Fixed up some EXT_CSQC expectations.
Tweeked interpolation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
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d119e7fadb
commit
58af42990d
19 changed files with 335 additions and 481 deletions
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@ -50,6 +50,8 @@ static struct predicted_player {
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player_state_t *oldstate;
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} predicted_players[MAX_CLIENTS];
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static void CL_LerpNetFrameState(int fsanim, framestate_t *fs, lerpents_t *le);
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extern int cl_playerindex, cl_h_playerindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
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qboolean CL_FilterModelindex(int modelindex, int frame)
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@ -379,6 +381,7 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
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// these are bits for the 'flags' field of the entity_state_t
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i = MSG_ReadByte();
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to->dpflags = i;
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to->flags = 0;
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if (i & RENDER_VIEWMODEL)
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to->flags |= Q2RF_WEAPONMODEL|Q2RF_MINLIGHT|Q2RF_DEPTHHACK;
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@ -1143,41 +1146,7 @@ entity_state_t *CL_FindPacketEntity(int num)
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}
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#endif
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//return 0 to 1
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//1 being entirly new frame.
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float CL_LerpEntityFrac(float lerprate, float lerptime)
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{
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float f;
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if (!lerprate)
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{
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return 0;
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}
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else
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{
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f = 1-(cl.time-lerptime)/lerprate;
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}
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if (f<0)f=0;
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if (f>1)f=1;
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return f;
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}
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float CL_EntLerpFactor(int entnum)
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{
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float f;
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if (cl.lerpents[entnum].lerprate<=0)
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return 0;
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else
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f = 1-(cl.time-cl.lerpents[entnum].lerptime)/cl.lerpents[entnum].lerprate;
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if (f<0)
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f=0;
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if (f>1)
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f=1;
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return f;
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}
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void CL_RotateAroundTag(entity_t *ent, int num, int tagent, int tagnum)
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void CL_RotateAroundTag(entity_t *ent, int entnum, int parenttagent, int parenttagnum)
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{
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entity_state_t *ps;
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float *org=NULL, *ang=NULL;
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@ -1187,7 +1156,7 @@ void CL_RotateAroundTag(entity_t *ent, int num, int tagent, int tagnum)
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int model;
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framestate_t fstate;
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if (tagent > cl.maxlerpents)
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if (parenttagent > cl.maxlerpents)
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{
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Con_Printf("tag entity out of range!\n");
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return;
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@ -1195,42 +1164,46 @@ void CL_RotateAroundTag(entity_t *ent, int num, int tagent, int tagnum)
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memset(&fstate, 0, sizeof(fstate));
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fstate.g[FS_REG].frame[1] = cl.lerpents[tagent].frame;
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//for visibility checks
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ent->keynum = parenttagent;
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ent->keynum = tagent;
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ps = CL_FindPacketEntity(tagent);
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ps = CL_FindPacketEntity(parenttagent);
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if (ps)
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{
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if (ps->tagentity)
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CL_RotateAroundTag(ent, num, ps->tagentity, ps->tagindex);
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CL_RotateAroundTag(ent, entnum, ps->tagentity, ps->tagindex);
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org = ps->origin;
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ang = ps->angles;
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model = ps->modelindex;
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fstate.g[FS_REG].frame[0] = ps->frame;
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CL_LerpNetFrameState(FS_REG, &fstate, &cl.lerpents[parenttagent]);
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}
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else
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{
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extern int parsecountmod;
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// Con_Printf("tagent %i\n", tagent);
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if (tagent <= MAX_CLIENTS && tagent > 0)
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if (parenttagent <= MAX_CLIENTS && parenttagent > 0)
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{
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if (tagent-1 == cl.playernum[0])
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if (parenttagent == cl.playernum[0]+1)
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{
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org = cl.simorg[0];
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ang = cl.simangles[0];
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}
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else
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{
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org = cl.frames[parsecountmod].playerstate[tagent-1].origin;
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ang = cl.frames[parsecountmod].playerstate[tagent-1].viewangles;
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org = cl.frames[parsecountmod].playerstate[parenttagent-1].origin;
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ang = cl.frames[parsecountmod].playerstate[parenttagent-1].viewangles;
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}
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model = cl.frames[parsecountmod].playerstate[tagent-1].modelindex;
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fstate.g[FS_REG].frame[0] = cl.frames[parsecountmod].playerstate[tagent-1].frame;
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model = cl.frames[parsecountmod].playerstate[parenttagent-1].modelindex;
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CL_LerpNetFrameState(FS_REG, &fstate, &cl.lerpplayers[parenttagent-1]);
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}
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else
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{
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CL_LerpNetFrameState(FS_REG, &fstate, &cl.lerpents[parenttagent]);
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model = 0;
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}
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}
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if (ang)
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@ -1240,10 +1213,11 @@ void CL_RotateAroundTag(entity_t *ent, int num, int tagent, int tagnum)
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ang[0]*=-1;
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VectorInverse(axis[1]);
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fstate.g[FS_REG].lerpfrac = CL_EntLerpFactor(tagent);
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fstate.g[FS_REG].frametime[0] = cl.time - cl.lerpents[tagent].framechange;
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fstate.g[FS_REG].frametime[1] = cl.time - cl.lerpents[tagent].oldframechange;
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if (Mod_GetTag(cl.model_precache[model], tagnum, &fstate, transform))
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// fstate.g[FS_REG].lerpfrac = CL_EntLerpFactor(tagent);
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// fstate.g[FS_REG].frametime[0] = cl.time - cl.lerpents[tagent].framechange;
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// fstate.g[FS_REG].frametime[1] = cl.time - cl.lerpents[tagent].oldframechange;
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if (Mod_GetTag(cl.model_precache[model], parenttagnum, &fstate, transform))
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{
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old[0] = ent->axis[0][0];
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old[1] = ent->axis[1][0];
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@ -1400,6 +1374,39 @@ void V_AddLight (vec3_t org, float quant, float r, float g, float b)
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CL_NewDlightRGB (0, org[0], org[1], org[2], quant, -0.1, r, g, b);
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}
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static void CL_LerpNetFrameState(int fsanim, framestate_t *fs, lerpents_t *le)
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{
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fs->g[fsanim].frame[0] = le->newframe;
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fs->g[fsanim].frame[1] = le->oldframe;
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fs->g[fsanim].frametime[0] = cl.servertime - le->newframestarttime;
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fs->g[fsanim].frametime[1] = cl.servertime - le->oldframestarttime;
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fs->g[fsanim].lerpfrac = 1-(fs->g[fsanim].frametime[0]) / le->framelerpdeltatime;
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fs->g[fsanim].lerpfrac = bound(0, fs->g[FS_REG].lerpfrac, 1);
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}
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void CL_UpdateNetFrameLerpState(qboolean force, unsigned int curframe, lerpents_t *le)
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{
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if (force || curframe != le->newframe)
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{
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le->framelerpdeltatime = bound(0, cl.servertime - le->newframestarttime, 0.1); //clamp to 10 tics per second
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if (!force)
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{
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le->oldframe = le->newframe;
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le->oldframestarttime = le->newframestarttime;
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}
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else
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{
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le->oldframe = curframe;
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le->oldframestarttime = cl.servertime;
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}
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le->newframe = curframe;
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le->newframestarttime = cl.servertime;
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}
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}
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/*
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===============
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CL_LinkPacketEntities
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@ -1407,8 +1414,6 @@ CL_LinkPacketEntities
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===============
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*/
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void R_FlameTrail(vec3_t start, vec3_t end, float seperation);
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#define DECENTLERP
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#ifdef DECENTLERP
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void CL_TransitionPacketEntities(packet_entities_t *newpack, packet_entities_t *oldpack, float servertime)
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{
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@ -1471,32 +1476,72 @@ void CL_TransitionPacketEntities(packet_entities_t *newpack, packet_entities_t *
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VectorClear(move);
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}
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for (i = 0; i < 3; i++)
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if (sold == snew)
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{
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le->origin[i] = sold->origin[i] + frac*(move[i]);
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//new this frame (or we noticed something changed significantly)
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VectorCopy(snew->origin, le->origin);
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VectorCopy(snew->angles, le->angles);
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for (j = 0; j < 3; j++)
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le->orglerpdeltatime = 0.1;
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le->orglerpstarttime = oldpack->servertime;
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}
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else if (snew->dpflags & RENDER_STEP)
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{
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float lfrac;
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//ignore the old packet entirely, except for maybe its time.
