float *p, struct model_s *model);
|
||||
qbyte *GLMod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
|
||||
qbyte *GLMod_LeafnumPVS (int leafnum, struct model_s *model, qbyte *buffer);
|
||||
struct mleaf_s *GLMod_PointInLeaf (struct model_s *model, float *p);
|
||||
|
||||
void GLMod_Think (void);
|
||||
void GLMod_NowLoadExternal(void);
|
||||
|
@ -282,8 +295,7 @@ struct model_s *SWMod_FindName (char *name);
|
|||
void *SWMod_Extradata (struct model_s *mod); // handles caching
|
||||
void SWMod_TouchModel (char *name);
|
||||
|
||||
struct mleaf_s *SWMod_PointInLeaf (float *p, struct model_s *model);
|
||||
qbyte *SWMod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
|
||||
struct mleaf_s *SWMod_PointInLeaf (struct model_s *model, float *p);
|
||||
|
||||
void SWMod_Think (void);
|
||||
void SWMod_NowLoadExternal(void);
|
||||
|
|
|
@ -116,6 +116,8 @@ cvar_t gl_compress = {"gl_compress", "0"};
|
|||
cvar_t gl_savecompressedtex = {"gl_savecompressedtex", "0"};
|
||||
extern cvar_t gl_dither;
|
||||
extern cvar_t gl_maxdist;
|
||||
extern cvar_t gl_mindist;
|
||||
extern cvar_t gl_bloom;
|
||||
|
||||
cvar_t gl_detail = {"gl_detail", "0", NULL, CVAR_ARCHIVE};
|
||||
cvar_t gl_detailscale = {"gl_detailscale", "5"};
|
||||
|
@ -276,6 +278,7 @@ void GLRenderer_Init(void)
|
|||
Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_max_size, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&vid_conwidth, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&vid_conheight, GLRENDEREROPTIONS);
|
||||
|
||||
|
@ -289,6 +292,8 @@ void GLRenderer_Init(void)
|
|||
Cvar_Register (&r_shadow_glsl_offsetmapping_scale, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_shadow_glsl_offsetmapping_bias, GRAPHICALNICETIES);
|
||||
|
||||
Cvar_Register (&gl_bloom, GRAPHICALNICETIES);
|
||||
|
||||
Cvar_Register (&gl_contrast, GLRENDEREROPTIONS);
|
||||
#ifdef R_XFLIP
|
||||
Cvar_Register (&r_xflip, GLRENDEREROPTIONS);
|
||||
|
@ -594,8 +599,6 @@ struct model_s *(*Mod_FindName) (char *name);
|
|||
void *(*Mod_Extradata) (struct model_s *mod); // handles caching
|
||||
void (*Mod_TouchModel) (char *name);
|
||||
|
||||
struct mleaf_s *(*Mod_PointInLeaf) (float *p, struct model_s *model);
|
||||
qbyte *(*Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
|
||||
void (*Mod_NowLoadExternal) (void);
|
||||
void (*Mod_Think) (void);
|
||||
qboolean (*Mod_GetTag) (struct model_s *model, int tagnum, int frame, int frame2, float f2ness, float f1time, float f2time, float *transforms);
|
||||
|
@ -693,8 +696,6 @@ rendererinfo_t dedicatedrendererinfo = {
|
|||
SWMod_Extradata,
|
||||
SWMod_TouchModel,
|
||||
|
||||
SWMod_PointInLeaf,
|
||||
SWMod_LeafPVS,
|
||||
SWMod_NowLoadExternal,
|
||||
SWMod_Think,
|
||||
#elif defined(RGLQUAKE)
|
||||
|
@ -705,8 +706,6 @@ rendererinfo_t dedicatedrendererinfo = {
|
|||
GLMod_Extradata,
|
||||
GLMod_TouchModel,
|
||||
|
||||
GLMod_PointInLeaf,
|
||||
GLMod_LeafPVS,
|
||||
GLMod_NowLoadExternal,
|
||||
GLMod_Think,
|
||||
#else
|
||||
|
@ -803,8 +802,6 @@ rendererinfo_t softwarerendererinfo = {
|
|||
SWMod_Extradata,
|
||||
SWMod_TouchModel,
|
||||
|
||||
SWMod_PointInLeaf,
|
||||
SWMod_LeafPVS,
|
||||
SWMod_NowLoadExternal,
|
||||
SWMod_Think,
|
||||
|
||||
|
@ -902,8 +899,6 @@ rendererinfo_t openglrendererinfo = {
|
|||
GLMod_Extradata,
|
||||
GLMod_TouchModel,
|
||||
|
||||
GLMod_PointInLeaf,
|
||||
GLMod_LeafPVS,
|
||||
GLMod_NowLoadExternal,
|
||||
GLMod_Think,
|
||||
|
||||
|
@ -1283,8 +1278,6 @@ void R_SetRenderer(int wanted)
|
|||
Mod_Extradata = ri->Mod_Extradata;
|
||||
Mod_TouchModel = ri->Mod_TouchModel;
|
||||
|
||||
Mod_PointInLeaf = ri->Mod_PointInLeaf;
|
||||
Mod_Q1LeafPVS = ri->Mod_Q1LeafPVS;
|
||||
Mod_NowLoadExternal = ri->Mod_NowLoadExternal;
|
||||
|
||||
Mod_GetTag = ri->Mod_GetTag;
|
||||
|
|
|
@ -1141,10 +1141,10 @@ void S_UpdateAmbientSounds (soundcardinfo_t *sc)
|
|||
|
||||
|
||||
// calc ambient sound levels
|
||||
if (!cl.worldmodel)
|
||||
if (!cl.worldmodel || cl.worldmodel->type != mod_brush || cl.worldmodel->fromgame != fg_quake)
|
||||
return;
|
||||
|
||||
l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
|
||||
l = Q1BSP_LeafForPoint(cl.worldmodel, listener_origin);
|
||||
if (!l || !ambient_level.value)
|
||||
{
|
||||
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
#include "quakedef.h"
|
||||
#include <ctype.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
typedef struct f_query_s
|
||||
{
|
||||
char *query;
|
||||
|
|
|
@ -462,7 +462,7 @@ qbyte *W_GetTexture(char *name, int *width, int *height, qboolean *usesalpha)//r
|
|||
//extern model_t *loadmodel;
|
||||
|
||||
char wads[4096];
|
||||
void Mod_ParseInfoFromEntityLump(const char *data) //actually, this should be in the model code.
|
||||
void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the model code.
|
||||
{
|
||||
extern model_t *loadmodel;
|
||||
char key[128];
|
||||
|
@ -478,13 +478,13 @@ void Mod_ParseInfoFromEntityLump(const char *data) //actually, this should be in
|
|||
|
||||
if (!data)
|
||||
return;
|
||||
if (!(data=COM_ParseToken(data))) //read the map info.
|
||||
if (!(data=COM_Parse(data))) //read the map info.
|
||||
return; // error
|
||||
if (com_token[0] != '{')
|
||||
return; // error
|
||||
while (1)
|
||||
{
|
||||
if (!(data=COM_ParseToken(data)))
|
||||
if (!(data=COM_Parse(data)))
|
||||
return; // error
|
||||
if (com_token[0] == '}')
|
||||
break; // end of worldspawn
|
||||
|
@ -492,7 +492,7 @@ void Mod_ParseInfoFromEntityLump(const char *data) //actually, this should be in
|
|||
strcpy(key, com_token + 1); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
||||
else
|
||||
strcpy(key, com_token);
|
||||
if (!((data=COM_ParseToken(data))))
|
||||
if (!((data=COM_Parse(data))))
|
||||
return; // error
|
||||
if (!strcmp("wad", key)) // for HalfLife maps
|
||||
{
|
||||
|
|
|
@ -94,6 +94,6 @@ void SwapPic (qpic_t *pic);
|
|||
|
||||
void Mod_ParseWadsFromEntityLump(char *data);
|
||||
qbyte *W_ConvertWAD3Texture(miptex_t *tex, int *width, int *height, qboolean *usesalpha);
|
||||
void Mod_ParseInfoFromEntityLump(const char *data);
|
||||
void Mod_ParseInfoFromEntityLump(char *data);
|
||||
qboolean Wad_NextDownload (void);
|
||||
qbyte *W_GetTexture(char *name, int *width, int *height, qboolean *usesalpha);
|
||||
|
|
|
@ -99,14 +99,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define SP2MODELS //quake2 sprite models
|
||||
#define MD2MODELS //quake2 alias models
|
||||
#define MD3MODELS //quake3 alias models
|
||||
#define MD5MODELS //doom3 models
|
||||
#define ZYMOTICMODELS //zymotic skeletal models.
|
||||
// #define MD5MODELS //doom3 models
|
||||
// #define ZYMOTICMODELS //zymotic skeletal models.
|
||||
#define HUFFNETWORK //huffman network compression
|
||||
#define HALFLIFEMODELS //halflife model support (experimental)
|
||||
// #define DOOMWADS //doom wad/map/sprite support
|
||||
//#define WOLF3DSUPPORT //wolfenstein3d map support (not started yet)
|
||||
#define Q2BSPS //quake 2 bsp support
|
||||
#define Q3BSPS //quake 3 bsp support
|
||||
#define TERRAIN //heightmap support
|
||||
#define SV_MASTER //starts up a master server
|
||||
#define SVCHAT //serverside npc chatting. see sv_chat.c
|
||||
#define Q2SERVER //server can run a q2 game dll and switches to q2 network and everything else.
|
||||
|
@ -125,6 +126,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define IN_XFLIP //allow input to be flipped horizontally.
|
||||
#define TEXTEDITOR
|
||||
#define PPL //per pixel lighting (stencil shadowing)
|
||||
#define DDS //a sort of image file format.
|
||||
|
||||
#define PLUGINS
|
||||
|
||||
|
@ -184,9 +186,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#undef RUNTIMELIGHTING
|
||||
#undef PLUGINS //we don't have any server side stuff.
|
||||
#undef Q3SHADERS
|
||||
#undef TERRAIN
|
||||
#endif
|
||||
#ifdef CLIENTONLY //remove optional server componants that make no sence on a client only build.
|
||||
#undef Q2SERVER
|
||||
#undef Q3SERVER
|
||||
#undef WEBSERVER
|
||||
#endif
|
||||
|
||||
|
@ -198,6 +202,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#undef Q3BSPS
|
||||
#undef R_XFLIP
|
||||
#undef RUNTIMELIGHTING
|
||||
#undef TERRAIN
|
||||
#undef Q3CLIENT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -207,6 +213,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#if !defined(Q3BSPS)
|
||||
#undef Q3SHADERS
|
||||
#undef Q3CLIENT //reconsider this (later)
|
||||
#undef Q3SERVER //reconsider this (later)
|
||||
#endif
|
||||
|
||||
#ifndef Q3CLIENT
|
||||
|
@ -215,7 +222,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define VM_CG
|
||||
#endif
|
||||
|
||||
#if defined(VM_UI) || defined(VM_CG) || defined(PLUGINS)
|
||||
#if defined(VM_UI) || defined(VM_CG) || defined(Q3SERVER) || defined(PLUGINS)
|
||||
#define VM_ANY
|
||||
#endif
|
||||
|
||||
|
@ -312,7 +319,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
//
|
||||
// per-level limits
|
||||
//
|
||||
#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
|
||||
#define MAX_EDICTS 32767 // FIXME: ouch! ouch! ouch!
|
||||
#define MAX_LIGHTSTYLES 64
|
||||
#define MAX_MODELS 512 // these are sent over the net as bytes
|
||||
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
||||
|
|
|
@ -1689,7 +1689,7 @@ void Cmd_ExecuteString (char *text, int level)
|
|||
|
||||
Cbuf_InsertText (va("set cmd_argc \"%i\"\n", cmd_argc), execlevel);
|
||||
|
||||
for (i = 1; i < cmd_argc; i++)
|
||||
for (i = 0; i < cmd_argc; i++)
|
||||
Cbuf_InsertText (va("set cmd_argv%i \"%s\"\n", i, cmd_argv[i]), execlevel);
|
||||
return;
|
||||
}
|
||||
|
@ -1849,7 +1849,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
while(*func <= ' ' && *func)
|
||||
func++;
|
||||
|
||||
s = COM_ParseToken(func);
|
||||
s = COM_ParseToken(func, NULL);
|
||||
|
||||
if (*com_token == '(')
|
||||
{
|
||||
|
@ -1884,7 +1884,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
}
|
||||
else if (!strcmp(com_token, "defined")) //functions
|
||||
{
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
var = Cvar_FindVar(com_token);
|
||||
*end = s;
|
||||
return retstring((var != NULL)?"true":"");
|
||||
|
@ -1895,7 +1895,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
}
|
||||
else if (!strcmp(com_token, "vid")) //mostly for use with the menu system.
|
||||
{
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
#ifndef SERVERONLY
|
||||
if (qrenderer == QR_NONE)
|
||||
s2 = "";
|
||||
|
@ -1926,10 +1926,10 @@ const char *If_Token(const char *func, const char **end)
|
|||
|
||||
*end = s;
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
if (!strcmp(com_token, "=")) //comparisions
|
||||
{
|
||||
func=COM_ParseToken(s);
|
||||
func=COM_ParseToken(s, NULL);
|
||||
if (*com_token == '=') //lol. "=" == "=="
|
||||
return retfloat(!strcmp(s2, If_Token(func, end)));
|
||||
else
|
||||
|
@ -1939,7 +1939,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
return retfloat(!strcmp(s2, If_Token(s, end)));
|
||||
if (!strcmp(com_token, "!"))
|
||||
{
|
||||
func=COM_ParseToken(s);
|
||||
func=COM_ParseToken(s, NULL);
|
||||
if (*com_token == '=')
|
||||
{
|
||||
s = If_Token(func, end);
|
||||
|
@ -1957,7 +1957,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
}
|
||||
if (!strcmp(com_token, ">"))
|
||||
{
|
||||
func=COM_ParseToken(s);
|
||||
func=COM_ParseToken(s, NULL);
|
||||
if (*com_token == '=')
|
||||
return retfloat(atof(s2)>=atof(If_Token(func, end)));
|
||||
else if (*com_token == '<')//vb?
|
||||
|
@ -1977,7 +1977,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
}
|
||||
if (!strcmp(com_token, "<"))
|
||||
{
|
||||
func=COM_ParseToken(s);
|
||||
func=COM_ParseToken(s, NULL);
|
||||
if (*com_token == '=')
|
||||
return retfloat(atof(s2)<=atof(If_Token(func, end)));
|
||||
else if (*com_token == '>')//vb?
|
||||
|
@ -1998,7 +1998,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
return retfloat(atof(s2)/atof(If_Token(s, end)));
|
||||
if (!strcmp(com_token, "&")) //and
|
||||
{
|
||||
func=COM_ParseToken(s);
|
||||
func=COM_ParseToken(s, NULL);
|
||||
if (*com_token == '&')
|
||||
return retfloat(*s2&&*If_Token(s, end));
|
||||
else
|
||||
|
@ -2006,7 +2006,7 @@ const char *If_Token(const char *func, const char **end)
|
|||
}
|
||||
if (!strcmp(com_token, "|")) //or
|
||||
{
|
||||
func=COM_ParseToken(s);
|
||||
func=COM_ParseToken(s, NULL);
|
||||
if (*com_token == '|')
|
||||
{
|
||||
func = If_Token(func, end);
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -232,7 +232,7 @@ extern qboolean com_eof;
|
|||
char *COM_Parse (char *data);
|
||||
char *COM_ParseCString (char *data);
|
||||
char *COM_StringParse (char *data, qboolean expandmacros, qboolean qctokenize);
|
||||
const char *COM_ParseToken (const char *data);
|
||||
const char *COM_ParseToken (const char *data, const char *punctuation);
|
||||
char *COM_TrimString(char *str);
|
||||
|
||||
|
||||
|
@ -259,6 +259,7 @@ char *VARGS va(char *format, ...);
|
|||
|
||||
//============================================================================
|
||||
|
||||
extern int com_file_copyprotected;
|
||||
extern int com_filesize;
|
||||
struct cache_user_s;
|
||||
|
||||
|
@ -300,6 +301,7 @@ qbyte *COM_LoadMallocFile (char *path);
|
|||
void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
|
||||
void COM_CreatePath (char *path);
|
||||
void COM_Gamedir (char *dir);
|
||||
void FS_ForceToPure(char *str, char *crcs, int seed);
|
||||
char *COM_GetPathInfo (int i, int *crc);
|
||||
char *COM_NextPath (char *prevpath);
|
||||
void COM_FlushFSCache(void); //a file was written using fopen
|
||||
|
@ -311,7 +313,7 @@ void COM_FlushTempoaryPacks(void);
|
|||
void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm);
|
||||
|
||||
extern struct cvar_s registered;
|
||||
extern qboolean standard_quake, rogue, hipnotic;
|
||||
extern qboolean standard_quake; //fixme: remove
|
||||
|
||||
#define MAX_INFO_KEY 64
|
||||
char *Info_ValueForKey (char *s, const char *key);
|
||||
|
|
|
@ -45,6 +45,7 @@ void SWMod_LoadLighting (lump_t *l);
|
|||
|
||||
void Q2BSP_SetHullFuncs(hull_t *hull);
|
||||
qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
|
||||
int Q2BSP_PointContents(model_t *mod, vec3_t p);
|
||||
|
||||
qbyte areabits[MAX_Q2MAP_AREAS/8];
|
||||
|
||||
|
@ -270,9 +271,6 @@ q2mapsurface_t *map_surfaces;
|
|||
int numplanes;
|
||||
mplane_t map_planes[MAX_Q2MAP_PLANES+6]; // extra for box hull
|
||||
|
||||
int numnodes;
|
||||
mnode_t map_nodes[MAX_MAP_NODES+6]; // extra for box hull
|
||||
|
||||
int numleafs = 1; // allow leaf funcs to be called without a map
|
||||
mleaf_t map_leafs[MAX_MAP_LEAFS];
|
||||
int emptyleaf;
|
||||
|
@ -324,7 +322,7 @@ cvar_t map_noCurves = {"map_noCurves", "0", NULL, CVAR_CHEAT};
|
|||
cvar_t map_autoopenportals = {"map_autoopenportals", "1"}; //1 for lack of mod support.
|
||||
cvar_t r_subdivisions = {"r_subdivisions", "2"};
|
||||
|
||||
int CM_NumInlineModels (void);
|
||||
int CM_NumInlineModels (model_t *model);
|
||||
q2cmodel_t *CM_InlineModel (char *name);
|
||||
void CM_InitBoxHull (void);
|
||||
void FloodAreaConnections (void);
|
||||
|
@ -1451,12 +1449,10 @@ void CMod_LoadNodes (lump_t *l)
|
|||
if (count > MAX_MAP_NODES)
|
||||
Host_Error ("Map has too many nodes");
|
||||
|
||||
out = map_nodes;
|
||||
|
||||
numnodes = count;
|
||||
out = Hunk_Alloc(sizeof(mnode_t)*count);
|
||||
|
||||
loadmodel->nodes = out;
|
||||
loadmodel->numnodes = numnodes;
|
||||
loadmodel->numnodes = count;
|
||||
|
||||
for (i=0 ; i<count ; i++, out++, in++)
|
||||
{
|
||||
|
@ -1481,7 +1477,7 @@ void CMod_LoadNodes (lump_t *l)
|
|||
if (child < 0)
|
||||
out->children[j] = (mnode_t *)(map_leafs + -1-child);
|
||||
else
|
||||
out->children[j] = map_nodes + child;
|
||||
out->children[j] = loadmodel->nodes + child;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2749,13 +2745,11 @@ void CModQ3_LoadNodes (lump_t *l)
|
|||
if (l->filelen % sizeof(*in))
|
||||
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
||||
count = l->filelen / sizeof(*in);
|
||||
out = map_nodes;//Hunk_AllocName ( count*sizeof(*out), loadname);
|
||||
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
||||
|
||||
if (count > MAX_MAP_NODES)
|
||||
Host_Error("Too many nodes on map");
|
||||
|
||||
numnodes = count;
|
||||
|
||||
loadmodel->nodes = out;
|
||||
loadmodel->numnodes = count;
|
||||
|
||||
|
@ -3238,7 +3232,7 @@ void CMQ3_CalcPHS (void)
|
|||
vcount = 0;
|
||||
for (i=0 ; i<numclusters ; i++)
|
||||
{
|
||||
scan = CM_ClusterPVS ( i, NULL );
|
||||
scan = CM_ClusterPVS (sv.worldmodel, i, NULL);
|
||||
for (j=0 ; j<numclusters ; j++)
|
||||
{
|
||||
if ( scan[j>>3] & (1<<(j&7)) )
|
||||
|
@ -3282,14 +3276,9 @@ void CMQ3_CalcPHS (void)
|
|||
, vcount/numclusters, count/numclusters, numclusters);
|
||||
}
|
||||
|
||||
qbyte *CM_LeafnumPVS (int leafnum, model_t *model, qbyte *buffer)
|
||||
qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer)
|
||||
{
|
||||
return CM_ClusterPVS(CM_LeafCluster(leafnum), buffer);
|
||||
}
|
||||
|
||||
int CM_ModelPointLeafnum (vec3_t p, model_t *mdl)
|
||||
{
|
||||
return CM_PointLeafnum(p);
|
||||
return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer);
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
|
@ -3420,9 +3409,9 @@ void SWR_Q2BSP_StainNode (mnode_t *node, float *parms)
|
|||
|
||||
#endif
|
||||
|
||||
void Q2BSP_FatPVS (vec3_t org, qboolean add);
|
||||
qboolean Q2BSP_EdictInFatPVS(edict_t *ent);
|
||||
void Q2BSP_FindTouchedLeafs(edict_t *ent);
|
||||
void Q2BSP_FatPVS (model_t *mod, vec3_t org, qboolean add);
|
||||
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent);
|
||||
void Q2BSP_FindTouchedLeafs(model_t *mod, edict_t *ent);
|
||||
void GLQ2BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
void SWQ2BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
|
||||
|
@ -3444,7 +3433,6 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
|
||||
// free old stuff
|
||||
numplanes = 0;
|
||||
numnodes = 0;
|
||||
numleafs = 0;
|
||||
numcmodels = 0;
|
||||
numvisibility = 0;
|
||||
|
@ -3592,7 +3580,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
||||
loadmodel->funcs.FindTouchedLeafs_Q1 = Q2BSP_FindTouchedLeafs;
|
||||
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
||||
loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
|
||||
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
||||
|
||||
#if defined(RGLQUAKE)
|
||||
loadmodel->funcs.LightPointValues = GLQ3_LightGrid;
|
||||
|
@ -3600,6 +3588,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
||||
#endif
|
||||
loadmodel->funcs.Trace = CM_Trace;
|
||||
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
||||
|
||||
#ifndef SERVERONLY
|
||||
//light grid info
|
||||
|
@ -3675,8 +3664,9 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
loadmodel->funcs.StainNode = NULL;
|
||||
loadmodel->funcs.MarkLights = NULL;
|
||||
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
||||
loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
|
||||
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
||||
loadmodel->funcs.Trace = CM_Trace;
|
||||
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
||||
|
||||
break;
|
||||
#if defined(RGLQUAKE)
|
||||
|
@ -3713,8 +3703,9 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
loadmodel->funcs.StainNode = GLR_Q2BSP_StainNode;
|
||||
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
||||
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
||||
loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
|
||||
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
||||
loadmodel->funcs.Trace = CM_Trace;
|
||||
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
||||
break;
|
||||
#endif
|
||||
#if defined(SWQUAKE)
|
||||
|
@ -3752,8 +3743,9 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
loadmodel->funcs.StainNode = SWR_Q2BSP_StainNode;
|
||||
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
||||
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
||||
loadmodel->funcs.LeafForPoint = CM_ModelPointLeafnum;
|
||||
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
||||
loadmodel->funcs.Trace = CM_Trace;
|
||||
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
|
@ -3779,7 +3771,7 @@ q2cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned
|
|||
|
||||
|
||||
|
||||
loadmodel->numsubmodels = CM_NumInlineModels();
|
||||
loadmodel->numsubmodels = CM_NumInlineModels(loadmodel);
|
||||
{
|
||||
model_t *mod = loadmodel;
|
||||
|
||||
|
@ -3858,41 +3850,41 @@ q2cmodel_t *CM_InlineModel (char *name)
|
|||
return &map_cmodels[num];
|
||||
}
|
||||
|
||||
int CM_NumClusters (void)
|
||||
int CM_NumClusters (model_t *model)
|
||||
{
|
||||
return numclusters;
|
||||
}
|
||||
|
||||
int CM_ClusterSize (void)
|
||||
int CM_ClusterSize (model_t *model)
|
||||
{
|
||||
return map_q3pvs->rowsize ? map_q3pvs->rowsize : MAX_MAP_LEAFS / 8;
|
||||
}
|
||||
|
||||
int CM_NumInlineModels (void)
|
||||
int CM_NumInlineModels (model_t *model)
|
||||
{
|
||||
return numcmodels;
|
||||
}
|
||||
|
||||
char *CM_EntityString (void)
|
||||
char *CM_EntityString (model_t *model)
|
||||
{
|
||||
return map_entitystring;
|
||||
}
|
||||
|
||||
int CM_LeafContents (int leafnum)
|
||||
int CM_LeafContents (model_t *model, int leafnum)
|
||||
{
|
||||
if (leafnum < 0 || leafnum >= numleafs)
|
||||
Host_Error ("CM_LeafContents: bad number");
|
||||
return map_leafs[leafnum].contents;
|
||||
}
|
||||
|
||||
int CM_LeafCluster (int leafnum)
|
||||
int CM_LeafCluster (model_t *model, int leafnum)
|
||||
{
|
||||
if (leafnum < 0 || leafnum >= numleafs)
|
||||
Host_Error ("CM_LeafCluster: bad number");
|
||||
return map_leafs[leafnum].cluster;
|
||||
}
|
||||
|
||||
int CM_LeafArea (int leafnum)
|
||||
int CM_LeafArea (model_t *model, int leafnum)
|
||||
{
|
||||
if (leafnum < 0 || leafnum >= numleafs)
|
||||
Host_Error ("CM_LeafArea: bad number");
|
||||
|
@ -3932,15 +3924,14 @@ void CM_InitBoxHull (void)
|
|||
box_model.funcs.MarkLights = Q2BSP_MarkLights;
|
||||
#endif
|
||||
box_model.funcs.LeafPVS = CM_LeafnumPVS;
|
||||
box_model.funcs.LeafForPoint = CM_ModelPointLeafnum;
|
||||
box_model.funcs.LeafnumForPoint = CM_PointLeafnum;
|
||||
|
||||
box_model.hulls[0].available = true;
|
||||
Q2BSP_SetHullFuncs(&box_model.hulls[0]);
|
||||
|
||||
box_headnode = numnodes;
|
||||
box_model.nodes = Hunk_Alloc(sizeof(mnode_t)*6);
|
||||
box_planes = &map_planes[numplanes];
|
||||
if (numnodes+6 > MAX_MAP_NODES
|
||||
|| numbrushes+1 > MAX_Q2MAP_BRUSHES
|
||||
if (numbrushes+1 > MAX_Q2MAP_BRUSHES
|
||||
|| numleafbrushes+1 > MAX_Q2MAP_LEAFBRUSHES
|
||||
|| numbrushsides+6 > MAX_Q2MAP_BRUSHSIDES
|
||||
|| numplanes+12 > MAX_Q2MAP_PLANES)
|
||||
|
@ -3968,7 +3959,7 @@ void CM_InitBoxHull (void)
|
|||
s->surface = &nullsurface;
|
||||
|
||||
// nodes
|
||||
c = &map_nodes[box_headnode+i];
|
||||
c = &box_model.nodes[i];
|
||||
c->plane = map_planes + (numplanes+i*2);
|
||||
c->childnum[side] = -1 - emptyleaf;
|
||||
if (i != 5)
|
||||
|
@ -4000,7 +3991,7 @@ To keep everything totally uniform, bounding boxes are turned into small
|
|||
BSP trees instead of being compared directly.
