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Cleaned up some extensions, added the new ones that we support, etc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1564 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-11-09 23:35:38 +00:00
parent c320fbe628
commit 07593bca79

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@ -6134,16 +6134,22 @@ lh_extension_t QSG_Extensions[] = {
{"DP_EF_NODRAW"}, //implemented by sending it with no modelindex
{"DP_EF_RED"},
{"DP_ENT_EXTERIORMODELTOCLIENT"},
//only in dp6 currently {"DP_ENT_GLOW"},
{"DP_ENT_VIEWMODEL"},
//Might be buggy {"DP_GFX_QUAKE3MODELTAGS"},
{"DP_GFX_SKINFILES"},
{"DP_GFX_SKYBOX"}, //according to the spec. :)
{"DP_HALFLIFE_MAP_CVAR"},
//to an extend {"DP_HALFLIFE_SPRITE"},
{"DP_INPUTBUTTONS"},
{"DP_LITSUPPORT"},
{"DP_MONSTERWALK"},
{"DP_MOVETYPEBOUNCEMISSILE"}, //I added the code for hexen2 support.
{"DP_MOVETYPEFOLLOW"},
{"DP_QC_BOTCLIENT", 2, NULL, {"spawnclient", "clienttype"}},
{"DP_QC_CHANGEPITCH", 1, NULL, {"changepitch"}},
{"DP_QC_COPYENTITY", 1, NULL, {"copyentity"}},
{"DP_QC_CVAR_STRING", 1, NULL, {"dp_cvar_string"}}, //448 builtin.
{"DP_QC_DROPCLIENT", 1, NULL, {"dropclient"}}, //453 builtin.
{"DP_QC_ETOS", 1, NULL, {"etos"}},
{"DP_QC_FINDCHAIN", 1, NULL, {"findchain"}},
{"DP_QC_FINDCHAINFLOAT", 1, NULL, {"findchainfloat"}},
@ -6156,33 +6162,45 @@ lh_extension_t QSG_Extensions[] = {
{"DP_QC_RANDOMVEC", 1, NULL, {"randomvec"}},
{"DP_QC_SINCOSSQRTPOW", 4, NULL, {"sin", "cos", "sqrt", "pow"}},
{"DP_QC_TRACEBOX", 1, NULL, {"tracebox"}},
{"DP_QC_TRACETOSS"},
{"DP_QC_TRACE_MOVETYPE_HITMODEL"},
{"DP_QC_TRACE_MOVETYPE_WORLDONLY"},
{"DP_QC_TRACE_MOVETYPES"}, //this one is just a lame excuse to add annother extension...
{"DP_QC_VECTORVECTORS", 1, NULL, {"vectorvectors"}},
{"DP_SV_WRITEUNTERMINATEDSTRING", 1, NULL, {"WriteUnterminatedString"}},
{"DP_QUAKE2_MODEL"},
{"DP_QUAKE2_SPRITE"},
{"DP_QUAKE3_MODEL"},
{"DP_REGISTERCVAR", 1, NULL, {"registercvar"}},
{"DP_SPRITE32"}, //hmm... is it legal to advertise this one?
{"DP_SV_BOTCLIENT", 2, NULL, {"spawnclient", "clienttype"}},
{"DP_SV_CLIENTCOLORS"},
{"DP_SV_CLIENTNAME"},
{"DP_SV_DRAWONLYTOCLIENT"},
{"DP_SV_DROPCLIENT"},
{"DP_SV_DROPCLIENT", 1, NULL, {"dropclient"}},
{"DP_SV_EFFECT", 1, NULL, {"effect"}},
{"DP_SV_EXTERIORMODELFORCLIENT"},
{"DP_SV_NODRAWTOCLIENT"}, //I prefer my older system. Guess I might as well remove that older system at some point.
{"DP_SV_PLAYERPHYSICS"},
{"DP_SV_PRECACHEANYTIME"},
{"DP_SV_SETCOLOR"},
{"DP_SV_WRITEUNTERMINATEDSTRING", 1, NULL, {"WriteUnterminatedString"}},
{"DP_TE_BLOOD", 1, NULL, {"te_blood"}},
{"DP_TE_BLOODSHOWER", 1, NULL, {"te_bloodshower"}},
{"DP_TE_CUSTOMFLASH", 1, NULL, {"te_customflash"}},
//explosionrgb
//flamejet
{"DP_TE_PARTICLECUBE", 1, NULL, {"te_particlecube"}},
//particlerain
//particlesnow
{"DP_TE_PLASMABURN", 1, NULL, {"te_plasmaburn"}},
//quadeffects1
{"DP_TE_SMALLFLASH", 1, NULL, {"te_smallflash"}},
{"DP_TE_SPARK", 1, NULL, {"te_spark"}},
{"DP_TE_STANDARDEFFECTBUILTINS", 14, NULL, {"te_gunshot", "te_spike", "te_superspike", "te_explosion", "te_tarexplosion", "te_wizspike", "te_knightspike", "te_lavasplash", "te_teleport", "te_explosion2", "te_lightning1", "te_lightning2", "te_lightning3", "te_beam"}},
{"DP_VIEWZOOM"},
{"EXT_BITSHIFT", 1, NULL, {"bitshift"}},
{"EXT_DIMENSION_VISIBILITY"},
{"EXT_DIMENSION_PHYSICS"},
{"EXT_DIMENSION_GHOST"},
{"EXT_BITSHIFT", 1, NULL, {"bitshift"}},
{"FRIK_FILE", 11, NULL, {"stof", "fopen","fclose","fgets","fputs","strlen","strcat","substring","stov","strzone","strunzone"}},
{"FTE_CALLTIMEOFDAY", 1, NULL, {"calltimeofday"}},
{"FTE_FORCEINFOKEY", 1, NULL, {"forceinfokey"}},
@ -6209,11 +6227,12 @@ lh_extension_t QSG_Extensions[] = {
"strstrofs", "str2chr", "chr2str", "strconv", "infoadd", "infoget", "strncmp", "strcasecmp", "strncasecmp"}},
{"FTE_TE_STANDARDEFFECTBUILTINS", 16, NULL, {"te_gunshot", "te_spike", "te_superspike", "te_explosion", "te_tarexplosion", "te_wizspike", "te_knightspike", "te_lavasplash",
"te_teleport", "te_explosion2", "te_lightning1", "te_lightning2", "te_lightning3", "te_beam", "te_lightningblood", "te_bloodqw"}},
"te_teleport", "te_lightning1", "te_lightning2", "te_lightning3", "te_lightningblood", "te_bloodqw"}},
{"HYDR_WRITESTRING2", 1, NULL, {"writestring2"}},
{"KRIMZON_SV_PARSECLIENTCOMMAND", 3, NULL, {"clientcommand", "tokenize", "argv"}}, //very very similar to the mvdsv system.
//{"PRYDON_CLIENTCURSOR"},
{"QSG_CVARSTRING", 1, NULL, {"cvar_string"}},
{"QW_ENGINE", 1, NULL, {"infokey", "stof", "logfrag"}}, //warning: interpretation of .skin on players can be dodgy, as can some other QW features that differ from NQ.
{"QWE_MVD_RECORD"}, //Quakeworld extended get the credit for this one. (mvdsv)