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if (!VectorEquals(le->neworigin, snew->origin) || !VectorEquals(le->newangle, snew->angles))
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{
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a1 = sold->angles[i];
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a2 = snew->angles[i];
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if (a1 - a2 > 180)
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a1 -= 360;
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if (a1 - a2 < -180)
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a1 += 360;
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le->angles[i] = a1 + frac * (a2 - a1);
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le->orglerpdeltatime = bound(0, oldpack->servertime - le->orglerpstarttime, 0.1); //clamp to 10 tics per second
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le->orglerpstarttime = oldpack->servertime;
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VectorCopy(le->neworigin, le->oldorigin);
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VectorCopy(le->newangle, le->oldangle);
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VectorCopy(snew->origin, le->neworigin);
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VectorCopy(snew->angles, le->newangle);
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}
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lfrac = (servertime - le->orglerpstarttime) / le->orglerpdeltatime;
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lfrac = bound(0, lfrac, 1);
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for (i = 0; i < 3; i++)
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{
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le->origin[i] = le->oldorigin[i] + lfrac*(le->neworigin[i] - le->oldorigin[i]);
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for (j = 0; j < 3; j++)
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{
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a1 = le->oldangle[i];
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a2 = le->newangle[i];
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if (a1 - a2 > 180)
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a1 -= 360;
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if (a1 - a2 < -180)
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a1 += 360;
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le->angles[i] = a1 + lfrac * (a2 - a1);
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}
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}
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}
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if (snew == sold || (sold->frame != le->frame && sold->frame != snew->frame) || snew->modelindex != sold->modelindex)
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else
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{
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le->oldframechange = le->framechange;
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le->framechange = newpack->servertime;
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//lerp based purely on the packet times,
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for (i = 0; i < 3; i++)
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{
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le->origin[i] = sold->origin[i] + frac*(move[i]);
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if (le->framechange > le->oldframechange + 0.2)
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le->oldframechange = le->framechange - 0.2;
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le->frame = sold->frame;
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for (j = 0; j < 3; j++)
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{
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a1 = sold->angles[i];
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a2 = snew->angles[i];
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if (a1 - a2 > 180)
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a1 -= 360;
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if (a1 - a2 < -180)
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a1 += 360;
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le->angles[i] = a1 + frac * (a2 - a1);
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}
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}
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le->orglerpdeltatime = 0.1;
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le->orglerpstarttime = oldpack->servertime;
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}
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CL_UpdateNetFrameLerpState(sold == snew, snew->frame, le);
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}
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}
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@ -1644,21 +1689,6 @@ void CL_LinkPacketEntities (void)
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memset(&ent->framestate, 0, sizeof(ent->framestate));
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if (le->framechange == le->oldframechange)
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ent->framestate.g[FS_REG].lerpfrac = 0;
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else
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{
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ent->framestate.g[FS_REG].lerpfrac = 1-(servertime - le->framechange) / (le->framechange - le->oldframechange);
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if (ent->framestate.g[FS_REG].lerpfrac > 1)
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ent->framestate.g[FS_REG].lerpfrac = 1;
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else if (ent->framestate.g[FS_REG].lerpfrac < 0)
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{
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ent->framestate.g[FS_REG].lerpfrac = 0;
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//le->oldframechange = le->framechange;
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}
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}
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VectorCopy(le->origin, ent->origin);
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//bots or powerup glows. items always glow, powerups can be disabled
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@ -1739,12 +1769,30 @@ void CL_LinkPacketEntities (void)
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ent->abslight = state->abslight;
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ent->drawflags = state->hexen2flags;
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CL_LerpNetFrameState(FS_REG, &ent->framestate, le);
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/*
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// set frame
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if (le->framechange == le->oldframechange)
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ent->framestate.g[FS_REG].lerpfrac = 0;
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else
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{
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ent->framestate.g[FS_REG].lerpfrac = 1-(servertime - le->framechange) / (le->framechange - le->oldframechange);
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if (ent->framestate.g[FS_REG].lerpfrac > 1)
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ent->framestate.g[FS_REG].lerpfrac = 1;
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else if (ent->framestate.g[FS_REG].lerpfrac < 0)
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{
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ent->framestate.g[FS_REG].lerpfrac = 0;
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//le->oldframechange = le->framechange;
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}
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}
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ent->framestate.g[FS_REG].frame[0] = state->frame;
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ent->framestate.g[FS_REG].frame[1] = le->frame;
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ent->framestate.g[FS_REG].frametime[0] = cl.servertime - le->framechange;
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ent->framestate.g[FS_REG].frametime[1] = cl.servertime - le->oldframechange;
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*/
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// f = (sin(realtime)+1)/2;
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@ -1896,313 +1944,6 @@ void CL_LinkPacketEntities (void)
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CSQC_DeltaEnd();
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#endif
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}
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#else
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void CL_LinkPacketEntities (void)