|
||||
===================
|
||||
*/
|
||||
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs)
|
||||
void CM_SetTempboxSize (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
box_planes[0].dist = maxs[0];
|
||||
box_planes[1].dist = -maxs[0];
|
||||
|
@ -4014,13 +4005,11 @@ int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs)
|
|||
box_planes[9].dist = -maxs[2];
|
||||
box_planes[10].dist = mins[2];
|
||||
box_planes[11].dist = -mins[2];
|
||||
|
||||
return box_headnode;
|
||||
}
|
||||
|
||||
model_t *CM_TempBoxModel(vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
box_model.hulls[0].firstclipnode = CM_HeadnodeForBox(mins, maxs);
|
||||
CM_SetTempboxSize(mins, maxs);
|
||||
return &box_model;
|
||||
}
|
||||
|
||||
|
@ -4030,7 +4019,7 @@ CM_PointLeafnum_r
|
|||
|
||||
==================
|
||||
*/
|
||||
int CM_PointLeafnum_r (vec3_t p, int num)
|
||||
int CM_PointLeafnum_r (model_t *mod, vec3_t p, int num)
|
||||
{
|
||||
float d;
|
||||
mnode_t *node;
|
||||
|
@ -4038,7 +4027,7 @@ int CM_PointLeafnum_r (vec3_t p, int num)
|
|||
|
||||
while (num >= 0)
|
||||
{
|
||||
node = map_nodes + num;
|
||||
node = mod->nodes + num;
|
||||
plane = node->plane;
|
||||
|
||||
if (plane->type < 3)
|
||||
|
@ -4056,11 +4045,11 @@ int CM_PointLeafnum_r (vec3_t p, int num)
|
|||
return -1 - num;
|
||||
}
|
||||
|
||||
int CM_PointLeafnum (vec3_t p)
|
||||
int CM_PointLeafnum (model_t *mod, vec3_t p)
|
||||
{
|
||||
if (!numplanes)
|
||||
return 0; // sound may call this without map loaded
|
||||
return CM_PointLeafnum_r (p, 0);
|
||||
return CM_PointLeafnum_r (mod, p, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -4075,7 +4064,7 @@ int *leaf_list;
|
|||
float *leaf_mins, *leaf_maxs;
|
||||
int leaf_topnode;
|
||||
|
||||
void CM_BoxLeafnums_r (int nodenum)
|
||||
void CM_BoxLeafnums_r (model_t *mod, int nodenum)
|
||||
{
|
||||
mplane_t *plane;
|
||||
mnode_t *node;
|
||||
|
@ -4094,7 +4083,7 @@ void CM_BoxLeafnums_r (int nodenum)
|
|||
return;
|
||||
}
|
||||
|
||||
node = &map_nodes[nodenum];
|
||||
node = &mod->nodes[nodenum];
|
||||
plane = node->plane;
|
||||
// s = BoxOnPlaneSide (leaf_mins, leaf_maxs, plane);
|
||||
s = BOX_ON_PLANE_SIDE(leaf_mins, leaf_maxs, plane);
|
||||
|
@ -4106,14 +4095,14 @@ void CM_BoxLeafnums_r (int nodenum)
|
|||
{ // go down both
|
||||
if (leaf_topnode == -1)
|
||||
leaf_topnode = nodenum;
|
||||
CM_BoxLeafnums_r (node->childnum[0]);
|
||||
CM_BoxLeafnums_r (mod, node->childnum[0]);
|
||||
nodenum = node->childnum[1];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
int CM_BoxLeafnums_headnode (vec3_t mins, vec3_t maxs, int *list, int listsize, int headnode, int *topnode)
|
||||
int CM_BoxLeafnums_headnode (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int headnode, int *topnode)
|
||||
{
|
||||
leaf_list = list;
|
||||
leaf_count = 0;
|
||||
|
@ -4123,7 +4112,7 @@ int CM_BoxLeafnums_headnode (vec3_t mins, vec3_t maxs, int *list, int listsize,
|
|||
|
||||
leaf_topnode = -1;
|
||||
|
||||
CM_BoxLeafnums_r (headnode);
|
||||
CM_BoxLeafnums_r (mod, headnode);
|
||||
|
||||
if (topnode)
|
||||
*topnode = leaf_topnode;
|
||||
|
@ -4131,10 +4120,10 @@ int CM_BoxLeafnums_headnode (vec3_t mins, vec3_t maxs, int *list, int listsize,
|
|||
return leaf_count;
|
||||
}
|
||||
|
||||
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode)
|
||||
int CM_BoxLeafnums (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode)
|
||||
{
|
||||
return CM_BoxLeafnums_headnode (mins, maxs, list,
|
||||
listsize, map_cmodels[0].headnode, topnode);
|
||||
return CM_BoxLeafnums_headnode (mod, mins, maxs, list,
|
||||
listsize, mod->hulls[0].firstclipnode, topnode);
|
||||
}
|
||||
|
||||
|
||||
|
@ -4146,17 +4135,17 @@ CM_PointContents
|
|||
==================
|
||||
*/
|
||||
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
|
||||
int CM_PointContents (vec3_t p, int headnode)
|
||||
int CM_PointContents (model_t *mod, vec3_t p)
|
||||
{
|
||||
int i, j, contents;
|
||||
mleaf_t *leaf;
|
||||
q2cbrush_t *brush;
|
||||
q2cbrushside_t *brushside;
|
||||
|
||||
if (!numnodes) // map not loaded
|
||||
if (!mod) // map not loaded
|
||||
return 0;
|
||||
|
||||
i = CM_PointLeafnum_r (p, headnode);
|
||||
i = CM_PointLeafnum_r (mod, p, mod->hulls[0].firstclipnode);
|
||||
|
||||
if (!mapisq3)
|
||||
return map_leafs[i].contents; //q2 is simple.
|
||||
|
@ -4200,7 +4189,7 @@ Handles offseting and rotation of the end points for moving and
|
|||
rotating entities
|
||||
==================
|
||||
*/
|
||||
int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles)
|
||||
int CM_TransformedPointContents (model_t *mod, vec3_t p, int headnode, vec3_t origin, vec3_t angles)
|
||||
{
|
||||
vec3_t p_l;
|
||||
vec3_t temp;
|
||||
|
@ -4221,7 +4210,7 @@ int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t a
|
|||
p_l[2] = DotProduct (temp, up);
|
||||
}
|
||||
|
||||
return CM_PointContents(p, headnode);
|
||||
return CM_PointContents(mod, p);
|
||||
}
|
||||
|
||||
|
||||
|
@ -4724,7 +4713,7 @@ CM_RecursiveHullCheck
|
|||
|
||||
==================
|
||||
*/
|
||||
void CM_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
||||
void CM_RecursiveHullCheck (model_t *mod, int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
||||
{
|
||||
mnode_t *node;
|
||||
mplane_t *plane;
|
||||
|
@ -4750,7 +4739,7 @@ void CM_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
|||
// find the point distances to the seperating plane
|
||||
// and the offset for the size of the box
|
||||
//
|
||||
node = map_nodes + num;
|
||||
node = mod->nodes + num;
|
||||
plane = node->plane;
|
||||
|
||||
if (plane->type < 3)
|
||||
|
@ -4781,12 +4770,12 @@ return;
|
|||
// see which sides we need to consider
|
||||
if (t1 >= offset && t2 >= offset)
|
||||
{
|
||||
CM_RecursiveHullCheck (node->childnum[0], p1f, p2f, p1, p2);
|
||||
CM_RecursiveHullCheck (mod, node->childnum[0], p1f, p2f, p1, p2);
|
||||
return;
|
||||
}
|
||||
if (t1 < -offset && t2 < -offset)
|
||||
{
|
||||
CM_RecursiveHullCheck (node->childnum[1], p1f, p2f, p1, p2);
|
||||
CM_RecursiveHullCheck (mod, node->childnum[1], p1f, p2f, p1, p2);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4822,7 +4811,7 @@ return;
|
|||
for (i=0 ; i<3 ; i++)
|
||||
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
||||
|
||||
CM_RecursiveHullCheck (node->childnum[side], p1f, midf, p1, mid);
|
||||
CM_RecursiveHullCheck (mod, node->childnum[side], p1f, midf, p1, mid);
|
||||
|
||||
|
||||
// go past the node
|
||||
|
@ -4835,7 +4824,7 @@ return;
|
|||
for (i=0 ; i<3 ; i++)
|
||||
mid[i] = p1[i] + frac2*(p2[i] - p1[i]);
|
||||
|
||||
CM_RecursiveHullCheck (node->childnum[side^1], midf, p2f, mid, p2);
|
||||
CM_RecursiveHullCheck (mod, node->childnum[side^1], midf, p2f, mid, p2);
|
||||
}
|
||||
|
||||
|
||||
|
@ -4846,9 +4835,9 @@ return;
|
|||
CM_BoxTrace
|
||||
==================
|
||||
*/
|
||||
trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
||||
trace_t CM_BoxTrace (model_t *mod, vec3_t start, vec3_t end,
|
||||
vec3_t mins, vec3_t maxs,
|
||||
int headnode, int brushmask)
|
||||
int brushmask)
|
||||
{
|
||||
int i;
|
||||
#if ADJ
|
||||
|
@ -4868,7 +4857,7 @@ trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
|||
trace_trace.fraction = 1;
|
||||
trace_trace.surface = &(nullsurface.c);
|
||||
|
||||
if (!numnodes) // map not loaded
|
||||
if (!mod) // map not loaded
|
||||
return trace_trace;
|
||||
|
||||
trace_contents = brushmask;
|
||||
|
@ -4921,7 +4910,7 @@ trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
|||
c2[i] += 1;
|
||||
}
|
||||
|
||||
numleafs = CM_BoxLeafnums_headnode (c1, c2, leafs, sizeof(leafs)/sizeof(leafs[0]), headnode, &topnode);
|
||||
numleafs = CM_BoxLeafnums_headnode (mod, c1, c2, leafs, sizeof(leafs)/sizeof(leafs[0]), mod->hulls[0].firstclipnode, &topnode);
|
||||
for (i=0 ; i<numleafs ; i++)
|
||||
{
|
||||
CM_TestInLeaf (leafs[i]);
|
||||
|
@ -4970,7 +4959,7 @@ trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
|||
//
|
||||
// general sweeping through world
|
||||
//
|
||||
CM_RecursiveHullCheck (headnode, 0, 1, trace_start, trace_end);
|
||||
CM_RecursiveHullCheck (mod, mod->hulls[0].firstclipnode, 0, 1, trace_start, trace_end);
|
||||
|
||||
if (trace_nearfraction == 1)
|
||||
{
|
||||
|
@ -4993,7 +4982,7 @@ trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
|||
|
||||
qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
||||
{
|
||||
*trace = CM_BoxTrace(start, end, mins, maxs, model->hulls[0].firstclipnode, MASK_PLAYERSOLID);
|
||||
*trace = CM_BoxTrace(model, start, end, mins, maxs, MASK_PLAYERSOLID);
|
||||
return trace->fraction != 1;
|
||||
}
|
||||
|
||||
|
@ -5010,9 +4999,9 @@ rotating entities
|
|||
#endif
|
||||
|
||||
|
||||
trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
|
||||
trace_t CM_TransformedBoxTrace (model_t *mod, vec3_t start, vec3_t end,
|
||||
vec3_t mins, vec3_t maxs,
|
||||
int headnode, int brushmask,
|
||||
int brushmask,
|
||||
vec3_t origin, vec3_t angles)
|
||||
{
|
||||
trace_t trace;
|
||||
|
@ -5027,7 +5016,7 @@ trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
|
|||
VectorSubtract (end, origin, end_l);
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if (headnode != box_headnode &&
|
||||
if (mod != &box_model &&
|
||||
(angles[0] || angles[1] || angles[2]) )
|
||||
rotated = true;
|
||||
else
|
||||
|
@ -5049,7 +5038,7 @@ trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
|
|||
}
|
||||
|
||||
// sweep the box through the model
|
||||
trace = CM_BoxTrace (start_l, end_l, mins, maxs, headnode, brushmask);
|
||||
trace = CM_BoxTrace (mod, start_l, end_l, mins, maxs, brushmask);
|
||||
|
||||
if (rotated && trace.fraction != 1.0)
|
||||
{
|
||||
|
@ -5195,7 +5184,7 @@ qbyte phsrow[MAX_MAP_LEAFS/8];
|
|||
|
||||
|
||||
|
||||
qbyte *CM_ClusterPVS (int cluster, qbyte *buffer)
|
||||
qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer)
|
||||
{
|
||||
if (!buffer)
|
||||
buffer = pvsrow;
|
||||
|
@ -5220,7 +5209,7 @@ qbyte *CM_ClusterPVS (int cluster, qbyte *buffer)
|
|||
return buffer;
|
||||
}
|
||||
|
||||
qbyte *CM_ClusterPHS (int cluster)
|
||||
qbyte *CM_ClusterPHS (model_t *mod, int cluster)
|
||||
{
|
||||
if (mapisq3) //phs not working yet.
|
||||
{
|
||||
|
@ -5349,7 +5338,7 @@ void CMQ3_SetAreaPortalState (int area1, int area2, qboolean open)
|
|||
}
|
||||
}
|
||||
|
||||
qboolean VARGS CM_AreasConnected (int area1, int area2)
|
||||
qboolean VARGS CM_AreasConnected (model_t *mod, int area1, int area2)
|
||||
{
|
||||
if (map_noareas.value)
|
||||
return true;
|
||||
|
@ -5386,7 +5375,7 @@ that area in the same flood as the area parameter
|
|||
This is used by the client refreshes to cull visibility
|
||||
=================
|
||||
*/
|
||||
int CM_WriteAreaBits (qbyte *buffer, int area)
|
||||
int CM_WriteAreaBits (model_t *mod, qbyte *buffer, int area)
|
||||
{
|
||||
int i;
|
||||
int floodnum;
|
||||
|
@ -5406,7 +5395,7 @@ int CM_WriteAreaBits (qbyte *buffer, int area)
|
|||
{
|
||||
for (i=0 ; i<numareas ; i++)
|
||||
{
|
||||
if (!area || CM_AreasConnected ( i, area ) || i == area)
|
||||
if (!area || CM_AreasConnected (mod, i, area ) || i == area)
|
||||
buffer[i>>3] |= 1<<(i&7);
|
||||
}
|
||||
}
|
||||
|
@ -5459,7 +5448,7 @@ Returns true if any leaf under headnode has a cluster that
|
|||
is potentially visible
|
||||
=============
|
||||
*/
|
||||
qboolean CM_HeadnodeVisible (int nodenum, qbyte *visbits)
|
||||
qboolean CM_HeadnodeVisible (model_t *mod, int nodenum, qbyte *visbits)
|
||||
{
|
||||
int leafnum;
|
||||
int cluster;
|
||||
|
@ -5476,13 +5465,13 @@ qboolean CM_HeadnodeVisible (int nodenum, qbyte *visbits)
|
|||
return false;
|
||||
}
|
||||
|
||||
node = &map_nodes[nodenum];
|
||||
if (CM_HeadnodeVisible(node->childnum[0], visbits))
|
||||
node = &mod->nodes[nodenum];
|
||||
if (CM_HeadnodeVisible(mod, node->childnum[0], visbits))
|
||||
return true;
|
||||
return CM_HeadnodeVisible(node->childnum[1], visbits);
|
||||
return CM_HeadnodeVisible(mod, node->childnum[1], visbits);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
qboolean Q2BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
||||
{
|
||||
trace_t ret = CM_BoxTrace(p1, p2, hull->clip_mins, hull->clip_maxs, hull->firstclipnode, MASK_SOLID);
|
||||
|
@ -5490,11 +5479,11 @@ qboolean Q2BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
|
|||
if (ret.fraction==1)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
int Q2BSP_HullPointContents(hull_t *hull, vec3_t p)
|
||||
}*/
|
||||
int Q2BSP_PointContents(model_t *mod, vec3_t p)
|
||||
{
|
||||
int pc, ret = FTECONTENTS_EMPTY;
|
||||
pc = CM_PointContents (p, hull->firstclipnode);
|
||||
pc = CM_PointContents (mod, p);
|
||||
if (pc & (Q2CONTENTS_SOLID|Q2CONTENTS_WINDOW))
|
||||
ret |= FTECONTENTS_SOLID;
|
||||
if (pc & Q2CONTENTS_LAVA)
|
||||
|
@ -5510,7 +5499,7 @@ int Q2BSP_HullPointContents(hull_t *hull, vec3_t p)
|
|||
}
|
||||
void Q2BSP_SetHullFuncs(hull_t *hull)
|
||||
{
|
||||
hull->funcs.HullPointContents = Q2BSP_HullPointContents;
|
||||
// hull->funcs.HullPointContents = Q2BSP_HullPointContents;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1007,7 +1007,7 @@ void ML_UnProject(vec3_t in, vec3_t out, vec3_t viewangles, vec3_t vieworg, floa
|
|||
ML_ProjectionMatrix(proj, wdivh, fovy);
|
||||
Matrix4_Multiply(proj, modelview, tempm);
|
||||
|
||||
Matrix4x4_Invert_Simple(proj, tempm);
|
||||
Matrix4x4_Invert_Simple((void*)proj, (void*)tempm);
|
||||
|
||||
{
|
||||
float v[4], tempv[4];
|
||||
|
|
|
@ -1158,9 +1158,38 @@ void Plug_Load_f(void)
|
|||
Con_Printf("Couldn't load plugin %s\n", Cmd_Argv(1));
|
||||
}
|
||||
}
|
||||
/*
|
||||
static long Test_SysCalls_Ex(void *offset, unsigned int mask, int fn, const long *arg)
|
||||
{
|
||||
switch(fn)
|
||||
{
|
||||
case 1:
|
||||
Con_Printf("%s", VM_POINTER(arg[0]));
|
||||
break;
|
||||
default:
|
||||
Con_Printf("Can't handle %i\n", fn);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int EXPORT_FN Test_SysCalls(int arg, ...)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void VM_Test_f(void)
|
||||
{
|
||||
vm_t *vm;
|
||||
vm = VM_Create(NULL, "vm/test", Test_SysCalls, Test_SysCalls_Ex);
|
||||
if (vm)
|
||||
{
|
||||
VM_Call(vm, 0, "");
|
||||
VM_Destroy(vm);
|
||||
}
|
||||
}*/
|
||||
|
||||
void Plug_Init(void)
|
||||
{
|
||||
// Cmd_AddCommand("testvm", VM_Test_f);
|
||||
|
||||
Cvar_Register(&plug_sbar, "plugins");
|
||||
Cvar_Register(&plug_loaddefault, "plugins");
|
||||
Cmd_AddCommand("plug_closeall", Plug_CloseAll_f);
|
||||
|
|
|
@ -740,7 +740,7 @@ void PM_CategorizePosition (void)
|
|||
//if we hit a wall when going forwards and we are in a ladder region, then we are on a ladder.
|
||||
if (pmove.physents[0].model->fromgame == fg_quake2)
|
||||
{
|
||||
t = CM_BoxTrace(pmove.origin, fwd1, player_mins, player_maxs, pmove.physents[0].model->hulls[0].firstclipnode, MASK_PLAYERSOLID);
|
||||
t = CM_BoxTrace(pmove.physents[0].model, pmove.origin, fwd1, player_mins, player_maxs, MASK_PLAYERSOLID);
|
||||
if (t.fraction < 1)
|
||||
{
|
||||
pmove.onladder = true;
|
||||
|
|
|
@ -85,17 +85,14 @@ hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs)
|
|||
return &box_hull;
|
||||
}
|
||||
|
||||
int PM_TransformedHullPointContents (hull_t *hull, vec3_t p, vec3_t origin, vec3_t angles)
|
||||
|
||||
int PM_TransformedModelPointContents (model_t *mod, vec3_t p, vec3_t origin, vec3_t angles)
|
||||
{
|
||||
vec3_t p_l, forward, up, right, temp;
|
||||
VectorSubtract (p, origin, p_l);
|
||||
|
||||
if (!player_mins[2])
|
||||
p_l[2] -= hull->clip_mins[2]+0.1;
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if (hull != &box_hull &&
|
||||
(angles[0] || angles[1] || angles[2]) )
|
||||
if (angles[0] || angles[1] || angles[2])
|
||||
{
|
||||
AngleVectors (angles, forward, right, up);
|
||||
|
||||
|
@ -105,9 +102,10 @@ int PM_TransformedHullPointContents (hull_t *hull, vec3_t p, vec3_t origin, vec3
|
|||
p_l[2] = DotProduct (temp, up);
|
||||
}
|
||||
|
||||
return hull->funcs.HullPointContents(hull, p_l);
|
||||
return mod->funcs.PointContents(mod, p_l);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
PM_PointContents
|
||||
|
@ -116,19 +114,21 @@ PM_PointContents
|
|||
*/
|
||||
int PM_PointContents (vec3_t p)
|
||||
{
|
||||
hull_t *hull;
|
||||
int num;
|
||||
|
||||
int pc;
|
||||
physent_t *pe;
|
||||
model_t *pm;
|
||||
|
||||
hull = &pmove.physents[0].model->hulls[0];
|
||||
|
||||
pc = hull->funcs.HullPointContents(hull, p);
|
||||
pm = pmove.physents[0].model;
|
||||
pc = pm->funcs.PointContents(pm, p);
|
||||
//we need this for e2m2 - waterjumping on to plats wouldn't work otherwise.