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{
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entity_t *ent;
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packet_entities_t *pack;
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entity_state_t *s1;
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float f;
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model_t *model;
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vec3_t old_origin;
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float autorotate;
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int i;
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int pnum;
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//, spnum;
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dlight_t *dl;
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vec3_t angles;
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int flicker;
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pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
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autorotate = anglemod(100*cl.time);
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for (pnum=0 ; pnum<pack->num_entities ; pnum++)
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{
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s1 = &pack->entities[pnum];
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if (cl_numvisedicts == MAX_VISEDICTS)
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{
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Con_Printf("Too many visible entities\n");
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break;
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}
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ent = &cl_visedicts[cl_numvisedicts];
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#ifdef Q3SHADERS
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ent->forcedshader = NULL;
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#endif
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if (CL_MayLerp())
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{
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//figure out the lerp factor
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if (cl.lerpents[s1->number].lerprate<=0)
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f = 0;
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else
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f = (cl.servertime-cl.lerpents[s1->number].lerptime)/cl.lerpents[s1->number].lerprate;//(cl.gametime-cl.oldgametime);//1-(cl.time-cl.lerpents[s1->number].lerptime)/cl.lerpents[s1->number].lerprate;
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if (f<0)
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f=0;
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if (f>1)
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f=1;
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}
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else
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f = 1;
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ent->lerpfrac = 1-(cl.servertime-cl.lerpents[s1->number].lerptime)/cl.lerpents[s1->number].lerprate;
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if (ent->lerpfrac<0)
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ent->lerpfrac=0;
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if (ent->lerpfrac>1)
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ent->lerpfrac=1;
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// if (s1->modelindex == 87 && !cl.paused)
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// Con_Printf("%f %f\n", f, cl.lerpents[s1->number].lerptime-cl.servertime);
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// calculate origin
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for (i=0 ; i<3 ; i++)
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ent->origin[i] = cl.lerpents[s1->number].origin[i] +
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f * (s1->origin[i] - cl.lerpents[s1->number].origin[i]);
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//bots or powerup glows. items always glow, powerups can be disabled
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if (s1->modelindex != cl_playerindex || r_powerupglow.value)
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{
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flicker = r_lightflicker.value?(rand()&31):0;
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// spawn light flashes, even ones coming from invisible objects
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if ((s1->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
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CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + flicker, 0, 3);
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else if (s1->effects & EF_BLUE)
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CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + flicker, 0, 1);
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else if (s1->effects & EF_RED)
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CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + flicker, 0, 2);
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||||
else if (s1->effects & EF_BRIGHTLIGHT)
|
||||
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2] + 16, 400 + flicker, 0, 0);
|
||||
else if (s1->effects & EF_DIMLIGHT)
|
||||
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + flicker, 0, 0);
|
||||
}
|
||||
if (s1->light[3])
|
||||
{
|
||||
CL_NewDlightRGB (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], s1->light[3], 0, s1->light[0]/1024.0f, s1->light[1]/1024.0f, s1->light[2]/1024.0f);
|
||||
}
|
||||
|
||||
// if set to invisible, skip
|
||||
if (s1->modelindex<1)
|
||||
continue;
|
||||
|
||||
// create a new entity
|
||||
if (cl_numvisedicts == MAX_VISEDICTS)
|
||||
break; // object list is full
|
||||
|
||||
if (CL_FilterModelindex(s1->modelindex, s1->frame))
|
||||
continue;
|
||||
|
||||
model = cl.model_precache[s1->modelindex];
|
||||
if (!model)
|
||||
{
|
||||
Con_DPrintf("Bad modelindex (%i)\n", s1->modelindex);
|
||||
continue;
|
||||
}
|
||||
|
||||
cl_numvisedicts++;
|
||||
|
||||
#ifdef Q3SHADERS
|
||||
ent->forcedshader = NULL;
|
||||
#endif
|
||||
|
||||
ent->visframe = 0;
|
||||
|
||||
ent->keynum = s1->number;
|
||||
|
||||
if (cl_r2g.value && s1->modelindex == cl_rocketindex && cl_rocketindex && cl_grenadeindex)
|
||||
ent->model = cl.model_precache[cl_grenadeindex];
|
||||
else
|
||||
ent->model = model;
|
||||
|
||||
ent->flags = s1->flags;
|
||||
if (s1->effects & NQEF_ADDATIVE)
|
||||
ent->flags |= Q2RF_ADDATIVE;
|
||||
if (s1->effects & EF_NODEPTHTEST)
|
||||
ent->flags |= RF_NODEPTHTEST;
|
||||
|
||||
// set colormap
|
||||
if (s1->colormap && (s1->colormap <= MAX_CLIENTS)
|
||||
&& (gl_nocolors.value == -1 || (ent->model/* && s1->modelindex == cl_playerindex*/)))
|
||||
{
|
||||
ent->colormap = cl.players[s1->colormap-1].translations;
|
||||
ent->scoreboard = &cl.players[s1->colormap-1];
|
||||
}
|
||||
else
|
||||
{
|
||||
ent->colormap = vid.colormap;
|
||||
ent->scoreboard = NULL;
|
||||
}
|
||||
|
||||
// set skin
|
||||
ent->skinnum = s1->skinnum;
|
||||
|
||||
ent->abslight = s1->abslight;
|
||||
ent->drawflags = s1->hexen2flags;
|
||||
|
||||
// set frame
|
||||
ent->frame = s1->frame;
|
||||
ent->oldframe = cl.lerpents[s1->number].frame;
|
||||
|
||||
ent->frame1time = cl.servertime - cl.lerpents[s1->number].framechange;
|
||||
ent->frame2time = cl.servertime - cl.lerpents[s1->number].oldframechange;
|
||||
|
||||
// f = (sin(realtime)+1)/2;
|
||||
|
||||
#ifdef PEXT_SCALE
|
||||
//set scale
|
||||
ent->scale = s1->scale/16.0;
|
||||
#endif
|
||||
#ifdef PEXT_TRANS
|
||||
//set trans
|
||||
ent->alpha = s1->trans/255.0;
|
||||
#endif
|
||||
#ifdef PEXT_FATNESS
|
||||
//set trans
|
||||
ent->fatness = s1->fatness/16.0;
|
||||
#endif
|
||||
|
||||
// rotate binary objects locally
|
||||
if (model && model->flags & EF_ROTATE)
|
||||
{
|
||||
angles[0] = 0;
|
||||
angles[1] = autorotate;
|
||||
angles[2] = 0;
|
||||
|
||||
if (cl_item_bobbing.value)
|
||||
ent->origin[2] += 5+sin(cl.time*3)*5; //don't let it into the ground
|
||||
}
|
||||
else
|
||||
{
|
||||
float a1, a2;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
a1 = cl.lerpents[s1->number].angles[i];
|
||||
a2 = s1->angles[i];
|
||||
if (a1 - a2 > 180)
|
||||
a1 -= 360;
|
||||
if (a1 - a2 < -180)
|
||||
a1 += 360;
|
||||
angles[i] = a1 + f * (a2 - a1);
|
||||
}
|
||||
}
|
||||
|
||||
VectorCopy(angles, ent->angles);
|
||||
angles[0]*=-1;
|
||||
AngleVectors(angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
||||
VectorInverse(ent->axis[1]);
|
||||
|
||||
if (ent->keynum <= MAX_CLIENTS
|
||||
#ifdef NQPROT
|
||||
&& cls.protocol == CP_QUAKEWORLD
|
||||
#endif
|
||||
)
|
||||
ent->keynum += MAX_EDICTS;
|
||||
|
||||
if (s1->tagentity)
|
||||
{ //ent is attached to a tag, rotate this ent accordingly.
|
||||
CL_RotateAroundTag(ent, s1->number, s1->tagentity, s1->tagindex);
|
||||
}
|
||||
|
||||
// add automatic particle trails
|
||||
if (!model || (!(model->flags&~EF_ROTATE) && model->particletrail<0 && model->particleeffect<0))
|
||||
continue;
|
||||
|
||||
if (!cls.allow_anyparticles && !(model->flags & ~EF_ROTATE))
|
||||
continue;
|
||||
|
||||
// scan the old entity display list for a matching
|
||||
for (i=0 ; i<cl_oldnumvisedicts ; i++)
|
||||
{
|
||||
if (cl_oldvisedicts[i].keynum == ent->keynum)
|
||||
{
|
||||
VectorCopy (cl_oldvisedicts[i].origin, old_origin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == cl_oldnumvisedicts)
|
||||
{
|
||||
P_DelinkTrailstate(&(cl.lerpents[s1->number].trailstate));
|
||||
P_DelinkTrailstate(&(cl.lerpents[s1->number].emitstate));
|
||||
continue; // not in last message
|
||||
}
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
if ( abs(old_origin[i] - ent->origin[i]) > 128)
|
||||
{ // no trail if too far
|
||||
VectorCopy (ent->origin, old_origin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (model->particletrail >= 0)
|
||||
{
|
||||
if (P_ParticleTrail (old_origin, ent->origin, model->particletrail, &cl.lerpents[s1->number].trailstate))
|
||||
P_ParticleTrailIndex(old_origin, ent->origin, model->traildefaultindex, 0, &cl.lerpents[s1->number].trailstate);
|
||||
}
|
||||
|
||||
{
|
||||
extern cvar_t gl_part_flame;
|
||||
if (cls.allow_anyparticles && gl_part_flame.value)
|
||||
{
|
||||
P_EmitEffect (ent->origin, model->particleeffect, &(cl.lerpents[s1->number].emitstate));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//dlights are not so customisable.
|
||||
if (r_rocketlight.value)
|
||||
{
|
||||
float rad = 0;
|
||||
vec3_t dclr;
|
||||
|
||||
dclr[0] = 0.20;
|
||||
dclr[1] = 0.10;
|
||||
dclr[2] = 0;
|
||||
|
||||
if (model->flags & EF_ROCKET)
|
||||
{
|
||||
if (strncmp(model->name, "models/sflesh", 13))
|
||||
{ //hmm. hexen spider gibs...
|
||||
rad = 200;
|
||||
dclr[2] = 0.05;
|
||||
}
|
||||
}
|
||||
else if (model->flags & EF_FIREBALL)
|
||||
{
|
||||
rad = 120 - (rand() % 20);
|
||||
}
|
||||
else if (model->flags & EF_ACIDBALL)
|
||||
{
|
||||
rad = 120 - (rand() % 20);
|
||||
}
|
||||
else if (model->flags & EF_SPIT)
|
||||
{
|
||||
// as far as I can tell this effect inverses the light...
|
||||
dclr[0] = -dclr[0];
|
||||
dclr[1] = -dclr[1];
|
||||
dclr[2] = -dclr[2];
|
||||
rad = 120 - (rand() % 20);
|
||||
}
|
||||
|
||||
if (rad)
|
||||
{
|
||||
dl = CL_AllocDlight (s1->number);
|
||||
VectorCopy (ent->origin, dl->origin);
|
||||
dl->die = (float)cl.time;
|
||||
if (model->flags & EF_ROCKET)
|
||||
dl->origin[2] += 1; // is this even necessary
|
||||
dl->radius = rad * r_rocketlight.value;
|
||||
VectorCopy(dclr, dl->color);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
=========================================================================
|
||||
|
@ -2648,7 +2389,7 @@ guess_pm_type:
|
|||
state->pm_type = PM_NORMAL;
|
||||
}
|
||||
|
||||
if (cl.lerpplayers[num].frame != state->frame)
|
||||
/* if (cl.lerpplayers[num].frame != state->frame)
|
||||
{
|
||||
cl.lerpplayers[num].oldframechange = cl.lerpplayers[num].framechange;
|
||||
cl.lerpplayers[num].framechange = cl.time;
|
||||
|
@ -2656,7 +2397,7 @@ guess_pm_type:
|
|||
|
||||
//don't care about position interpolation.
|
||||
}
|
||||
|
||||
*/
|
||||
TP_ParsePlayerInfo(oldstate, state, info);
|
||||
}
|
||||
|
||||
|
@ -2885,23 +2626,8 @@ void CL_LinkPlayers (void)
|
|||
ent->model = cl.model_precache[state->modelindex];
|
||||
ent->skinnum = state->skinnum;
|
||||
|
||||
ent->framestate.g[FS_REG].frametime[0] = cl.time - cl.lerpplayers[j].framechange;
|
||||
ent->framestate.g[FS_REG].frametime[1] = cl.time - cl.lerpplayers[j].oldframechange;
|
||||
|
||||
if (ent->framestate.g[FS_REG].frame[0] != cl.lerpplayers[j].frame)
|
||||
{
|
||||
ent->framestate.g[FS_REG].frame[1] = ent->framestate.g[FS_REG].frame[0];
|
||||
ent->framestate.g[FS_REG].frame[0] = cl.lerpplayers[j].frame;
|
||||
}
|
||||
|
||||
ent->framestate.g[FS_REG].lerpfrac = 1-(realtime - cl.lerpplayers[j].framechange)*10;
|
||||
if (ent->framestate.g[FS_REG].lerpfrac > 1)
|
||||
ent->framestate.g[FS_REG].lerpfrac = 1;
|
||||
else if (ent->framestate.g[FS_REG].lerpfrac < 0)
|
||||
{
|
||||
ent->framestate.g[FS_REG].lerpfrac = 0;
|
||||
//state->lerpstarttime = 0;
|
||||
}
|
||||
CL_UpdateNetFrameLerpState(false, state->frame, &cl.lerpplayers[j]);
|
||||
CL_LerpNetFrameState(FS_REG, &ent->framestate, &cl.lerpplayers[j]);
|
||||
|
||||
if (state->modelindex == cl_playerindex)
|
||||
ent->scoreboard = info; // use custom skin
|
||||
|
@ -3649,13 +3375,6 @@ void MVD_Interpolate(void)
|
|||
state->velocity[j] = oldstate->velocity[j] + f * (pplayer->oldv[j] - oldstate->velocity[j]);
|
||||
}
|
||||
}
|
||||
|
||||
if (cl.lerpplayers[i].frame != state->frame)
|
||||
{
|
||||
cl.lerpplayers[i].oldframechange = cl.lerpplayers[i].framechange;
|
||||
cl.lerpplayers[i].framechange = demtime;
|
||||
cl.lerpplayers[i].frame = state->frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2469,10 +2469,11 @@ void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
|
|||
//pretend it came from the server, and update cheat/permissions/etc
|
||||
CL_CheckServerInfo();
|
||||
|
||||
|
||||
#ifdef PEXT_CSQC
|
||||
CSQC_Shutdown();