|
||||
for (num = 1; num < pmove.numphysent; num++)
|
||||
{
|
||||
if (pmove.physents[num].model)
|
||||
pc |= PM_TransformedHullPointContents(&pmove.physents[num].model->hulls[0], p, pmove.physents[num].origin, pmove.physents[num].angles);
|
||||
pe = &pmove.physents[num];
|
||||
pm = pe->model;
|
||||
if (pm)
|
||||
pc |= PM_TransformedModelPointContents(pm, p, pe->origin, pe->angles);
|
||||
}
|
||||
|
||||
return pc;
|
||||
|
@ -218,13 +218,13 @@ PM_TestPlayerPosition
|
|||
Returns false if the given player position is not valid (in solid)
|
||||
================
|
||||
*/
|
||||
int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
|
||||
qboolean PM_TestPlayerPosition (vec3_t pos)
|
||||
{
|
||||
int i;
|
||||
physent_t *pe;
|
||||
vec3_t mins, maxs;
|
||||
hull_t *hull;
|
||||
trace_t trace;
|
||||
|
||||
for (i=0 ; i< pmove.numphysent ; i++)
|
||||
{
|
||||
|
@ -233,28 +233,36 @@ qboolean PM_TestPlayerPosition (vec3_t pos)
|
|||
// get the clipping hull
|
||||
if (pe->model)
|
||||
{
|
||||
/*
|
||||
#ifdef Q2BSPS
|
||||
if (pe->model->fromgame == fg_quake2 || pe->model->fromgame == fg_quake3)
|
||||
{
|
||||
trace_t trace = CM_TransformedBoxTrace(pos, pos, player_mins, player_maxs, pe->model->hulls[0].firstclipnode, MASK_PLAYERSOLID, pe->origin, pe->angles);
|
||||
trace_t trace = CM_TransformedBoxTrace(pe->model, pos, pos, player_mins, player_maxs, MASK_PLAYERSOLID, pe->origin, pe->angles);
|
||||
if (trace.fraction == 0)
|
||||
return false;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
hull = &pe->model->hulls[pmove.hullnum];
|
||||
#endif*/
|
||||
/* hull = &pe->model->hulls[pmove.hullnum];
|
||||
if (!hull->available || !hull->planes || !hull->clipnodes)
|
||||
hull = &pe->model->hulls[1];
|
||||
*/
|
||||
if (pe->model->funcs.Trace(pe->model, 0, 0, pos, pos, player_mins, player_maxs, &trace))
|
||||
return false; //solid
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorSubtract (pe->mins, player_maxs, mins);
|
||||
VectorSubtract (pe->maxs, player_mins, maxs);
|
||||
hull = PM_HullForBox (mins, maxs);
|
||||
}
|
||||
VectorSubtract(pos, pe->origin, mins);
|
||||
|
||||
if (PM_TransformedHullPointContents (hull, pos, pe->origin, pe->angles) & FTECONTENTS_SOLID)
|
||||
return false;
|
||||
if (Q1BSP_HullPointContents(hull, mins) & FTECONTENTS_SOLID)
|
||||
return false;
|
||||
|
||||
// if (PM_TransformedHullPointContents (hull, pos, pe->origin, pe->angles) & FTECONTENTS_SOLID)
|
||||
// return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -444,6 +444,7 @@ enum clcq2_ops_e
|
|||
#define U_DPFLAGS (1<<11)
|
||||
#define U_TAGINFO (1<<12)
|
||||
#define U_LIGHT (1<<13)
|
||||
#define U_EFFECTS16 (1<<14)
|
||||
|
||||
#define U_FARMORE (1<<15)
|
||||
|
||||
|
@ -854,6 +855,7 @@ typedef struct q1usercmd_s
|
|||
|
||||
#define Q2RF_ADDATIVE 0x00080000
|
||||
#define RF_NOSHADOW 0x00100000
|
||||
#define RF_NODEPTHTEST 0x00200000
|
||||
|
||||
// player_state_t->refdef flags
|
||||
#define Q2RDF_UNDERWATER 1 // warp the screen as apropriate
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "quakedef.h"
|
||||
|
||||
qbyte *Q1BSP_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer);
|
||||
/*
|
||||
|
||||
============================================================================
|
||||
|
@ -204,7 +205,12 @@ int Q1BSP_HullPointContents(hull_t *hull, vec3_t p)
|
|||
|
||||
void Q1BSP_SetHullFuncs(hull_t *hull)
|
||||
{
|
||||
hull->funcs.HullPointContents = Q1BSP_HullPointContents;
|
||||
// hull->funcs.HullPointContents = Q1BSP_HullPointContents;
|
||||
}
|
||||
|
||||
int Q1BSP_PointContents(model_t *model, vec3_t point)
|
||||
{
|
||||
return Q1BSP_HullPointContents(&model->hulls[0], point);
|
||||
}
|
||||
|
||||
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
||||
|
@ -823,7 +829,7 @@ extern int fatbytes;
|
|||
extern qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
|
||||
|
||||
//does the recursive work of Q1BSP_FatPVS
|
||||
void SV_Q1BSP_AddToFatPVS (vec3_t org, mnode_t *node)
|
||||
void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node)
|
||||
{
|
||||
int i;
|
||||
qbyte *pvs;
|
||||
|
@ -837,7 +843,7 @@ void SV_Q1BSP_AddToFatPVS (vec3_t org, mnode_t *node)
|
|||
{
|
||||
if (node->contents != Q1CONTENTS_SOLID)
|
||||
{
|
||||
pvs = Mod_Q1LeafPVS ( (mleaf_t *)node, sv.worldmodel, NULL);
|
||||
pvs = Q1BSP_LeafPVS (mod, (mleaf_t *)node, NULL);
|
||||
for (i=0 ; i<fatbytes ; i++)
|
||||
fatpvs[i] |= pvs[i];
|
||||
}
|
||||
|
@ -852,7 +858,7 @@ void SV_Q1BSP_AddToFatPVS (vec3_t org, mnode_t *node)
|
|||
node = node->children[1];
|
||||
else
|
||||
{ // go down both
|
||||
SV_Q1BSP_AddToFatPVS (org, node->children[0]);
|
||||
SV_Q1BSP_AddToFatPVS (mod, org, node->children[0]);
|
||||
node = node->children[1];
|
||||
}
|
||||
}
|
||||
|
@ -866,15 +872,15 @@ Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
|
|||
given point.
|
||||
=============
|
||||
*/
|
||||
void Q1BSP_FatPVS (vec3_t org, qboolean add)
|
||||
void Q1BSP_FatPVS (model_t *mod, vec3_t org, qboolean add)
|
||||
{
|
||||
fatbytes = (sv.worldmodel->numleafs+31)>>3;
|
||||
fatbytes = (mod->numleafs+31)>>3;
|
||||
if (!add)
|
||||
Q_memset (fatpvs, 0, fatbytes);
|
||||
SV_Q1BSP_AddToFatPVS (org, sv.worldmodel->nodes);
|
||||
SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes);
|
||||
}
|
||||
|
||||
qboolean Q1BSP_EdictInFatPVS(edict_t *ent)
|
||||
qboolean Q1BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -935,18 +941,158 @@ void Q1BSP_RFindTouchedLeafs (edict_t *ent, mnode_t *node)
|
|||
if (sides & 2)
|
||||
Q1BSP_RFindTouchedLeafs (ent, node->children[1]);
|
||||
}
|
||||
void Q1BSP_FindTouchedLeafs(edict_t *ent)
|
||||
void Q1BSP_FindTouchedLeafs(model_t *mod, edict_t *ent)
|
||||
{
|
||||
ent->num_leafs = 0;
|
||||
if (ent->v->modelindex)
|
||||
Q1BSP_RFindTouchedLeafs (ent, sv.worldmodel->nodes);
|
||||
Q1BSP_RFindTouchedLeafs (ent, mod->nodes);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
Server only functions
|
||||
|
||||
==============================================================================
|
||||
|
||||
PVS type stuff
|
||||
*/
|
||||
|
||||
/*
|
||||
===================
|
||||
Mod_DecompressVis
|
||||
===================
|
||||
*/
|
||||
qbyte *Q1BSP_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed)
|
||||
{
|
||||
int c;
|
||||
qbyte *out;
|
||||
int row;
|
||||
|
||||
row = (model->numleafs+7)>>3;
|
||||
out = decompressed;
|
||||
|
||||
#if 0
|
||||
memcpy (out, in, row);
|
||||
#else
|
||||
if (!in)
|
||||
{ // no vis info, so make all visible
|
||||
while (row)
|
||||
{
|
||||
*out++ = 0xff;
|
||||
row--;
|
||||
}
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (*in)
|
||||
{
|
||||
*out++ = *in++;
|
||||
continue;
|
||||
}
|
||||
|
||||
c = in[1];
|
||||
in += 2;
|
||||
while (c)
|
||||
{
|
||||
*out++ = 0;
|
||||
c--;
|
||||
}
|
||||
} while (out - decompressed < row);
|
||||
#endif
|
||||
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
static qbyte mod_novis[MAX_MAP_LEAFS/8];
|
||||
|
||||
qbyte *Q1BSP_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer)
|
||||
{
|
||||
|
||||
static qbyte decompressed[MAX_MAP_LEAFS/8];
|
||||
|
||||
if (leaf == model->leafs)
|
||||
return mod_novis;
|
||||
|
||||
if (!buffer)
|
||||
buffer = decompressed;
|
||||
|
||||
return Q1BSP_DecompressVis (leaf->compressed_vis, model, buffer);
|
||||
}
|
||||
|
||||
qbyte *Q1BSP_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer)
|
||||
{
|
||||
return Q1BSP_LeafPVS(model, model->leafs + leafnum, buffer);
|
||||
}
|
||||
|
||||
//returns the leaf number, which is used as a bit index into the pvs.
|
||||
int Q1BSP_LeafnumForPoint (model_t *model, vec3_t p)
|
||||
{
|
||||
mnode_t *node;
|
||||
float d;
|
||||
mplane_t *plane;
|
||||
|
||||
if (!model)
|
||||
{
|
||||
Sys_Error ("Mod_PointInLeaf: bad model");
|
||||
}
|
||||
if (!model->nodes)
|
||||
return 0;
|
||||
|
||||
node = model->nodes;
|
||||
while (1)
|
||||
{
|
||||
if (node->contents < 0)
|
||||
return (mleaf_t *)node - model->leafs;
|
||||
plane = node->plane;
|
||||
d = DotProduct (p,plane->normal) - plane->dist;
|
||||
if (d > 0)
|
||||
node = node->children[0];
|
||||
else
|
||||
node = node->children[1];
|
||||
}
|
||||
|
||||
return 0; // never reached
|
||||
}
|
||||
|
||||
mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p)
|
||||
{
|
||||
return model->leafs + Q1BSP_LeafnumForPoint(model, p);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
PVS type stuff
|
||||
|
||||
==============================================================================
|
||||
|
||||
Init stuff
|
||||
*/
|
||||
|
||||
void Q1BSP_Init(void)
|
||||
{
|
||||
memset (mod_novis, 0xff, sizeof(mod_novis));
|
||||
}
|
||||
|
||||
|
||||
//sets up the functions a server needs.
|
||||
//fills in bspfuncs_t
|
||||
void Q1BSP_SetModelFuncs(model_t *mod)
|
||||
{
|
||||
#ifndef CLIENTONLY
|
||||
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
||||
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
||||
mod->funcs.FindTouchedLeafs_Q1 = Q1BSP_FindTouchedLeafs;
|
||||
#endif
|
||||
mod->funcs.LightPointValues = NULL;
|
||||
mod->funcs.StainNode = NULL;
|
||||
mod->funcs.MarkLights = NULL;
|
||||
|
||||
mod->funcs.LeafnumForPoint = Q1BSP_LeafnumForPoint;
|
||||
mod->funcs.LeafPVS = Q1BSP_LeafnumPVS;
|
||||
mod->funcs.Trace = Q1BSP_Trace;
|
||||
mod->funcs.PointContents = Q1BSP_PointContents;
|
||||
}
|
|
@ -689,8 +689,8 @@ int QVM_Exec(register qvm_t *qvm, int command, int arg0, int arg1, int arg2, int
|
|||
qvm->pc = oldpc;
|
||||
|
||||
qvm->bp += 15*4;
|
||||
if(qvm->bp!=qvm->max_bp)
|
||||
Sys_Error("VM run time error: freed too much stack\n");
|
||||
// if(qvm->bp!=qvm->max_bp)
|
||||
// Sys_Error("VM run time error: freed too much stack\n");
|
||||
param = qvm->sp[0];
|
||||
POP(1);
|
||||
return param;
|
||||
|
|
|
@ -56,8 +56,12 @@ typedef enum {
|
|||
UI_SHUTDOWN = 2,
|
||||
UI_KEY_EVENT = 3,
|
||||
UI_MOUSE_DELTA = 4,
|
||||
UI_DRAWMENU = 5,
|
||||
UI_FULLSCREEN = 6,
|
||||
UI_REFRESH = 5,
|
||||
UI_IS_FULLSCREEN = 6,
|
||||
UI_SET_ACTIVE_MENU = 7,
|
||||
UI_CONSOLE_COMMAND = 8,
|
||||
UI_DRAW_CONNECT_SCREEN = 9,
|
||||
UI_HASUNIQUECDKEY = 10,
|
||||
//return value expected
|
||||
//0 means don't take input
|
||||
//1 means engine should skip map/scrback update,
|
||||
|
@ -73,83 +77,105 @@ typedef enum {
|
|||
} uiExport_t;
|
||||
|
||||
typedef enum {
|
||||
UI_SYSERROR = 0,
|
||||
UI_PRINT = 1,
|
||||
UI_CVAR_SET = 3,
|
||||
UI_CVAR_GET_VALUE = 4,
|
||||
UI_CVAR_GET_STRING = 5,
|
||||
UI_CVAR_SET_VALUE = 6,
|
||||
UI_CVAR_RESET = 7, //not yet implemented
|
||||
|
||||
UI_CBUF_ADD_COMMAND = 12,
|
||||
UI_FS_OPEN = 13,
|
||||
UI_FS_READ = 14,
|
||||
UI_FS_WRITE = 15,
|
||||
UI_FS_CLOSE = 16,
|
||||
UI_FS_LISTFILES = 17,
|
||||
|
||||
UI_PRECACHE_MODEL = 18,
|
||||
UI_PRECACHE_SKIN = 19, //fte doesn't implement.
|
||||
UI_DRAW_CACHEPIC = 20,
|
||||
|
||||
UI_SCENE_CLEAR = 21,
|
||||
UI_SCENE_ADD_ENTITY = 22,
|
||||
UI_SCENE_ADD_LIGHT = 24, //non-functional
|
||||
UI_SCENE_RENDER = 25,
|
||||
|
||||
UI_DRAW_COLOUR = 26,
|
||||
UI_DRAW_IMAGE = 27,
|
||||
UI_LERP_TAG = 29, //currently non-functional.
|
||||
|
||||
UI_SOUND_PRECACHE = 31,
|
||||
UI_SOUND_PLAY = 32,
|
||||
|
||||
UI_KEY_NAME = 33, //retrieves text for the name of a key - eg leftarrow
|
||||
UI_KEY_GETBINDING = 34,
|
||||
UI_KEY_SETBINDING = 35,
|
||||
UI_KEY_ISDOWN = 36,
|
||||
|
||||
UI_KEY_CLEARALL = 39,
|
||||
UI_KEY_GETDEST = 40,
|
||||
UI_KEY_SETDEST = 41,
|
||||
UI_GET_VID_CONFIG = 43, //very minimal
|
||||
UI_GET_CLIENT_STATE = 44, //not going to do anything btw.
|
||||
UI_GET_SERVERINFO = 45,
|
||||
|
||||
//server browser stuph.
|
||||
UI_MS_GETSERVERCOUNT = 46,
|
||||
UI_CLEAR_PINGS = 47,
|
||||
UI_GET_PINGADDRESS = 48,
|
||||
UI_GET_PINGINFO = 49,
|
||||
|
||||
UI_CVAR_REGISTER = 50,
|
||||
UI_CVAR_UPDATE = 51,
|
||||
UI_MEM_AVAILABLE = 52,
|
||||
|
||||
UI_CDKEY_GET = 53,
|
||||
UI_CDKEY_SET = 54,
|
||||
|
||||
UI_REGISTERFRONT = 55,
|
||||
|
||||
UI_GET_REALTIME = 62,
|
||||
UI_LAN_GET_COUNT = 65,
|
||||
UI_LAN_GET_ADDRESS = 66,
|
||||
|
||||
UI_VERIFYCDKEY = 81,
|
||||
UI_SOMETHINGTODOWITHPUNKBUSTER = 87,
|
||||
|
||||
|
||||
|
||||
UI_MEMSET = 100,
|
||||
UI_MEMMOVE = 101,
|
||||
UI_STRNCPY = 102,
|
||||
UI_SIN = 103,
|
||||
UI_COS = 104,
|
||||
UI_ATAN2 = 105,
|
||||
UI_SQRT = 106,
|
||||
UI_FLOOR = 107,
|
||||
UI_CEIL = 108,
|
||||
UI_ERROR = 0,
|
||||
UI_PRINT = 1,
|
||||
UI_MILLISECONDS = 2,
|
||||
UI_CVAR_SET = 3,
|
||||
UI_CVAR_VARIABLEVALUE = 4,
|
||||
UI_CVAR_VARIABLESTRINGBUFFER = 5,
|
||||
UI_CVAR_SETVALUE = 6,
|
||||
UI_CVAR_RESET = 7,
|
||||
UI_CVAR_CREATE = 8,
|
||||
UI_CVAR_INFOSTRINGBUFFER = 9,
|
||||
UI_ARGC = 10,
|
||||
UI_ARGV = 11,
|
||||
UI_CMD_EXECUTETEXT = 12,
|
||||
UI_FS_FOPENFILE = 13,
|
||||
UI_FS_READ = 14,
|
||||
UI_FS_WRITE = 15,
|
||||
UI_FS_FCLOSEFILE = 16,
|
||||
UI_FS_GETFILELIST = 17,
|
||||
UI_R_REGISTERMODEL = 18,
|
||||
UI_R_REGISTERSKIN = 19,
|
||||
UI_R_REGISTERSHADERNOMIP = 20,
|
||||
UI_R_CLEARSCENE = 21,
|
||||
UI_R_ADDREFENTITYTOSCENE = 22,
|
||||
UI_R_ADDPOLYTOSCENE = 23,
|
||||
UI_R_ADDLIGHTTOSCENE = 24,
|
||||
UI_R_RENDERSCENE = 25,
|
||||
UI_R_SETCOLOR = 26,
|
||||
UI_R_DRAWSTRETCHPIC = 27,
|
||||
UI_UPDATESCREEN = 28,
|
||||
UI_CM_LERPTAG = 29,
|
||||
UI_CM_LOADMODEL = 30,
|
||||
UI_S_REGISTERSOUND = 31,
|
||||
UI_S_STARTLOCALSOUND = 32,
|
||||
UI_KEY_KEYNUMTOSTRINGBUF = 33,
|
||||
UI_KEY_GETBINDINGBUF = 34,
|
||||
UI_KEY_SETBINDING = 35,
|
||||
UI_KEY_ISDOWN = 36,
|
||||
UI_KEY_GETOVERSTRIKEMODE = 37,
|
||||
UI_KEY_SETOVERSTRIKEMODE = 38,
|
||||
UI_KEY_CLEARSTATES = 39,
|
||||
UI_KEY_GETCATCHER = 40,
|
||||
UI_KEY_SETCATCHER = 41,
|
||||
UI_GETCLIPBOARDDATA = 42,
|
||||
UI_GETGLCONFIG = 43,
|
||||
UI_GETCLIENTSTATE = 44,
|
||||
UI_GETCONFIGSTRING = 45,
|
||||
UI_LAN_GETPINGQUEUECOUNT = 46,
|
||||
UI_LAN_CLEARPING = 47,
|
||||
UI_LAN_GETPING = 48,
|
||||
UI_LAN_GETPINGINFO = 49,
|
||||
UI_CVAR_REGISTER = 50,
|
||||
UI_CVAR_UPDATE = 51,
|
||||
UI_MEMORY_REMAINING = 52,
|
||||
UI_GET_CDKEY = 53,
|
||||
UI_SET_CDKEY = 54,
|
||||
UI_R_REGISTERFONT = 55,
|
||||
UI_R_MODELBOUNDS = 56,
|
||||
UI_PC_ADD_GLOBAL_DEFINE = 57,
|
||||
UI_PC_LOAD_SOURCE = 58,
|
||||
UI_PC_FREE_SOURCE = 59,
|
||||
UI_PC_READ_TOKEN = 60,
|
||||
UI_PC_SOURCE_FILE_AND_LINE = 61,
|
||||
UI_S_STOPBACKGROUNDTRACK = 62,
|
||||
UI_S_STARTBACKGROUNDTRACK = 63,
|
||||
UI_REAL_TIME = 64,
|
||||
UI_LAN_GETSERVERCOUNT = 65,
|
||||
UI_LAN_GETSERVERADDRESSSTRING = 66,
|
||||
UI_LAN_GETSERVERINFO = 67,
|
||||
UI_LAN_MARKSERVERVISIBLE = 68,
|
||||
UI_LAN_UPDATEVISIBLEPINGS = 69,
|
||||
UI_LAN_RESETPINGS = 70,
|
||||
UI_LAN_LOADCACHEDSERVERS = 71,
|
||||
UI_LAN_SAVECACHEDSERVERS = 72,
|
||||
UI_LAN_ADDSERVER = 73,
|
||||
UI_LAN_REMOVESERVER = 74,
|
||||
UI_CIN_PLAYCINEMATIC = 75,
|
||||
UI_CIN_STOPCINEMATIC = 76,
|
||||
UI_CIN_RUNCINEMATIC = 77,
|
||||
UI_CIN_DRAWCINEMATIC = 78,
|
||||
UI_CIN_SETEXTENTS = 79,
|
||||
UI_R_REMAP_SHADER = 80,
|
||||
UI_VERIFY_CDKEY = 81,
|
||||
UI_LAN_SERVERSTATUS = 82,
|
||||
UI_LAN_GETSERVERPING = 83,
|
||||
UI_LAN_SERVERISVISIBLE = 84,
|
||||
UI_LAN_COMPARESERVERS = 85,
|
||||
// 1.32
|
||||
UI_FS_SEEK = 86,
|
||||
UI_SET_PBCLSTATUS = 87,
|
||||
|
||||
UI_MEMSET = 100,
|
||||
UI_MEMCPY,
|
||||
UI_STRNCPY,
|
||||
UI_SIN,
|
||||
UI_COS,
|
||||
UI_ATAN2,
|
||||
UI_SQRT,
|
||||
UI_FLOOR,
|
||||
UI_CEIL,
|
||||
|
||||
|
||||
UI_CACHE_PIC = 500,
|
||||
|
|
|
@ -48,6 +48,7 @@ void Plug_DrawReloadImages(void);
|
|||
|
||||
//these things are specific to FTE QuakeWorld
|
||||
void UI_Init (void);
|
||||
void UI_Restart_f(void);
|
||||
void UI_Stop (void);
|
||||
qboolean UI_Q2LayoutChanged(void);
|
||||
void UI_StringChanged(int num);
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -4,7 +4,7 @@
|
|||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=gas2masm - Win32 Release
|
||||
CFG=gas2masm - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
|
@ -13,11 +13,10 @@ CFG=gas2masm - Win32 Release
|
|||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "gas2masm.mak" CFG="gas2masm - Win32 Release"
|
||||
!MESSAGE NMAKE /f "gas2masm.mak" CFG="gas2masm - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "gas2masm - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "gas2masm - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
|
@ -27,33 +26,6 @@ CFG=gas2masm - Win32 Release
|
|||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "gas2masm - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "gas2masm - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
|
@ -75,12 +47,8 @@ BSC32=bscmake.exe
|
|||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "gas2masm - Win32 Release"
|
||||
# Name "gas2masm - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
|
|
|
@ -210,7 +210,6 @@ void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
|
|||
}
|
||||
#endif
|
||||
}
|
||||
#include <malloc.h>
|
||||
qboolean GLMod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
||||
{
|
||||
galiasinfo_t *mod = Mod_Extradata(model);
|
||||
|
@ -1800,7 +1799,7 @@ void R_DrawGAliasModel (entity_t *e)
|
|||
mb.shader = currententity->forcedshader;
|
||||
mb.fog = fog;
|
||||
mb.mesh = &mesh;
|
||||
mb.infokey = currententity->keynum;
|
||||
mb.infokey = -1;//currententity->keynum;
|
||||
mb.dlightbits = 0;
|
||||
|
||||
R_PushMesh(&mesh, mb.shader->features | MF_NONBATCHED | MF_COLORS);
|
||||
|
@ -1833,7 +1832,7 @@ void R_DrawGAliasModel (entity_t *e)
|
|||
mb.shader = skin->shader;
|
||||
mb.fog = fog;
|
||||
mb.mesh = &mesh;
|
||||
mb.infokey = currententity->keynum;
|
||||
mb.infokey = -1;//currententity->keynum;
|
||||
mb.dlightbits = 0;
|
||||
|
||||
R_IBrokeTheArrays();
|
||||
|
@ -2420,12 +2419,12 @@ void GL_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum,
|
|||
|
||||
while(f)
|
||||
{
|
||||
f = COM_ParseToken(f);
|
||||
f = COM_ParseToken(f,NULL);
|
||||
if (!f)
|
||||
return;
|
||||
if (!strcmp(com_token, "replace"))
|
||||
{
|
||||
f = COM_ParseToken(f);
|
||||
f = COM_ParseToken(f, NULL);
|
||||
|
||||
len = strlen(com_token);
|
||||
|
||||
|
@ -2436,7 +2435,7 @@ void GL_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum,
|
|||
//found it
|
||||
{
|
||||
surfname+=len;
|
||||
f = COM_ParseToken(f);
|
||||
f = COM_ParseToken(f, NULL);
|
||||
p = com_token;
|
||||
while(*p) //copy the replacement
|
||||
*out++ = *p++;
|
||||
|
@ -2460,7 +2459,7 @@ void GL_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum,
|
|||
if (!strcmp(com_token, surfname))
|
||||
{
|
||||
f++;
|
||||
COM_ParseToken(f);
|
||||
COM_ParseToken(f, NULL);
|
||||
strcpy(out, com_token);
|
||||
return;
|
||||
}
|
||||
|
@ -2680,22 +2679,27 @@ static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
|||
}
|
||||
}
|
||||
|
||||
texnums = Hunk_Alloc(sizeof(*texnums)+s);
|
||||
saved = (qbyte*)(texnums+1);
|
||||
outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin;
|
||||
memcpy(saved, pskintype+1, s);
|
||||
GLMod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
||||
|
||||
//but only preload it if we have no replacement.
|
||||
if (!texture)
|
||||
{
|
||||
sprintf(skinname, "%s_%i", loadname, i);
|
||||
//we're not using 24bits
|
||||
texnums = Hunk_Alloc(sizeof(*texnums)+s);
|
||||
saved = (qbyte*)(texnums+1);
|
||||
outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin;
|
||||
memcpy(saved, pskintype+1, s);
|
||||
GLMod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
||||
|
||||
//the extra underscore is to stop
|
||||
sprintf(skinname, "%s__%i", loadname, i);
|
||||
texture = GL_LoadTexture(skinname, outskin->skinwidth, outskin->skinheight, saved, true, alpha);
|
||||
if (r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_luma", loadname, i);
|
||||
sprintf(skinname, "%s__%i_luma", loadname, i);
|
||||
fbtexture = GL_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, true, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
texnums = Hunk_Alloc(sizeof(*texnums));
|
||||
outskin->texnums=1;
|
||||
|
||||
outskin->ofstexnums = (char *)texnums - (char *)outskin;
|
||||
|
@ -3396,8 +3400,10 @@ qboolean Mod_GetTag(model_t *model, int tagnum, int frame1, int frame2, float f2
|
|||
|
||||
if (tagnum <= 0 || tagnum > inf->numtags)
|
||||
return false;
|
||||
if (frame1 < 0 || frame1 >= inf->numtagframes)
|
||||
if (frame1 < 0)
|
||||
return false;
|
||||
if (frame1 >= inf->numtagframes)
|
||||
frame1 = inf->numtagframes - 1;
|
||||
if (frame2 < 0 || frame2 >= inf->numtagframes)
|
||||
frame2 = frame1;
|
||||
tagnum--; //tagnum 0 is 'use my angles/org'
|
||||
|
|
|
@ -16,6 +16,11 @@ typedef struct {
|
|||
} gl_state_t;
|
||||
gl_state_t gl_state;
|
||||
|
||||
void GL_SetShaderState2D(qboolean is2d)
|
||||
{
|
||||
gl_state.in2d = is2d;
|
||||
}
|
||||
|
||||
extern int *lightmap_textures;
|
||||
extern int *deluxmap_textures;
|
||||
|
||||
|
@ -1024,6 +1029,32 @@ void R_DeformVertices ( meshbuffer_t *mb )
|
|||
}
|
||||
}
|
||||
|
||||
void RB_CalcEnvironmentTexCoords( float *st )
|
||||
{
|
||||
int i;
|
||||
float *v, *normal;
|
||||
vec3_t viewer, reflected;
|
||||
float d;
|
||||
|
||||
v = vertexArray[0];
|
||||
normal = normalsArray[0];
|
||||
|
||||
for (i = 0 ; i < numVerts ; i++, v += 3, normal += 3, st += 2 )
|
||||
{
|
||||
VectorSubtract (r_origin, v, viewer);
|
||||
VectorNormalizeFast (viewer);
|
||||
|
||||
d = DotProduct (normal, viewer);
|
||||
|
||||
reflected[0] = normal[0]*2*d - viewer[0];
|
||||
reflected[1] = normal[1]*2*d - viewer[1];
|
||||
reflected[2] = normal[2]*2*d - viewer[2];
|
||||
|
||||
st[0] = 0.5 + reflected[1] * 0.5;
|
||||
st[1] = 0.5 - reflected[2] * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
R_VertexTCBase
|
||||
|
@ -1032,11 +1063,11 @@ R_VertexTCBase
|
|||
void R_VertexTCBase ( int tcgen, int unit )
|
||||
{
|
||||
int i;
|
||||
vec3_t t, n;
|
||||
// vec3_t t, n;
|
||||
float *outCoords;
|
||||
vec3_t transform;
|
||||
mat3_t inverse_axis;
|
||||
mat3_t axis;
|
||||
// vec3_t transform;
|
||||
// mat3_t inverse_axis;
|
||||
// mat3_t axis;
|
||||
|
||||
outCoords = tUnitCoordsArray[unit][0];
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, outCoords );
|
||||
|
@ -1050,6 +1081,11 @@ void R_VertexTCBase ( int tcgen, int unit )
|
|||
}
|
||||
else if ( tcgen == TC_GEN_ENVIRONMENT )
|
||||
{
|
||||
RB_CalcEnvironmentTexCoords(outCoords); //use genuine q3 code, to get it totally identical
|
||||
//plus, it looks like less overhead too
|
||||
//I guess it depends on the size of the mesh
|
||||
/*
|
||||
//the old qfusion code
|
||||
if ( !currentmodel )
|
||||
{
|
||||
VectorSubtract ( vec3_origin, currententity->origin, transform );
|
||||
|
@ -1095,6 +1131,7 @@ void R_VertexTCBase ( int tcgen, int unit )
|
|||
outCoords[0] = t[0]*n[2] - n[0];
|
||||
outCoords[1] = t[1]*n[2] - n[1];
|
||||
}
|
||||
*/
|
||||
}
|
||||
else if ( tcgen == TC_GEN_VECTOR )
|
||||
{
|
||||
|
@ -1117,16 +1154,19 @@ R_ShaderpassTex
|
|||
*/
|
||||
int R_ShaderpassTex ( shaderpass_t *pass )
|
||||
{
|
||||
if ( pass->flags & SHADER_PASS_ANIMMAP ) {
|
||||
return pass->anim_frames[(int)(pass->anim_fps * r_localShaderTime) % pass->anim_numframes];
|
||||
}
|
||||
else if ( (pass->flags & SHADER_PASS_LIGHTMAP) && r_lmtex >= 0 )
|
||||
if (pass->flags & (SHADER_PASS_ANIMMAP|SHADER_PASS_LIGHTMAP|SHADER_PASS_DELUXMAP))
|
||||
{
|
||||
return lightmap_textures[r_lmtex];
|
||||
}
|
||||
else if ( (pass->flags & SHADER_PASS_DELUXMAP) && r_lmtex >= 0 )
|
||||
{
|
||||
return deluxmap_textures[r_lmtex];
|
||||
if ( pass->flags & SHADER_PASS_ANIMMAP ) {
|
||||
return pass->anim_frames[(int)(pass->anim_fps * r_localShaderTime) % pass->anim_numframes];
|
||||
}
|
||||
else if ( (pass->flags & SHADER_PASS_LIGHTMAP) && r_lmtex >= 0 )
|
||||
{
|
||||
return lightmap_textures[r_lmtex];
|
||||
}
|
||||
else if ( (pass->flags & SHADER_PASS_DELUXMAP) && r_lmtex >= 0 )
|
||||
{
|
||||
return deluxmap_textures[r_lmtex];
|
||||
}
|
||||
}
|
||||
|
||||
return pass->anim_frames[0] ? pass->anim_frames[0] : 0;
|
||||
|
@ -1718,6 +1758,11 @@ void R_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
|
|||
qglDepthMask ( GL_FALSE );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
qglDepthFunc ( GL_ALWAYS );
|
||||
qglDepthMask ( GL_FALSE );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -65,6 +65,7 @@ extern cvar_t gl_load24bit;
|
|||
|
||||
#ifdef Q3SHADERS
|
||||
extern cvar_t gl_blend2d;
|
||||
shader_t *shader_console;
|
||||
#endif
|
||||
extern cvar_t con_ocranaleds;
|
||||
|
||||
|
@ -1502,6 +1503,62 @@ void GLDraw_ShaderPic (int x, int y, int width, int height, shader_t *pic, float
|
|||
R_PushMesh(&draw_mesh, mb.shader->features | MF_COLORS | MF_NONBATCHED);
|
||||
R_RenderMeshBuffer ( &mb, false );
|
||||
draw_mesh.colors_array = NULL;
|
||||
|
||||
qglEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
void GLDraw_ShaderImage (int x, int y, int w, int h, float s1, float t1, float s2, float t2, shader_t *pic)
|
||||
{
|
||||
meshbuffer_t mb;
|
||||
|
||||
if (!pic)
|
||||
return;
|
||||
|
||||
R_IBrokeTheArrays();
|
||||
|
||||
mb.entity = &r_worldentity;
|
||||
mb.shader = pic;
|
||||
mb.fog = NULL;
|
||||
mb.mesh = &draw_mesh;
|
||||
mb.infokey = -1;
|
||||
mb.dlightbits = 0;
|
||||
|
||||
|
||||
draw_mesh_xyz[0][0] = x;
|
||||
draw_mesh_xyz[0][1] = y;
|
||||
draw_mesh_st[0][0] = s1;
|
||||
draw_mesh_st[0][1] = t1;
|
||||
|
||||
draw_mesh_xyz[1][0] = x+w;
|
||||
draw_mesh_xyz[1][1] = y;
|
||||
draw_mesh_st[1][0] = s2;
|
||||
draw_mesh_st[1][1] = t1;
|
||||
|
||||
draw_mesh_xyz[2][0] = x+w;
|
||||
draw_mesh_xyz[2][1] = y+h;
|
||||
draw_mesh_st[2][0] = s2;
|
||||
draw_mesh_st[2][1] = t2;
|
||||
|
||||
draw_mesh_xyz[3][0] = x;
|
||||
draw_mesh_xyz[3][1] = y+h;
|
||||
draw_mesh_st[3][0] = s1;
|
||||
draw_mesh_st[3][1] = t2;
|
||||
|
||||
/* draw_mesh_colors[0][0] = r*255;
|
||||
draw_mesh_colors[0][1] = g*255;
|
||||
draw_mesh_colors[0][2] = b*255;
|
||||
draw_mesh_colors[0][3] = a*255;
|
||||
((int*)draw_mesh_colors)[1] = ((int*)draw_mesh_colors)[0];
|
||||
((int*)draw_mesh_colors)[2] = ((int*)draw_mesh_colors)[0];
|
||||
((int*)draw_mesh_colors)[3] = ((int*)draw_mesh_colors)[0];
|
||||
*/
|
||||
draw_mesh.colors_array = draw_mesh_colors;
|
||||
|
||||
R_PushMesh(&draw_mesh, mb.shader->features | MF_COLORS | MF_NONBATCHED);
|
||||
R_RenderMeshBuffer ( &mb, false );
|
||||
draw_mesh.colors_array = NULL;
|
||||
|
||||
qglEnable(GL_BLEND);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1697,6 +1754,17 @@ void GLDraw_ConsoleBackground (int lines)
|
|||
conback->height>>=1;
|
||||
conback->width>>=1;
|
||||
}
|
||||
#ifdef Q3SHADERS
|
||||
{
|
||||
if (shader_console)
|
||||
{
|
||||
currententity = &r_worldentity;
|
||||
GLDraw_ShaderPic(0, lines - conback->height, vid.width, vid.height, shader_console, 1, 1, 1, (1.2*lines)/y);
|
||||
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (lines > y)
|
||||
{
|
||||
qglColor3f (1,1,1);
|
||||
|
@ -1829,6 +1897,14 @@ void GLDraw_FadeScreen (void)
|
|||
|
||||
void GLDraw_ImageColours(float r, float g, float b, float a)
|
||||
{
|
||||
draw_mesh_colors[0][0] = r*255;
|
||||
draw_mesh_colors[0][1] = g*255;
|
||||
draw_mesh_colors[0][2] = b*255;
|
||||
draw_mesh_colors[0][3] = a*255;
|
||||
((int*)draw_mesh_colors)[1] = ((int*)draw_mesh_colors)[0];
|
||||
((int*)draw_mesh_colors)[2] = ((int*)draw_mesh_colors)[0];
|
||||
((int*)draw_mesh_colors)[3] = ((int*)draw_mesh_colors)[0];
|
||||
|
||||
qglColor4f(r, g, b, a);
|
||||
}
|
||||
|
||||
|
@ -1926,6 +2002,8 @@ Setup as if the screen was 320*200
|
|||
*/
|
||||
void GL_Set2D (void)
|
||||
{
|
||||
GL_SetShaderState2D(true);
|
||||
|
||||
qglViewport (glx, gly, glwidth, glheight);
|
||||
|
||||
qglMatrixMode(GL_PROJECTION);
|
||||
|
@ -1971,8 +2049,17 @@ void GL_Set2D (void)
|
|||
{
|
||||
int newtex = 0;
|
||||
gl_conback.modified = 0;
|
||||
if (!*gl_conback.string || !(newtex=Mod_LoadHiResTexture(gl_conback.string, "conbacks", false, true, true)))
|
||||
#ifdef Q3SHADERS
|
||||
if (*gl_conback.string && (shader_console = R_RegisterCustom(gl_conback.string, NULL)))
|
||||
{
|
||||
conback = default_conback;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!*gl_conback.string || !(newtex=Mod_LoadHiResTexture(gl_conback.string, "conbacks", false, true, true)))
|
||||
{
|
||||
conback = default_conback;
|
||||
}
|
||||
else
|
||||
{
|
||||
conback = custom_conback;
|
||||
|
@ -2004,6 +2091,8 @@ void GL_Set2D (void)
|
|||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
r_refdef.time = realtime;
|
||||
}
|
||||
|
||||
|
||||
|
@ -2394,8 +2483,8 @@ void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out,
|
|||
{
|
||||
inrow = in + inwidth*(i*inheight/outheight);
|
||||
frac = outwidth*fracstep;
|
||||
j=outwidth-4;
|
||||
while (j&3)
|
||||
j=outwidth-1;
|
||||
while ((j+1)&3)
|
||||
{
|
||||
out[j] = inrow[frac>>16];
|
||||
frac -= fracstep;
|
||||
|
|
|
@ -81,15 +81,10 @@ void GLMod_LoadDoomSprite (model_t *mod);
|
|||
|
||||
#define MAX_MOD_KNOWN 2048
|
||||
#ifndef SWQUAKE
|
||||
qbyte mod_novis[MAX_MAP_LEAFS/8];
|
||||
|
||||
model_t mod_known[MAX_MOD_KNOWN];
|
||||
int mod_numknown;
|
||||
|
||||
#else
|
||||
|
||||
extern qbyte mod_novis[MAX_MAP_LEAFS/8];
|
||||
|
||||
extern model_t mod_known[MAX_MOD_KNOWN];
|
||||
extern int mod_numknown;
|
||||
#endif
|
||||
|
@ -206,7 +201,7 @@ Mod_Init
|
|||
void GLMod_Init (void)
|
||||
{
|
||||
mod_numknown = 0;
|
||||
memset (mod_novis, 0xff, sizeof(mod_novis));
|
||||
Q1BSP_Init();
|
||||
|
||||
Cmd_AddRemCommand("mod_texturelist", GLMod_TextureList_f);
|
||||
Cmd_AddRemCommand("mod_usetexture", GLMod_BlockTextureColour_f);
|
||||
|
@ -215,7 +210,6 @@ void GLMod_Init (void)
|
|||
void GLMod_Shutdown (void)
|
||||
{
|
||||
mod_numknown = 0;
|
||||
memset (mod_novis, 0xff, sizeof(mod_novis));
|
||||
|
||||
Cmd_RemoveCommand("mod_texturelist");
|
||||
Cmd_RemoveCommand("mod_usetexture");
|
||||
|
@ -252,10 +246,7 @@ void *GLMod_Extradata (model_t *mod)
|
|||
Mod_PointInLeaf
|
||||
===============
|
||||
*/
|
||||
#ifdef Q2BSPS
|
||||
int CM_PointLeafnum (vec3_t p);
|
||||
#endif
|
||||
mleaf_t *GLMod_PointInLeaf (vec3_t p, model_t *model)
|
||||
mleaf_t *GLMod_PointInLeaf (model_t *model, vec3_t p)
|
||||
{
|
||||
mnode_t *node;
|
||||
float d;
|
||||
|
@ -270,7 +261,7 @@ mleaf_t *GLMod_PointInLeaf (vec3_t p, model_t *model)
|
|||
#ifdef Q2BSPS
|
||||
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
|
||||
{
|
||||
return model->leafs + CM_PointLeafnum(p);
|
||||
return model->leafs + CM_PointLeafnum(model, p);
|
||||
}
|
||||
#endif
|
||||
if (model->fromgame == fg_doom)
|
||||
|
@ -294,103 +285,6 @@ mleaf_t *GLMod_PointInLeaf (vec3_t p, model_t *model)
|
|||
return NULL; // never reached
|
||||
}
|
||||
|
||||
int GLMod_LeafForPoint (vec3_t p, model_t *model)
|
||||
{
|
||||
mnode_t *node;
|
||||
float d;
|
||||
mplane_t *plane;
|
||||
|
||||
if (!model)
|
||||
{
|
||||
Sys_Error ("Mod_PointInLeaf: bad model");
|
||||
}
|
||||
if (!model->nodes)
|
||||
return 0;
|
||||
|
||||
node = model->nodes;
|
||||
while (1)
|
||||
{
|
||||
if (node->contents < 0)
|
||||
return (mleaf_t *)node - model->leafs;
|
||||
plane = node->plane;
|
||||
d = DotProduct (p,plane->normal) - plane->dist;
|
||||
if (d > 0)
|
||||
node = node->children[0];
|
||||
else
|
||||
node = node->children[1];
|
||||
}
|
||||
|
||||
return 0; // never reached
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Mod_DecompressVis
|
||||
===================
|
||||
*/
|
||||
qbyte *GLMod_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed)
|
||||
{
|
||||
int c;
|
||||
qbyte *out;
|
||||
int row;
|
||||
|
||||
row = (model->numleafs+7)>>3;
|
||||
out = decompressed;
|
||||
|
||||
#if 0
|
||||
memcpy (out, in, row);
|
||||
#else
|
||||
if (!in)
|
||||
{ // no vis info, so make all visible
|
||||
while (row)
|
||||
{
|
||||
*out++ = 0xff;
|
||||
row--;
|
||||
}
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (*in)
|
||||
{
|
||||
*out++ = *in++;
|
||||
continue;
|
||||
}
|
||||
|
||||
c = in[1];
|
||||
in += 2;
|
||||
while (c)
|
||||
{
|
||||
*out++ = 0;
|
||||
c--;
|
||||
}
|
||||
} while (out - decompressed < row);
|
||||
#endif
|
||||
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
qbyte *GLMod_LeafPVS (mleaf_t *leaf, model_t *model, qbyte *buffer)
|
||||
{
|
||||
static qbyte decompressed[MAX_MAP_LEAFS/8];
|
||||
|
||||
if (leaf == model->leafs)
|
||||
return mod_novis;
|
||||
|
||||
if (!buffer)
|
||||
buffer = decompressed;
|
||||
|
||||
return GLMod_DecompressVis (leaf->compressed_vis, model, buffer);
|
||||
}
|
||||
|
||||
qbyte *GLMod_LeafnumPVS (int leafnum, model_t *model, qbyte *buffer)
|
||||
{
|
||||
return GLMod_LeafPVS(model->leafs + leafnum, model, buffer);
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Mod_ClearAll
|
||||
|
@ -690,17 +584,22 @@ couldntload:
|
|||
GLMod_LoadMD5MeshModel (mod, buf);
|
||||
break;
|
||||
}
|
||||
else if (!strcmp(com_token, "EXTERNALANIM"))
|
||||
if (!strcmp(com_token, "EXTERNALANIM"))
|
||||
{
|
||||
GLMod_LoadCompositeAnim (mod, buf);
|
||||
break;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
#ifdef TERRAIN
|
||||
if (!strcmp(com_token, "terrain"))
|
||||
{
|
||||
Con_Printf("Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
|
||||
goto couldntload;
|
||||
GL_LoadHeightmapModel(mod, buf);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
Con_Printf("Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
|
||||
goto couldntload;
|
||||
}
|
||||
|
||||
P_DefaultTrail(mod);
|
||||
|
@ -740,14 +639,14 @@ qbyte *mod_base;
|
|||
#endif
|
||||
|
||||
char *advtexturedesc;
|
||||
const char *mapsection;
|
||||
const char *defaultsection;
|
||||
char *mapsection;
|
||||
char *defaultsection;
|
||||
|
||||
static const char *GLMod_TD_LeaveSection(const char *file)
|
||||
static char *GLMod_TD_LeaveSection(char *file)
|
||||
{ //recursive routine to find the next }
|
||||
while(file)
|
||||
{
|
||||
file = COM_ParseToken(file);
|
||||
file = COM_Parse(file);
|
||||
if (*com_token == '{')
|
||||
file = GLMod_TD_LeaveSection(file);
|
||||
else if (*com_token == '}')
|
||||
|
@ -756,7 +655,7 @@ static const char *GLMod_TD_LeaveSection(const char *file)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static const char *GLMod_TD_Section(const char *file, const char *sectionname)
|
||||
static char *GLMod_TD_Section(char *file, const char *sectionname)
|
||||
{ //position within the open brace.
|
||||
while(file)
|
||||
{
|
||||
|
@ -766,10 +665,10 @@ static const char *GLMod_TD_Section(const char *file, const char *sectionname)
|
|||
return NULL;
|
||||
file++;
|
||||
}
|
||||
file = COM_ParseToken(file);
|
||||
file = COM_Parse(file);
|
||||
if (!stricmp(com_token, sectionname))
|
||||
{
|
||||
file = COM_ParseToken(file);
|
||||
file = COM_Parse(file);
|
||||
if (*com_token != '{')
|
||||
return NULL;
|
||||
return file;
|
||||
|
@ -799,7 +698,7 @@ void GLMod_InitTextureDescs(char *mapname)
|
|||
defaultsection = GLMod_TD_Section(advtexturedesc, "default");
|
||||
}
|
||||
}
|
||||
void GLMod_LoadAdvancedTextureSection(const char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
||||
void GLMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
||||
{
|
||||
char stdname[MAX_QPATH] = "";
|
||||
char flatname[MAX_QPATH] = "";
|
||||
|
@ -812,7 +711,7 @@ void GLMod_LoadAdvancedTextureSection(const char *section, char *name, int *base
|
|||
|
||||
while(section)
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
if (*com_token == '}')
|
||||
break;
|
||||
|
||||
|
@ -827,34 +726,34 @@ void GLMod_LoadAdvancedTextureSection(const char *section, char *name, int *base
|
|||
|
||||
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
Q_strncpyz(stdname, com_token, sizeof(stdname));
|
||||
}
|
||||
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|
||||
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
Q_strncpyz(flatname, com_token, sizeof(flatname));
|
||||
}
|
||||
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
|
||||
}
|
||||
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
Q_strncpyz(normname, com_token, sizeof(normname));
|
||||
}
|
||||
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
Q_strncpyz(glossname, com_token, sizeof(glossname));
|
||||
}
|
||||
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|
||||
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
|
||||
{
|
||||
section = COM_ParseToken(section);
|
||||
section = COM_Parse(section);
|
||||
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
|
||||
}
|
||||
else
|
||||
|
@ -978,7 +877,9 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|||
mt->offsets[j] = LittleLong (mt->offsets[j]);
|
||||
|
||||
if ( (mt->width & 15) || (mt->height & 15) )
|
||||
Sys_Error ("Texture %s is not 16 aligned", mt->name);
|
||||
Con_Printf ("Warning: Texture %s is not 16 aligned", mt->name);
|
||||
if (mt->width < 1 || mt->height < 1)
|
||||
Con_Printf ("Warning: Texture %s has no size", mt->name);
|
||||
pixels = mt->width*mt->height/64*85;
|
||||
tx = Hunk_AllocName (sizeof(texture_t)/* +pixels*/, loadname );
|
||||
loadmodel->textures[i] = tx;
|
||||
|
@ -2545,9 +2446,6 @@ static void Q1BSP_StainNode (mnode_t *node, float *parms)
|
|||
|
||||
|
||||
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
|
||||
void Q1BSP_FatPVS (vec3_t org, qboolean add);
|
||||
qboolean Q1BSP_EdictInFatPVS(struct edict_s *ent);
|
||||
void Q1BSP_FindTouchedLeafs(struct edict_s *ent);
|
||||
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
|
||||
void GLQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
|
||||
|
@ -2668,20 +2566,11 @@ void GLMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
|
||||
}
|
||||
|
||||
Q1BSP_SetModelFuncs(mod);
|
||||
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
||||
mod->funcs.StainNode = Q1BSP_StainNode;
|
||||
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
||||
mod->funcs.Trace = Q1BSP_Trace;
|
||||
|
||||
mod->funcs.LeafForPoint = GLMod_LeafForPoint;
|
||||
mod->funcs.LeafPVS = GLMod_LeafnumPVS;
|
||||
|
||||
#ifndef CLIENTONLY
|
||||
mod->funcs.FindTouchedLeafs_Q1 = Q1BSP_FindTouchedLeafs;
|
||||
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
||||
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
||||
#endif
|
||||
|
||||
mod->numframes = 2; // regular and alternate animation
|
||||
|
||||
//
|
||||
|
|
|
@ -30,22 +30,25 @@ struct edict_s;
|
|||
|
||||
typedef struct {
|
||||
// qboolean (*RecursiveHullCheck) (struct hull_s *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
|
||||
int (*HullPointContents) (struct hull_s *hull, vec3_t p); //return FTE contents
|
||||
// int (*HullPointContents) (struct hull_s *hull, vec3_t p); //return FTE contents
|
||||
int dummy;
|
||||
} hullfuncs_t;
|
||||
|
||||
typedef struct {
|
||||
qboolean (*Trace) (struct model_s *model, int hulloverride, int frame, vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace);
|
||||
qboolean (*PointContents) (struct model_s *model, vec3_t p);
|
||||
qboolean (*BoxContents) (struct model_s *model, int hulloverride, int frame, vec3_t p, vec3_t mins, vec3_t maxs);
|
||||
|
||||
void (*FatPVS) (vec3_t org, qboolean add);
|
||||
qboolean (*EdictInFatPVS) (struct edict_s *edict);
|
||||
void (*FindTouchedLeafs_Q1) (struct edict_s *ent); //edict system as opposed to q2 game dll system.