|
||||
if (cls.demoplayback)
|
||||
CSQC_Init(0);
|
||||
#endif
|
||||
}
|
||||
void CLNQ_SignonReply (void)
|
||||
{
|
||||
|
@ -2503,7 +2504,7 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
|
|||
|
||||
CL_SendClientCommand(true, "playermodel %s", model.string);
|
||||
CL_SendClientCommand(true, "playerskin %s", skin.string);
|
||||
|
||||
#ifdef PEXT_CSQC
|
||||
{
|
||||
char *s;
|
||||
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
|
||||
|
@ -2512,6 +2513,7 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
|
|||
else
|
||||
CSQC_Shutdown();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -5729,9 +5731,11 @@ void CLNQ_ParseServerMessage (void)
|
|||
CLNQ_ParseDarkPlaces5Entities();
|
||||
break;
|
||||
|
||||
#ifdef PEXT_CSQC
|
||||
case svcdp_csqcentities:
|
||||
CSQC_ParseEntities();
|
||||
break;
|
||||
#endif
|
||||
|
||||
case svcdp_downloaddata:
|
||||
CLDP_ParseDownloadData();
|
||||
|
|
|
@ -252,7 +252,6 @@ typedef struct
|
|||
#define LFLAG_ALLOW_LMHACK (1<<16)
|
||||
#define LFLAG_ALLOW_FLASH (1<<17)
|
||||
#define LFLAG_ALLOW_PPL (1<<18)
|
||||
#define LFLAG_ALLOW_PPL (1<<18)
|
||||
|
||||
#define LFLAG_DYNAMIC (LFLAG_ALLOW_PPL | LFLAG_ALLOW_LMHACK | LFLAG_ALLOW_FLASH | LFLAG_NORMALMODE | LFLAG_REALTIMEMODE)
|
||||
|
||||
|
@ -434,19 +433,28 @@ typedef struct downloadlist_s {
|
|||
|
||||
|
||||
typedef struct {
|
||||
float lerptime;
|
||||
float framechange; //marks time of last frame change - for halflife model sequencing.
|
||||
float oldframechange;
|
||||
float lerprate; //inverse rate...
|
||||
vec3_t origin; //current render position
|
||||
vec3_t angles;
|
||||
vec3_t forigin; //when the frame changed
|
||||
vec3_t fangles;
|
||||
vec3_t foldorigin;//
|
||||
vec3_t foldangles;
|
||||
//current persistant state
|
||||
trailstate_t *trailstate; //when to next throw out a trail
|
||||
trailstate_t *emitstate; //when to next emit
|
||||
unsigned short frame, oldframe;
|
||||
|
||||
//current origin
|
||||
vec3_t origin; //current render position
|
||||
vec3_t angles;
|
||||
|
||||
//intermediate values for frame lerping
|
||||
float framelerpdeltatime;
|
||||
float newframestarttime;
|
||||
int newframe;
|
||||
float oldframestarttime;
|
||||
int oldframe;
|
||||
|
||||
//intermediate values for origin lerping of stepping things
|
||||
float orglerpdeltatime;
|
||||
float orglerpstarttime;
|
||||
vec3_t neworigin;
|
||||
vec3_t oldorigin;
|
||||
vec3_t newangle;
|
||||
vec3_t oldangle;
|
||||
} lerpents_t;
|
||||
//
|
||||
// the client_state_t structure is wiped completely at every
|
||||
|
|
|
@ -239,7 +239,9 @@ static void PClassic_DrawParticles(void)
|
|||
int i;
|
||||
float time2, time3, time1, dvel, frametime, grav;
|
||||
#ifdef RGLQUAKE
|
||||
#ifndef USEARRAYS
|
||||
unsigned char *at, theAlpha;
|
||||
#endif
|
||||
vec3_t up, right;
|
||||
float dist, scale, r_partscale=0;
|
||||
|
||||
|
|
|
@ -187,6 +187,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#endif
|
||||
|
||||
//temporarily disable stuff here, so as to not break any custom configs
|
||||
//#define NEWBACKEND
|
||||
|
||||
|
||||
//fix things a little...
|
||||
|
@ -239,7 +240,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#undef VM_Q1
|
||||
#endif
|
||||
|
||||
#if defined(GLQUAKE)
|
||||
#if defined(D3DQUAKE)
|
||||
//not supported in anything but GL. avoid bugs.
|
||||
#undef AVAIL_FREETYPE
|
||||
#endif
|
||||
|
@ -273,7 +274,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#undef Q3BSPS
|
||||
#endif
|
||||
#if !defined(Q3BSPS)
|
||||
#undef Q3SHADERS
|
||||
#undef Q3CLIENT //reconsider this (later)
|
||||
#undef Q3SERVER //reconsider this (later)
|
||||
#endif
|
||||
|
|
|
@ -1771,11 +1771,11 @@ static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, qboolean alpha)
|
|||
//LH's naming scheme ("models" is likly to be ignored)
|
||||
fbtexture = 0;
|
||||
bumptexture = 0;
|
||||
snprintf(skinname, sizeof(skinname), "%s_%i.", loadmodel->name, i);
|
||||
snprintf(skinname, sizeof(skinname), "%s_%i", loadmodel->name, i);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
if (texture)
|
||||
{
|
||||
snprintf(skinname, sizeof(skinname), "%s_%i_luma.", loadmodel->name, i);
|
||||
snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadmodel->name, i);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
if (gl_bump.value)
|
||||
{
|
||||
|
@ -1883,12 +1883,12 @@ static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, qboolean alpha)
|
|||
//LH naming scheme
|
||||
if (!texture)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_%i.", loadmodel->name, i, t);
|
||||
sprintf(skinname, "%s_%i_%i", loadmodel->name, i, t);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
}
|
||||
if (!fbtexture && r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_%i_luma.", loadmodel->name, i, t);
|
||||
sprintf(skinname, "%s_%i_%i_luma", loadmodel->name, i, t);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true);
|
||||
}
|
||||
|
||||
|
|
|
@ -659,7 +659,7 @@ qboolean CM_CreateBrush ( q2cbrush_t *brush, vec3_t *verts, q2mapsurface_t *surf
|
|||
normal[(k+1)%3] = v1[(k+2)%3] - v2[(k+2)%3];
|
||||
normal[(k+2)%3] = -(v1[(k+1)%3] - v2[(k+1)%3]);
|
||||
|
||||
if (VectorCompare (normal, vec3_origin))
|
||||
if (VectorEquals (normal, vec3_origin))
|
||||
continue;
|
||||
|
||||
plane = &patchplanes[numpatchplanes++];
|
||||
|
@ -684,7 +684,7 @@ qboolean CM_CreateBrush ( q2cbrush_t *brush, vec3_t *verts, q2mapsurface_t *surf
|
|||
|
||||
for (j = i + 1; j < numpatchplanes; j++)
|
||||
if ( patchplanes[j].dist == patchplanes[i].dist
|
||||
&& VectorCompare (patchplanes[j].normal, patchplanes[i].normal) )
|
||||
&& VectorEquals (patchplanes[j].normal, patchplanes[i].normal) )
|
||||
{
|
||||
skip[i] = true;
|
||||
break;
|
||||
|
@ -2482,9 +2482,9 @@ mesh_t *GL_CreateMeshForPatch (model_t *mod, int patchwidth, int patchheight, in
|
|||
indexes[1] = p + size[0];
|
||||
indexes[2] = p + 1;
|
||||
|
||||
if ( !VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
||||
!VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
||||
!VectorCompare(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) ) {
|
||||
if ( !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
||||
!VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
||||
!VectorEquals(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) ) {
|
||||
indexes += 3;
|
||||
numindexes += 3;
|
||||
}
|
||||
|
@ -2493,9 +2493,9 @@ mesh_t *GL_CreateMeshForPatch (model_t *mod, int patchwidth, int patchheight, in
|
|||
indexes[1] = p + size[0];
|
||||
indexes[2] = p + size[0] + 1;
|
||||
|
||||
if ( !VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
||||
!VectorCompare(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
||||
!VectorCompare(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) ) {
|
||||
if ( !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
||||
!VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
||||
!VectorEquals(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) ) {
|
||||
indexes += 3;
|
||||
numindexes += 3;
|
||||
}
|
||||
|
@ -3042,7 +3042,7 @@ qboolean CModQ3_LoadLeafs (lump_t *l)
|
|||
out->nummarksurfaces = LittleLong(in->num_leafsurfaces);
|
||||
|
||||
if (out->minmaxs[0] > out->minmaxs[3+0] || out->minmaxs[1] > out->minmaxs[3+1] ||
|
||||
out->minmaxs[2] > out->minmaxs[3+2] || VectorCompare (out->minmaxs, out->minmaxs+3))
|
||||
out->minmaxs[2] > out->minmaxs[3+2] || VectorEquals (out->minmaxs, out->minmaxs+3))
|
||||
{
|
||||
out->nummarksurfaces = 0;
|
||||
}
|
||||
|
|
|
@ -1268,6 +1268,8 @@ void R_DrawGAliasModel (entity_t *e)
|
|||
|
||||
#if defined(Q3SHADERS) && defined(Q2BSPS)
|
||||
fog = CM_FogForOrigin(currententity->origin);
|
||||
#elif defined(Q3SHADERS)
|
||||
fog = NULL;
|
||||
#endif
|
||||
|
||||
qglColor4f(shadelight[0]/255, shadelight[1]/255, shadelight[2]/255, e->shaderRGBAf[3]);
|
||||
|
|
|
@ -977,9 +977,9 @@ void R_DeformVertices ( meshbuffer_t *mb )
|
|||
for ( j = 2; j >= 0; j-- )
|
||||
{
|
||||
quad[3] = (float *)(vertexArray + indexesArray[k+3+j]);
|
||||
if ( !VectorCompare (quad[3], quad[0]) &&
|
||||
!VectorCompare (quad[3], quad[1]) &&
|
||||
!VectorCompare (quad[3], quad[2]) ) {
|
||||
if ( !VectorEquals (quad[3], quad[0]) &&
|
||||
!VectorEquals (quad[3], quad[1]) &&
|
||||
!VectorEquals (quad[3], quad[2]) ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1026,9 +1026,9 @@ void R_DeformVertices ( meshbuffer_t *mb )
|
|||
for ( j = 2; j >= 0; j-- )
|
||||
{
|
||||
quad[3] = (float *)(vertexArray + indexesArray[k+3+j]);
|
||||
if ( !VectorCompare (quad[3], quad[0]) &&
|
||||
!VectorCompare (quad[3], quad[1]) &&
|
||||
!VectorCompare (quad[3], quad[2]) )
|
||||
if ( !VectorEquals (quad[3], quad[0]) &&
|
||||
!VectorEquals (quad[3], quad[1]) &&
|
||||
!VectorEquals (quad[3], quad[2]) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -2429,7 +2429,7 @@ void R_AddDynamicLights ( meshbuffer_t *mb )
|
|||
VectorMA ( dlorigin, -dist, normal, point );
|
||||
scale = 1 / (light->radius - dist);
|
||||
|
||||
if ( !VectorCompare (normal, oldnormal) ) {
|
||||
if ( !VectorEquals (normal, oldnormal) ) {
|
||||
MakeNormalVectors ( normal, right, up );
|
||||
VectorCopy ( normal, oldnormal );
|
||||
}
|
||||
|
|
|
@ -4893,7 +4893,7 @@ qboolean PPL_ScissorForBox(vec3_t mins, vec3_t maxs)
|
|||
v[1] = (i & 2) ? mins[1] : maxs[1];
|
||||
v[2] = (i & 4) ? mins[2] : maxs[2];
|
||||
v[3] = 1.0f;
|
||||
Matrix4_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, (float)vid.width/vid.height, r_refdef.fov_y);
|
||||
Matrix4_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
|
||||
v2[0]*=r_view_width;
|
||||
v2[1]*=r_view_height;
|
||||
// GL_TransformToScreen(v, v2);
|
||||
|
|
|
@ -994,6 +994,7 @@ void R_ImportRTLights(char *entlump)
|
|||
dl->flags |= LFLAG_REALTIMEMODE;
|
||||
dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_ALLOW_FLASH:0;
|
||||
dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
|
||||
dl->flags |= LFLAG_ALLOW_PPL;
|
||||
dl->style = style+1;
|
||||
|
||||
//FIXME: cubemaps if skin >= 16
|
||||
|
@ -1092,7 +1093,7 @@ void R_LoadRTLights(void)
|
|||
dl->radius = radius;
|
||||
VectorCopy(rgb, dl->color);
|
||||
dl->die = 0;
|
||||
dl->flags = flags;
|
||||
dl->flags = flags|LFLAG_ALLOW_PPL;
|
||||
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
||||
|
||||
dl->style = style+1;
|
||||
|
|
|
@ -2165,7 +2165,7 @@ void R_MarkLeafSurfaces_Q1 (void)
|
|||
int shift;
|
||||
|
||||
r_visframecount++;
|
||||
if (1)//r_oldviewleaf == r_viewleaf && r_oldviewleaf2 == r_viewleaf2)
|
||||
if (r_oldviewleaf == r_viewleaf && r_oldviewleaf2 == r_viewleaf2)
|
||||