|
||||
void (*FatPVS) (struct model_s *model, vec3_t org, qboolean add);
|
||||
qboolean (*EdictInFatPVS) (struct model_s *model, struct edict_s *edict);
|
||||
void (*FindTouchedLeafs_Q1) (struct model_s *model, struct edict_s *ent); //edict system as opposed to q2 game dll system.
|
||||
|
||||
void (*LightPointValues) (vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
void (*StainNode) (struct mnode_s *node, float *parms);
|
||||
void (*MarkLights) (struct dlight_s *light, int bit, struct mnode_s *node);
|
||||
|
||||
qbyte *(*LeafPVS) (int num, struct model_s *model, qbyte *buffer);
|
||||
int (*LeafForPoint) (vec3_t point, struct model_s *model);
|
||||
qbyte *(*LeafPVS) (struct model_s *model, int num, qbyte *buffer);
|
||||
int (*LeafnumForPoint) (struct model_s *model, vec3_t point);
|
||||
} bspfuncs_t;
|
||||
|
||||
typedef int index_t;
|
||||
|
@ -102,7 +105,9 @@ m*_t structures are in-memory
|
|||
#define EF_BLUE 64
|
||||
#define EF_RED 128
|
||||
|
||||
#define H2EF_NODRAW 0x80 //this is going to get complicated...
|
||||
#define H2EF_NODRAW 128 //this is going to get complicated...
|
||||
|
||||
#define EF_NODEPTHTEST 8192 //shows through walls. :(
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
@ -370,11 +375,14 @@ typedef struct hull_s
|
|||
|
||||
|
||||
void Q1BSP_SetHullFuncs(hull_t *hull);
|
||||
void Q1BSP_SetModelFuncs(struct model_s *mod);
|
||||
void Q1BSP_Init(void);
|
||||
|
||||
qboolean Q1BSP_Trace(struct model_s *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace);
|
||||
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
|
||||
void Q1BSP_FatPVS (vec3_t org, qboolean add);
|
||||
qboolean Q1BSP_EdictInFatPVS(struct edict_s *ent);
|
||||
void Q1BSP_FindTouchedLeafs(struct edict_s *ent);
|
||||
void Q1BSP_FatPVS (struct model_s *mod, vec3_t org, qboolean add);
|
||||
qboolean Q1BSP_EdictInFatPVS(struct model_s *mod, struct edict_s *ent);
|
||||
void Q1BSP_FindTouchedLeafs(struct model_s *mod, struct edict_s *ent);
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
@ -660,7 +668,7 @@ typedef struct {
|
|||
// Whole model
|
||||
//
|
||||
|
||||
typedef enum {mod_brush, mod_sprite, mod_alias, mod_dummy, mod_halflife} modtype_t;
|
||||
typedef enum {mod_brush, mod_sprite, mod_alias, mod_dummy, mod_halflife, mod_heightmap} modtype_t;
|
||||
typedef enum {fg_quake, fg_quake2, fg_quake3, fg_halflife, fg_new, fg_doom} fromgame_t; //useful when we have very similar model types. (eg quake/halflife bsps)
|
||||
|
||||
#define EF_ROCKET 1 // leave a trail
|
||||
|
@ -776,7 +784,7 @@ typedef struct model_s
|
|||
q3lightgridinfo_t *lightgrid;
|
||||
char *entities;
|
||||
|
||||
struct terrain_s *terrain;
|
||||
void *terrain;
|
||||
|
||||
unsigned checksum;
|
||||
unsigned checksum2;
|
||||
|
@ -827,26 +835,27 @@ qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
|
|||
|
||||
void CM_Init(void);
|
||||
|
||||
qboolean CM_SetAreaPortalState (int portalnum, qboolean open);
|
||||
qboolean CM_HeadnodeVisible (int nodenum, qbyte *visbits);
|
||||
qboolean VARGS CM_AreasConnected (int area1, int area2);
|
||||
int CM_NumClusters (void);
|
||||
int CM_ClusterSize (void);
|
||||
int CM_LeafContents (int leafnum);
|
||||
int CM_LeafCluster (int leafnum);
|
||||
int CM_LeafArea (int leafnum);
|
||||
int CM_WriteAreaBits (qbyte *buffer, int area);
|
||||
int CM_PointLeafnum (vec3_t p);
|
||||
qbyte *CM_ClusterPVS (int cluster, qbyte *buffer);
|
||||
qbyte *CM_ClusterPHS (int cluster);
|
||||
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode);
|
||||
int CM_PointContents (vec3_t p, int headnode);
|
||||
struct trace_s CM_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask);
|
||||
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
|
||||
struct trace_s CM_TransformedBoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask, vec3_t origin, vec3_t angles);
|
||||
qboolean CM_SetAreaPortalState (struct model_s *mod, int portalnum, qboolean open);
|
||||
qboolean CM_HeadnodeVisible (struct model_s *mod, int nodenum, qbyte *visbits);
|
||||
qboolean VARGS CM_AreasConnected (struct model_s *mod, int area1, int area2);
|
||||
int CM_NumClusters (struct model_s *mod);
|
||||
int CM_ClusterSize (struct model_s *mod);
|
||||
int CM_LeafContents (struct model_s *mod, int leafnum);
|
||||
int CM_LeafCluster (struct model_s *mod, int leafnum);
|
||||
int CM_LeafArea (struct model_s *mod, int leafnum);
|
||||
int CM_WriteAreaBits (struct model_s *mod, qbyte *buffer, int area);
|
||||
int CM_PointLeafnum (struct model_s *mod, vec3_t p);
|
||||
qbyte *CM_ClusterPVS (struct model_s *mod, int cluster, qbyte *buffer);
|
||||
qbyte *CM_ClusterPHS (struct model_s *mod, int cluster);
|
||||
int CM_BoxLeafnums (struct model_s *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode);
|
||||
int CM_PointContents (struct model_s *mod, vec3_t p);
|
||||
int CM_TransformedPointContents (struct model_s *mod, vec3_t p, int headnode, vec3_t origin, vec3_t angles);
|
||||
struct trace_s CM_BoxTrace (struct model_s *mod, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int brushmask);
|
||||
int CM_HeadnodeForBox (struct model_s *mod, vec3_t mins, vec3_t maxs);
|
||||
struct trace_s CM_TransformedBoxTrace (struct model_s *mod, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int brushmask, vec3_t origin, vec3_t angles);
|
||||
struct model_s *CM_TempBoxModel(vec3_t mins, vec3_t maxs);
|
||||
|
||||
void Mod_ParseInfoFromEntityLump(const char *data);
|
||||
void Mod_ParseInfoFromEntityLump(char *data);
|
||||
|
||||
void VARGS CMQ2_SetAreaPortalState (int portalnum, qboolean open);
|
||||
#endif
|
||||
|
|
|
@ -1905,6 +1905,8 @@ void PPL_BaseEntTextures(void)
|
|||
if (!PPL_ShouldDraw())
|
||||
continue;
|
||||
|
||||
if (currententity->rtype)
|
||||
continue;
|
||||
if (currententity->flags & Q2RF_BEAM)
|
||||
{
|
||||
R_DrawBeam(currententity);
|
||||
|
@ -4364,13 +4366,13 @@ qboolean PPL_AddLight(dlight_t *dl)
|
|||
else
|
||||
{
|
||||
if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
||||
i = cl.worldmodel->funcs.LeafForPoint(r_refdef.vieworg, cl.worldmodel);
|
||||
i = cl.worldmodel->funcs.LeafnumForPoint(cl.worldmodel, r_refdef.vieworg);
|
||||
else
|
||||
i = r_viewleaf - cl.worldmodel->leafs;
|
||||
|
||||
leaf = cl.worldmodel->funcs.LeafForPoint(dl->origin, cl.worldmodel);
|
||||
lvis = cl.worldmodel->funcs.LeafPVS(leaf, cl.worldmodel, lvisb);
|
||||
vvis = cl.worldmodel->funcs.LeafPVS(i, cl.worldmodel, vvisb);
|
||||
leaf = cl.worldmodel->funcs.LeafnumForPoint(cl.worldmodel, dl->origin);
|
||||
lvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, leaf, lvisb);
|
||||
vvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, i, vvisb);
|
||||
|
||||
// if (!(lvis[i>>3] & (1<<(i&7)))) //light might not be visible, but it's effects probably should be.
|
||||
// return;
|
||||
|
|
|
@ -664,7 +664,7 @@ int GLR_LightPoint (vec3_t p)
|
|||
|
||||
if (r_refdef.flags & 1)
|
||||
return 255;
|
||||
|
||||
|
||||
if (!cl.worldmodel || !cl.worldmodel->lightdata)
|
||||
return 255;
|
||||
|
||||
|
@ -673,11 +673,11 @@ int GLR_LightPoint (vec3_t p)
|
|||
GLQ3_LightGrid(p, NULL, end, NULL);
|
||||
return (end[0] + end[1] + end[2])/3;
|
||||
}
|
||||
|
||||
|
||||
end[0] = p[0];
|
||||
end[1] = p[1];
|
||||
end[2] = p[2] - 2048;
|
||||
|
||||
|
||||
r = GLRecursiveLightPoint (cl.worldmodel->nodes, p, end);
|
||||
|
||||
if (r == -1)
|
||||
|
|
|
@ -24,6 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#ifdef RGLQUAKE
|
||||
#include "glquake.h"
|
||||
|
||||
#ifdef Q3SHADERS
|
||||
#include "shader.h"
|
||||
#endif
|
||||
|
||||
void R_RenderBrushPoly (msurface_t *fa);
|
||||
|
||||
#define PROJECTION_DISTANCE 200
|
||||
|
@ -34,8 +38,6 @@ extern int gl_canstencil;
|
|||
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
|
||||
|
||||
extern struct mleaf_s *GLMod_PointInLeaf (float *p, struct model_s *model);
|
||||
|
||||
#define Q2RF_WEAPONMODEL 4 // only draw through eyes
|
||||
#define Q2RF_DEPTHHACK 16
|
||||
|
||||
|
@ -123,6 +125,9 @@ cvar_t gl_finish = {"gl_finish","0"};
|
|||
cvar_t gl_contrast = {"gl_contrast", "1"};
|
||||
cvar_t gl_dither = {"gl_dither", "1"};
|
||||
cvar_t gl_maxdist = {"gl_maxdist", "8192"};
|
||||
cvar_t gl_mindist = {"gl_mindist", "4", NULL, CVAR_CHEAT}; //by setting to 64 or something, you can use this as a wallhack
|
||||
|
||||
cvar_t gl_bloom = {"gl_bloom", "0"};
|
||||
extern cvar_t gl_motionblur;
|
||||
extern cvar_t gl_motionblurscale;
|
||||
|
||||
|
@ -151,10 +156,12 @@ int scenepp_ww_parm_texture1i;
|
|||
int scenepp_ww_parm_texture2i;
|
||||
int scenepp_ww_parm_ampscalef;
|
||||
|
||||
int scenepp_bloom_program;
|
||||
|
||||
// KrimZon - init post processing - called in GL_CheckExtensions, when they're called
|
||||
// I put it here so that only this file need be changed when messing with the post
|
||||
// processing shaders
|
||||
void GL_InitSceneProcessingShaders (void)
|
||||
void GL_InitSceneProcessingShaders_WaterWarp (void)
|
||||
{
|
||||
char *genericvert = "\
|
||||
varying vec2 v_texCoord0;\
|
||||
|
@ -219,6 +226,40 @@ void GL_InitSceneProcessingShaders (void)
|
|||
if (qglGetError())
|
||||
Con_Printf("GL Error initing shader object\n");
|
||||
}
|
||||
void GL_InitSceneProcessingShaders_Bloom(void)
|
||||
{
|
||||
int texnum;
|
||||
char *genericvert = "\
|
||||
varying vec2 v_texCoord0;\
|
||||
/*varying vec2 v_texCoord1;*/\
|
||||
/*varying vec2 v_texCoord2;*/\
|
||||
void main (void)\
|
||||
{\
|
||||
vec4 v = vec4( gl_Vertex.x, gl_Vertex.y, gl_Vertex.z, 1.0 );\
|
||||
gl_Position = gl_ModelViewProjectionMatrix * v;\
|
||||
v_texCoord0 = gl_MultiTexCoord0.xy;\
|
||||
/*v_texCoord1 = gl_MultiTexCoord1.xy;*/\
|
||||
/*v_texCoord2 = gl_MultiTexCoord2.xy;*/\
|
||||
}\
|
||||
";
|
||||
|
||||
|
||||
char *frag = COM_LoadTempFile("bloom.glsl");
|
||||
|
||||
if (!frag)
|
||||
return;
|
||||
|
||||
scenepp_bloom_program = GLSlang_CreateProgram(NULL, genericvert, frag);
|
||||
if (!scenepp_bloom_program)
|
||||
return;
|
||||
texnum = GLSlang_GetUniformLocation(scenepp_bloom_program, "theTexture0");
|
||||
GLSlang_SetUniform1i(texnum, 0);
|
||||
}
|
||||
void GL_InitSceneProcessingShaders (void)
|
||||
{
|
||||
GL_InitSceneProcessingShaders_WaterWarp();
|
||||
GL_InitSceneProcessingShaders_Bloom();
|
||||
}
|
||||
|
||||
#define PP_WARP_TEX_SIZE 64
|
||||
#define PP_AMP_TEX_SIZE 64
|
||||
|
@ -468,40 +509,98 @@ void R_DrawSpriteModel (entity_t *e)
|
|||
vec3_t forward, right, up;
|
||||
msprite_t *psprite;
|
||||
|
||||
#ifdef Q3SHADERS
|
||||
if (e->forcedshader)
|
||||
{
|
||||
meshbuffer_t mb;
|
||||
mesh_t mesh;
|
||||
vec2_t texcoords[4]={{0, 1},{0,0},{1,0},{1,1}};
|
||||
vec3_t vertcoords[4];
|
||||
int indexes[6] = {0, 1, 2, 0, 2, 3};
|
||||
byte_vec4_t colours[4];
|
||||
float x, y;
|
||||
|
||||
mesh.colors_array = colours;
|
||||
mesh.indexes = indexes;
|
||||
mesh.lmst_array = NULL;
|
||||
mesh.st_array = texcoords;
|
||||
mesh.normals_array = NULL;
|
||||
mesh.numvertexes = 4;
|
||||
mesh.numindexes = 6;
|
||||
mesh.radius = e->scale;
|
||||
mesh.xyz_array = vertcoords;
|
||||
mesh.normals_array = NULL;
|
||||
|
||||
#define VectorSet(a,b,c,v) {v[0]=a;v[1]=b;v[2]=c;}
|
||||
x = cos(e->rotation+225*M_PI/180)*e->scale;
|
||||
y = sin(e->rotation+225*M_PI/180)*e->scale;
|
||||
VectorSet (e->origin[0] - y*vright[0] + x*vup[0], e->origin[1] - y*vright[1] + x*vup[1], e->origin[2] - y*vright[2] + x*vup[2], vertcoords[3]);
|
||||
VectorSet (e->origin[0] - x*vright[0] - y*vup[0], e->origin[1] - x*vright[1] - y*vup[1], e->origin[2] - x*vright[2] - y*vup[2], vertcoords[2]);
|
||||
VectorSet (e->origin[0] + y*vright[0] - x*vup[0], e->origin[1] + y*vright[1] - x*vup[1], e->origin[2] + y*vright[2] - x*vup[2], vertcoords[1]);
|
||||
VectorSet (e->origin[0] + x*vright[0] + y*vup[0], e->origin[1] + x*vright[1] + y*vup[1], e->origin[2] + x*vright[2] + y*vup[2], vertcoords[0]);
|
||||
*(int*)colours[0] = *(int*)colours[1] = *(int*)colours[2] = *(int*)colours[3] =
|
||||
*(int*)e->shaderRGBA;
|
||||
|
||||
|
||||
R_IBrokeTheArrays();
|
||||
|
||||
mb.entity = e;
|
||||
mb.shader = e->forcedshader;
|
||||
mb.fog = NULL;//fog;
|
||||
mb.mesh = &mesh;
|
||||
mb.infokey = -1;
|
||||
mb.dlightbits = 0;
|
||||
|
||||
R_PushMesh(&mesh, mb.shader->features | MF_NONBATCHED);
|
||||
|
||||
R_RenderMeshBuffer ( &mb, false );
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!e->model)
|
||||
return;
|
||||
|
||||
if (e->flags & RF_NODEPTHTEST)
|
||||
qglDisable(GL_DEPTH_TEST);
|
||||
|
||||
// don't even bother culling, because it's just a single
|
||||
// polygon without a surface cache
|
||||
frame = R_GetSpriteFrame (e);
|
||||
psprite = currententity->model->cache.data;
|
||||
psprite = e->model->cache.data;
|
||||
// frame = 0x05b94140;
|
||||
|
||||
if (psprite->type == SPR_ORIENTED)
|
||||
{ // bullet marks on walls
|
||||
AngleVectors (currententity->angles, forward, right, up);
|
||||
}
|
||||
else if (psprite->type == SPR_FACING_UPRIGHT)
|
||||
switch(psprite->type)
|
||||
{
|
||||
case SPR_ORIENTED:
|
||||
// bullet marks on walls
|
||||
AngleVectors (e->angles, forward, right, up);
|
||||
break;
|
||||
|
||||
case SPR_FACING_UPRIGHT:
|
||||
up[0] = 0;up[1] = 0;up[2]=1;
|
||||
right[0] = e->origin[1] - r_origin[1];
|
||||
right[1] = -(e->origin[0] - r_origin[0]);
|
||||
right[2] = 0;
|
||||
VectorNormalize (right);
|
||||
}
|
||||
else if (psprite->type == SPR_VP_PARALLEL_UPRIGHT)
|
||||
{
|
||||
break;
|
||||
case SPR_VP_PARALLEL_UPRIGHT:
|
||||
up[0] = 0;up[1] = 0;up[2]=1;
|
||||
VectorCopy (vright, right);
|
||||
}
|
||||
else
|
||||
{ // normal sprite
|
||||
break;
|
||||
|
||||
default:
|
||||
case SPR_VP_PARALLEL:
|
||||
//normal sprite
|
||||
VectorCopy(vup, up);
|
||||
VectorCopy(vright, right);
|
||||
break;
|
||||
}
|
||||
up[0]*=currententity->scale;
|
||||
up[1]*=currententity->scale;
|
||||
up[2]*=currententity->scale;
|
||||
right[0]*=currententity->scale;
|
||||
right[1]*=currententity->scale;
|
||||
right[2]*=currententity->scale;
|
||||
up[0]*=e->scale;
|
||||
up[1]*=e->scale;
|
||||
up[2]*=e->scale;
|
||||
right[0]*=e->scale;
|
||||
right[1]*=e->scale;
|
||||
right[2]*=e->scale;
|
||||
|
||||
qglColor4f (1,1,1, e->alpha);
|
||||
|
||||
|
@ -566,6 +665,7 @@ void R_DrawSpriteModel (entity_t *e)
|
|||
|
||||
qglDisable(GL_BLEND);
|
||||
qglDisable (GL_ALPHA_TEST);
|
||||
qglEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (e->flags & Q2RF_ADDATIVE) //back to regular blending for us!
|
||||
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
@ -762,6 +862,25 @@ void GLR_DrawEntitiesOnList (void)
|
|||
{
|
||||
currententity = &cl_visedicts[i];
|
||||
|
||||
if (!PPL_ShouldDraw())
|
||||
continue;
|
||||
/*
|
||||
if (r_inmirror)
|
||||
{
|
||||
if (currententity->flags & Q2RF_WEAPONMODEL)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currententity->keynum == (cl.viewentity[r_refdef.currentplayernum]?cl.viewentity[r_refdef.currentplayernum]:(cl.playernum[r_refdef.currentplayernum]+1)))
|
||||
continue;
|
||||
// if (cl.viewentity[r_refdef.currentplayernum] && currententity->keynum == cl.viewentity[r_refdef.currentplayernum])
|
||||
// continue;
|
||||
if (!Cam_DrawPlayer(0, currententity->keynum-1))
|
||||
continue;
|
||||
}*/
|
||||
/*
|
||||
|
||||
if (r_inmirror)
|
||||
{
|
||||
if (currententity->flags & Q2RF_WEAPONMODEL)
|
||||
|
@ -776,7 +895,16 @@ void GLR_DrawEntitiesOnList (void)
|
|||
if (!Cam_DrawPlayer(0, currententity->keynum-1))
|
||||
continue;
|
||||
}
|
||||
|
||||
*/
|
||||
switch (currententity->rtype)
|
||||
{
|
||||
case RT_SPRITE:
|
||||
RQ_AddDistReorder(GLR_DrawSprite, currententity, NULL, currententity->origin);
|
||||
continue;
|
||||
case RT_RAIL_CORE:
|
||||
R_DrawBeam(currententity);
|
||||
continue;
|
||||
}
|
||||
if (currententity->flags & Q2RF_BEAM)
|
||||
{
|
||||
R_DrawBeam(currententity);
|
||||
|
@ -801,7 +929,7 @@ void GLR_DrawEntitiesOnList (void)
|
|||
switch (currententity->model->type)
|
||||
{
|
||||
case mod_alias:
|
||||
if (r_refdef.flags & Q2RDF_NOWORLDMODEL || !cl.worldmodel || cl.worldmodel->fromgame == fg_doom)
|
||||
if (r_refdef.flags & Q2RDF_NOWORLDMODEL || !cl.worldmodel || cl.worldmodel->type != mod_brush || cl.worldmodel->fromgame == fg_doom)
|
||||
R_DrawGAliasModel (currententity);
|
||||
break;
|
||||
|
||||
|
@ -812,12 +940,19 @@ void GLR_DrawEntitiesOnList (void)
|
|||
#endif
|
||||
|
||||
case mod_brush:
|
||||
if (cl.worldmodel->fromgame == fg_doom)
|
||||
if (!cl.worldmodel || cl.worldmodel->type != mod_brush || cl.worldmodel->fromgame == fg_doom)
|
||||
PPL_BaseBModelTextures (currententity);
|
||||
break;
|
||||
|
||||
case mod_sprite:
|
||||
RQ_AddDistReorder(GLR_DrawSprite, currententity, NULL, currententity->origin);
|
||||
break;
|
||||
|
||||
#ifdef TERRAIN
|
||||
case mod_heightmap:
|
||||
GL_DrawHeightmapModel(currententity);
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
break;
|
||||
|
@ -1175,7 +1310,7 @@ void GLR_SetupFrame (void)
|
|||
|
||||
r_oldviewcluster = r_viewcluster;
|
||||
r_oldviewcluster2 = r_viewcluster2;
|
||||
leaf = GLMod_PointInLeaf (r_origin, cl.worldmodel);
|
||||
leaf = GLMod_PointInLeaf (cl.worldmodel, r_origin);
|
||||
r_viewcluster = r_viewcluster2 = leaf->cluster;
|
||||
|
||||
// check above and below so crossing solid water doesn't draw wrong
|
||||
|
@ -1185,7 +1320,7 @@ void GLR_SetupFrame (void)
|
|||
|
||||
VectorCopy (r_origin, temp);
|
||||
temp[2] -= 16;
|
||||
leaf = GLMod_PointInLeaf (temp, cl.worldmodel);
|
||||
leaf = GLMod_PointInLeaf (cl.worldmodel, temp);
|
||||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||||
(leaf->cluster != r_viewcluster2) )
|
||||
r_viewcluster2 = leaf->cluster;
|
||||
|
@ -1196,7 +1331,7 @@ void GLR_SetupFrame (void)
|
|||
|
||||
VectorCopy (r_origin, temp);
|
||||
temp[2] += 16;
|
||||
leaf = GLMod_PointInLeaf (temp, cl.worldmodel);
|
||||
leaf = GLMod_PointInLeaf (cl.worldmodel, temp);
|
||||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||||
(leaf->cluster != r_viewcluster2) )
|
||||
r_viewcluster2 = leaf->cluster;
|
||||
|
@ -1210,7 +1345,7 @@ void GLR_SetupFrame (void)
|
|||
|
||||
r_oldviewleaf = r_viewleaf;
|
||||
r_oldviewleaf2 = r_viewleaf2;
|
||||
r_viewleaf = GLMod_PointInLeaf (r_origin, cl.worldmodel);
|
||||
r_viewleaf = GLMod_PointInLeaf (cl.worldmodel, r_origin);
|
||||
|
||||
if (!r_viewleaf)
|
||||
{
|
||||
|
@ -1219,7 +1354,7 @@ void GLR_SetupFrame (void)
|
|||
{ //look down a bit
|
||||
VectorCopy (r_origin, temp);
|
||||
temp[2] -= 16;
|
||||
leaf = GLMod_PointInLeaf (temp, cl.worldmodel);
|
||||
leaf = GLMod_PointInLeaf (cl.worldmodel, temp);
|
||||
if (leaf->contents <= Q1CONTENTS_WATER && leaf->contents >= Q1CONTENTS_LAVA)
|
||||
r_viewleaf2 = leaf;
|
||||
else
|
||||
|
@ -1230,7 +1365,7 @@ void GLR_SetupFrame (void)
|
|||
|
||||
VectorCopy (r_origin, temp);
|
||||
temp[2] += 16;
|
||||
leaf = GLMod_PointInLeaf (temp, cl.worldmodel);
|
||||
leaf = GLMod_PointInLeaf (cl.worldmodel, temp);
|
||||
if (leaf->contents == Q1CONTENTS_EMPTY)
|
||||
r_viewleaf2 = leaf;
|
||||
else
|
||||
|
@ -1393,11 +1528,11 @@ void R_SetupGL (void)
|
|||
// yfov = (2.0 * tan (scr_fov.value/360*M_PI)) / screenaspect;
|
||||
// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*(scr_fov.value*2)/M_PI;
|
||||
// MYgluPerspective (yfov, screenaspect, 4, 4096);
|
||||
MYgluPerspective (r_refdef.fov_y, screenaspect, 4, gl_maxdist.value);
|
||||
MYgluPerspective (r_refdef.fov_y, screenaspect, gl_mindist.value, gl_maxdist.value);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_InfinatePerspective(r_refdef.fov_y, screenaspect, 4);
|
||||
GL_InfinatePerspective(r_refdef.fov_y, screenaspect, gl_mindist.value);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2088,6 +2223,8 @@ void GLR_RenderView (void)
|
|||
*/
|
||||
r_alpha_surfaces = NULL;
|
||||
|
||||
GL_SetShaderState2D(false);
|
||||
|
||||
// render normal view
|
||||
R_RenderScene ();
|
||||
GLR_DrawViewModel ();
|
||||
|
@ -2119,7 +2256,7 @@ void GLR_RenderView (void)
|
|||
// SCENE POST PROCESSING
|
||||
// we check if we need to use any shaders - currently it's just waterwarp
|
||||
if (scenepp_ww_program)
|
||||
if ((r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
|
||||
if (((r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER) || r_waterwarp.value<0))
|
||||
{
|
||||
float vwidth = 1, vheight = 1;
|
||||
float vs, vt;
|
||||
|
@ -2173,7 +2310,14 @@ void GLR_RenderView (void)
|
|||
// WARNING - waterwarp can change the amplitude, but if it's too big it'll exceed
|
||||
// the size determined by the edge texture, after which black bits will be shown.
|
||||
// Suggest clamping to a suitable range.
|
||||
GLSlang_SetUniform1f(scenepp_ww_parm_ampscalef, (0.005 / 0.625) * vs*r_waterwarp.value);
|
||||
if (r_waterwarp.value<0)
|
||||
{
|
||||
GLSlang_SetUniform1f(scenepp_ww_parm_ampscalef, (0.005 / 0.625) * vs*(-r_waterwarp.value));
|
||||
}
|
||||
else
|
||||
{
|
||||
GLSlang_SetUniform1f(scenepp_ww_parm_ampscalef, (0.005 / 0.625) * vs*r_waterwarp.value);
|
||||
}
|
||||
|
||||
if (qglGetError())
|
||||
Con_Printf("GL Error after GLSlang_UseProgram\n");
|
||||
|
@ -2303,6 +2447,87 @@ void GLR_RenderView (void)
|
|||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
/*
|
||||
if (scenepp_bloom_program && gl_bloom.value)
|
||||
{
|
||||
float cs, ct;
|
||||
int vwidth = 1, vheight = 1;
|
||||
if (gl_config.arb_texture_non_power_of_two)
|
||||
{ //we can use any size, supposedly
|
||||
vwidth = glwidth;
|
||||
vheight = glheight;
|
||||
}
|
||||
else
|
||||
{ //limit the texture size to square and use padding.
|
||||
while (vwidth < glwidth)
|
||||
vwidth *= 2;
|
||||
while (vheight < glheight)
|
||||
vheight *= 2;
|
||||
}
|
||||
GL_Bind(scenepp_texture);
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
cs = (float)glwidth / vwidth;
|
||||
ct = (float)glheight / vheight;
|
||||
|
||||
// go 2d
|
||||
qglDisable (GL_DEPTH_TEST);
|
||||
qglDisable (GL_CULL_FACE);
|
||||
qglDisable (GL_ALPHA_TEST);
|
||||
qglDisable (GL_BLEND);
|
||||
|
||||
qglMatrixMode(GL_PROJECTION);
|
||||
qglPushMatrix();
|
||||
qglLoadIdentity ();
|
||||
qglOrtho (0, glwidth, 0, glheight, -99999, 99999);
|
||||
qglMatrixMode(GL_MODELVIEW);
|
||||
qglPushMatrix();
|
||||
qglLoadIdentity ();
|
||||
//grab the scene
|
||||
qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, glx, gly, vwidth, vheight, 0);
|
||||
GLSlang_UseProgram(scenepp_bloom_program1);
|
||||
//regurgitate the scene, but darker
|
||||
qglBegin(GL_QUADS);
|
||||
qglTexCoord2f(0, 0);
|
||||
qglVertex2f(0, 0);
|
||||
qglTexCoord2f(cs, 0);
|
||||
qglVertex2f(glwidth, 0);
|
||||
qglTexCoord2f(cs, ct);
|
||||
qglVertex2f(glwidth, glheight);
|
||||
qglTexCoord2f(0, ct);
|
||||
qglVertex2f(0, glheight);
|
||||
qglEnd();
|
||||
|
||||
GL_Bind(scenepp_texture2);
|
||||
//grab the dark scene
|
||||
qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, glx, gly, vwidth, vheight, 0);
|
||||
GLSlang_UseProgram(scenepp_bloom_program2);
|
||||
//smear it all over the place, on a +/-8 pixel basis.
|
||||
//blend with the origional scene in the fragment program too.
|
||||
GL_MBind(1, scenepp_texture);
|
||||
qglBegin(GL_QUADS);
|
||||
qglTexCoord2f(0, 0);
|
||||
qglVertex2f(0, 0);
|
||||
qglTexCoord2f(cs, 0);
|
||||
qglVertex2f(glwidth, 0);
|
||||
qglTexCoord2f(cs, ct);
|
||||
qglVertex2f(glwidth, glheight);
|
||||
qglTexCoord2f(0, ct);
|
||||
qglVertex2f(0, glheight);
|
||||
qglEnd();
|
||||
|
||||
GL_MBind(0, scenepp_texture);
|
||||
|
||||
GLSlang_UseProgram(0);
|
||||
|
||||
qglMatrixMode(GL_PROJECTION);
|
||||
qglPopMatrix();
|
||||
qglMatrixMode(GL_MODELVIEW);
|
||||
qglPopMatrix();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3117,10 +3117,9 @@ void R_DrawWorld (void)
|
|||
VectorCopy (r_refdef.vieworg, modelorg);
|
||||
|
||||
currententity = &ent;
|
||||
|
||||
#ifdef TERRAINMAPS
|
||||
if (ent.model->type == mod_terrain)
|
||||
DrawTerrain();
|
||||
#ifdef TERRAIN
|
||||
if (currentmodel->type == mod_heightmap)
|
||||
GL_DrawHeightmapModel(currententity);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
@ -3136,14 +3135,14 @@ void R_DrawWorld (void)
|
|||
{
|
||||
int leafnum;
|
||||
int clientarea;
|
||||
int CM_WriteAreaBits (qbyte *buffer, int area);
|
||||
|
||||
if (cls.protocol == CP_QUAKE2) //we can get server sent info
|
||||
memcpy(areabits, cl.q2frame.areabits, sizeof(areabits));
|
||||
else
|
||||
{ //generate the info each frame.
|
||||
leafnum = CM_PointLeafnum (r_refdef.vieworg);
|
||||
clientarea = CM_LeafArea (leafnum);
|
||||
CM_WriteAreaBits(areabits, clientarea);
|
||||
leafnum = CM_PointLeafnum (cl.worldmodel, r_refdef.vieworg);
|
||||
clientarea = CM_LeafArea (cl.worldmodel, leafnum);
|
||||
CM_WriteAreaBits(cl.worldmodel, areabits, clientarea);
|
||||
}
|
||||
#ifdef Q3BSPS
|
||||
if (ent.model->fromgame == fg_quake3)
|
||||
|
@ -3219,7 +3218,7 @@ void GLR_MarkLeaves (void)
|
|||
return;
|
||||
}
|
||||
|
||||
vis = CM_ClusterPVS (r_viewcluster, NULL);//, cl.worldmodel);
|
||||
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);//, cl.worldmodel);
|
||||
for (i=0,leaf=cl.worldmodel->leafs ; i<cl.worldmodel->numleafs ; i++, leaf++)
|
||||
{
|
||||
cluster = leaf->cluster;
|
||||
|
@ -3262,12 +3261,12 @@ void GLR_MarkLeaves (void)
|
|||
return;
|
||||
}
|
||||
|
||||
vis = CM_ClusterPVS (r_viewcluster, NULL);//, cl.worldmodel);
|
||||
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);//, cl.worldmodel);
|
||||
// may have to combine two clusters because of solid water boundaries
|
||||
if (r_viewcluster2 != r_viewcluster)
|
||||
{
|
||||
memcpy (fatvis, vis, (cl.worldmodel->numleafs+7)/8);
|
||||
vis = CM_ClusterPVS (r_viewcluster2, NULL);//, cl.worldmodel);
|
||||
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster2, NULL);//, cl.worldmodel);
|
||||
c = (cl.worldmodel->numleafs+31)/32;
|
||||
for (i=0 ; i<c ; i++)
|
||||
((int *)fatvis)[i] |= ((int *)vis)[i];
|
||||
|
@ -3314,8 +3313,8 @@ void GLR_MarkLeaves (void)
|
|||
else if (r_viewleaf2)
|
||||
{
|
||||
int c;
|
||||
GLMod_LeafPVS (r_viewleaf2, cl.worldmodel, fatvis);
|
||||
vis = GLMod_LeafPVS (r_viewleaf, cl.worldmodel, NULL);
|
||||
Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf2, fatvis);
|
||||
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, NULL);
|
||||
c = (cl.worldmodel->numleafs+31)/32;
|
||||
for (i=0 ; i<c ; i++)
|
||||
((int *)fatvis)[i] |= ((int *)vis)[i];
|
||||
|
@ -3323,7 +3322,7 @@ void GLR_MarkLeaves (void)
|
|||
vis = fatvis;
|
||||
}
|
||||
else
|
||||
vis = GLMod_LeafPVS (r_viewleaf, cl.worldmodel, NULL);
|
||||
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, NULL);
|
||||
|
||||
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
||||
{
|
||||
|
|
|
@ -73,7 +73,7 @@ qbyte FloatToByte( float x )
|
|||
cvar_t r_detailtextures;
|
||||
|
||||
|
||||
#define MAX_SHADERS 1024
|
||||
#define MAX_SHADERS 2048 //fixme: this takes a lot of bss in the r_shaders list
|
||||
|
||||
|
||||
#define MAX_TOKEN_CHARS 1024
|
||||
|
@ -974,6 +974,8 @@ static void Shader_MakeCache ( char *path )
|
|||
if ( !token[0] || ptr - buf >= size )
|
||||
break;
|
||||
|
||||
COM_CleanUpPath(token);
|
||||
|
||||
t = NULL;
|
||||
Shader_GetPathAndOffset ( token, &t, &i );
|
||||
if ( t ) {
|
||||
|
@ -1921,6 +1923,8 @@ int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*))
|
|||
|
||||
COM_StripExtension ( name, shortname );
|
||||
|
||||
COM_CleanUpPath(shortname);
|
||||
|
||||
// test if already loaded
|
||||
for (i = 0; i < MAX_SHADERS; i++)
|
||||
{
|
||||
|
|
|
@ -1083,7 +1083,7 @@ void GLAppActivate(BOOL fActive, BOOL minimize)
|
|||
|
||||
if (fActive)
|
||||
{
|
||||
if (modestate == MS_FULLDIB)
|
||||
if (modestate != MS_WINDOWED)
|
||||
{
|
||||
IN_ActivateMouse ();
|
||||
IN_HideMouse ();
|
||||
|
@ -1107,7 +1107,7 @@ void GLAppActivate(BOOL fActive, BOOL minimize)
|
|||
|
||||
if (!fActive)
|
||||
{
|
||||
if (modestate == MS_FULLDIB)
|
||||
if (modestate != MS_WINDOWED)
|
||||
{
|
||||
IN_DeactivateMouse ();
|
||||
IN_ShowMouse ();
|
||||
|
|
|
@ -198,8 +198,13 @@ void R_DrawSkyChain (msurface_t *s)
|
|||
{
|
||||
int i;
|
||||
if (s->texinfo->texture->shader && s->texinfo->texture->shader->skydome)
|
||||
{
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
skyboxtex[i] = s->texinfo->texture->shader->skydome->farbox_textures[i];
|
||||
}
|
||||
solidskytexture = 1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -4136,8 +4136,6 @@ rendererinfo_t d3drendererinfo = {
|
|||
GLMod_Extradata,
|
||||
GLMod_TouchModel,
|
||||
|
||||
GLMod_PointInLeaf,
|
||||
GLMod_LeafPVS,
|
||||
GLMod_NowLoadExternal,
|
||||
GLMod_Think,
|
||||
|
||||
|
|
|
@ -156,14 +156,13 @@ void LightLoadEntities(char *entstring)
|
|||
{
|
||||
int cont;
|
||||
vec3_t v;
|
||||
hull_t *hull = &lightmodel->hulls[0];
|
||||
v[0] = mapent->origin[0];
|
||||
v[1] = mapent->origin[1];
|
||||
cont=0;
|
||||
for (i = 0; i < 256; i+=16)
|
||||
{
|
||||
v[2] = mapent->origin[2]-i;
|
||||
cont = hull->funcs.HullPointContents (hull, v);
|
||||
cont = lightmodel->funcs.PointContents (lightmodel, v);
|
||||
if (cont & (FTECONTENTS_LAVA | FTECONTENTS_SLIME | FTECONTENTS_SOLID))
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -322,7 +322,7 @@ static qboolean HTTP_CL_Run(http_con_t *con)
|
|||
{
|
||||
if (con->file) //we've got a chunk in the buffer
|
||||
{ //write it
|
||||
IWebFWrite(con->buffer, con->chunked, 1, con->file);
|
||||
IWebFWrite(con->buffer, con->bufferused, 1, con->file);
|
||||
con->bufferused = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -376,7 +376,6 @@ void IWebShutdown(void)
|
|||
{
|
||||
}
|
||||
|
||||
extern int file_from_pak;
|
||||
IWEBFILE *IWebFOpenRead(char *name) //fread(name, "rb");
|
||||
{
|
||||
IWEBFILE *gf;
|
||||
|
@ -403,7 +402,7 @@ IWEBFILE *IWebFOpenRead(char *name) //fread(name, "rb");
|
|||
return ret;
|
||||
}
|
||||
|
||||
if (file_from_pak==2)
|
||||
if (com_file_copyprotected)
|
||||
{
|
||||
char *buffer;
|
||||
IWEBFILE *ret;
|
||||
|
@ -596,42 +595,42 @@ iwboolean IWebAllowUpLoad(char *fname, char *uname) //called for partial write a
|
|||
|
||||
iwboolean FTP_StringToAdr (const char *s, qbyte ip[4], qbyte port[2])
|
||||
{
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
ip[0] = atoi(com_token);
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
if (*com_token != ',')
|
||||
return false;
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
ip[1] = atoi(com_token);
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
if (*com_token != ',')
|
||||
return false;
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
ip[2] = atoi(com_token);
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
if (*com_token != ',')
|
||||
return false;
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
ip[3] = atoi(com_token);
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
if (*com_token != ',')
|
||||
return false;
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
port[0] = atoi(com_token);
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
if (*com_token != ',')
|
||||
return false;
|
||||
|
||||
s = COM_ParseToken(s);
|
||||
s = COM_ParseToken(s, NULL);
|
||||
port[1] = atoi(com_token);
|
||||
|
||||
|
||||
|
|
|
@ -694,6 +694,10 @@ pbool QCC_PR_Precompiler(void)
|
|||
QCC_PR_ParseWarning(WARN_STRINGTOOLONG, "Copyright message is too long\n");
|
||||
strncpy(QCC_copyright, msg, sizeof(QCC_copyright)-1);
|
||||
}
|
||||
else if (!strncmp(directive, "forcecrc", 8))
|
||||
{
|
||||
ForcedCRC = atoi(msg);
|
||||
}
|
||||
else if (!QC_strcasecmp(qcc_token, "TARGET"))
|
||||
{
|
||||
if (qcc_targetformat == QCF_HEXEN2 && numstatements)
|
||||
|
|
|
@ -2872,8 +2872,8 @@ int PF_newcheckclient (progfuncs_t *prinst, int check)
|
|||
|
||||
// get the PVS for the entity
|
||||
VectorAdd (ent->v->origin, ent->v->view_ofs, org);
|
||||
leaf = sv.worldmodel->funcs.LeafForPoint(org, sv.worldmodel);
|
||||
checkpvs = sv.worldmodel->funcs.LeafPVS (leaf, sv.worldmodel, checkpvsbuffer);
|
||||
leaf = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org);
|
||||
checkpvs = sv.worldmodel->funcs.LeafPVS (sv.worldmodel, leaf, checkpvsbuffer);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
@ -2919,7 +2919,7 @@ void PF_checkclient (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
// if current entity can't possibly see the check entity, return 0
|
||||
self = PROG_TO_EDICT(prinst, pr_global_struct->self);
|
||||
VectorAdd (self->v->origin, self->v->view_ofs, view);
|
||||
l = sv.worldmodel->funcs.LeafForPoint(view, sv.worldmodel)-1;
|
||||
l = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, view)-1;
|
||||
if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) )
|
||||
{
|
||||
c_notvis++;
|
||||
|
@ -2959,6 +2959,7 @@ void PF_stuffcmd (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
|
||||
cl = &svs.clients[entnum-1];
|
||||
|
||||
|
||||
if (strcmp(str, "disconnect\n") == 0)
|
||||
{
|
||||
// so long and thanks for all the fish
|
||||
|
@ -6119,7 +6120,11 @@ lh_extension_t QSG_Extensions[] = {
|
|||
{"DP_QUAKE3_MODEL"},
|
||||
{"DP_REGISTERCVAR", 1, NULL, {"registercvar"}},
|
||||
{"DP_SPRITE32"}, //hmm... is it legal to advertise this one?
|
||||
{"DP_SV_BOTCLIENT", 2, NULL, {"spawnclient", "clienttype"}},
|
||||
{"DP_SV_CLIENTCOLORS"},
|
||||
{"DP_SV_CLIENTNAME"},
|
||||
{"DP_SV_DRAWONLYTOCLIENT"},
|
||||
{"DP_SV_DROPCLIENT"},
|
||||
{"DP_SV_NODRAWTOCLIENT"}, //I prefer my older system. Guess I might as well remove that older system at some point.
|
||||
{"DP_SV_PLAYERPHYSICS"},
|
||||
{"DP_SV_SETCOLOR"},
|
||||
|
@ -9533,6 +9538,8 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
|
|||
fieldfloat(style);
|
||||
fieldfloat(pflags);
|
||||
|
||||
fieldfloat(clientcolors);
|
||||
|
||||
//UDC_EXTEFFECT... yuckie
|
||||
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldcolor", (int)&((entvars_t*)0)->seefcolour, -1);
|
||||
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizex", (int)&((entvars_t*)0)->seefsizex, -1);
|
||||
|
|
|
@ -198,6 +198,7 @@ typedef struct entvars_s
|
|||
float light_lev;
|
||||
float style;
|
||||
float pflags;
|
||||
float clientcolors;
|
||||
|
||||
//EXT_DIMENSION_VISIBLE
|
||||
float dimension_see;
|
||||
|
|
|
@ -105,6 +105,7 @@ extern progsnum_t svmainprogs;
|
|||
extern progsnum_t clmainprogs;
|
||||
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
|
||||
#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
|
||||
#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
|
||||
|
||||
extern func_t SpectatorConnect;
|
||||
extern func_t SpectatorThink;
|
||||
|
|
|
@ -434,7 +434,7 @@ void SV_Loadgame_f(void)
|
|||
|
||||
|
||||
|
||||
#define CACHEGAME_VERSION 512
|
||||
#define CACHEGAME_VERSION 513
|
||||
|
||||
|
||||
|
||||
|
@ -465,6 +465,9 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
|
|||
edict_t *ent;
|
||||
int version;
|
||||
|
||||
char modellist[MAX_QPATH][MAX_MODELS];
|
||||
char soundlist[MAX_QPATH][MAX_SOUNDS];
|
||||
|
||||
int current_skill;
|
||||
|
||||
int clnum;
|
||||
|
@ -591,6 +594,42 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
|
|||
PR_RegisterFields();
|
||||
PR_InitEnts(svprogfuncs, sv.max_edicts);
|
||||
|
||||
sv.model_precache[0] = PR_AddString(svprogfuncs, "", 0);
|
||||
for (i=1; i < MAX_MODELS; i++)
|
||||
{
|
||||
fscanf (f, "%s\n", str);
|
||||
if (!*str)
|
||||
break;
|
||||
|
||||
sv.model_precache[i] = PR_AddString(svprogfuncs, str, 0);
|
||||
}
|
||||
if (i == MAX_MODELS)
|
||||
{
|
||||
fscanf (f, "%s\n", str);
|
||||
if (*str)
|
||||
SV_Error("Too many model precaches in loadgame cache");
|
||||
}
|
||||
for (; i < MAX_SOUNDS; i++)
|
||||
sv.model_precache[i] = NULL;
|
||||
|
||||
// sv.sound_precache[0] = PR_AddString(svprogfuncs, "", 0);
|
||||
for (i=1; i < MAX_SOUNDS; i++)
|
||||
{
|
||||
fscanf (f, "%s\n", str);
|
||||
if (!*str)
|
||||
break;
|
||||
|
||||
// sv.sound_precache[i] = PR_AddString(svprogfuncs, str, 0);
|
||||
}
|
||||
if (i == MAX_SOUNDS)
|
||||
{
|
||||
fscanf (f, "%s\n", str);
|
||||
if (*str)
|
||||
SV_Error("Too many sound precaches in loadgame cache");
|
||||
}
|
||||
for (; i < MAX_SOUNDS; i++)
|
||||
*sv.sound_precache[i] = 0;
|
||||
|
||||
filepos = ftell(f);
|
||||
fseek(f, 0, SEEK_END);
|
||||
filelen = ftell(f);
|
||||
|
@ -617,6 +656,9 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
|
|||
{
|
||||
ent = EDICT_NUM(svprogfuncs, i+1);
|
||||
svs.clients[i].edict = ent;
|
||||
|
||||
svs.clients[i].name = PR_AddString(svprogfuncs, svs.clients[i].namebuf, sizeof(svs.clients[i].namebuf));
|
||||
svs.clients[i].team = PR_AddString(svprogfuncs, svs.clients[i].teambuf, sizeof(svs.clients[i].teambuf));
|
||||
}
|
||||
|
||||
if (!ignoreplayers)
|
||||
|
@ -758,6 +800,7 @@ void SV_SaveLevelCache(qboolean dontharmgame)
|
|||
|
||||
// write the light styles
|
||||
|
||||
fprintf (f, "%i\n",MAX_LIGHTSTYLES);
|
||||
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
|
||||
{
|
||||
if (sv.lightstyles[i])
|
||||
|
@ -766,6 +809,23 @@ void SV_SaveLevelCache(qboolean dontharmgame)
|
|||
fprintf (f,"m\n");
|
||||
}
|
||||
|
||||
for (i=1 ; i<MAX_MODELS ; i++)
|
||||
{
|
||||
if (sv.model_precache[i])
|
||||
fprintf (f, "%s\n", sv.model_precache[i]);
|
||||
else
|
||||
break;
|
||||
}
|
||||
fprintf (f,"\n");
|
||||
for (i=1 ; i<MAX_SOUNDS ; i++)
|
||||
{
|
||||
if (*sv.sound_precache[i])
|
||||
fprintf (f, "%s\n", sv.sound_precache[i]);
|
||||
else
|
||||
break;
|
||||
}
|
||||
fprintf (f,"\n");
|
||||
|
||||
s = PR_SaveEnts(svprogfuncs, NULL, &len, 1);
|
||||
fprintf(f, "%s\n", s);
|
||||
svprogfuncs->parms->memfree(s);
|
||||
|
|
|
@ -384,6 +384,7 @@ typedef struct client_s
|
|||
q2edict_t *q2edict; // EDICT_NUM(clientnum+1)
|
||||
#endif
|
||||
|
||||
int playercolor;
|
||||
int playerclass;
|
||||
char teambuf[32];
|
||||
char *team;
|
||||
|
@ -498,6 +499,7 @@ typedef struct client_s
|
|||
SCP_BAD, //don't send (a bot)
|
||||
SCP_QUAKEWORLD,
|
||||
SCP_QUAKE2,
|
||||
SCP_QUAKE3,
|
||||
SCP_NETQUAKE,
|
||||
SCP_DARKPLACES6,
|
||||
SCP_DARKPLACES7 //extra prediction stuff
|
||||
|
|
|
@ -185,7 +185,7 @@ float SV_ChatFunc(const char *func) //parse a condition/function
|
|||
noted = true;
|
||||
func++;
|
||||
}
|
||||
s = COM_ParseToken(func);
|
||||
s = COM_ParseToken(func, NULL);
|
||||
if (*com_token == '(')
|
||||
{//open bracket
|
||||
//find correct close
|
||||
|
@ -203,7 +203,7 @@ float SV_ChatFunc(const char *func) //parse a condition/function
|
|||
parm++;
|
||||
}
|
||||
func = strchr(func, '(');
|
||||
s=COM_ParseToken(s+1);
|
||||
s=COM_ParseToken(s+1, NULL);
|
||||
if (!strncmp(com_token, "&&", 2))
|
||||
result = SV_ChatFunc(func+1) && SV_ChatFunc(s);
|
||||
else if (!strncmp(com_token, "||", 2))
|
||||
|
@ -223,7 +223,7 @@ float SV_ChatFunc(const char *func) //parse a condition/function
|
|||
s++;
|
||||
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
|
||||
parm = OFS_PARM0;
|
||||
while((s=COM_ParseToken(os = s)))
|
||||
while((s=COM_ParseToken(os = s, NULL)))
|
||||
{
|
||||
if (*com_token == ')')
|
||||
break;
|
||||
|
|
|
@ -47,7 +47,7 @@ qbyte fatpvs[(MAX_MAP_LEAFS+1)/4];
|
|||
|
||||
|
||||
#ifdef Q2BSPS
|
||||
void SV_Q2BSP_FatPVS (vec3_t org)
|
||||
void SV_Q2BSP_FatPVS (model_t *mod, vec3_t org)
|
||||
{
|
||||
int leafs[64];
|
||||
int i, j, count;
|
||||
|
@ -61,20 +61,20 @@ void SV_Q2BSP_FatPVS (vec3_t org)
|
|||
maxs[i] = org[i] + 8;
|
||||
}
|
||||
|
||||
count = CM_BoxLeafnums (mins, maxs, leafs, 64, NULL);
|
||||
count = CM_BoxLeafnums (mod, mins, maxs, leafs, 64, NULL);
|
||||
if (count < 1)
|
||||
Sys_Error ("SV_Q2FatPVS: count < 1");
|
||||
|
||||
if (sv.worldmodel->fromgame == fg_quake3)
|
||||
longs = CM_ClusterSize();
|
||||
longs = CM_ClusterSize(mod);
|
||||
else
|
||||
longs = (CM_NumClusters()+31)>>5;
|
||||
longs = (CM_NumClusters(mod)+31)>>5;
|
||||
|
||||
// convert leafs to clusters
|
||||
for (i=0 ; i<count ; i++)
|
||||
leafs[i] = CM_LeafCluster(leafs[i]);
|
||||
leafs[i] = CM_LeafCluster(mod, leafs[i]);
|
||||
|
||||
CM_ClusterPVS(leafs[0], fatpvs);
|
||||
CM_ClusterPVS(mod, leafs[0], fatpvs);
|
||||
|
||||
|
||||
// memcpy (fatpvs, CM_ClusterPVS(leafs[0]), longs<<2);
|
||||
|
@ -86,7 +86,7 @@ void SV_Q2BSP_FatPVS (vec3_t org)
|
|||
break;
|
||||
if (j != i)
|
||||
continue; // already have the cluster we want
|
||||
src = CM_ClusterPVS(leafs[i], NULL);
|
||||
src = CM_ClusterPVS(mod, leafs[i], NULL);
|
||||
for (j=0 ; j<longs ; j++)
|
||||
((long *)fatpvs)[j] |= ((long *)src)[j];
|
||||
}
|
||||
|
@ -495,8 +495,10 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
|
|||
if ( to->frame != from->frame )
|
||||
bits |= U_FRAME;
|
||||
|
||||
if ( (to->effects&255) != (from->effects&255) )
|
||||
if ( (to->effects&0x00ff) != (from->effects&0x00ff) )
|
||||
bits |= U_EFFECTS;
|
||||
if ( (to->effects&0xff00) != (from->effects&0xff00) )
|
||||
evenmorebits |= U_EFFECTS16;
|
||||
|
||||
if ( to->modelindex != from->modelindex )
|
||||
{
|
||||
|
@ -584,7 +586,7 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
|
|||
if (bits & U_SKIN)
|
||||
MSG_WriteByte (msg, to->skinnum);
|
||||
if (bits & U_EFFECTS)
|
||||
MSG_WriteByte (msg, to->effects);
|
||||
MSG_WriteByte (msg, to->effects&0x00ff);
|
||||
if (bits & U_ORIGIN1)
|
||||
MSG_WriteCoord (msg, to->origin[0]);
|
||||
if (bits & U_ANGLE1)
|
||||
|
@ -634,6 +636,9 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
|
|||
MSG_WriteByte (msg, to->lightstyle);
|
||||
MSG_WriteByte (msg, to->lightpflags);
|
||||
}
|
||||
|
||||
if (evenmorebits & U_EFFECTS16)
|
||||
MSG_WriteByte (msg, (to->effects&0xff00)>>8);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1758,7 +1763,7 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
|
|||
|
||||
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots ; j++,cl++)
|
||||
{
|
||||
isbot = !cl->state && cl->name[0];
|
||||
isbot = !cl->state && cl->name[0] || cl->protocol == SCP_BAD;
|
||||
if (cl->state != cs_spawned) //this includes bots
|
||||
if (!isbot || progstype == PROG_QW) //unless they're NQ bots...
|
||||
continue;
|
||||
|
@ -1803,13 +1808,8 @@ void SV_WritePlayersToClient (client_t *client, edict_t *clent, qbyte *pvs, size
|
|||
continue;
|
||||
|
||||
// ignore if not touching a PV leaf
|
||||
for (i=0 ; i < ent->num_leafs ; i++)
|
||||
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
||||
break;
|
||||
if (i == ent->num_leafs)
|
||||
{
|
||||
continue; // not visible
|
||||
}
|
||||
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent))
|
||||
continue;
|
||||
|
||||
if (!((int)clent->v->dimension_see & ((int)ent->v->dimension_seen | (int)ent->v->dimension_ghost)))
|
||||
continue; //not in this dimension - sorry...
|
||||
|
@ -2194,29 +2194,29 @@ qboolean SV_GibFilter(edict_t *ent)
|
|||
#ifdef Q2BSPS
|
||||
static int clientarea;
|
||||
|
||||
void Q2BSP_FatPVS(vec3_t org, qboolean add)
|
||||
{
|
||||
void Q2BSP_FatPVS(model_t *mod, vec3_t org, qboolean add)
|
||||
{//fixme: this doesn't add
|
||||
int leafnum;
|
||||
leafnum = CM_PointLeafnum (org);
|
||||
clientarea = CM_LeafArea (leafnum);
|
||||
leafnum = CM_PointLeafnum (mod, org);
|
||||
clientarea = CM_LeafArea (mod, leafnum);
|
||||
|
||||
SV_Q2BSP_FatPVS (org);
|
||||
SV_Q2BSP_FatPVS (mod, org);
|
||||
}
|
||||
|
||||
qboolean Q2BSP_EdictInFatPVS(edict_t *ent)
|
||||
qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent)
|
||||
{
|
||||
int i,l;
|
||||
if (!CM_AreasConnected (clientarea, ent->areanum))
|
||||
if (!CM_AreasConnected (mod, clientarea, ent->areanum))
|
||||
{ // doors can legally straddle two areas, so
|
||||
// we may need to check another one
|
||||
if (!ent->areanum2
|
||||
|| !CM_AreasConnected (clientarea, ent->areanum2))
|
||||
|| !CM_AreasConnected (mod, clientarea, ent->areanum2))
|
||||
return false; // blocked by a door
|
||||
}
|
||||
|
||||
if (ent->num_leafs == -1)
|
||||
{ // too many leafs for individual check, go by headnode
|
||||
if (!CM_HeadnodeVisible (ent->headnode, fatpvs))
|
||||
if (!CM_HeadnodeVisible (mod, ent->headnode, fatpvs))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
@ -2274,14 +2274,14 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
|
|||
clent = client->edict;
|
||||
VectorAdd (clent->v->origin, clent->v->view_ofs, org);
|
||||
|
||||
sv.worldmodel->funcs.FatPVS(org, false);
|
||||
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, false);
|
||||
|
||||
#ifdef PEXT_VIEW2
|
||||
if (clent->v->view2)
|
||||
sv.worldmodel->funcs.FatPVS(PROG_TO_EDICT(svprogfuncs, clent->v->view2)->v->origin, true);
|
||||
sv.worldmodel->funcs.FatPVS(sv.worldmodel, PROG_TO_EDICT(svprogfuncs, clent->v->view2)->v->origin, true);
|
||||
#endif
|
||||
for (split = client->controlled; split; split = split->controlled)
|
||||
sv.worldmodel->funcs.FatPVS(split->edict->v->origin, true);
|
||||
sv.worldmodel->funcs.FatPVS(sv.worldmodel, split->edict->v->origin, true);
|
||||
/*
|
||||
if (sv.worldmodel->fromgame == fg_doom)
|
||||
{
|
||||
|
@ -2492,12 +2492,12 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
|
|||
{
|
||||
p = EDICT_NUM(svprogfuncs, p->v->tag_entity);
|
||||
}
|
||||
if (!sv.worldmodel->funcs.EdictInFatPVS(p))
|
||||
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, p))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!sv.worldmodel->funcs.EdictInFatPVS(ent))
|
||||
if (!sv.worldmodel->funcs.EdictInFatPVS(sv.worldmodel, ent))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -2698,7 +2698,7 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
|
|||
state->modelindex = 0;
|
||||
}
|
||||
|
||||
state->effects &= EF_BRIGHTLIGHT | EF_DIMLIGHT | NQEF_ADDATIVE | EF_RED | EF_BLUE;
|
||||
state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2);
|
||||
}
|
||||
|
||||
state->glowsize = ent->v->glow_size*0.25;
|
||||
|
|
|
@ -373,7 +373,7 @@ void SV_CalcPHS (void)
|
|||
vcount = 0;
|
||||
for (i=0 ; i<num ; i++, scan+=rowbytes)
|
||||
{
|
||||
memcpy (scan, sv.worldmodel->funcs.LeafPVS(i, sv.worldmodel, NULL),
|
||||
memcpy (scan, sv.worldmodel->funcs.LeafPVS(sv.worldmodel, i, NULL),
|
||||
rowbytes);
|
||||
if (i == 0)
|
||||
continue;
|
||||
|
@ -665,6 +665,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
sv.worldmodel = Mod_ForName (sv.modelname, true);
|
||||
if (sv.worldmodel->needload)
|
||||
Sys_Error("%s is missing\n", sv.modelname);
|
||||
if (sv.worldmodel->type != mod_brush && sv.worldmodel->type != mod_heightmap)
|
||||
Sys_Error("%s is not a bsp model\n", sv.modelname);
|
||||
sv.state = ss_dead;
|
||||
|
||||
#ifndef SERVERONLY
|
||||
|
@ -1057,7 +1059,8 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
else
|
||||
sprintf(sv.mapname, "%s", PR_GetString(svprogfuncs, val->string));
|
||||
}
|
||||
ent->readonly = true; //lock it down!
|
||||
if (Cvar_Get("sv_readonlyworld", "1", 0, "DP compatability")->value)
|
||||
ent->readonly = true; //lock it down!
|
||||
|
||||
// look up some model indexes for specialized message compression
|
||||
SV_FindModelNumbers ();
|
||||
|
@ -1131,6 +1134,43 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
|
|||
current_loading_size+=10;
|
||||
SCR_BeginLoadingPlaque();
|
||||
#endif
|
||||
|
||||
if (svs.gametype == GT_PROGS)
|
||||
{
|
||||
for (i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
host_client = &svs.clients[i];
|
||||
if (host_client->state == cs_connected && host_client->protocol == SCP_BAD)
|
||||
{
|
||||
sv_player = host_client->edict;
|
||||
SV_ExtractFromUserinfo(host_client);
|
||||
|
||||
// copy spawn parms out of the client_t
|
||||
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
|
||||
{
|
||||
if (spawnparamglobals[i])
|
||||
*spawnparamglobals[i] = host_client->spawn_parms[i];
|
||||
}
|
||||
|
||||
// call the spawn function
|
||||
pr_global_struct->time = sv.time;
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
||||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
|
||||
|
||||
// actually spawn the player
|
||||
pr_global_struct->time = sv.time;
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
||||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
|
||||
|
||||
// send notification to all clients
|
||||
host_client->sendinfo = true;
|
||||
|
||||
host_client->state = cs_spawned;
|
||||
|
||||
SV_UpdateToReliableMessages(); //so that we don't flood too much with 31 bots and one player.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -390,33 +390,47 @@ void SV_DropClient (client_t *drop)
|
|||
#ifdef SVCHAT
|
||||
SV_WipeChat(drop);
|
||||
#endif
|
||||
#ifdef Q2SERVER
|
||||
if (ge && drop->protocol == SCP_QUAKE2)
|
||||
ge->ClientDisconnect(drop->q2edict);
|
||||
#endif
|
||||
if (svprogfuncs)
|
||||
switch(svs.gametype)
|
||||
{
|
||||
if (drop->state == cs_spawned)
|
||||
{
|
||||
if (!drop->spectator)
|
||||
{
|
||||
// call the prog function for removing a client
|
||||
// this will set the body to a dead frame, among other things
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
|
||||
}
|
||||
else if (SpectatorDisconnect)
|
||||
{
|
||||
// call the prog function for removing a client
|
||||
// this will set the body to a dead frame, among other things
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||||
PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect);
|
||||
}
|
||||
}
|
||||
#ifdef Q3SERVER
|
||||
case GT_QUAKE3:
|
||||
SVQ3_DropClient(drop);
|
||||
break;
|
||||
#endif
|
||||
|
||||
if (drop->spawninfo)
|
||||
Z_Free(drop->spawninfo);
|
||||
drop->spawninfo = NULL;
|
||||
#ifdef Q2SERVER
|
||||
case GT_QUAKE2:
|
||||
if (ge)
|
||||
ge->ClientDisconnect(drop->q2edict);
|
||||
break;
|
||||
#endif
|
||||
|
||||
case GT_PROGS:
|
||||
if (svprogfuncs)
|
||||
{
|
||||
if (drop->state == cs_spawned)
|
||||
{
|
||||
if (!drop->spectator)
|
||||
{
|
||||
// call the prog function for removing a client
|
||||
// this will set the body to a dead frame, among other things
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
|
||||
}
|
||||
else if (SpectatorDisconnect)
|
||||
{
|
||||
// call the prog function for removing a client
|
||||
// this will set the body to a dead frame, among other things
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||||
PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect);
|
||||
}
|
||||
}
|
||||
|
||||
if (drop->spawninfo)
|
||||
Z_Free(drop->spawninfo);
|
||||
drop->spawninfo = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (drop->spectator)
|
||||
|
@ -3508,17 +3522,18 @@ void SV_ExtractFromUserinfo (client_t *cl)
|
|||
{
|
||||
int top = atoi(Info_ValueForKey(cl->userinfo, "topcolor"));
|
||||
int bottom = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor"));
|
||||
int playercolor;
|
||||
top &= 15;
|
||||
if (top > 13)
|
||||
top = 13;
|
||||
bottom &= 15;
|
||||
if (bottom > 13)
|
||||
bottom = 13;
|
||||
playercolor = top*16 + bottom;
|
||||
cl->playercolor = top*16 + bottom;
|
||||
if (svs.gametype == GT_PROGS)
|
||||
cl->edict->v->clientcolors = cl->playercolor;
|
||||
MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors);
|
||||
MSG_WriteByte (&sv.nqreliable_datagram, cl-svs.clients);
|
||||
MSG_WriteByte (&sv.nqreliable_datagram, playercolor);
|
||||
MSG_WriteByte (&sv.nqreliable_datagram, cl->playercolor);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -141,6 +141,24 @@ qboolean SV_RunThink (edict_t *ent)
|
|||
{
|
||||
float thinktime;
|
||||
|
||||
if (sv_nomsec.value>=2) //try and imitate nq as closeley as possible
|
||||
{
|
||||
thinktime = ent->v->nextthink;
|
||||
if (thinktime <= 0 || thinktime > sv.time + host_frametime)
|
||||
return true;
|
||||
|
||||
if (thinktime < sv.time)
|
||||
thinktime = sv.time; // don't let things stay in the past.
|
||||
// it is possible to start that way
|
||||
// by a trigger with a local time.
|
||||
ent->v->nextthink = 0;
|
||||
pr_global_struct->time = thinktime;
|
||||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
|
||||
pr_global_struct->other = EDICT_TO_PROG(svprogfuncs, sv.edicts);
|
||||
PR_ExecuteProgram (svprogfuncs, ent->v->think);
|
||||
return !ent->isfree;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
thinktime = ent->v->nextthink;
|
||||
|
|
|
@ -472,8 +472,8 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
|
|||
|
||||
if (to != MULTICAST_ALL_R && to != MULTICAST_ALL)
|
||||
{
|
||||
leafnum = CM_PointLeafnum (origin);
|
||||
area1 = CM_LeafArea (leafnum);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
|
||||
area1 = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -493,17 +493,17 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
|
|||
case MULTICAST_PHS_R:
|
||||
reliable = true; // intentional fallthrough
|
||||
case MULTICAST_PHS:
|
||||
leafnum = CM_PointLeafnum (origin);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
mask = CM_ClusterPHS (cluster);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
mask = CM_ClusterPHS (sv.worldmodel, cluster);
|
||||
break;
|
||||
|
||||
case MULTICAST_PVS_R:
|
||||
reliable = true; // intentional fallthrough
|
||||
case MULTICAST_PVS:
|
||||
leafnum = CM_PointLeafnum (origin);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
mask = CM_ClusterPVS (cluster, NULL);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, origin);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -532,13 +532,13 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
|
|||
{
|
||||
#ifdef Q2SERVER
|
||||
if (ge)
|
||||
leafnum = CM_PointLeafnum (client->q2edict->s.origin);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, client->q2edict->s.origin);
|
||||
else
|
||||
#endif
|
||||
leafnum = CM_PointLeafnum (client->edict->v->origin);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
area2 = CM_LeafArea (leafnum);
|
||||
if (!CM_AreasConnected (area1, area2))
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, client->edict->v->origin);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
area2 = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
if (!CM_AreasConnected (sv.worldmodel, area1, area2))
|
||||
continue;
|
||||
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
|
||||
continue;
|
||||
|
@ -588,11 +588,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
|
|||
else
|
||||
#endif
|
||||
{
|
||||
leaf = Mod_PointInLeaf (origin, sv.worldmodel);
|
||||
if (!leaf)
|
||||
leafnum = 0;
|
||||
else
|
||||
leafnum = leaf - sv.worldmodel->leafs;
|
||||
leafnum = sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, origin);
|
||||
|
||||
reliable = false;
|
||||
|
||||
|
@ -651,11 +647,10 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
|
|||
if (!((int)client->edict->v->dimension_see & dimension_mask))
|
||||
continue;
|
||||
|
||||
leaf = Mod_PointInLeaf (client->edict->v->origin, sv.worldmodel);
|
||||
if (leaf)
|
||||
leafnum = sv.worldmodel->funcs.LeafnumForPoint (sv.worldmodel, client->edict->v->origin);
|
||||
{
|
||||
// -1 is because pvs rows are 1 based, not 0 based like leafs
|
||||
leafnum = leaf - sv.worldmodel->leafs - 1;
|
||||
// leafnum = leaf - sv.worldmodel->leafs - 1;
|
||||
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
|
||||
{
|
||||
// Con_Printf ("supressed multicast\n");
|
||||
|
@ -1459,13 +1454,56 @@ void SV_UpdateToReliableMessages (void)
|
|||
int i, j;
|
||||
client_t *client, *sp;
|
||||
edict_t *ent;
|
||||
char *name;
|
||||
|
||||
// check for changes to be sent over the reliable streams to all clients
|
||||
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
|
||||
{
|
||||
if (svs.gametype == GT_PROGS && host_client->state == cs_spawned)
|
||||
{
|
||||
//DP_SV_CLIENTCOLORS
|
||||
if (host_client->edict->v->clientcolors != host_client->playercolor)
|
||||
{
|
||||
Info_SetValueForKey(host_client->userinfo, "topcolor", va("%i", (int)host_client->edict->v->clientcolors/16), sizeof(host_client->userinfo));
|
||||
Info_SetValueForKey(host_client->userinfo, "bottomcolor", va("%i", (int)host_client->edict->v->clientcolors&15), sizeof(host_client->userinfo));
|
||||
{
|
||||
SV_ExtractFromUserinfo (host_client); //this will take care of nq for us anyway.
|
||||
|
||||
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
|
||||
MSG_WriteByte (&sv.reliable_datagram, i);
|
||||
MSG_WriteString (&sv.reliable_datagram, "topcolor");
|
||||
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "topcolor"));
|
||||
|
||||
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
|
||||
MSG_WriteByte (&sv.reliable_datagram, i);
|
||||
MSG_WriteString (&sv.reliable_datagram, "bottomcolor");
|
||||
MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "bottomcolor"));
|
||||
}
|
||||
}
|
||||
|
||||
name = PR_GetString(svprogfuncs, host_client->edict->v->netname);
|
||||
if (name != host_client->name)
|
||||
{
|
||||
if (strcmp(host_client->name, name))
|
||||
{
|
||||
Info_SetValueForKey(host_client->userinfo, "name", name, sizeof(host_client->userinfo));
|
||||
if (!strcmp(Info_ValueForKey(host_client->userinfo, "name"), name))
|
||||
{
|
||||
SV_ExtractFromUserinfo (host_client);
|
||||
|
||||
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
|
||||
MSG_WriteByte (&sv.reliable_datagram, i);
|
||||
MSG_WriteString (&sv.reliable_datagram, "name");
|
||||
MSG_WriteString (&sv.reliable_datagram, host_client->name);
|
||||
}
|
||||
}
|
||||
host_client->edict->v->netname = host_client->name - svprogfuncs->stringtable;
|
||||
}
|
||||
}
|
||||
|
||||
if (host_client->state != cs_spawned)
|
||||
{
|
||||
if (!host_client->state && host_client->name && host_client->name[0]) //if this is a bot
|
||||
if (!host_client->state && host_client->name && host_client->name[0]) //if this is a writebyte bot
|
||||
{
|
||||
if (host_client->old_frags != (int)host_client->edict->v->frags)
|
||||
{
|
||||
|
|
|
@ -1563,7 +1563,6 @@ qboolean SV_AllowDownload (char *name)
|
|||
extern cvar_t allow_download_pk3s;
|
||||
extern cvar_t allow_download_wads;
|
||||
extern cvar_t allow_download_root;
|
||||
// extern int file_from_pak; // ZOID did file come from pak?
|
||||
|
||||
//allowed at all?
|
||||
if (!allow_download.value)
|
||||
|
@ -1630,7 +1629,6 @@ void SV_BeginDownload_f(void)
|
|||
{
|
||||
char *name;
|
||||
extern cvar_t allow_download_anymap, allow_download_pakcontents;
|
||||
extern int file_from_pak; // ZOID did file come from pak?
|
||||
|
||||
|
||||
name = Cmd_Argv(1);
|
||||
|
@ -1679,7 +1677,7 @@ void SV_BeginDownload_f(void)
|
|||
if (!host_client->download
|
||||
// special check for maps, if it came from a pak file, don't allow
|
||||
// download ZOID
|
||||
|| ((!allow_download_pakcontents.value || (!allow_download_anymap.value && strncmp(name, "maps/", 5) == 0)) && file_from_pak))
|
||||
|| ((!allow_download_pakcontents.value || (!allow_download_anymap.value && strncmp(name, "maps/", 5) == 0)) && com_file_copyprotected))
|
||||
{
|
||||
if (host_client->download)
|
||||
{
|
||||
|
@ -2818,6 +2816,8 @@ void Cmd_Observe_f (void)
|
|||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
||||
PR_ExecuteProgram (svprogfuncs, SpectatorConnect);
|
||||
}
|
||||
else
|
||||
sv_player->v->movetype = MOVETYPE_NOCLIP;
|
||||
|
||||
// send notification to all clients
|
||||
host_client->sendinfo = true;
|
||||
|
@ -3653,7 +3653,7 @@ void AddLinksToPmove ( areanode_t *node )
|
|||
model = sv.models[(int)check->v->modelindex];
|
||||
if (model)
|
||||
// test the point
|
||||
if ( model->hulls[0].funcs.HullPointContents (&model->hulls[0], sv_player->v->origin) == FTECONTENTS_SOLID )
|
||||
if ( model->funcs.PointContents (model, sv_player->v->origin) == FTECONTENTS_SOLID )
|
||||
sv_player->v->fteflags = (int)sv_player->v->fteflags | FF_LADDER; //touch that ladder!
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ void Mod_Init (void)
|
|||
Mod_LeafForPoint
|
||||
===============
|
||||
*/
|
||||
int Mod_LeafForPoint (vec3_t p, model_t *model)
|
||||
int Mod_LeafForPoint (model_t *model, vec3_t p)
|
||||
{
|
||||
mnode_t *node;
|
||||
float d;
|
||||
|
@ -65,7 +65,7 @@ int Mod_LeafForPoint (vec3_t p, model_t *model)
|
|||
#ifdef Q2BSPS
|
||||
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
|
||||
{
|
||||
return CM_PointLeafnum(p);
|
||||
return CM_PointLeafnum(model, p);
|
||||
}
|
||||
#endif
|
||||
if (!model || !model->nodes)
|
||||
|
@ -92,9 +92,9 @@ int Mod_LeafForPoint (vec3_t p, model_t *model)
|
|||
Mod_PointInLeaf
|
||||
===============
|
||||
*/
|
||||
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
|
||||
mleaf_t *Mod_PointInLeaf (model_t *model, vec3_t p)
|
||||
{
|
||||
return model->leafs + Mod_LeafForPoint(p, model);
|
||||
return model->leafs + Mod_LeafForPoint(model, p);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1287,16 +1287,7 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
|
||||
Mod_MakeHull0 ();
|
||||
|
||||
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
||||
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
||||
mod->funcs.FindTouchedLeafs_Q1 = Q1BSP_FindTouchedLeafs;
|
||||
mod->funcs.LightPointValues = NULL;
|
||||
mod->funcs.StainNode = NULL;
|
||||
mod->funcs.MarkLights = NULL;
|
||||
|
||||
mod->funcs.LeafForPoint = Mod_LeafForPoint;
|
||||
mod->funcs.LeafPVS = Mod_LeafnumPVS;
|
||||
mod->funcs.Trace = Q1BSP_Trace;
|
||||
Q1BSP_SetModelFuncs(mod);
|
||||
|
||||
|
||||
mod->numframes = 2; // regular and alternate animation
|
||||
|
|
|
@ -637,19 +637,19 @@ void SV_BuildClientFrame (client_t *client)
|
|||
for (i=0 ; i<3 ; i++)
|
||||
org[i] = clent->client->ps.pmove.origin[i]*0.125 + clent->client->ps.viewoffset[i];
|
||||
|
||||
leafnum = CM_PointLeafnum (org);
|
||||
clientarea = CM_LeafArea (leafnum);
|
||||
clientcluster = CM_LeafCluster (leafnum);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, org);
|
||||
clientarea = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
clientcluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
|
||||
// calculate the visible areas
|
||||
areabytes = CM_WriteAreaBits (areabits, clientarea);
|
||||
areabytes = CM_WriteAreaBits (sv.worldmodel, areabits, clientarea);
|
||||
|
||||
// grab the current player_state_t
|
||||
frame->ps = clent->client->ps;
|
||||
|
||||
|
||||
SV_Q2BSP_FatPVS (org);
|
||||
clientphs = CM_ClusterPHS (clientcluster);
|
||||
sv.worldmodel->funcs.FatPVS(sv.worldmodel, org, false);
|
||||
clientphs = CM_ClusterPHS (sv.worldmodel, clientcluster);
|
||||
|
||||
// build up the list of visible entities
|
||||
frame->num_entities = 0;
|
||||
|
@ -674,11 +674,11 @@ void SV_BuildClientFrame (client_t *client)
|
|||
if (ent != clent)
|
||||
{
|
||||
// check area
|
||||
if (!CM_AreasConnected (clientarea, ent->areanum))
|
||||
if (!CM_AreasConnected (sv.worldmodel, clientarea, ent->areanum))
|
||||
{ // doors can legally straddle two areas, so
|
||||
// we may need to check another one
|
||||
if (!ent->areanum2
|
||||
|| !CM_AreasConnected (clientarea, ent->areanum2))
|
||||
|| !CM_AreasConnected (sv.worldmodel, clientarea, ent->areanum2))
|
||||
continue; // blocked by a door
|
||||
}
|
||||
|
||||
|
@ -698,7 +698,7 @@ void SV_BuildClientFrame (client_t *client)
|
|||
|
||||
if (ent->num_clusters == -1)
|
||||
{ // too many leafs for individual check, go by headnode
|
||||
if (!CM_HeadnodeVisible (ent->headnode, bitvector))
|
||||
if (!CM_HeadnodeVisible (sv.worldmodel, ent->headnode, bitvector))
|
||||
continue;
|
||||
c_fullsend++;
|
||||
}
|
||||
|
|
|
@ -343,17 +343,17 @@ static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
|
|||
int area1, area2;
|
||||
qbyte *mask;
|
||||
|
||||
leafnum = CM_PointLeafnum (p1);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
area1 = CM_LeafArea (leafnum);
|
||||
mask = CM_ClusterPVS (cluster, NULL);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, p1);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
area1 = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
mask = CM_ClusterPVS (sv.worldmodel, cluster, NULL);
|
||||
|
||||
leafnum = CM_PointLeafnum (p2);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
area2 = CM_LeafArea (leafnum);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, p2);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
area2 = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
|
||||
return false;
|
||||
if (!CM_AreasConnected (area1, area2))
|
||||
if (!CM_AreasConnected (sv.worldmodel, area1, area2))
|
||||
return false; // a door blocks sight
|
||||
return true;
|
||||
}
|
||||
|
@ -373,22 +373,27 @@ static qboolean VARGS PFQ2_inPHS (vec3_t p1, vec3_t p2)
|
|||
int area1, area2;
|
||||
qbyte *mask;
|
||||
|
||||
leafnum = CM_PointLeafnum (p1);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
area1 = CM_LeafArea (leafnum);
|
||||
mask = CM_ClusterPHS (cluster);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, p1);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
area1 = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
mask = CM_ClusterPHS (sv.worldmodel, cluster);
|
||||
|
||||
leafnum = CM_PointLeafnum (p2);
|
||||
cluster = CM_LeafCluster (leafnum);
|
||||
area2 = CM_LeafArea (leafnum);
|
||||
leafnum = CM_PointLeafnum (sv.worldmodel, p2);
|
||||
cluster = CM_LeafCluster (sv.worldmodel, leafnum);
|
||||
area2 = CM_LeafArea (sv.worldmodel, leafnum);
|
||||
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
|
||||
return false; // more than one bounce away
|
||||
if (!CM_AreasConnected (area1, area2))
|
||||
if (!CM_AreasConnected (sv.worldmodel, area1, area2))
|
||||
return false; // a door blocks hearing
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean VARGS PFQ2_AreasConnected(int area1, int area2)
|
||||
{
|
||||
return CM_AreasConnected(sv.worldmodel, area1, area2);
|
||||
}
|
||||
|
||||
|
||||
#define Q2SND_VOLUME (1<<0) // a byte
|
||||
#define Q2SND_ATTENUATION (1<<1) // a byte
|
||||
|
@ -682,7 +687,7 @@ qboolean SVQ2_InitGameProgs(void)
|
|||
|
||||
import.DebugGraph = Q2SCR_DebugGraph;
|
||||
import.SetAreaPortalState = CMQ2_SetAreaPortalState;
|
||||
import.AreasConnected = CM_AreasConnected;
|
||||
import.AreasConnected = PFQ2_AreasConnected;
|
||||
|
||||
if (sv.worldmodel->fromgame == fg_quake || sv.worldmodel->fromgame == fg_halflife)
|
||||
{
|
||||
|
|
|
@ -294,7 +294,7 @@ void SV_TouchLinks ( edict_t *ent, areanode_t *node )
|
|||
}
|
||||
|
||||
#ifdef Q2BSPS
|
||||
void Q2BSP_FindTouchedLeafs(edict_t *ent)
|
||||
void Q2BSP_FindTouchedLeafs(model_t *model, edict_t *ent)
|
||||
{
|
||||
#define MAX_TOTAL_ENT_LEAFS 128
|
||||
int leafs[MAX_TOTAL_ENT_LEAFS];
|
||||
|
@ -310,14 +310,14 @@ void Q2BSP_FindTouchedLeafs(edict_t *ent)
|
|||
ent->areanum2 = 0;
|
||||
|
||||
//get all leafs, including solids
|
||||
num_leafs = CM_BoxLeafnums (ent->v->absmin, ent->v->absmax,
|
||||
num_leafs = CM_BoxLeafnums (model, ent->v->absmin, ent->v->absmax,
|
||||
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
||||
|
||||
// set areas
|
||||
for (i=0 ; i<num_leafs ; i++)
|
||||
{
|
||||
clusters[i] = CM_LeafCluster (leafs[i]);
|
||||
area = CM_LeafArea (leafs[i]);
|
||||
clusters[i] = CM_LeafCluster (model, leafs[i]);
|
||||
area = CM_LeafArea (model, leafs[i]);
|
||||
if (area)
|
||||
{ // doors may legally straggle two areas,
|
||||
// but nothing should evern need more than that
|
||||
|
@ -455,7 +455,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
|||
}
|
||||
|
||||
// link to PVS leafs
|
||||
sv.worldmodel->funcs.FindTouchedLeafs_Q1(ent);
|
||||
sv.worldmodel->funcs.FindTouchedLeafs_Q1(sv.worldmodel, ent);
|
||||
/*
|
||||
#ifdef Q2BSPS
|
||||
if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3)
|
||||
|
@ -606,14 +606,14 @@ void VARGS SVQ2_LinkEdict(q2edict_t *ent)
|
|||
ent->areanum2 = 0;
|
||||
|
||||
//get all leafs, including solids
|
||||
num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax,
|
||||
num_leafs = CM_BoxLeafnums (sv.worldmodel, ent->absmin, ent->absmax,
|
||||
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
||||
|
||||
// set areas
|
||||
for (i=0 ; i<num_leafs ; i++)
|
||||
{
|
||||
clusters[i] = CM_LeafCluster (leafs[i]);
|
||||
area = CM_LeafArea (leafs[i]);
|
||||
clusters[i] = CM_LeafCluster (sv.worldmodel, leafs[i]);
|
||||
area = CM_LeafArea (sv.worldmodel, leafs[i]);
|
||||
if (area)
|
||||
{ // doors may legally straggle two areas,
|
||||
// but nothing should evern need more than that
|
||||
|
@ -887,7 +887,7 @@ SV_PointContents
|
|||
*/
|
||||
int SV_PointContents (vec3_t p)
|
||||
{
|
||||
return sv.worldmodel->hulls[0].funcs.HullPointContents(&sv.worldmodel->hulls[0], p);
|
||||
return sv.worldmodel->funcs.PointContents(sv.worldmodel, p);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -983,10 +983,10 @@ qboolean TransformedTrace (struct model_s *model, int hulloverride, int frame, v
|
|||
memset (trace, 0, sizeof(trace_t));
|
||||
trace->fraction = 1;
|
||||
trace->allsolid = true;
|
||||
VectorCopy (end, trace->endpos);
|
||||
|
||||
VectorSubtract (start, origin, start_l);
|
||||
VectorSubtract (end, origin, end_l);
|
||||
VectorCopy (end_l, trace->endpos);
|
||||
result = Q1BSP_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
||||
VectorAdd (trace->endpos, origin, trace->endpos);
|
||||
}
|
||||
|
@ -1024,7 +1024,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
|
|||
if (ent->v->solid == SOLID_BSP)
|
||||
{
|
||||
model = sv.models[(int)ent->v->modelindex];
|
||||
if (!model || model->type != mod_brush)
|
||||
if (!model || (model->type != mod_brush && model->type != mod_heightmap))
|
||||
SV_Error("SOLID_BSP with non bsp model (classname: %s)", svprogfuncs->stringtable + ent->v->classname);
|
||||
}
|
||||
else
|
||||
|
@ -1281,7 +1281,7 @@ Offset is filled in to contain the adjustment that must be added to the
|
|||
testing object's origin to get a point to use with the returned hull.
|
||||
================
|
||||
*/
|
||||
int SV_HeadnodeForEntity (edict_t *ent)
|
||||
static model_t *SV_ModelForEntity (edict_t *ent)
|
||||
{
|
||||
model_t *model;
|
||||
|
||||
|
@ -1293,16 +1293,16 @@ int SV_HeadnodeForEntity (edict_t *ent)
|
|||
if (!model)
|
||||
SV_Error ("MOVETYPE_PUSH with a non bsp model");
|
||||
|
||||
return model->hulls[0].firstclipnode;
|
||||
return model;
|
||||
}
|
||||
|
||||
// create a temp hull from bounding box sizes
|
||||
|
||||
return CM_HeadnodeForBox (ent->v->mins, ent->v->maxs);
|
||||
return CM_TempBoxModel (ent->v->mins, ent->v->maxs);
|
||||
}
|
||||
|
||||
#ifdef Q2SERVER
|
||||
int SVQ2_HeadnodeForEntity (q2edict_t *ent)
|
||||
static model_t *SVQ2_ModelForEntity (q2edict_t *ent)
|
||||
{
|
||||
model_t *model;
|
||||
|
||||
|
@ -1314,12 +1314,12 @@ int SVQ2_HeadnodeForEntity (q2edict_t *ent)
|
|||
if (!model)
|
||||
SV_Error ("Q2SOLID_BSP with a non bsp model");
|
||||
|
||||
return model->hulls[0].firstclipnode;
|
||||
return model;
|
||||
}
|
||||
|
||||
// create a temp hull from bounding box sizes
|
||||
|
||||
return CM_HeadnodeForBox (ent->mins, ent->maxs);
|
||||
return CM_TempBoxModel (ent->mins, ent->maxs);
|
||||
}
|
||||
#endif
|
||||
/*
|
||||
|
@ -1433,7 +1433,7 @@ void SVQ2_ClipMoveToEntities ( moveclip_t *clip, int contentsmask )
|
|||
int i, num;
|
||||
q2edict_t *touchlist[MAX_EDICTS], *touch;
|
||||
trace_t trace;
|
||||
int headnode;
|
||||
model_t *model;
|
||||
float *angles;
|
||||
|
||||
num = SVQ2_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist
|
||||
|
@ -1463,18 +1463,18 @@ void SVQ2_ClipMoveToEntities ( moveclip_t *clip, int contentsmask )
|
|||
continue;
|
||||
|
||||
// might intersect, so do an exact clip
|
||||
headnode = SVQ2_HeadnodeForEntity (touch);
|
||||
model = SVQ2_ModelForEntity (touch);
|
||||
angles = touch->s.angles;
|
||||
if (touch->solid != Q2SOLID_BSP)
|
||||
angles = vec3_origin; // boxes don't rotate
|
||||
|
||||
if (touch->svflags & SVF_MONSTER)
|
||||
trace = CM_TransformedBoxTrace (clip->start, clip->end,
|
||||
clip->mins2, clip->maxs2, headnode, contentsmask,
|
||||
trace = CM_TransformedBoxTrace (model, clip->start, clip->end,
|
||||
clip->mins2, clip->maxs2, contentsmask,
|
||||
touch->s.origin, angles);
|
||||
else
|
||||
trace = CM_TransformedBoxTrace (clip->start, clip->end,
|
||||
clip->mins, clip->maxs, headnode, contentsmask,
|
||||
trace = CM_TransformedBoxTrace (model, clip->start, clip->end,
|
||||
clip->mins, clip->maxs, contentsmask,
|
||||
touch->s.origin, angles);
|
||||
|
||||
if (trace.allsolid || trace.startsolid ||
|
||||
|
@ -1765,6 +1765,9 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
|
|||
if (clip.trace.startsolid)
|
||||
clip.trace.fraction = 0;
|
||||
|
||||
if (!clip.trace.ent)
|
||||
return clip.trace;
|
||||
|
||||
return clip.trace;
|
||||
}
|
||||
#ifdef Q2SERVER
|
||||
|
@ -1775,7 +1778,7 @@ trace_t SVQ2_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
|||
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
||||
|
||||
// clip to world
|
||||
clip.trace = CM_BoxTrace(start, end, mins, maxs, 0, type);//SVQ2_ClipMoveToEntity ( ge->edicts, start, mins, maxs, end );
|
||||
clip.trace = CM_BoxTrace(sv.worldmodel, start, end, mins, maxs, type);//SVQ2_ClipMoveToEntity ( ge->edicts, start, mins, maxs, end );
|
||||
clip.trace.ent = (edict_t *)ge->edicts;
|
||||
|
||||
if (clip.trace.fraction == 0)
|
||||
|
|
|
@ -879,16 +879,16 @@ void R_RenderWorld (void)
|
|||
{
|
||||
int leafnum;
|
||||
int clientarea;
|
||||
int CM_WriteAreaBits (qbyte *buffer, int area);
|
||||
|
||||
#ifdef Q2CLIENT
|
||||
if (cls.protocol == CP_QUAKE2)
|
||||
memcpy(areabits, cl.q2frame.areabits, sizeof(areabits));
|
||||
else
|
||||
#endif
|
||||
{
|
||||
leafnum = CM_PointLeafnum (r_refdef.vieworg);
|
||||
clientarea = CM_LeafArea (leafnum);
|
||||
CM_WriteAreaBits(areabits, clientarea);
|
||||
leafnum = CM_PointLeafnum (cl.worldmodel, r_refdef.vieworg);
|
||||
clientarea = CM_LeafArea (cl.worldmodel, leafnum);
|
||||
CM_WriteAreaBits(cl.worldmodel, areabits, clientarea);
|
||||
}
|
||||
|
||||
SWR_RecursiveQ2WorldNode (clmodel->nodes, 15);
|
||||
|
|
|
@ -580,12 +580,12 @@ void SWR_MarkLeaves (void)
|
|||
return;
|
||||
}
|
||||
|
||||
vis = CM_ClusterPVS (r_viewcluster, NULL);//, cl.worldmodel);
|
||||
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster, NULL);
|
||||
// may have to combine two clusters because of solid water boundaries
|
||||
if (r_viewcluster2 != r_viewcluster)
|
||||
{
|
||||
memcpy (fatvis, vis, (cl.worldmodel->numleafs+7)/8);
|
||||
vis = CM_ClusterPVS (r_viewcluster2, NULL);//, cl.worldmodel);
|
||||
vis = CM_ClusterPVS (cl.worldmodel, r_viewcluster2, NULL);//, cl.worldmodel);
|
||||
c = (cl.worldmodel->numleafs+31)/32;
|
||||
for (i=0 ; i<c ; i++)
|
||||
((int *)fatvis)[i] |= ((int *)vis)[i];
|
||||
|
@ -619,7 +619,7 @@ void SWR_MarkLeaves (void)
|
|||
r_visframecount++;
|
||||
r_oldviewleaf = r_viewleaf;
|
||||
|
||||
vis = SWMod_LeafPVS (r_viewleaf, cl.worldmodel, NULL);
|
||||
vis = SWMod_LeafPVS (cl.worldmodel, r_viewleaf, NULL);
|
||||
|
||||
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
||||
{
|
||||
|
|
|
@ -531,7 +531,7 @@ r_refdef.viewangles[2]= 0;
|
|||
|
||||
r_oldviewcluster = r_viewcluster;
|
||||
r_oldviewcluster2 = r_viewcluster2;
|
||||
leaf = SWMod_PointInLeaf (r_origin, cl.worldmodel);
|
||||
leaf = SWMod_PointInLeaf (cl.worldmodel, r_origin);
|
||||
r_viewcluster = r_viewcluster2 = leaf->cluster;
|
||||
|
||||
// check above and below so crossing solid water doesn't draw wrong
|
||||
|
@ -541,7 +541,7 @@ r_refdef.viewangles[2]= 0;
|
|||
|
||||
VectorCopy (r_origin, temp);
|
||||
temp[2] -= 16;
|
||||
leaf = SWMod_PointInLeaf (temp, cl.worldmodel);
|
||||
leaf = SWMod_PointInLeaf (cl.worldmodel, temp);
|
||||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||||
(leaf->cluster != r_viewcluster2) )
|
||||
r_viewcluster2 = leaf->cluster;
|
||||
|
@ -552,7 +552,7 @@ r_refdef.viewangles[2]= 0;
|
|||
|
||||
VectorCopy (r_origin, temp);
|
||||
temp[2] += 16;
|
||||
leaf = SWMod_PointInLeaf (temp, cl.worldmodel);
|
||||
leaf = SWMod_PointInLeaf (cl.worldmodel, temp);
|
||||
if ( !(leaf->contents & Q2CONTENTS_SOLID) &&
|
||||
(leaf->cluster != r_viewcluster2) )
|
||||
r_viewcluster2 = leaf->cluster;
|
||||
|
@ -563,7 +563,7 @@ r_refdef.viewangles[2]= 0;
|
|||
{
|
||||
// current viewleaf
|
||||
r_oldviewleaf = r_viewleaf;
|
||||
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
|
||||
r_viewleaf = SWMod_PointInLeaf (cl.worldmodel, r_origin);
|
||||
}
|
||||
|
||||
r_dowarpold = r_dowarp;
|
||||
|
|
|
@ -98,7 +98,7 @@ void *SWMod_Extradata (model_t *mod)
|
|||
Mod_PointInLeaf
|
||||
===============
|
||||
*/
|
||||
int SWMod_LeafForPoint (vec3_t p, model_t *model)
|
||||
static int SWMod_LeafForPoint (model_t *model, vec3_t p)
|
||||
{
|
||||
mnode_t *node;
|
||||
float d;
|
||||
|
@ -107,7 +107,7 @@ int SWMod_LeafForPoint (vec3_t p, model_t *model)
|
|||
#ifdef Q2BSPS
|
||||
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
|
||||
{
|
||||
return CM_PointLeafnum(p);
|
||||
return CM_PointLeafnum(cl.worldmodel, p);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -130,9 +130,9 @@ int SWMod_LeafForPoint (vec3_t p, model_t *model)
|
|||
return 0; // never reached
|
||||
}
|
||||
|
||||
mleaf_t *SWMod_PointInLeaf (vec3_t p, model_t *model)
|
||||
mleaf_t *SWMod_PointInLeaf (model_t *model, vec3_t p)
|
||||
{
|
||||
return model->leafs + SWMod_LeafForPoint(p, model);
|
||||
return model->leafs + SWMod_LeafForPoint(model, p);
|
||||
}
|
||||
|
||||
|
||||
|
@ -141,7 +141,7 @@ mleaf_t *SWMod_PointInLeaf (vec3_t p, model_t *model)
|
|||
Mod_DecompressVis
|
||||
===================
|
||||
*/
|
||||
qbyte *SWMod_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed)
|
||||
static qbyte *SWMod_DecompressVis (model_t *model, qbyte *in, qbyte *decompressed)
|
||||
{
|
||||
int c;
|
||||
qbyte *out;
|
||||
|
@ -184,7 +184,7 @@ qbyte *SWMod_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed)
|
|||
return decompressed;
|
||||
}
|
||||
|
||||
qbyte *SWMod_LeafPVS (mleaf_t *leaf, model_t *model, qbyte *buffer)
|
||||
qbyte *SWMod_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer)
|
||||
{
|
||||
static qbyte decompressed[MAX_MAP_LEAFS/8];
|
||||
|
||||
|
@ -193,12 +193,7 @@ qbyte *SWMod_LeafPVS (mleaf_t *leaf, model_t *model, qbyte *buffer)
|
|||
|
||||
if (!buffer)
|
||||
buffer = decompressed;
|
||||
return SWMod_DecompressVis (leaf->compressed_vis, model, buffer);
|
||||
}
|
||||
|
||||
qbyte *SWMod_LeafnumPVS (int ln, model_t *model, qbyte *buffer)
|
||||
{
|
||||
return SWMod_LeafPVS(model->leafs + ln, model, buffer);
|
||||
return SWMod_DecompressVis (model, leaf->compressed_vis, buffer);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1867,11 +1862,6 @@ float RadiusFromBounds (vec3_t mins, vec3_t maxs);
|
|||
|
||||
|
||||
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
|
||||
#ifndef CLIENTONLY
|
||||
void Q1BSP_FatPVS (vec3_t org, qboolean add);
|
||||
qboolean Q1BSP_EdictInFatPVS(edict_t *ent);
|
||||
void Q1BSP_FindTouchedLeafs(edict_t *ent);
|
||||
#endif
|
||||
void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
||||
|
||||
void SWR_Q1BSP_StainNode (mnode_t *node, float *parms);
|
||||
|
@ -1960,18 +1950,11 @@ void SWMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
crouchhullfile=NULL;
|
||||
}
|
||||
|
||||
#ifndef CLIENTONLY
|
||||
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
||||
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
||||
mod->funcs.FindTouchedLeafs_Q1 = Q1BSP_FindTouchedLeafs;
|
||||
#endif
|
||||
Q1BSP_SetModelFuncs(mod);
|
||||
mod->funcs.LightPointValues = SWQ1BSP_LightPointValues;
|
||||
mod->funcs.StainNode = SWR_Q1BSP_StainNode;
|
||||
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
||||
|
||||
mod->funcs.LeafForPoint = SWMod_LeafForPoint;
|
||||
mod->funcs.LeafPVS = SWMod_LeafnumPVS;
|
||||
mod->funcs.Trace = Q1BSP_Trace;
|
||||
|
||||
//We ONLY do this for the world model
|
||||
#ifndef SERVERONLY
|
||||
|
|
Loading…
Reference in a new issue