{
|
||||
}
|
||||
else
|
||||
|
@ -2190,7 +2190,7 @@ void R_MarkLeafSurfaces_Q1 (void)
|
|||
vis = fatvis;
|
||||
}
|
||||
else
|
||||
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, NULL);
|
||||
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, fatvis);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2679,6 +2679,7 @@ int GLAllocBlock (int w, int h, int *x, int *y)
|
|||
if (!lightmap[texnum])
|
||||
{
|
||||
lightmap[texnum] = Z_Malloc(sizeof(*lightmap[texnum]));
|
||||
lightmap[texnum]->meshchain = NULL;
|
||||
lightmap[texnum]->modified = true;
|
||||
// reset stainmap since it now starts at 255
|
||||
memset(lightmap[texnum]->stainmaps, 255, sizeof(lightmap[texnum]->stainmaps));
|
||||
|
@ -2749,6 +2750,7 @@ int GLFillBlock (int texnum, int w, int h, int x, int y)
|
|||
if (!lightmap[i])
|
||||
{
|
||||
lightmap[i] = BZ_Malloc(sizeof(*lightmap[i]));
|
||||
lightmap[i]->meshchain = NULL;
|
||||
lightmap[i]->modified = true;
|
||||
for (l=0 ; l<LMBLOCK_HEIGHT ; l++)
|
||||
{
|
||||
|
@ -2846,7 +2848,6 @@ void GL_BuildSurfaceDisplayList (msurface_t *fa)
|
|||
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
||||
|
||||
VectorCopy (vec, mesh->xyz_array[i]);
|
||||
mesh->xyz_array[i][3] = 1;
|
||||
mesh->st_array[i][0] = s/fa->texinfo->texture->width;
|
||||
mesh->st_array[i][1] = t/fa->texinfo->texture->height;
|
||||
|
||||
|
@ -3124,16 +3125,24 @@ static void GL_GenBrushModelVBO(model_t *mod)
|
|||
vbo->lmcoord[vcount+v][0] = m->lmst_array[v][0];
|
||||
vbo->lmcoord[vcount+v][1] = m->lmst_array[v][1];
|
||||
}
|
||||
vbo->normals[vcount+v][0] = m->normals_array[v][0];
|
||||
vbo->normals[vcount+v][1] = m->normals_array[v][1];
|
||||
vbo->normals[vcount+v][2] = m->normals_array[v][2];
|
||||
vbo->svector[vcount+v][0] = m->snormals_array[v][0];
|
||||
vbo->svector[vcount+v][1] = m->snormals_array[v][1];
|
||||
vbo->svector[vcount+v][2] = m->snormals_array[v][2];
|
||||
vbo->tvector[vcount+v][0] = m->tnormals_array[v][0];
|
||||
vbo->tvector[vcount+v][1] = m->tnormals_array[v][1];
|
||||
vbo->tvector[vcount+v][2] = m->tnormals_array[v][2];
|
||||
|
||||
if (m->normals_array)
|
||||
{
|
||||
vbo->normals[vcount+v][0] = m->normals_array[v][0];
|
||||
vbo->normals[vcount+v][1] = m->normals_array[v][1];
|
||||
vbo->normals[vcount+v][2] = m->normals_array[v][2];
|
||||
}
|
||||
if (m->snormals_array)
|
||||
{
|
||||
vbo->svector[vcount+v][0] = m->snormals_array[v][0];
|
||||
vbo->svector[vcount+v][1] = m->snormals_array[v][1];
|
||||
vbo->svector[vcount+v][2] = m->snormals_array[v][2];
|
||||
}
|
||||
if (m->tnormals_array)
|
||||
{
|
||||
vbo->tvector[vcount+v][0] = m->tnormals_array[v][0];
|
||||
vbo->tvector[vcount+v][1] = m->tnormals_array[v][1];
|
||||
vbo->tvector[vcount+v][2] = m->tnormals_array[v][2];
|
||||
}
|
||||
}
|
||||
vcount += v;
|
||||
}
|
||||
|
|
|
@ -48,6 +48,7 @@ void GLVID_Console_Resize(void)
|
|||
{
|
||||
#ifdef AVAIL_FREETYPE
|
||||
extern struct font_s *conchar_font;
|
||||
extern cvar_t gl_font;
|
||||
#endif
|
||||
extern cvar_t vid_conwidth, vid_conheight;
|
||||
int cwidth, cheight;
|
||||
|
@ -199,6 +200,9 @@ void GLSCR_UpdateScreen (void)
|
|||
return; // not initialized yet
|
||||
}
|
||||
|
||||
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
#ifdef VM_UI
|
||||
uimenu = UI_MenuState();
|
||||
#else
|
||||
|
|
|
@ -653,13 +653,17 @@ static void Shader_ProgramParam ( shader_t *shader, shaderpass_t *pass, char **p
|
|||
parmtype = SP_ENTCOLOURS;
|
||||
}
|
||||
else if (!Q_stricmp(token, "upper"))
|
||||
{
|
||||
parmtype = SP_TOPCOLOURS;
|
||||
}
|
||||
else if (!Q_stricmp(token, "lower"))
|
||||
{
|
||||
parmtype = SP_BOTTOMCOLOURS;
|
||||
}
|
||||
else if (!Q_stricmp(token, "lightradius"))
|
||||
parmtype = SP_LIGHTRADIUS;
|
||||
else if (!Q_stricmp(token, "lightcolour"))
|
||||
parmtype = SP_LIGHTCOLOUR;
|
||||
else if (!Q_stricmp(token, "lightpos"))
|
||||
parmtype = SP_LIGHTPOSITION;
|
||||
else
|
||||
Con_Printf("shader %s: parameter type \"%s\" not known\n", shader->name, token);
|
||||
|
||||
if (!shader->programhandle)
|
||||
{
|
||||
|
@ -681,6 +685,8 @@ static void Shader_ProgramParam ( shader_t *shader, shaderpass_t *pass, char **p
|
|||
{
|
||||
switch(parmtype)
|
||||
{
|
||||
case SP_BAD:
|
||||
break;
|
||||
case SP_TEXTURE:
|
||||
case SP_CVARI:
|
||||
GLSlang_SetUniform1i(uniformloc, specialint);
|
||||
|
@ -2077,11 +2083,98 @@ void Shader_RunCinematic (void)
|
|||
|
||||
void Shader_DefaultBSP(char *shortname, shader_t *s, void *args)
|
||||
{
|
||||
texnums_t *tn = args;
|
||||
shaderpass_t *pass;
|
||||
|
||||
int bumptex;
|
||||
extern cvar_t gl_bump;
|
||||
|
||||
if (*shortname == '*' && tn)
|
||||
{
|
||||
extern int waterprogram;
|
||||
extern int waterprogram_time;
|
||||
|
||||
if (waterprogram)
|
||||
{
|
||||
//quake1 water
|
||||
pass = &s->passes[s->numpasses++];
|
||||
|
||||
pass->flags = SHADER_PASS_DEPTHWRITE|SHADER_PASS_NOCOLORARRAY;
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->anim_frames[0] = tn->base;
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->blendmode = GL_MODULATE;
|
||||
pass->alphagen = ALPHA_GEN_IDENTITY;
|
||||
pass->rgbgen = RGB_GEN_IDENTITY;
|
||||
|
||||
pass->numMergedPasses = 1;
|
||||
pass->flush = R_RenderMeshProgram;
|
||||
|
||||
s->programhandle = waterprogram;
|
||||
s->numprogparams = 0;
|
||||
s->progparm[s->numprogparams].handle = waterprogram_time;
|
||||
s->progparm[s->numprogparams].type = SP_TIME;
|
||||
s->numprogparams++;
|
||||
|
||||
s->numdeforms = 0;
|
||||
s->flags = SHADER_DEPTHWRITE|SHADER_CULL_FRONT; //q1 surfaces are one sided - there are actually two of them
|
||||
s->features = MF_STCOORDS;
|
||||
s->sort = SHADER_SORT_OPAQUE;
|
||||
s->registration_sequence = 1;//fizme: registration_sequence;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!strncmp(shortname, "sky", 3) && tn)
|
||||
{
|
||||
extern int skyprogram;
|
||||
extern int skyprogram_time;
|
||||
extern int skyprogram_eyepos;
|
||||
|
||||
if (skyprogram)
|
||||
{
|
||||
//quake1 sky
|
||||
pass = &s->passes[s->numpasses++];
|
||||
|
||||
pass->flags = SHADER_PASS_DEPTHWRITE|SHADER_PASS_NOCOLORARRAY;
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->anim_frames[0] = tn->base;
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->blendmode = GL_MODULATE;
|
||||
pass->alphagen = ALPHA_GEN_IDENTITY;
|
||||
pass->rgbgen = RGB_GEN_IDENTITY;
|
||||
|
||||
pass->numMergedPasses = 2;
|
||||
pass->flush = R_RenderMeshProgram;
|
||||
|
||||
pass = &s->passes[s->numpasses++];
|
||||
|
||||
pass->flags = SHADER_PASS_NOCOLORARRAY;
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->anim_frames[0] = tn->fullbright;
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->blendmode = GL_MODULATE;
|
||||
pass->alphagen = ALPHA_GEN_IDENTITY;
|
||||
pass->rgbgen = RGB_GEN_IDENTITY;
|
||||
|
||||
s->programhandle = skyprogram;
|
||||
s->numprogparams = 0;
|
||||
s->progparm[s->numprogparams].handle = skyprogram_time;
|
||||
s->progparm[s->numprogparams].type = SP_TIME;
|
||||
s->numprogparams++;
|
||||
s->progparm[s->numprogparams].handle = skyprogram_eyepos;
|
||||
s->progparm[s->numprogparams].type = SP_EYEPOS;
|
||||
s->numprogparams++;
|
||||
|
||||
s->numdeforms = 0;
|
||||
s->flags = SHADER_DEPTHWRITE|SHADER_CULL_FRONT; //q1 surfaces are one sided - there are actually two of them
|
||||
s->features = MF_STCOORDS;
|
||||
s->sort = SHADER_SORT_OPAQUE;
|
||||
s->registration_sequence = 1;//fizme: registration_sequence;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (gl_config.arb_texture_env_dot3)
|
||||
{
|
||||
if (gl_bump.value)
|
||||
|
|
|
@ -61,12 +61,12 @@ extern cvar_t r_fastsky;
|
|||
extern cvar_t r_fastskycolour;
|
||||
static char defaultskybox[MAX_QPATH];
|
||||
|
||||
static int skyprogram;
|
||||
static int skyprogram_time;
|
||||
static int skyprogram_eyepos;
|
||||
/*static*/ int skyprogram;
|
||||
/*static*/ int skyprogram_time;
|
||||
/*static*/ int skyprogram_eyepos;
|
||||
|
||||
static int waterprogram;
|
||||
static int waterprogram_time;
|
||||
/*static*/ int waterprogram;
|
||||
/*static*/ int waterprogram_time;
|
||||
|
||||
int skyboxtex[6];
|
||||
static vec3_t glskycolor;
|
||||
|
|
|
@ -433,6 +433,7 @@ typedef struct glRect_s {
|
|||
} glRect_t;
|
||||
typedef unsigned char stmap;
|
||||
typedef struct {
|
||||
mesh_t *meshchain;
|
||||
qboolean modified;
|
||||
qboolean deluxmodified;
|
||||
glRect_t rectchange;
|
||||
|
|
|
@ -204,6 +204,10 @@ typedef struct {
|
|||
SP_TIME,
|
||||
SP_EYEPOS,
|
||||
|
||||
SP_LIGHTRADIUS,
|
||||
SP_LIGHTCOLOUR,
|
||||
SP_LIGHTPOSITION,
|
||||
|
||||
//things that are set immediatly
|
||||
SP_FIRSTIMMEDIATE, //never set
|
||||
SP_CVARI,
|
||||
|
|
|
@ -7121,6 +7121,7 @@ void PF_sv_particleeffectnum(progfuncs_t *prinst, struct globalvars_s *pr_global
|
|||
//void(float effectnum, entity ent, vector start, vector end) trailparticles (EXT_CSQC),
|
||||
void PF_sv_trailparticles(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
#ifdef PEXT_CSQC
|
||||
#pragma message("PF_sv_trailparticles: first two parameters differ from dp, but comply with spec")
|
||||
int efnum = G_FLOAT(OFS_PARM0);
|
||||
int ednum = G_EDICTNUM(prinst, OFS_PARM1);
|
||||
|
@ -7148,10 +7149,12 @@ void PF_sv_trailparticles(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
MSG_WriteCoord(&sv.nqmulticast, end[2]);
|
||||
|
||||
SV_MulticastProtExt(start, MULTICAST_PHS, ~0, PEXT_CSQC, 0);
|
||||
#endif
|
||||
}
|
||||
//void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
|
||||
void PF_sv_pointparticles(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
#ifdef PEXT_CSQC
|
||||
int efnum = G_FLOAT(OFS_PARM0);
|
||||
float *org = G_VECTOR(OFS_PARM1);
|
||||
float *vel = G_VECTOR(OFS_PARM2);
|
||||
|
@ -7197,6 +7200,7 @@ void PF_sv_pointparticles(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
MSG_WriteShort(&sv.nqmulticast, count);
|
||||
}
|
||||
SV_MulticastProtExt(org, MULTICAST_PHS, ~0, PEXT_CSQC, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1517,6 +1517,7 @@ void SV_UpdateClientStats (client_t *client, int pnum)
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef PEXT_CSQC
|
||||
if ((client->fteprotocolextensions & PEXT_CSQC) && (sv.csqcchecksum || progstype == PROG_H2))
|
||||
{
|
||||
if (statsf[i] && statsf[i] - (float)(int)statsf[i] == 0)
|
||||
|
@ -1564,7 +1565,9 @@ void SV_UpdateClientStats (client_t *client, int pnum)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (!statsi[i])
|
||||
else
|
||||
#endif
|
||||
if (!statsi[i])
|
||||
statsi[i] = statsf[i];
|
||||
if (statsi[i] != client->statsi[i])
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue