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Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-07-30 14:14:56 +00:00
parent 4dba0e3f28
commit 729d6181c2
70 changed files with 2062 additions and 1311 deletions

View file

@ -114,6 +114,9 @@ static void CL_ClearDlight(dlight_t *dl, int key)
dl->axis[2][2] = 1;
dl->key = key;
dl->flags = LFLAG_DYNAMIC;
dl->color[0] = 1;
dl->color[1] = 1;
dl->color[2] = 1;
// if (r_shadow_realtime_dlight_shadowmap.value)
// dl->flags |= LFLAG_SHADOWMAP;
}
@ -335,7 +338,13 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
#endif
if (bits & U_MODEL)
{
to->modelindex = MSG_ReadByte ();
if (morebits & U_MODELDBL && cls.fteprotocolextensions & PEXT_MODELDBL)
to->modelindex += 256;
}
else if (morebits & U_MODELDBL && cls.fteprotocolextensions & PEXT_MODELDBL)
to->modelindex = MSG_ReadShort();
if (bits & U_FRAME)
to->frame = MSG_ReadByte ();
@ -401,8 +410,6 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
to->number += 512;
if (morebits & U_ENTITYDBL2 && cls.fteprotocolextensions & PEXT_ENTITYDBL2)
to->number += 1024;
if (morebits & U_MODELDBL && cls.fteprotocolextensions & PEXT_MODELDBL)
to->modelindex += 256;
if (morebits & U_DPFLAGS)// && cls.fteprotocolextensions & PEXT_DPFLAGS)
{
@ -2961,7 +2968,7 @@ void CL_LinkPlayers (void)
}
radius += (flicker+j)&31;
}
CL_NewDlightRGB(j+1, org, radius, 0.1, colour[0], colour[1], colour[2])->flags &= ~LFLAG_ALLOW_FLASH;
CL_NewDlightRGB(j+1, org, radius, 0.1, colour[0], colour[1], colour[2])->flags &= ~LFLAG_FLASHBLEND;
}
}
@ -3096,7 +3103,7 @@ void CL_LinkPlayers (void)
CL_AddFlagModels (ent, 0);
else if (state->effects & QWEF_FLAG2)
CL_AddFlagModels (ent, 1);
else if (info->vweapindex)
if (info->vweapindex)
CL_AddVWeapModel (ent, cl.model_precache[info->vweapindex]);
else if (state->command.impulse)
CL_AddVWeapModel (ent, cl.model_precache_vwep[state->command.impulse]);
@ -3108,7 +3115,7 @@ void CL_LinkPlayers (void)
{
dlight_t *dl;
dl = CL_NewDlightRGB(j+1, ent->origin, 300, r_torch.ival, 0.05, 0.05, 0.02);
dl->flags |= LFLAG_SHADOWMAP|LFLAG_ALLOW_FLASH;
dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND;
dl->fov = 60;
angles[0] *= 3;
angles[1] += sin(realtime)*8;

View file

@ -755,7 +755,7 @@ void CL_UpdatePrydonCursor(usercmd_t *from, float cursor_screen[2], vec3_t curso
temp[2] = 1;
VectorCopy(r_origin, cursor_start);
Matrix4_UnProject(temp, cursor_end, cl.viewangles[0], cursor_start, r_refdef.fov_x, r_refdef.fov_y);
Matrix4x4_CM_UnProject(temp, cursor_end, cl.viewangles[0], cursor_start, r_refdef.fov_x, r_refdef.fov_y);
CL_SetSolidEntities();
//don't bother with players, they don't exist in NQ...

View file

@ -412,6 +412,54 @@ void CL_SupportedFTEExtensions(int *pext1, int *pext2)
}
#endif
char *CL_GUIDString(void)
{
static qbyte buf[2048];
static int buflen;
unsigned int digest[4];
char serveraddr[256];
void *blocks[2];
int lens[2];
if (!buflen)
{
vfsfile_t *f;
f = FS_OpenVFS("qkey", "rb", FS_ROOT);
if (f)
{
buflen = VFS_GETLEN(f);
if (buflen > 2048)
buflen = 2048;
buflen = VFS_READ(f, buf, buflen);
VFS_CLOSE(f);
}
if (buflen < 16)
{
buflen = sizeof(buf);
if (!Sys_RandomBytes(buf, buflen))
{
int i;
srand(time(NULL));
for (i = 0; i < buflen; i++)
buf[i] = rand() & 0xff;
}
f = FS_OpenVFS("qkey", "wb", FS_ROOT);
if (f)
{
VFS_WRITE(f, buf, buflen);
VFS_CLOSE(f);
}
}
}
NET_AdrToString(serveraddr, sizeof(serveraddr), cls.netchan.remote_address);
blocks[0] = buf;lens[0] = buflen;
blocks[1] = serveraddr;lens[1] = strlen(serveraddr);
Com_BlocksChecksum(2, blocks, lens, (void*)digest);
return va("%08x%08x%08x%08x", digest[0], digest[1], digest[2], digest[3]);
}
/*
=======================
CL_SendConnectPacket
@ -429,6 +477,7 @@ void CL_SendConnectPacket (
extern cvar_t qport;
netadr_t adr;
char data[2048];
char *info;
double t1, t2;
#ifdef PROTOCOL_VERSION_FTE
int fteprotextsupported=0;
@ -569,6 +618,10 @@ void CL_SendConnectPacket (
#endif
cls.netchan.compress = false;
info = CL_GUIDString();
if (info)
Q_strncatz(data, va("0x%x \"%s\"\n", PROTOCOL_INFO_GUID, info), sizeof(data));
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
@ -3844,7 +3897,7 @@ Con_TPrintf (TL_NL);
Con_Printf ("%s", version_string());
Con_TPrintf (TL_NL);
Con_TPrintf (TLC_QUAKEWORLD_INITED);
Con_TPrintf (TLC_QUAKEWORLD_INITED, fs_gamename.string);
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "

View file

@ -2067,7 +2067,7 @@ void CL_ClearParseState(void)
CL_ParseServerData
==================
*/
void CL_ParseServerData (void)
void CLQW_ParseServerData (void)
{
int pnum;
int clnum;
@ -3537,6 +3537,9 @@ void CLNQ_ParseStartSoundPacket(void)
channel &= 7;
}
/*unpack mangling*/
channel = (channel & 7) | ((channel & 0x0f1) << 1);
if (field_mask & DPSND_LARGESOUND)
sound_num = (unsigned short)MSG_ReadShort();
else
@ -4760,10 +4763,12 @@ void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from n
void CL_ParsePrecache(void)
{
int i = (unsigned short)MSG_ReadShort();
int i, code = (unsigned short)MSG_ReadShort();
char *s = MSG_ReadString();
if (i < 32768)
i = code & 0x1fff;
switch(code & 0xe000)
{
case 0x0000:
if (i >= 1 && i < MAX_MODELS)
{
model_t *model;
@ -4778,10 +4783,8 @@ void CL_ParsePrecache(void)
}
else
Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
{
i -= 32768;
break;
case 0x8000:
if (i >= 1 && i < MAX_SOUNDS)
{
sfx_t *sfx;
@ -4795,6 +4798,7 @@ void CL_ParsePrecache(void)
}
else
Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
break;
}
}
@ -4985,7 +4989,7 @@ void CL_ParseServerMessage (void)
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CL_ParseServerData ();
CLQW_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
#ifdef PEXT_SETVIEW

View file

@ -1024,7 +1024,7 @@ void SCR_CrosshairPosition(int pnum, int *x, int *y)
adj+=v_viewheight.value;
start[2]+=adj;
Matrix4_Project(tr.endpos, end, cl.simangles[pnum], start, r_refdef.fov_x, r_refdef.fov_y);
Matrix4x4_CM_Project(tr.endpos, end, cl.simangles[pnum], start, r_refdef.fov_x, r_refdef.fov_y);
*x = rect.x+rect.width*end[0];
*y = rect.y+rect.height*(1-end[1]);
return;

View file

@ -582,7 +582,7 @@ void VQ3_RenderView(const q3refdef_t *ref)
{
dlight_t *dl;
dl = CL_NewDlightRGB(0, ref->vieworg, 300, r_torch.ival, 0.05, 0.05, 0.02);
dl->flags |= LFLAG_SHADOWMAP|LFLAG_ALLOW_FLASH;
dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND;
dl->fov = 60;
VectorCopy(ref->viewaxis[0], dl->axis[0]);
VectorCopy(ref->viewaxis[1], dl->axis[1]);

View file

@ -240,16 +240,15 @@ typedef struct
#define DL_LAST (sizeof(unsigned int)*8-1)
#define RTL_FIRST (sizeof(unsigned int)*8)
#define LFLAG_NORMALMODE (1<<0)
#define LFLAG_REALTIMEMODE (1<<1)
#define LFLAG_NORMALMODE (1<<0) /*ppl with r_shadow_realtime_dlight*/
#define LFLAG_REALTIMEMODE (1<<1) /*ppl with r_shadow_realtime_world*/
#define LFLAG_LIGHTMAP (1<<2)
#define LFLAG_FLASHBLEND (1<<3)
#define LFLAG_NOSHADOWS (1<<15)
#define LFLAG_ALLOW_LMHACK (1<<16)
#define LFLAG_ALLOW_FLASH (1<<17)
#define LFLAG_ALLOW_PPL (1<<18)
#define LFLAG_SHADOWMAP (1<<19)
#define LFLAG_NOSHADOWS (1<<8)
#define LFLAG_SHADOWMAP (1<<9)
#define LFLAG_DYNAMIC (LFLAG_ALLOW_PPL | LFLAG_ALLOW_LMHACK | LFLAG_ALLOW_FLASH | LFLAG_NORMALMODE | LFLAG_REALTIMEMODE)
#define LFLAG_DYNAMIC (LFLAG_LIGHTMAP | LFLAG_FLASHBLEND | LFLAG_NORMALMODE | LFLAG_REALTIMEMODE)
typedef struct dlight_s
{

View file

@ -558,7 +558,7 @@ void M_DrawSources (void)
{"Max ping", &sb_maxping, 1},
{"GameDir", &sb_gamedir, 2},
{"Using map", &sb_mapname, 2},
{"Game name", &com_gamename, 2}
{"Game", &com_protocolname, 2}
};
void M_DrawSListOptions (void)

View file

@ -1211,7 +1211,7 @@ void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles)
case MT_MASTERDP:
{
char *str;
str = va("%c%c%c%cgetservers %s %u empty full\x0A\n", 255, 255, 255, 255, com_gamename.string, 3);
str = va("%c%c%c%cgetservers %s %u empty full\x0A\n", 255, 255, 255, 255, com_protocolname.string, 3);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;

View file

@ -53,7 +53,8 @@ static qboolean csqc_isdarkplaces;
static char csqc_printbuffer[8192];
#define CSQCPROGSGROUP "CSQC progs control"
cvar_t pr_csmaxedicts = CVAR("pr_csmaxedicts", "3072"); //not tied to protocol nor server.
cvar_t pr_csqc_maxedicts = CVAR("pr_csqc_maxedicts", "3072"); //not tied to protocol nor server.
cvar_t pr_csqc_memsize = CVAR("pr_csqc_memsize", "-1");
cvar_t cl_csqcdebug = CVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
cvar_t cl_nocsqc = CVAR("cl_nocsqc", "0");
cvar_t pr_csqc_coreonerror = CVAR("pr_csqc_coreonerror", "1");
@ -767,8 +768,12 @@ static void QCBUILTIN PF_R_DynamicLight_Set(progfuncs_t *prinst, struct globalva
dlight_t *l;
unsigned int lno = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
if (lno >= cl_maxdlights)
return;
while (lno >= cl_maxdlights)
{
if (lno > 1000)
return;
CL_AllocSlight();
}
l = cl_dlights+lno;
switch (field)
{
@ -782,6 +787,8 @@ static void QCBUILTIN PF_R_DynamicLight_Set(progfuncs_t *prinst, struct globalva
case 2:
l->radius = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
if (lno >= rtlights_max)
rtlights_max = lno+1;
break;
case 3:
l->flags = G_FLOAT(OFS_PARM2);
@ -790,6 +797,12 @@ static void QCBUILTIN PF_R_DynamicLight_Set(progfuncs_t *prinst, struct globalva
case 4:
l->style = G_FLOAT(OFS_PARM2);
break;
case 5:
AngleVectors(G_VECTOR(OFS_PARM2), l->axis[0], l->axis[1], l->axis[2]);
break;
case 6:
l->fov = G_FLOAT(OFS_PARM2);
break;
default:
break;
}
@ -825,6 +838,12 @@ static void QCBUILTIN PF_R_DynamicLight_Get(progfuncs_t *prinst, struct globalva
case 4:
G_FLOAT(OFS_RETURN) = l->style;
break;
case 5:
VectorAngles(l->axis[0], l->axis[2], G_VECTOR(OFS_RETURN));
break;
case 6:
G_FLOAT(OFS_RETURN) = l->fov;
break;
default:
G_INT(OFS_RETURN) = 0;
break;
@ -907,7 +926,7 @@ static int csqc_startpolyvert;
// #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
static void QCBUILTIN PF_R_PolygonBegin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqc_shadern = R_RegisterSkin(PR_GetStringOfs(prinst, OFS_PARM0));
csqc_shadern = R_RegisterSkin(PR_GetStringOfs(prinst, OFS_PARM0), NULL);
csqc_startpolyvert = cl_numstrisvert;
}
@ -984,8 +1003,8 @@ float csqc_proj_matrix_inverse[16];
float proj[16];
/*build modelview and projection*/
Matrix4_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
Matrix4_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4);
Matrix4x4_CM_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
Matrix4x4_CM_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4);
/*build the project matrix*/
Matrix4_Multiply(proj, modelview, csqc_proj_matrix);
@ -1011,7 +1030,7 @@ static void QCBUILTIN PF_cs_project (progfuncs_t *prinst, struct globalvars_s *p
v[2] = in[2];
v[3] = 1;
Matrix4_Transform4(csqc_proj_matrix, v, tempv);
Matrix4x4_CM_Transform4(csqc_proj_matrix, v, tempv);
tempv[0] /= tempv[3];
tempv[1] /= tempv[3];
@ -1052,7 +1071,7 @@ static void QCBUILTIN PF_cs_unproject (progfuncs_t *prinst, struct globalvars_s
if (v[2] >= 1)
v[2] = 0.999999;
Matrix4_Transform4(csqc_proj_matrix_inverse, v, tempv);
Matrix4x4_CM_Transform4(csqc_proj_matrix_inverse, v, tempv);
out[0] = tempv[0]/tempv[3];
out[1] = tempv[1]/tempv[3];
@ -1529,18 +1548,7 @@ static void QCBUILTIN PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *p
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters, (wedict_t*)ent);
ent->xv->hull = savedhull;
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_world.edicts);
cs_settracevars(&trace);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
@ -1598,18 +1606,7 @@ static void QCBUILTIN PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s
trace = CS_Trace_Toss (ent, ignore);
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_world.edicts);
cs_settracevars(&trace);
}
static int CS_PointContents(vec3_t org)
@ -3412,7 +3409,7 @@ static void QCBUILTIN PF_shaderforname (progfuncs_t *prinst, struct globalvars_s
char *str = PF_VarString(prinst, 0, pr_globals);
shader_t *shad;
shad = R_RegisterSkin(str);
shad = R_RegisterSkin(str, NULL);
if (shad)
G_FLOAT(OFS_RETURN) = shad-r_shaders + 1;
else
@ -3525,7 +3522,6 @@ static void QCBUILTIN PF_skel_create (progfuncs_t *prinst, struct globalvars_s *
//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_build (FTE_CSQC_SKELETONOBJECTS)
static void QCBUILTIN PF_skel_build(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#define MAX_BONES 256
int skelidx = G_FLOAT(OFS_PARM0);
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
int midx = G_FLOAT(OFS_PARM2);
@ -3955,6 +3951,12 @@ static void QCBUILTIN PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *
*csqcg.self = oldself;
}
void PF_cs_touchtriggers(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent = (wedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
World_LinkEdict (&csqc_world, ent, true);
}
static void QCBUILTIN PF_cs_movetogoal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
@ -4746,6 +4748,7 @@ static struct {
{"frameduration", PF_frameduration, 277},//void(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS)
{"terrain_edit", PF_cs_terrain_edit, 278},//void(float action, vector pos, float radius, float quant) terrain_edit = #278 (??FTE_TERRAIN_EDIT??)
{"touchtriggers", PF_cs_touchtriggers, 279},//void() touchtriggers = #279;
//300
{"clearscene", PF_R_ClearScene, 300}, // #300 void() clearscene (EXT_CSQC)
{"addentities", PF_R_AddEntityMask, 301}, // #301 void(float mask) addentities (EXT_CSQC)
@ -5355,7 +5358,7 @@ qboolean CSQC_Init (unsigned int checksum)
csqcprogs = InitProgs(&csqcprogparms);
csqc_world.progs = csqcprogs;
csqc_world.usesolidcorpse = true;
PR_Configure(csqcprogs, -1, 16);
PR_Configure(csqcprogs, pr_csqc_memsize.ival, 16);
csqc_world.worldmodel = cl.worldmodel;
csqc_world.Event_Touch = CSQC_Event_Touch;
csqc_world.GetCModel = CSQC_World_ModelForIndex;
@ -5396,7 +5399,7 @@ qboolean CSQC_Init (unsigned int checksum)
csqc_fakereadbyte = -1;
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);
csqcentsize = PR_InitEnts(csqcprogs, pr_csqc_maxedicts.value);
ED_Alloc(csqcprogs); //we need a world entity.
@ -5625,7 +5628,8 @@ void CSQC_RegisterCvarsAndThings(void)
Cmd_AddCommand("cl_cmd", CSQC_GameCommand_f);
Cmd_AddCommand("breakpoint_csqc", CSQC_Breakpoint_f);
Cvar_Register(&pr_csmaxedicts, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_memsize, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_maxedicts, CSQCPROGSGROUP);
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
@ -5685,10 +5689,13 @@ qboolean CSQC_DrawView(void)
csqc_resortfrags = true;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedinputsequence;
if (!cl.paused)
{
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedinputsequence;
}
if (csqcg.intermission)
*csqcg.intermission = cl.intermission;

View file

@ -227,7 +227,8 @@ extern qboolean noclip_anglehack;
//
extern quakeparms_t host_parms;
extern cvar_t com_gamename;
extern cvar_t fs_gamename;
extern cvar_t com_protocolname;
extern cvar_t com_modname;
extern cvar_t sys_ticrate;
extern cvar_t sys_nostdout;

View file

@ -310,8 +310,8 @@ static qboolean D3_PolyBounds(vec_t result[4], int count, vec4_t *vlist)
result[3] = -10000;
for (i = 0; i < count; i++)
{
Matrix4_Transform4(r_refdef.m_view, vlist[i], tempv);
Matrix4_Transform4(r_refdef.m_projection, tempv, v);
Matrix4x4_CM_Transform4(r_refdef.m_view, vlist[i], tempv);
Matrix4x4_CM_Transform4(r_refdef.m_projection, tempv, v);
v[0] /= v[3];
v[1] /= v[3];

View file

@ -340,7 +340,7 @@ static void Surf_AddDynamicLights (msurface_t *surf)
if ( !(surf->dlightbits & (1<<lnum) ) )
continue; // not lit by this light
if (!(cl_dlights[lnum].flags & LFLAG_ALLOW_LMHACK))
if (!(cl_dlights[lnum].flags & LFLAG_LIGHTMAP))
continue;
rad = cl_dlights[lnum].radius;
@ -1884,7 +1884,7 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
{
if (!cl_dlights[k].radius)
continue;
if (!(cl_dlights[k].flags & LFLAG_ALLOW_LMHACK))
if (!(cl_dlights[k].flags & LFLAG_LIGHTMAP))
continue;
model->funcs.MarkLights (&cl_dlights[k], 1<<k,
@ -2263,7 +2263,35 @@ static int Surf_LM_FillBlock (int texnum, int w, int h, int x, int y)
if (cl.worldmodel->lightdata)
{
memcpy(lightmap[i]->lightmaps, cl.worldmodel->lightdata+3*LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i, LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*3);
if (lightmap_bytes == 4)
{
int j;
if (lightmap_bgra)
{
for (j = 0; j < LMBLOCK_HEIGHT*LMBLOCK_HEIGHT; j++)
{
lightmap[i]->lightmaps[(j<<2)+0] = (cl.worldmodel->lightdata+3*(j + LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i))[2];
lightmap[i]->lightmaps[(j<<2)+1] = (cl.worldmodel->lightdata+3*(j + LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i))[1];
lightmap[i]->lightmaps[(j<<2)+2] = (cl.worldmodel->lightdata+3*(j + LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i))[0];
lightmap[i]->lightmaps[(j<<2)+3] = 255;
}
}
else
{
for (j = 0; j < LMBLOCK_HEIGHT*LMBLOCK_HEIGHT; j++)
{
lightmap[i]->lightmaps[(j<<2)+0] = (cl.worldmodel->lightdata+3*(j + LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i))[0];
lightmap[i]->lightmaps[(j<<2)+1] = (cl.worldmodel->lightdata+3*(j + LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i))[1];
lightmap[i]->lightmaps[(j<<2)+2] = (cl.worldmodel->lightdata+3*(j + LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i))[2];
lightmap[i]->lightmaps[(j<<2)+3] = 255;
}
}
}
else
{
/*BUG: assumes RGB. if its BGR then wrong colours, but whys that going to happen*/
memcpy(lightmap[i]->lightmaps, cl.worldmodel->lightdata+3*LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*i, LMBLOCK_HEIGHT*LMBLOCK_HEIGHT*3);
}
}
else
{
@ -2300,7 +2328,6 @@ void Surf_BuildSurfaceDisplayList (model_t *model, msurface_t *fa)
int vertpage;
float *vec;
float s, t;
int lm;
// reconstruct the polygon
pedges = model->edges;
@ -2361,13 +2388,11 @@ void Surf_BuildSurfaceDisplayList (model_t *model, msurface_t *fa)
mesh->st_array[i][1] = t/fa->texinfo->texture->height;
s -= fa->texturemins[0];
lm = s*fa->light_t;
s += fa->light_s*16;
s += 8;
s /= LMBLOCK_WIDTH*16;
t -= fa->texturemins[1];
lm += t;
t += fa->light_t*16;
t += 8;
t /= LMBLOCK_HEIGHT*16;

View file

@ -179,8 +179,8 @@ void BE_GenModelBatches(struct batch_s **batches);
//gl_alias.c
void R_GAlias_DrawBatch(struct batch_s *batch);
void R_GAlias_GenerateBatches(entity_t *e, struct batch_s **batches);
void R_LightArraysByte_BGR(vecV_t *coords, byte_vec4_t *colours, int vertcount, vec3_t *normals);
void R_LightArrays(vecV_t *coords, vec4_t *colours, int vertcount, vec3_t *normals);
void R_LightArraysByte_BGR(const entity_t *entity, vecV_t *coords, byte_vec4_t *colours, int vertcount, vec3_t *normals);
void R_LightArrays(const entity_t *entity, vecV_t *coords, vec4_t *colours, int vertcount, vec3_t *normals);
void R_DrawSkyChain (struct batch_s *batch); /*called from the backend, and calls back into it*/
void R_InitSky (struct texnums_s *ret, struct texture_s *mt, qbyte *src); /*generate q1 sky texnums*/

View file

@ -49,6 +49,32 @@ HWND sys_parentwindow;
unsigned int sys_parentwidth; //valid if sys_parentwindow is set
unsigned int sys_parentheight;
/*
================
Sys_RandomBytes
================
*/
#include <wincrypt.h>
qboolean Sys_RandomBytes(qbyte *string, int len)
{
HCRYPTPROV prov;
if(!CryptAcquireContext( &prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
{
return false;
}
if(!CryptGenRandom(prov, len, (BYTE *)string))
{
CryptReleaseContext( prov, 0);
return false;
}
CryptReleaseContext(prov, 0);
return true;
}
void Sys_CloseLibrary(dllhandle_t *lib)
{
FreeLibrary((HMODULE)lib);

View file

@ -1286,7 +1286,7 @@ void R_DrawNameTags(void)
{
VectorCopy(nametagorg[i], tagcenter);
tagcenter[2] += 32;
Matrix4_Project(tagcenter, center, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
Matrix4x4_CM_Project(tagcenter, center, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
if (center[2] > 1)
continue;

View file

@ -79,7 +79,7 @@ void W_LoadWadFile (char *filename)
if (!wad_base)
{
wad_numlumps = 0;
Con_Printf ("W_LoadWadFile: couldn't load %s\n", filename);
Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
return;
}

View file

@ -160,7 +160,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define DPMMODELS //darkplaces model format (which I've never seen anyone use)
#define PSKMODELS //PSK model format (ActorX stuff from UT, though not the format the game itself uses)
#define HALFLIFEMODELS //halflife model support (experimental)
// #define INTERQUAKEMODELS
#define INTERQUAKEMODELS
#define HUFFNETWORK //huffman network compression
//#define DOOMWADS //doom wad/sprite support
@ -444,8 +444,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MAX_EDICTS 32767 // FIXME: ouch! ouch! ouch!
#define MAX_LIGHTSTYLES 255
#define MAX_STANDARDLIGHTSTYLES 64
#define MAX_MODELS 512 // these are sent over the net as bytes
#define MAX_SOUNDS 512 // so they cannot be blindly increased
#define MAX_MODELS 1024 // these are sent over the net as bytes
#define MAX_SOUNDS 1024 // so they cannot be blindly increased
#define MAX_VWEP_MODELS 32
#define MAX_CSQCMODELS 256 // these live entirly clientside

View file

@ -180,7 +180,7 @@ typedef struct
typedef struct
{
int planenum;
short children[2]; // negative numbers are contents
int children[2]; // negative numbers are contents
} mclipnode_t;
typedef struct texinfo_s

File diff suppressed because it is too large Load diff

View file

@ -7,8 +7,6 @@
#include <stdlib.h>
#endif
#define MAX_BONES 256
int HLMod_BoneForName(model_t *mod, char *name);
int HLMod_FrameForName(model_t *mod, char *name);
@ -23,8 +21,8 @@ typedef struct {
int ofsskins;
#endif
qboolean sharesverts; //used with models with two shaders using the same vertex - use last mesh's verts
qboolean sharesbones; //use last mesh's bones (please, never set this on the first mesh!)
int shares_verts; //used with models with two shaders using the same vertex. set to the surface number to inherit from (or itself).
int shares_bones; //use last mesh's bones. set to the surface number to inherit from (or itself).
int numverts;
@ -41,8 +39,15 @@ typedef struct {
#ifdef SKELETALMODELS
int numbones;
int ofsbones;
int numtransforms;
int ofstransforms;
int numswtransforms;
int ofsswtransforms;
int ofs_skel_xyz;
int ofs_skel_norm;
int ofs_skel_svect;
int ofs_skel_tvect;
int ofs_skel_idx;
int ofs_skel_weight;
#endif
//these exist only in the root mesh.
@ -122,9 +127,8 @@ float *Alias_GetBonePositions(galiasinfo_t *inf, framestate_t *fstate, float *bu
#ifdef SKELETALMODELS
void Alias_TransformVerticies(float *bonepose, galisskeletaltransforms_t *weights, int numweights, vecV_t *xyzout, vec3_t *normout);
#endif
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf,
entity_t *e,
float alpha, qboolean nolightdir);
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int surfnum, entity_t *e, qboolean allowskel);
void Alias_FlushCache(void);
void Mod_DoCRC(model_t *mod, char *buffer, int buffersize);

View file

@ -1405,9 +1405,9 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, wedict_t *ed)
up[2] = r[10];
VectorCopy(vel, velocity);
VectorCopy(avel, spinvelocity);
Matrix4Q_FromVectors(bodymatrix, forward, left, up, origin);
Matrix4x4_RM_FromVectors(bodymatrix, forward, left, up, origin);
Matrix4_Multiply(ed->ode.ode_offsetimatrix, bodymatrix, entitymatrix);
Matrix4Q_ToVectors(entitymatrix, forward, left, up, origin);
Matrix3x4_RM_ToVectors(entitymatrix, forward, left, up, origin);
VectorAngles(forward, up, angles);
angles[0]*=-1;
@ -1847,7 +1847,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
switch(solid)
{
case SOLID_BSP:
Matrix4_Identity(ed->ode.ode_offsetmatrix);
Matrix4x4_Identity(ed->ode.ode_offsetmatrix);
ed->ode.ode_geom = NULL;
if (!model)
{
@ -1863,7 +1863,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
return;
}
Matrix4Q_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
// now create the geom
dataID = dGeomTriMeshDataCreate();
dGeomTriMeshDataBuildSingle(dataID, (void*)ed->ode.ode_vertex3f, sizeof(float[3]), ed->ode.ode_numvertices, ed->ode.ode_element3i, ed->ode.ode_numtriangles*3, sizeof(int[3]));
@ -1874,12 +1874,12 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
case SOLID_SLIDEBOX:
case SOLID_CORPSE:
case SOLID_PHYSICS_BOX:
Matrix4Q_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
ed->ode.ode_geom = (void *)dCreateBox(world->ode.ode_space, geomsize[0], geomsize[1], geomsize[2]);
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
break;
case SOLID_PHYSICS_SPHERE:
Matrix4Q_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
ed->ode.ode_geom = (void *)dCreateSphere(world->ode.ode_space, geomsize[0] * 0.5f);
dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
break;
@ -1895,11 +1895,11 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
// transform to it
memset(capsulerot, 0, sizeof(capsulerot));
if (axisindex == 0)
Matrix4_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
Matrix4x4_CM_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
else if (axisindex == 1)
Matrix4_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
Matrix4x4_CM_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
else
Matrix4_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
Matrix4x4_CM_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
radius = geomsize[!axisindex] * 0.5f; // any other axis is the radius
length = geomsize[axisindex] - radius*2;
// because we want to support more than one axisindex, we have to
@ -1911,7 +1911,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
default:
Sys_Error("World_Physics_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
}
Matrix4Q_Invert_Simple(ed->ode.ode_offsetmatrix, ed->ode.ode_offsetimatrix);
Matrix3x4_InvertTo4x4_Simple(ed->ode.ode_offsetmatrix, ed->ode.ode_offsetimatrix);
ed->ode.ode_massbuf = BZ_Malloc(sizeof(dMass));
memcpy(ed->ode.ode_massbuf, &mass, sizeof(dMass));
}
@ -2065,9 +2065,9 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
VectorCopy(avelocity, ed->ode.ode_avelocity);
ed->ode.ode_gravity = gravity;
Matrix4Q_FromVectors(entitymatrix, forward, left, up, origin);
Matrix4x4_RM_FromVectors(entitymatrix, forward, left, up, origin);
Matrix4_Multiply(ed->ode.ode_offsetmatrix, entitymatrix, bodymatrix);
Matrix4Q_ToVectors(bodymatrix, forward, left, up, origin);
Matrix3x4_RM_ToVectors(bodymatrix, forward, left, up, origin);
r[0][0] = forward[0];
r[1][0] = forward[1];
r[2][0] = forward[2];

View file

@ -92,7 +92,8 @@ cvar_t registered = CVARD("registered","0","Set if quake's pak1.pak is available
cvar_t gameversion = CVARFD("gameversion","", CVAR_SERVERINFO, "gamecode version for server browsers");
cvar_t gameversion_min = CVARD("gameversion_min","", "gamecode version for server browsers");
cvar_t gameversion_max = CVARD("gameversion_max","", "gamecode version for server browsers");
cvar_t com_gamename = CVARD("com_gamename", "", "The game name used for dpmaster queries");
cvar_t fs_gamename = CVARFD("fs_gamename", "", CVAR_NOSET, "The filesystem is trying to run this game");
cvar_t com_protocolname = CVARD("com_gamename", "", "The game name used for dpmaster queries");
cvar_t com_modname = CVARD("com_modname", "", "dpmaster information");
cvar_t com_parseutf8 = CVARD("com_parseutf8", "0", "Interpret console messages/playernames/etc as UTF-8. Requires special fonts."); //1 parse. 2 parse, but stop parsing that string if a char was malformed.

View file

@ -432,6 +432,7 @@ void Info_SetValueForStarKey (char *s, const char *key, const char *value, int m
void Info_Print (char *s);
void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags);
void Com_BlocksChecksum (int blocks, void **buffer, int *len, unsigned char *outbuf);
unsigned int Com_BlockChecksum (void *buffer, int length);
void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum);

View file

@ -659,8 +659,8 @@ cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
#ifndef CLIENTONLY
if (var->flags & CVAR_SERVERINFO)
{
char *old = Info_ValueForKey(svs.info, var->name);
if (strcmp(old, value)) //only spam the server if it actually changed
// char *old = Info_ValueForKey(svs.info, var->name);
// if (strcmp(old, value)) //only spam the server if it actually changed
{
Info_SetValueForKey (svs.info, var->name, value, MAX_SERVERINFO_STRING);
SV_SendServerInfoChange(var->name, value);

View file

@ -1665,7 +1665,9 @@ const gamemode_info_t gamemode_info[] = {
{"Darkplaces-Rogue", "rogue", "-rogue", {NULL}, NULL, {"id1", "qw", "rogue", "fte"}, "Quake: Dissolution of Eternity"},
{"Nexuiz", "nexuiz", "-nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "ftedata"}, "Nexuiz"},
{"Xonotic", "xonotic", "-xonotic", {"xonotic.exe"}, NEXCFG, {"data", "ftedata"}, "Xonotic"},
{"DMF", "dmf", "-dmf", {"base/src/progs.src"}, DMFCFG, {"base", }, "DMF"},
{"DMF", "dmf", "-dmf", {"base/src/progs.src",
"base/qwprogs.dat",
"base/pak0.pak"}, DMFCFG, {"base", }, "DMF"},
//supported commercial mods (some are currently only partially supported)
{"FTE-H2MP", "h2mp", "-portals", {"portals/hexen.rc",
@ -1673,12 +1675,14 @@ const gamemode_info_t gamemode_info[] = {
{"FTE-Hexen2", "hexen2", "-hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "fteh2"}, "Hexen II"},
{"FTE-Quake2", "q2", "-q2", {"baseq2/pak0.pak"}, NULL, {"baseq2", "fteq2"}, "Quake II"},
{"FTE-Quake3", "q3", "-q3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "fteq3"}, "Quake III Arena"},
//the rest are not officially supported.
{"FTE-Quake4", "q4", "-q4", {"q4base/pak00.pk4"}, NULL, {"q4base", "fteq4"}, "Quake 4"},
{"FTE-EnemyTerritory", "et", "-et", {"etmain/pak0.pk3"}, NULL, {"etmain", "fteet"}, "Wolfenstein - Enemy Territory"},
{"FTE-JK2", "jk2", "-jk2", {"base/assets0.pk3"}, NULL, {"base", "fte"}, "Jedi Knight II: Jedi Outcast"},
{"FTE-HalfLife", "hl", "-halflife", {"valve/liblist.gam"} ,NULL, {"valve", "ftehl"}, "Half-Life"},
{"FTE-HalfLife", "hl", "-halflife", {"valve/liblist.gam"}, NULL, {"valve", "ftehl"}, "Half-Life"},
{NULL}
};
@ -2145,7 +2149,8 @@ void FS_StartupWithGame(int gamenum)
LibZ_Init();
#endif
Cvar_Set(&com_gamename, gamemode_info[gamenum].protocolname);
Cvar_Set(&com_protocolname, gamemode_info[gamenum].protocolname);
Cvar_ForceSet(&fs_gamename, gamemode_info[gamenum].poshname);
//
// start up with id1 by default
@ -2258,8 +2263,9 @@ void COM_InitFilesystem (void)
Cvar_Register(&com_gamename, "evil hacks");
Cvar_Register(&com_modname, "evil hacks");
Cvar_Register(&fs_gamename, "FS");
Cvar_Register(&com_protocolname, "Server Info");
Cvar_Register(&com_modname, "Server Info");
//identify the game from a telling file
for (i = 0; gamemode_info[i].argname && gamenum==-1; i++)
{

View file

@ -2230,7 +2230,7 @@ qboolean CModQ3_LoadFaces (lump_t *l)
out->patch_cp[1] = LittleLong ( in->patchheight );
}
loadmodel->numsurfaces = i;\
loadmodel->numsurfaces = i;
return true;
}
@ -2507,9 +2507,7 @@ qboolean CModQ3_LoadRFaces (lump_t *l)
out->light_t = LittleLong(in->lightmap_y);
out->extents[0] = (LittleLong(in->lightmap_width)-1)<<4;
out->extents[1] = (LittleLong(in->lightmap_height)-1)<<4;
out->samples = loadmodel->lightdata + 3*(out->light_s + out->light_t*128 + out->lightmaptexturenum*128*128);
if (out->lightmaptexturenum<0)
out->samples=NULL;
out->samples=NULL;
fv = LittleLong(in->firstvertex);
{
@ -2628,8 +2626,8 @@ qboolean CModQ3_LoadRFaces (lump_t *l)
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[2]);
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[3]);
}
if (out->mesh->numindexes == 0)
Con_Printf("foo\n");
if (out->mesh->numindexes == 0)
Con_Printf("foo\n");
}
Mod_NormaliseTextureVectors(map_normals_array, map_svector_array, map_tvector_array, numvertexes);
@ -2677,9 +2675,7 @@ qboolean CModRBSP_LoadRFaces (lump_t *l)
out->light_t = in->lightmap_offs[0][0];
out->extents[0] = (in->lightmap_width-1)<<4;
out->extents[1] = (in->lightmap_height-1)<<4;
out->samples = loadmodel->lightdata + 3*(out->light_s + out->light_t*128 + out->lightmaptexturenum*128*128);
if (out->lightmaptexturenum<0)
out->samples=NULL;
out->samples=NULL;
fv = LittleLong(in->firstvertex);
{

View file

@ -844,7 +844,7 @@ void QuaternionSlerp( const vec4_t p, vec4_t q, float t, vec4_t qt )
#endif
//This function is GL stylie (use as 2nd arg to ML_MultMatrix4).
float *Matrix4_NewRotation(float a, float x, float y, float z)
float *Matrix4x4_CM_NewRotation(float a, float x, float y, float z)
{
static float ret[16];
float c = cos(a* M_PI / 180.0);
@ -873,7 +873,7 @@ float *Matrix4_NewRotation(float a, float x, float y, float z)
}
//This function is GL stylie (use as 2nd arg to ML_MultMatrix4).
float *Matrix4_NewTranslation(float x, float y, float z)
float *Matrix4x4_CM_NewTranslation(float x, float y, float z)
{
static float ret[16];
ret[0] = 1;
@ -923,7 +923,7 @@ void Matrix4_Multiply(const float *a, const float *b, float *out)
}
//transform 4d vector by a 4d matrix.
void Matrix4_Transform4(const float *matrix, const float *vector, float *product)
void Matrix4x4_CM_Transform4(const float *matrix, const float *vector, float *product)
{
product[0] = matrix[0]*vector[0] + matrix[4]*vector[1] + matrix[8]*vector[2] + matrix[12]*vector[3];
product[1] = matrix[1]*vector[0] + matrix[5]*vector[1] + matrix[9]*vector[2] + matrix[13]*vector[3];
@ -931,14 +931,14 @@ void Matrix4_Transform4(const float *matrix, const float *vector, float *product
product[3] = matrix[3]*vector[0] + matrix[7]*vector[1] + matrix[11]*vector[2] + matrix[15]*vector[3];
}
void Matrix4_Transform3(const float *matrix, const float *vector, float *product)
void Matrix4x4_CM_Transform3(const float *matrix, const float *vector, float *product)
{
product[0] = matrix[0]*vector[0] + matrix[4]*vector[1] + matrix[8]*vector[2] + matrix[12];
product[1] = matrix[1]*vector[0] + matrix[5]*vector[1] + matrix[9]*vector[2] + matrix[13];
product[2] = matrix[2]*vector[0] + matrix[6]*vector[1] + matrix[10]*vector[2] + matrix[14];
}
void Matrix4_ModelViewMatrix(float *modelview, const vec3_t viewangles, const vec3_t vieworg)
void Matrix4x4_CM_ModelViewMatrix(float *modelview, const vec3_t viewangles, const vec3_t vieworg)
{
float tempmat[16];
//load identity.
@ -949,8 +949,8 @@ void Matrix4_ModelViewMatrix(float *modelview, const vec3_t viewangles, const ve
modelview[10] = 1;
modelview[15] = 1;
Matrix4_Multiply(modelview, Matrix4_NewRotation(-90, 1, 0, 0), tempmat); // put Z going up
Matrix4_Multiply(tempmat, Matrix4_NewRotation(90, 0, 0, 1), modelview); // put Z going up
Matrix4_Multiply(modelview, Matrix4_CM_NewRotation(-90, 1, 0, 0), tempmat); // put Z going up
Matrix4_Multiply(tempmat, Matrix4_CM_NewRotation(90, 0, 0, 1), modelview); // put Z going up
#else
//use this lame wierd and crazy identity matrix..
modelview[2] = -1;
@ -961,19 +961,37 @@ void Matrix4_ModelViewMatrix(float *modelview, const vec3_t viewangles, const ve
//figure out the current modelview matrix
//I would if some of these, but then I'd still need a couple of copys
Matrix4_Multiply(modelview, Matrix4_NewRotation(-viewangles[2], 1, 0, 0), tempmat);
Matrix4_Multiply(tempmat, Matrix4_NewRotation(-viewangles[0], 0, 1, 0), modelview);
Matrix4_Multiply(modelview, Matrix4_NewRotation(-viewangles[1], 0, 0, 1), tempmat);
Matrix4_Multiply(modelview, Matrix4x4_CM_NewRotation(-viewangles[2], 1, 0, 0), tempmat);
Matrix4_Multiply(tempmat, Matrix4x4_CM_NewRotation(-viewangles[0], 0, 1, 0), modelview);
Matrix4_Multiply(modelview, Matrix4x4_CM_NewRotation(-viewangles[1], 0, 0, 1), tempmat);
Matrix4_Multiply(tempmat, Matrix4_NewTranslation(-vieworg[0], -vieworg[1], -vieworg[2]), modelview); // put Z going up
Matrix4_Multiply(tempmat, Matrix4x4_CM_NewTranslation(-vieworg[0], -vieworg[1], -vieworg[2]), modelview); // put Z going up
}
void Matrix4_CreateTranslate (float *out, float x, float y, float z)
void Matrix4x4_CM_CreateTranslate (float *out, float x, float y, float z)
{
memcpy(out, Matrix4_NewTranslation(x, y, z), 16*sizeof(float));
out[0] = 1;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = 1;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = 1;
out[11] = 0;
out[12] = x;
out[13] = y;
out[14] = z;
out[15] = 1;
}
void Matrix4Q_CreateTranslate (float *out, float x, float y, float z)
void Matrix4x4_RM_CreateTranslate (float *out, float x, float y, float z)
{
out[0] = 1;
out[4] = 0;
@ -996,7 +1014,7 @@ void Matrix4Q_CreateTranslate (float *out, float x, float y, float z)
out[15] = 1;
}
void Matrix4_ModelViewMatrixFromAxis(float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg)
void Matrix4x4_CM_ModelViewMatrixFromAxis(float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg)
{
float tempmat[16];
@ -1017,11 +1035,11 @@ void Matrix4_ModelViewMatrixFromAxis(float *modelview, const vec3_t pn, const ve
tempmat[14] = 0;
tempmat[15] = 1;
Matrix4_Multiply(tempmat, Matrix4_NewTranslation(-vieworg[0], -vieworg[1], -vieworg[2]), modelview); // put Z going up
Matrix4_Multiply(tempmat, Matrix4x4_CM_NewTranslation(-vieworg[0], -vieworg[1], -vieworg[2]), modelview); // put Z going up
}
void Matrix4Q_ToVectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3])
void Matrix3x4_RM_ToVectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3])
{
vx[0] = in[0];
vx[1] = in[4];
@ -1040,7 +1058,7 @@ void Matrix4Q_ToVectors(const float *in, float vx[3], float vy[3], float vz[3],
t [2] = in[11];
}
void Matrix4Q_FromVectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3])
void Matrix4x4_RM_FromVectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3])
{
out[0] = vx[0];
out[1] = vy[0];
@ -1060,7 +1078,23 @@ void Matrix4Q_FromVectors(float *out, const float vx[3], const float vy[3], cons
out[15] = 1.0f;
}
void Matrix4_ModelMatrixFromAxis(float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg)
void Matrix3x4_RM_FromVectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3])
{
out[0] = vx[0];
out[1] = vy[0];
out[2] = vz[0];
out[3] = t[0];
out[4] = vx[1];
out[5] = vy[1];
out[6] = vz[1];
out[7] = t[1];
out[8] = vx[2];
out[9] = vy[2];
out[10] = vz[2];
out[11] = t[2];
}
void Matrix4x4_CM_ModelMatrixFromAxis(float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg)
{
float tempmat[16];
@ -1081,10 +1115,10 @@ void Matrix4_ModelMatrixFromAxis(float *modelview, const vec3_t pn, const vec3_t
tempmat[14] = 0;
tempmat[15] = 1;
Matrix4_Multiply(Matrix4_NewTranslation(vieworg[0], vieworg[1], vieworg[2]), tempmat, modelview); // put Z going up
Matrix4_Multiply(Matrix4x4_CM_NewTranslation(vieworg[0], vieworg[1], vieworg[2]), tempmat, modelview); // put Z going up
}
void Matrix4_ModelMatrix(float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitch, vec_t yaw, vec_t roll, vec_t scale)
void Matrix4x4_CM_ModelMatrix(float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitch, vec_t yaw, vec_t roll, vec_t scale)
{
float tempmat[16];
//load identity.
@ -1095,8 +1129,8 @@ void Matrix4_ModelMatrix(float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitc
modelview[10] = 1;
modelview[15] = 1;
Matrix4_Multiply(modelview, Matrix4_NewRotation(-90, 1, 0, 0), tempmat); // put Z going up
Matrix4_Multiply(tempmat, Matrix4_NewRotation(90, 0, 0, 1), modelview); // put Z going up
Matrix4_Multiply(modelview, Matrix4x4_CM_NewRotation(-90, 1, 0, 0), tempmat); // put Z going up
Matrix4_Multiply(tempmat, Matrix4x4_CM_NewRotation(90, 0, 0, 1), modelview); // put Z going up
#else
//use this lame wierd and crazy identity matrix..
modelview[2] = -1;
@ -1107,14 +1141,14 @@ void Matrix4_ModelMatrix(float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitc
//figure out the current modelview matrix
//I would if some of these, but then I'd still need a couple of copys
Matrix4_Multiply(modelview, Matrix4_NewRotation(-roll, 1, 0, 0), tempmat);
Matrix4_Multiply(tempmat, Matrix4_NewRotation(-pitch, 0, 1, 0), modelview);
Matrix4_Multiply(modelview, Matrix4_NewRotation(-yaw, 0, 0, 1), tempmat);
Matrix4_Multiply(modelview, Matrix4x4_CM_NewRotation(-roll, 1, 0, 0), tempmat);
Matrix4_Multiply(tempmat, Matrix4x4_CM_NewRotation(-pitch, 0, 1, 0), modelview);
Matrix4_Multiply(modelview, Matrix4x4_CM_NewRotation(-yaw, 0, 0, 1), tempmat);
Matrix4_Multiply(tempmat, Matrix4_NewTranslation(x, y, z), modelview);
Matrix4_Multiply(tempmat, Matrix4x4_CM_NewTranslation(x, y, z), modelview);
}
void Matrix4_Identity(float *outm)
void Matrix4x4_Identity(float *outm)
{
outm[ 0] = 1;
outm[ 1] = 0;
@ -1134,7 +1168,7 @@ void Matrix4_Identity(float *outm)
outm[15] = 1;
}
void Matrix4_Projection_Far(float *proj, float fovx, float fovy, float neard, float fard)
void Matrix4x4_CM_Projection_Far(float *proj, float fovx, float fovy, float neard, float fard)
{
double xmin, xmax, ymin, ymax;
@ -1174,7 +1208,7 @@ void Matrix4_Projection_Far(float *proj, float fovx, float fovy, float neard, fl
proj[15] = 0;
}
void Matrix4_Projection_Inf(float *proj, float fovx, float fovy, float neard)
void Matrix4x4_CM_Projection_Inf(float *proj, float fovx, float fovy, float neard)
{
float xmin, xmax, ymin, ymax;
float nudge = 1;
@ -1214,7 +1248,7 @@ void Matrix4_Projection_Inf(float *proj, float fovx, float fovy, float neard)
proj[11] = -1;
proj[15] = 0;
}
void Matrix4_Projection2(float *proj, float fovx, float fovy, float neard)
void Matrix4x4_CM_Projection2(float *proj, float fovx, float fovy, float neard)
{
float xmin, xmax, ymin, ymax;
float nudge = 1;
@ -1247,7 +1281,7 @@ void Matrix4_Projection2(float *proj, float fovx, float fovy, float neard)
proj[15] = 0;
}
void Matrix4_Orthographic(float *proj, float xmin, float xmax, float ymin, float ymax,
void Matrix4x4_CM_Orthographic(float *proj, float xmin, float xmax, float ymin, float ymax,
float znear, float zfar)
{
proj[0] = 2/(xmax-xmin);
@ -1270,7 +1304,7 @@ void Matrix4_Orthographic(float *proj, float xmin, float xmax, float ymin, float
proj[11] = 0;
proj[15] = 1;
}
void Matrix4_OrthographicD3D(float *proj, float xmin, float xmax, float ymax, float ymin,
void Matrix4x4_CM_OrthographicD3D(float *proj, float xmin, float xmax, float ymax, float ymin,
float znear, float zfar)
{
proj[0] = 2/(xmax-xmin);
@ -1472,7 +1506,7 @@ qboolean Matrix4_Invert(const float *m, float *out)
#undef SWAP_ROWS
}
void Matrix3_Invert_Simple (const vec3_t in1[3], vec3_t out[3])
void Matrix3x3_RM_Invert_Simple (const vec3_t in1[3], vec3_t out[3])
{
// we only support uniform scaling, so assume the first row is enough
// (note the lack of sqrt here, because we're trying to undo the scaling,
@ -1503,7 +1537,7 @@ void Matrix3_Invert_Simple (const vec3_t in1[3], vec3_t out[3])
out[2][2] = in1[2][2] * scale;
}
void Matrix4Q_Invert_Simple (const float *in1, float *out)
void Matrix3x4_Invert_Simple (const float *in1, float *out)
{
// we only support uniform scaling, so assume the first row is enough
// (note the lack of sqrt here, because we're trying to undo the scaling,
@ -1531,29 +1565,19 @@ void Matrix4Q_Invert_Simple (const float *in1, float *out)
out[9] = in1[6] * scale;
out[10] = in1[10] * scale;
#ifdef MATRIX4x4_OPENGLORIENTATION
// invert the translate
out->m[12] = -(in1[12] * out[0] + in1[13] * out[4] + in1[14] * out[8]);
out->m[13] = -(in1[12] * out[1] + in1[13] * out[5] + in1[14] * out[9]);
out->m[14] = -(in1[12] * out[2] + in1[13] * out[6] + in1[14] * out[10]);
// don't know if there's anything worth doing here
out[3] = 0;
out[7] = 0;
out[11] = 0;
out[15] = 1;
#else
// invert the translate
out[3] = -(in1[3] * out[0] + in1[7] * out[1] + in1[11] * out[2]);
out[7] = -(in1[3] * out[4] + in1[7] * out[5] + in1[11] * out[6]);
out[11] = -(in1[3] * out[8] + in1[7] * out[9] + in1[11] * out[10]);
}
// don't know if there's anything worth doing here
void Matrix3x4_InvertTo4x4_Simple (const float *in1, float *out)
{
Matrix3x4_Invert_Simple(in1, out);
out[12] = 0;
out[13] = 0;
out[14] = 0;
out[15] = 1;
#endif
}
void Matrix3x4_InvertTo3x3(float *in, float *result)
@ -1590,14 +1614,14 @@ void Matrix3x4_InvertTo3x3(float *in, float *result)
//screen->3d
void Matrix4_UnProject(const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy)
void Matrix4x4_CM_UnProject(const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy)
{
float modelview[16];
float proj[16];
float tempm[16];
Matrix4_ModelViewMatrix(modelview, viewangles, vieworg);
Matrix4_Projection_Inf(proj, fovx, fovy, 4);
Matrix4x4_CM_ModelViewMatrix(modelview, viewangles, vieworg);
Matrix4x4_CM_Projection_Inf(proj, fovx, fovy, 4);
Matrix4_Multiply(proj, modelview, tempm);
Matrix4_Invert(tempm, proj);
@ -1613,7 +1637,7 @@ void Matrix4_UnProject(const vec3_t in, vec3_t out, const vec3_t viewangles, con
if (v[2] >= 1)
v[2] = 0.999999;
Matrix4_Transform4(proj, v, tempv);
Matrix4x4_CM_Transform4(proj, v, tempv);
out[0] = tempv[0]/tempv[3];
out[1] = tempv[1]/tempv[3];
@ -1624,13 +1648,13 @@ void Matrix4_UnProject(const vec3_t in, vec3_t out, const vec3_t viewangles, con
//returns fractions of screen.
//uses GL style rotations and translations and stuff.
//3d -> screen (fixme: offscreen return values needed)
void Matrix4_Project (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy)
void Matrix4x4_CM_Project (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy)
{
float modelview[16];
float proj[16];
Matrix4_ModelViewMatrix(modelview, viewangles, vieworg);
Matrix4_Projection_Inf(proj, fovx, fovy, 4);
Matrix4x4_CM_ModelViewMatrix(modelview, viewangles, vieworg);
Matrix4x4_CM_Projection_Inf(proj, fovx, fovy, 4);
{
float v[4], tempv[4];
@ -1639,8 +1663,8 @@ void Matrix4_Project (const vec3_t in, vec3_t out, const vec3_t viewangles, cons
v[2] = in[2];
v[3] = 1;
Matrix4_Transform4(modelview, v, tempv);
Matrix4_Transform4(proj, tempv, v);
Matrix4x4_CM_Transform4(modelview, v, tempv);
Matrix4x4_CM_Transform4(proj, tempv, v);
v[0] /= v[3];
v[1] /= v[3];

View file

@ -129,34 +129,46 @@ vec_t Length (vec3_t v);
void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
float Q_rsqrt(float number);
//used for crosshair stuff.
/*
_CM means column major.
_RM means row major
Note that openGL is column-major.
Logical C code uses row-major.
mat3x4 is always row-major (and functions can accept many RM mat4x4)
*/
void Matrix3_Multiply (vec3_t *in1, vec3_t *in2, vec3_t *out);
void Matrix4_Identity(float *outm);
void Matrix4x4_Identity(float *outm);
qboolean Matrix4_Invert(const float *m, float *out);
void Matrix4Q_Invert_Simple (const float *in1, float *out);
void Matrix3_Invert_Simple(const vec3_t in[3], vec3_t out[3]);
void Matrix4_CreateTranslate (float *out, float x, float y, float z);
void Matrix4Q_CreateTranslate (float *out, float x, float y, float z);
void Matrix4_ModelMatrixFromAxis (float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg);
void Matrix4_ModelMatrix(float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitch, vec_t yaw, vec_t roll, vec_t scale);
void Matrix4_ModelViewMatrix (float *modelview, const vec3_t viewangles, const vec3_t vieworg);
void Matrix4_ModelViewMatrixFromAxis (float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg);
void Matrix3x4_Invert_Simple (const float *in1, float *out);
void Matrix3x4_InvertTo4x4_Simple (const float *in1, float *out);
void Matrix3x3_RM_Invert_Simple(const vec3_t in[3], vec3_t out[3]);
void Matrix4x4_RM_CreateTranslate (float *out, float x, float y, float z);
void Matrix4x4_CM_CreateTranslate (float *out, float x, float y, float z);
void Matrix4x4_CM_ModelMatrixFromAxis (float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg);
void Matrix4x4_CM_ModelMatrix(float *modelview, vec_t x, vec_t y, vec_t z, vec_t pitch, vec_t yaw, vec_t roll, vec_t scale);
void Matrix4x4_CM_ModelViewMatrix (float *modelview, const vec3_t viewangles, const vec3_t vieworg);
void Matrix4x4_CM_ModelViewMatrixFromAxis (float *modelview, const vec3_t pn, const vec3_t right, const vec3_t up, const vec3_t vieworg);
void Matrix4_CreateFromQuakeEntity (float *matrix, float x, float y, float z, float pitch, float yaw, float roll, float scale);
void Matrix4_Multiply (const float *a, const float *b, float *out);
void Matrix4_Project (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy);
void Matrix4_Transform3 (const float *matrix, const float *vector, float *product);
void Matrix4_Transform4 (const float *matrix, const float *vector, float *product);
void Matrix4_UnProject (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy);
void Matrix4Q_FromVectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]);
void Matrix4Q_ToVectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3]);
void Matrix4x4_CM_Project (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy);
void Matrix4x4_CM_Transform3 (const float *matrix, const float *vector, float *product);
void Matrix4x4_CM_Transform4 (const float *matrix, const float *vector, float *product);
void Matrix4x4_CM_UnProject (const vec3_t in, vec3_t out, const vec3_t viewangles, const vec3_t vieworg, float fovx, float fovy);
void Matrix3x4_RM_FromVectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]);
void Matrix4x4_RM_FromVectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]);
void Matrix3x4_RM_ToVectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3]);
float *Matrix4x4_CM_NewRotation(float a, float x, float y, float z);
float *Matrix4x4_CM_NewTranslation(float x, float y, float z);
#define AngleVectorsFLU(a,f,l,u) do{AngleVectors(a,f,l,u);VectorNegate(l,l);}while(0)
//projection matricies of different types... gesh
void Matrix4_Orthographic (float *proj, float xmin, float xmax, float ymax, float ymin, float znear, float zfar);
void Matrix4_Projection_Far(float *proj, float fovx, float fovy, float neard, float fard);
void Matrix4_Projection2 (float *proj, float fovx, float fovy, float neard);
void Matrix4_Projection_Inf(float *proj, float fovx, float fovy, float neard);
void Matrix4x4_CM_Orthographic (float *proj, float xmin, float xmax, float ymax, float ymin, float znear, float zfar);
void Matrix4x4_CM_Projection_Far(float *proj, float fovx, float fovy, float neard, float fard);
void Matrix4x4_CM_Projection2 (float *proj, float fovx, float fovy, float neard);
void Matrix4x4_CM_Projection_Inf(float *proj, float fovx, float fovy, float neard);
fixed16_t Mul16_30 (fixed16_t multiplier, fixed16_t multiplicand);
int Q_log2 (int val);

View file

@ -300,3 +300,16 @@ void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf)
MD4Update (&ctx, (unsigned char *)buffer, len);
MD4Final ( outbuf, &ctx);
}
void Com_BlocksChecksum (int blocks, void **buffer, int *len, unsigned char *outbuf)
{
MD4_CTX ctx;
MD4Init (&ctx);
while(blocks --> 0)
{
MD4Update (&ctx, (unsigned char *)*buffer++, *len++);
}
MD4Final (outbuf, &ctx);
}

View file

@ -99,6 +99,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define PROTOCOL_VERSION_HUFFMAN (('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)) //packet compression
#define PROTOCOL_VERSION_VARLENGTH (('v'<<0) + ('l'<<8) + ('e'<<16) + ('n' << 24)) //packet compression
#define PROTOCOL_INFO_GUID (('G'<<0) + ('U'<<8) + ('I'<<16) + ('D' << 24)) //globally 'unique' client id info.
#define PROTOCOL_VERSION_QW 28
#define PROTOCOL_VERSION_Q2_MIN 31
#define PROTOCOL_VERSION_Q2 34

View file

@ -444,7 +444,7 @@ qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3]
{
vec3_t iaxis[3];
vec3_t norm;
Matrix3_Invert_Simple((void *)axis, iaxis);
Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
VectorCopy(trace->plane.normal, norm);
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);

View file

@ -1061,6 +1061,16 @@ void *VM_MemoryBase(vm_t *vm)
return NULL;
}
}
quintptr_t VM_MemoryMask(vm_t *vm)
{
switch(vm->type)
{
case VM_BYTECODE:
return ((qvm_t*)vm->hInst)->ds_mask;
default:
return ~(quintptr_t)0;
}
}
/*returns true if we're running a 32bit vm on a 64bit host (in case we need workarounds)*/
qboolean VM_NonNative(vm_t *vm)

View file

@ -63,6 +63,7 @@ qboolean LibPNG_Init(void);
unsigned int Sys_Milliseconds (void);
double Sys_DoubleTime (void);
qboolean Sys_RandomBytes(qbyte *string, int len);
char *Sys_ConsoleInput (void);

View file

@ -65,7 +65,7 @@
"STL_VOTE \"%s casts a vote for '%s'\\n\"\n"
"STL_SPEEDCHEATKICKED \"%s was kicked for speedcheating (%s)\\n\"\n"
"STL_SPEEDCHEATPOSSIBLE \"Speed cheat possibility, analyzing:\\n %d %.1f %d for: %s\\n\"\n"
"STL_INITED \"======== QuakeWorld Initialized ========\\n\"\n"
"STL_INITED \"======== %s Initialized ========\\n\"\n"
"STL_BACKBUFSET \"WARNING %s: [SV_New] Back buffered (%d0, clearing)\\n\"\n"
"STL_MESSAGEOVERFLOW \"WARNING: backbuf [%d] reliable overflow for %s\\n\"\n"
"STL_BUILDINGPHS \"Building PHS...\\n\"\n"

View file

@ -74,7 +74,7 @@ static char *defaultlanguagetext =
"STL_VOTE \"%s casts a vote for '%s'\\n\"\n"
"STL_SPEEDCHEATKICKED \"%s was kicked for speedcheating (%s)\\n\"\n"
"STL_SPEEDCHEATPOSSIBLE \"Speed cheat possibility, analyzing:\\n %d %.1f %d for: %s\\n\"\n"
"STL_INITED \"======== FTE QuakeWorld Initialized ========\\n\"\n"
"STL_INITED \"======== %s Initialized ========\\n\"\n"
"STL_BACKBUFSET \"WARNING %s: [SV_New] Back buffered (%d0, clearing)\\n\"\n"
"STL_MESSAGEOVERFLOW \"WARNING: backbuf [%d] reliable overflow for %s\\n\"\n"
"STL_BUILDINGPHS \"Building PHS...\\n\"\n"
@ -230,7 +230,7 @@ static char *defaultlanguagetext =
"TLC_HOSTFATALERROR \"Host_Error: %s\\n\"\n"
"TLC_CONFIGCFG_WRITEFAILED \"Couldn't write config.cfg.\\n\"\n"
"TLC_HOSTSPEEDSOUTPUT \"%3i tot %3i server %3i gfx %3i snd\\n\"\n"
"TLC_QUAKEWORLD_INITED \"^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 QuakeWorld Initialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\\n\"\n"
"TLC_QUAKEWORLD_INITED \"^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s Initialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\\n\"\n"
"TLC_DEDICATEDCANNOTCONNECT \"Connect ignored - dedicated. set a renderer first\\n\"\n"
"TLC_Q2CONLESSPACKET_UNKNOWN \"unknown connectionless packet for q2: %s\\n\"\n"
"TL_NORELATIVEPATHS \"Refusing to download a path with ..\\n\"\n"

View file

@ -59,6 +59,7 @@ qboolean VM_Restart(vm_t *vm);
qintptr_t VARGS VM_Call(vm_t *vm, qintptr_t instruction, ...);
qboolean VM_NonNative(vm_t *vm);
void *VM_MemoryBase(vm_t *vm);
quintptr_t VM_MemoryMask(vm_t *vm);

View file

@ -91,7 +91,7 @@ typedef struct q2trace_s
#define MOVE_HITMODEL 4
#define MOVE_RESERVED 8 //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
#define MOVE_TRIGGERS 16 //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
#define MOVE_EVERYTHING 32 //doesn't use the area grid stuff, and can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID
#define MOVE_EVERYTHING 32 //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
#define MOVE_LAGGED 64 //trace touches current last-known-state, instead of actual ents (just affects players for now)
typedef struct areanode_s

View file

@ -1,4 +1,5 @@
#include "quakedef.h"
#include "glquake.h"
#ifdef D3DQUAKE
#include "shader.h"
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
@ -780,7 +781,7 @@ static void colourgenbyte(const shaderpass_t *pass, int cnt, byte_vec4_t *src, b
}
else
{
R_LightArraysByte_BGR(mesh->xyz_array, dst, cnt, mesh->normals_array);
R_LightArraysByte_BGR(shaderstate.curentity , mesh->xyz_array, dst, cnt, mesh->normals_array);
}
break;
case RGB_GEN_WAVE:
@ -1979,7 +1980,6 @@ static void BE_RotateForEntity (const entity_t *e, const model_t *mod)
if (e->flags & Q2RF_WEAPONMODEL && r_refdef.currentplayernum>=0)
{
float *Matrix4_NewRotation(float a, float x, float y, float z);
/*FIXME: no bob*/
float iv[16];
Matrix4_Invert(r_refdef.m_view, iv);
@ -2438,6 +2438,8 @@ void D3DBE_DrawWorld (qbyte *vis)
RSpeedEnd(RSPEED_DRAWENTITIES);
}
GLR_RenderDlights ();
BE_RotateForEntity(&r_worldentity, NULL);
}

View file

@ -1042,6 +1042,7 @@
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
@ -1067,8 +1068,10 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
StringPooling="true"
RuntimeLibrary="0"
@ -1080,7 +1083,6 @@
AssemblerListingLocation=".\MRelease/"
ObjectFile=".\MRelease/"
ProgramDataBaseFileName=".\MRelease/"
BrowseInformation="2"
BrowseInformationFile=".\MRelease/"
SuppressStartupBanner="true"
DisableSpecificWarnings="4996"
@ -1103,11 +1105,13 @@
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../libs/dxsdk7/lib"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
GenerateMapFile="true"
MapFileName=".\MRelease/fteqw.map"
SubSystem="2"
TargetMachine="1"
Profile="false"
/>
<Tool
Name="VCALinkTool"
@ -27618,6 +27622,194 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gl\gl_rlight.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gl\gl_shader.c"
>
@ -29524,194 +29716,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gl\gl_rlight.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gl\gl_rmain.c"
>

View file

@ -23,8 +23,6 @@
#include <alloca.h>
#endif
#define MAX_BONES 256
#include "com_mesh.h"
//FIXME
@ -186,7 +184,7 @@ static texnums_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum,
if (e->skinnum >= 100 && e->skinnum < 110)
{
shader_t *s;
s = R_RegisterSkin(va("gfx/skin%d.lmp", e->skinnum));
s = R_RegisterSkin(va("gfx/skin%d.lmp", e->skinnum), NULL);
if (!TEXVALID(s->defaulttextures.base))
s->defaulttextures.base = R_LoadHiResTexture(va("gfx/skin%d.lmp", e->skinnum), NULL, 0);
s->defaulttextures.shader = s;
@ -306,7 +304,7 @@ static texnums_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum,
cm->texnum.base = r_nulltex;
cm->texnum.loweroverlay = r_nulltex;
cm->texnum.upperoverlay = r_nulltex;
cm->texnum.shader = texnums?texnums->shader:R_RegisterSkin(skinname);
cm->texnum.shader = texnums?texnums->shader:R_RegisterSkin(skinname, NULL);
if (!texnums)
{ //load just the skin
@ -935,7 +933,7 @@ void R_GAlias_DrawBatch(batch_t *batch)
{
if (batch->surf_first == surfnum)
{
needrecolour = Alias_GAliasBuildMesh(&mesh, inf, e, e->shaderRGBAf[3], nolightdir);
needrecolour = Alias_GAliasBuildMesh(&mesh, inf, surfnum, e, true);
batch->mesh = &meshl;
return;
}
@ -1321,6 +1319,7 @@ void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius)
galiasinfo_t *inf;
mesh_t mesh;
vec3_t lightorg;
int surfnum = 0;
if (clmodel->engineflags & (MDLF_FLAME | MDLF_BOLT))
return;
@ -1342,7 +1341,7 @@ void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius)
{
if (inf->ofs_trineighbours)
{
Alias_GAliasBuildMesh(&mesh, inf, e, 1, true);
Alias_GAliasBuildMesh(&mesh, inf, surfnum, e, false);
R_CalcFacing(&mesh, lightorg);
R_ProjectShadowVolume(&mesh, lightorg);
R_DrawShadowVolume(&mesh);
@ -1352,6 +1351,8 @@ void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius)
inf = (galiasinfo_t*)((char *)inf + inf->nextsurf);
else
inf = NULL;
surfnum++;
}
}
#endif
@ -1904,6 +1905,8 @@ void BE_GenModelBatches(batch_t **batches)
if (!r_drawentities.ival)
return;
Alias_FlushCache();
#if defined(TERRAIN)
if (cl.worldmodel && cl.worldmodel->type == mod_heightmap)
GL_DrawHeightmapModel(batches, &r_worldentity);

View file

@ -248,6 +248,7 @@ static const char LIGHTPASS_SHADER[] = "\
!!permu SPECULAR\n\
!!permu FULLBRIGHT\n\
!!permu OFFSETMAPPING\n\
!!permu SKELETAL\n\
#define LIGHTPASS\n\
%s\n\
}\n\
@ -640,7 +641,7 @@ static void BE_EnableShaderAttributes(unsigned int newm)
unsigned int i;
if (newm == shaderstate.sha_attr)
return;
for (i = 0; i < 8; i++)
for (i = 0; i < 10; i++)
{
#ifndef FORCESTATE
if ((newm^shaderstate.sha_attr) & (1u<<i))
@ -791,6 +792,8 @@ static void RevertToKnownState(void)
qglDepthMask(GL_TRUE);
qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
GL_DeSelectProgram();
}
void PPL_RevertToKnownState(void)
@ -1459,7 +1462,7 @@ static void colourgen(const shaderpass_t *pass, int cnt, vec4_t *src, vec4_t *ds
}
else
{
R_LightArrays(mesh->xyz_array, dst, cnt, mesh->normals_array);
R_LightArrays(shaderstate.curentity, mesh->xyz_array, dst, cnt, mesh->normals_array);
}
break;
case RGB_GEN_WAVE:
@ -2366,6 +2369,14 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
GL_SelectVBO(shaderstate.sourcevbo->vbotvector);
qglVertexAttribPointer(p->handle[perm], 3, GL_FLOAT, GL_FALSE, sizeof(vec3_t), shaderstate.sourcevbo->tvector);
return 1u<<p->handle[perm];
case SP_ATTR_BONENUMS:
GL_SelectVBO(shaderstate.sourcevbo->vbobonenums);
qglVertexAttribPointer(p->handle[perm], 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(byte_vec4_t), shaderstate.sourcevbo->bonenums);
return 1u<<p->handle[perm];
case SP_ATTR_BONEWEIGHTS:
GL_SelectVBO(shaderstate.sourcevbo->vboboneweights);
qglVertexAttribPointer(p->handle[perm], 4, GL_FLOAT, GL_FALSE, sizeof(vec4_t), shaderstate.sourcevbo->boneweights);
return 1u<<p->handle[perm];
case SP_VIEWMATRIX:
qglUniformMatrix4fvARB(p->handle[perm], 1, false, r_refdef.m_view);
@ -2383,7 +2394,7 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
case SP_ENTMATRIX:
{
float m16[16];
Matrix4_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
Matrix4x4_CM_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
/* VectorCopy(shaderstate.curentity->axis[0], m16+0);
m16[3] = 0;
VectorCopy(shaderstate.curentity->axis[1], m16+1);
@ -2396,7 +2407,11 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
qglUniformMatrix4fvARB(p->handle[perm], 1, false, m16);
}
break;
case SP_ENTBONEMATRICIES:
{
qglUniformMatrix3x4fv(p->handle[perm], shaderstate.sourcevbo->numbones, false, shaderstate.sourcevbo->bones);
}
break;
case SP_ENTCOLOURS:
qglUniform4fvARB(p->handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
@ -2457,8 +2472,8 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
#endif
// vec3_t t1;
vec3_t t2;
Matrix4_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
Matrix4_Transform3(m16, r_origin, t2);
Matrix4x4_CM_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
Matrix4x4_CM_Transform3(m16, r_origin, t2);
// VectorSubtract(r_origin, shaderstate.curentity->origin, t1);
// Matrix3_Multiply_Vec3(shaderstate.curentity->axis, t1, t2);
qglUniform3fvARB(p->handle[perm], 1, t2);
@ -2475,9 +2490,9 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
vec3_t t2;
qboolean Matrix4_Invert(const float *m, float *out);
Matrix4_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
Matrix4x4_CM_ModelMatrixFromAxis(m16, shaderstate.curentity->axis[0], shaderstate.curentity->axis[1], shaderstate.curentity->axis[2], shaderstate.curentity->origin);
Matrix4_Invert(m16, inv);
Matrix4_Transform3(inv, shaderstate.lightorg, t2);
Matrix4x4_CM_Transform3(inv, shaderstate.lightorg, t2);
// VectorSubtract(shaderstate.lightorg, shaderstate.curentity->origin, t1);
// Matrix3_Multiply_Vec3(shaderstate.curentity->axis, t1, t2);
qglUniform3fvARB(p->handle[perm], 1, t2);
@ -2538,6 +2553,13 @@ static void BE_RenderMeshProgram(const shader_t *shader, const shaderpass_t *pas
int perm;
perm = 0;
if (shaderstate.sourcevbo->numbones)
{
if (p->handle[perm|PERMUTATION_SKELETAL].glsl)
perm |= PERMUTATION_SKELETAL;
else
return;
}
if (TEXVALID(shaderstate.curtexnums->bump) && p->handle[perm|PERMUTATION_BUMPMAP].glsl)
perm |= PERMUTATION_BUMPMAP;
if (TEXVALID(shaderstate.curtexnums->specular) && p->handle[perm|PERMUTATION_SPECULAR].glsl)
@ -3001,6 +3023,10 @@ void GLBE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **meshlist, vbo_
shaderstate.dummyvbo.tvector = m->tnormals_array;
shaderstate.dummyvbo.colours4f = m->colors4f_array;
shaderstate.dummyvbo.colours4ub = m->colors4b_array;
shaderstate.dummyvbo.bones = m->bones;
shaderstate.dummyvbo.numbones = m->numbones;
shaderstate.dummyvbo.bonenums = m->bonenums;
shaderstate.dummyvbo.boneweights = m->boneweights;
shaderstate.meshcount = 1;
shaderstate.meshes = &m;
@ -3051,6 +3077,10 @@ void GLBE_SubmitBatch(batch_t *batch)
shaderstate.dummyvbo.tvector = batch->mesh[0]->tnormals_array;
shaderstate.dummyvbo.colours4f = batch->mesh[0]->colors4f_array;
shaderstate.dummyvbo.colours4ub = batch->mesh[0]->colors4b_array;
shaderstate.dummyvbo.bones = batch->mesh[0]->bones;
shaderstate.dummyvbo.numbones = batch->mesh[0]->numbones;
shaderstate.dummyvbo.bonenums = batch->mesh[0]->bonenums;
shaderstate.dummyvbo.boneweights = batch->mesh[0]->boneweights;
shaderstate.sourcevbo = &shaderstate.dummyvbo;
lm = -1;
}

View file

@ -445,8 +445,6 @@ void GL_Set2D (void)
extern cvar_t gl_screenangle;
float rad, ang;
float tmp[16], tmp2[16];
float *Matrix4_NewRotation(float a, float x, float y, float z);
float *Matrix4_NewTranslation(float x, float y, float z);
float w = vid.width, h = vid.height;
ang = (gl_screenangle.value>0?(gl_screenangle.value+45):(gl_screenangle.value-45))/90;
@ -458,16 +456,16 @@ void GL_Set2D (void)
w = fabs(cos(rad)) * (vid.width) + fabs(sin(rad)) * (vid.height);
h = fabs(sin(rad)) * (vid.width) + fabs(cos(rad)) * (vid.height);
Matrix4_Orthographic(r_refdef.m_projection, w/-2.0f, w/2.0f, h/2.0f, h/-2.0f, -99999, 99999);
Matrix4x4_CM_Orthographic(r_refdef.m_projection, w/-2.0f, w/2.0f, h/2.0f, h/-2.0f, -99999, 99999);
Matrix4_Identity(tmp);
Matrix4_Multiply(Matrix4_NewTranslation((vid.width/-2.0f), (vid.height/-2.0f), 0), tmp, tmp2);
Matrix4_Multiply(Matrix4_NewRotation(-ang, 0, 0, 1), tmp2, r_refdef.m_view);
Matrix4x4_Identity(tmp);
Matrix4_Multiply(Matrix4x4_CM_NewTranslation((vid.width/-2.0f), (vid.height/-2.0f), 0), tmp, tmp2);
Matrix4_Multiply(Matrix4x4_CM_NewRotation(-ang, 0, 0, 1), tmp2, r_refdef.m_view);
}
else
{
Matrix4_Orthographic(r_refdef.m_projection, 0, vid.width, vid.height, 0, -99999, 99999);
Matrix4_Identity(r_refdef.m_view);
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.width, vid.height, 0, -99999, 99999);
Matrix4x4_Identity(r_refdef.m_view);
}
r_refdef.time = realtime;
/*flush that gl state*/

View file

@ -37,6 +37,7 @@ FT_Error (VARGS *pFT_Init_FreeType) (FT_Library *alibrary);
FT_Error (VARGS *pFT_Load_Char) (FT_Face face, FT_ULong char_code, FT_Int32 load_flags);
FT_Error (VARGS *pFT_Set_Pixel_Sizes) (FT_Face face, FT_UInt pixel_width, FT_UInt pixel_height);
FT_Error (VARGS *pFT_New_Face) (FT_Library library, const char *pathname, FT_Long face_index, FT_Face *aface);
FT_Error (VARGS *pFT_New_Memory_Face) (FT_Library library, const FT_Byte* file_base, FT_Long file_size, FT_Long face_index, FT_Face *aface);
FT_Error (VARGS *pFT_Done_Face) (FT_Face face);
#endif
@ -185,6 +186,7 @@ typedef struct font_s
texid_t singletexture;
#ifdef AVAIL_FREETYPE
FT_Face face;
void *membuf;
#endif
} font_t;
@ -601,8 +603,10 @@ static struct charcache_s *Font_TryLoadGlyph(font_t *f, CHARIDXTYPE charidx)
qboolean Font_LoadFreeTypeFont(struct font_s *f, int height, char *fontfilename)
{
#ifdef AVAIL_FREETYPE
FT_Face face;
int error;
FT_Face face = NULL;
FT_Error error;
flocation_t loc;
void *fbase = NULL;
if (!fontlib)
{
dllfunction_t ft2funcs[] =
@ -611,6 +615,7 @@ qboolean Font_LoadFreeTypeFont(struct font_s *f, int height, char *fontfilename)
{(void**)&pFT_Load_Char, "FT_Load_Char"},
{(void**)&pFT_Set_Pixel_Sizes, "FT_Set_Pixel_Sizes"},
{(void**)&pFT_New_Face, "FT_New_Face"},
{(void**)&pFT_New_Memory_Face, "FT_New_Memory_Face"},
{(void**)&pFT_Init_FreeType, "FT_Init_FreeType"},
{(void**)&pFT_Done_Face, "FT_Done_Face"},
{NULL, NULL}
@ -631,8 +636,31 @@ qboolean Font_LoadFreeTypeFont(struct font_s *f, int height, char *fontfilename)
/*any other errors leave freetype open*/
}
//fixme: use FT_Open_Face eventually
error = pFT_New_Face(fontlib, fontfilename, 0, &face);
error = FT_Err_Cannot_Open_Resource;
if (FS_FLocateFile(fontfilename, FSLFRT_LENGTH, &loc)>0)
{
if (*loc.rawname && !loc.offset)
{
fbase = NULL;
/*File is directly fopenable with no bias (not in a pk3/pak). Use the system-path form, so we don't have to eat the memory cost*/
error = pFT_New_Face(fontlib, loc.rawname, 0, &face);
}
else
{
/*File is inside an archive, we need to read it and pass it as memory (and keep it available)*/
vfsfile_t *f;
f = FS_OpenReadLocation(&loc);
if (f && loc.len > 0)
{
fbase = malloc(loc.len);
VFS_READ(f, fbase, loc.len);
VFS_CLOSE(f);
error = pFT_New_Memory_Face(fontlib, fbase, loc.len, 0, &face);
}
}
}
#ifdef _WIN32
if (error)
{
@ -664,20 +692,22 @@ qboolean Font_LoadFreeTypeFont(struct font_s *f, int height, char *fontfilename)
}
}
#endif
if (error)
return false;
error = pFT_Set_Pixel_Sizes(face, 0, height);
if (error)
if (!error)
{
return false;
error = pFT_Set_Pixel_Sizes(face, 0, height);
if (!error)
{
/*success!*/
f->membuf = fbase;
f->face = face;
return true;
}
}
f->face = face;
return true;
#else
return false;
if (fbase)
free(fbase);
#endif
return false;
}
static texid_t Font_LoadReplacementConchars(void)
@ -958,6 +988,8 @@ void Font_Free(struct font_s *f)
#ifdef AVAIL_FREETYPE
if (f->face)
pFT_Done_Face(f->face);
if (f->membuf)
free(f->membuf);
#endif
free(f);
}

View file

@ -62,10 +62,6 @@ void QuaternionGLAngle(const vec3_t angles, vec4_t quaternion)
quaternion[3] = cosr * cosp * cosy + sinr * sinp * siny;
}
#define MAX_BONES 128
matrix3x4 transform_matrix[MAX_BONES]; /* Vertex transformation matrix */
void GL_Draw_HL_AliasFrame(short *order, vec3_t *transformed, float tex_w, float tex_h);

View file

@ -773,7 +773,8 @@ couldntload:
if (crash)
Host_EndGame ("Mod_NumForName: %s not found or couldn't load", mod->name);
Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name);
if (*mod->name != '*')
Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name);
mod->type = mod_dummy;
mod->mins[0] = -16;
mod->mins[1] = -16;
@ -1050,7 +1051,15 @@ TRACE(("dbg: RMod_LoadTextures: inittexturedescs\n"));
if (!l->filelen)
{
loadmodel->textures = NULL;
loadmodel->numtextures = 1;
loadmodel->textures = Hunk_AllocName (1 * sizeof(*loadmodel->textures), loadname);
i = 0;
tx = Hunk_AllocName (sizeof(texture_t), loadname );
memcpy(tx, r_notexture_mip, sizeof(texture_t));
sprintf(tx->name, "unnamed%i", i);
loadmodel->textures[i] = tx;
return true;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
@ -1389,6 +1398,10 @@ void RMod_NowLoadExternal(void)
}
}
}
if (!TEXVALID(tn.base))
{
tn.base = R_LoadTexture8("notexture", 16, 16, r_notexture_mip+1, IF_NOALPHA, 0);
}
Mod_FinishTexture(tx, tn);
}
}
@ -1910,20 +1923,12 @@ qboolean RMod_LoadTexinfo (lump_t *l)
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (!loadmodel->textures || miptex < 0 || miptex >= loadmodel->numtextures)
out->texture = loadmodel->textures[miptex % loadmodel->numtextures];
if (!out->texture)
{
out->texture = r_notexture_mip; // checkerboard texture
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
else
{
out->texture = loadmodel->textures[miptex];
if (!out->texture)
{
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
}
}
return true;
@ -1977,8 +1982,8 @@ void CalcSurfaceExtents (msurface_t *s);
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
s->texturemins[i] = bmins[i];
s->extents[i] = (bmaxs[i] - bmins[i]);
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
// Sys_Error ("Bad surface extents");
@ -2310,6 +2315,7 @@ qboolean RMod_LoadClipnodes (lump_t *l)
mclipnode_t *out;
int i, count;
hull_t *hull;
short cn, c;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
@ -2483,11 +2489,34 @@ qboolean RMod_LoadClipnodes (lump_t *l)
hull->available = false;
}
for (i=0 ; i<count ; i++, out++, in++)
if (count > 32767)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
/*
if the map contains more than 32767 clipnodes, some of them will overflow
typically this will happen in the second hull, and you thus might not notice it.
*/
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
for (c = 0; c < 2; c++)
{
cn = LittleShort(in->children[c]);
if (cn < -10)
out->children[c] = (unsigned short)cn;
else
out->children[c] = cn;
}
}
}
else
{
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
}
}
if (numsuplementryclipnodes) //now load the crouch ones.

View file

@ -47,6 +47,8 @@ typedef enum {
SHADER_SORT_COUNT
} shadersort_t;
#define MAX_BONES 128
typedef struct mesh_s
{
int numvertexes;
@ -73,6 +75,10 @@ typedef struct mesh_s
vec3_t *trnormals;
qboolean istrifan; /*if its a fan/poly/single quad (permits optimisations)*/
float *bones;
int numbones;
byte_vec4_t *bonenums;
vec4_t *boneweights;
} mesh_t;
extern mesh_t nullmesh;
@ -235,6 +241,16 @@ typedef struct vbo_s
int vbocolours;
vec4_t *colours4f;
byte_vec4_t *colours4ub;
int vbobonenums;
byte_vec4_t *bonenums;
int vboboneweights;
vec4_t *boneweights;
int vbobones;
float *bones;
int numbones;
} vbo_t;
void GL_SelectVBO(int vbo);
void GL_SelectEBO(int vbo);

View file

@ -116,7 +116,6 @@ void R_InitBubble(void)
}
}
#ifdef GLQUAKE
#define FLASHBLEND_VERTS 16
avec4_t flashblend_colours[FLASHBLEND_VERTS+1];
vecV_t flashblend_vcoords[FLASHBLEND_VERTS+1];
@ -238,7 +237,7 @@ void GLR_RenderDlights (void)
l = cl_dlights+rtlights_first;
for (i=rtlights_first; i<rtlights_max; i++, l++)
{
if (!l->radius || !(l->flags & LFLAG_ALLOW_FLASH))
if (!l->radius || !(l->flags & LFLAG_FLASHBLEND))
continue;
//dlights emitting from the local player are not visible as flashblends
@ -255,7 +254,6 @@ void GLR_RenderDlights (void)
R_RenderDlight (l, beflags);
}
}
#endif
/*
=============================================================================
@ -265,154 +263,6 @@ DYNAMIC LIGHTS
=============================================================================
*/
/*
=============
R_MarkLights
=============
*/
/*void GLR_MarkLights (dlight_t *light, int bit, mnode_t *node)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents < 0)
return;
splitplane = node->plane;
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
if (dist > light->radius)
{
GLR_MarkLights (light, bit, node->children[0]);
return;
}
if (dist < -light->radius)
{
GLR_MarkLights (light, bit, node->children[1]);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->dlightframe != r_dlightframecount)
{
surf->dlightbits = 0;
surf->dlightframe = r_dlightframecount;
}
surf->dlightbits |= bit;
}
GLR_MarkLights (light, bit, node->children[0]);
GLR_MarkLights (light, bit, node->children[1]);
}*/
/*void Q2BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents != -1)
return;
splitplane = node->plane;
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
if (dist > light->radius)
{
Q2BSP_MarkLights (light, bit, node->children[0]);
return;
}
if (dist < -light->radius)
{
Q2BSP_MarkLights (light, bit, node->children[1]);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->dlightframe != r_dlightframecount)
{
surf->dlightbits = 0;
surf->dlightframe = r_dlightframecount;
}
surf->dlightbits |= bit;
}
Q2BSP_MarkLights (light, bit, node->children[0]);
Q2BSP_MarkLights (light, bit, node->children[1]);
}*/
void GLR_MarkQ3Lights (dlight_t *light, int bit, mnode_t *node)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
return; //we need to get the texinfos right first.
/*
//mark all
for (surf = cl.worldmodel->surfaces, i = 0; i < cl.worldmodel->numsurfaces; i++, surf++)
{
if (surf->dlightframe != r_dlightframecount)
{
surf->dlightbits = 0;
surf->dlightframe = r_dlightframecount;
}
surf->dlightbits |= bit;
}
return;
*/
if (node->contents != -1)
{
msurface_t **mark;
mleaf_t *leaf;
// mark the polygons
leaf = (mleaf_t *)node;
mark = leaf->firstmarksurface;
for (i=0 ; i<leaf->nummarksurfaces ; i++, surf++)
{
surf = *mark++;
if (surf->dlightframe != r_dlightframecount)
{
surf->dlightbits = 0;
surf->dlightframe = r_dlightframecount;
}
surf->dlightbits |= bit;
}
return;
}
splitplane = node->plane;
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
if (dist > light->radius)
{
GLR_MarkQ3Lights (light, bit, node->children[0]);
return;
}
if (dist < -light->radius)
{
GLR_MarkQ3Lights (light, bit, node->children[1]);
return;
}
GLR_MarkQ3Lights (light, bit, node->children[0]);
GLR_MarkQ3Lights (light, bit, node->children[1]);
}
/*
=============
R_PushDlights
@ -437,7 +287,7 @@ void R_PushDlights (void)
l = cl_dlights+rtlights_first;
for (i=rtlights_first ; i <= DL_LAST ; i++, l++)
{
if (!l->radius || !(l->flags & LFLAG_ALLOW_LMHACK))
if (!l->radius || !(l->flags & LFLAG_LIGHTMAP))
continue;
currentmodel->funcs.MarkLights( l, 1<<i, currentmodel->nodes );
}
@ -632,8 +482,7 @@ int GLRecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
if (s < surf->texturemins[0] ||
t < surf->texturemins[1])
if (s < surf->texturemins[0] || t < surf->texturemins[1])
continue;
ds = s - surf->texturemins[0];

View file

@ -447,7 +447,7 @@ void R_RotateForEntity (float *modelview, const entity_t *e, const model_t *mod)
ang[0] = 0;
ang[1] = 0;
ang[2] = gl_screenangle.value;
Matrix4_ModelViewMatrix(simpleview, ang, vec3_origin);
Matrix4x4_CM_ModelViewMatrix(simpleview, ang, vec3_origin);
Matrix4_Multiply(simpleview, m, modelview);
}
else
@ -529,26 +529,26 @@ void R_SetupGL (void)
// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*(scr_fov.value*2)/M_PI;
// MYgluPerspective (yfov, screenaspect, 4, 4096);
Matrix4_Projection_Far(r_refdef.m_projection, fov_x, fov_y, gl_mindist.value, gl_maxdist.value);
Matrix4x4_CM_Projection_Far(r_refdef.m_projection, fov_x, fov_y, gl_mindist.value, gl_maxdist.value);
}
else
{
Matrix4_Projection_Inf(r_refdef.m_projection, fov_x, fov_y, gl_mindist.value);
Matrix4x4_CM_Projection_Inf(r_refdef.m_projection, fov_x, fov_y, gl_mindist.value);
}
}
else
{
if (gl_maxdist.value>=1)
Matrix4_Orthographic(r_refdef.m_projection, -fov_x/2, fov_x/2, fov_y/2, -fov_y/2, -gl_maxdist.value, gl_maxdist.value);
Matrix4x4_CM_Orthographic(r_refdef.m_projection, -fov_x/2, fov_x/2, fov_y/2, -fov_y/2, -gl_maxdist.value, gl_maxdist.value);
else
Matrix4_Orthographic(r_refdef.m_projection, 0, r_refdef.vrect.width, 0, r_refdef.vrect.height, -9999, 9999);
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, r_refdef.vrect.width, 0, r_refdef.vrect.height, -9999, 9999);
}
VectorCopy(r_refdef.viewangles, newa);
newa[0] = r_refdef.viewangles[0];
newa[1] = r_refdef.viewangles[1];
newa[2] = r_refdef.viewangles[2] + gl_screenangle.value;
Matrix4_ModelViewMatrix(r_refdef.m_view, newa, r_refdef.vieworg);
Matrix4x4_CM_ModelViewMatrix(r_refdef.m_view, newa, r_refdef.vieworg);
}
if (qglLoadMatrixf)
@ -813,7 +813,7 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist)
TransformDir(vright, paxis, vaxis, vright);
TransformDir(vup, paxis, vaxis, vup);
}
Matrix4_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
VectorAngles(vpn, vup, r_refdef.viewangles);
VectorCopy(r_refdef.vieworg, r_origin);

View file

@ -247,13 +247,6 @@ R_Init
*/
void GLR_ReInit (void)
{
#if 0
extern int gl_bumpmappingpossible;
if (gl_bumpmappingpossible)
GenerateNormalisationCubeMap();
else
normalisationCubeMap = 0;
#endif
netgraphtexture = GL_AllocNewTexture(0, 0);
R_InitBloomTextures();
@ -717,9 +710,8 @@ static void R_ImportRTLights(char *entlump)
VectorCopy(color, dl->color);
dl->flags = 0;
dl->flags |= LFLAG_REALTIMEMODE;
dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_ALLOW_FLASH:0;
dl->flags |= (pflags & PFLAGS_CORONA)?LFLAG_FLASHBLEND:0;
dl->flags |= (pflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
dl->flags |= LFLAG_ALLOW_PPL;
dl->style = style+1;
//FIXME: cubemaps if skin >= 16
@ -833,7 +825,7 @@ static void R_LoadRTLights(void)
dl->radius = radius;
VectorCopy(rgb, dl->color);
dl->die = 0;
dl->flags = flags|LFLAG_ALLOW_PPL;
dl->flags = flags;
/*if (*cubename)
{
dl->fov = 90;

View file

@ -754,6 +754,7 @@ static void Shader_LoadPermutations(char *name, program_t *prog, char *script, i
"#define LOWER\n",
"#define UPPER\n",
"#define OFFSETMAPPING\n",
"#define SKELETAL\n",
NULL
};
char *permutationdefines[sizeof(permutationname)/sizeof(permutationname[0])];
@ -1165,6 +1166,7 @@ struct sbuiltin_s
"!!permu FULLBRIGHT\n"
"!!permu LOWER\n"
"!!permu UPPER\n"
"!!permu SKELETAL\n"
"#ifdef VERTEX_SHADER\n"
"attribute vec2 v_texcoord;\n"
"varying vec2 tc;\n"
@ -1177,9 +1179,9 @@ struct sbuiltin_s
"void main (void)\n"
"{\n"
" gl_Position = ftetransform();\n"
" light = e_light_ambient + (dot(v_normal,e_light_dir)*e_light_mul);\n"
" tc = v_texcoord;\n"
" gl_Position = ftetransform();\n"
"}\n"
"#endif\n"
@ -1221,10 +1223,11 @@ struct sbuiltin_s
"}\n"
"#endif\n"
},
{QR_OPENGL, 110, "defaultskin",
{QR_OPENGL, 120, "defaultskin",
"!!permu FULLBRIGHT\n"
"!!permu LOWER\n"
"!!permu UPPER\n"
"!!permu SKELETAL\n"
"#ifdef VERTEX_SHADER\n"
"attribute vec2 v_texcoord;\n"
"varying vec2 tc;\n"
@ -1234,12 +1237,12 @@ struct sbuiltin_s
"uniform vec3 e_light_mul;\n"
"uniform vec3 e_light_ambient;\n"
"varying vec3 light;\n"
"#ifndef SKELETAL\nattribute vec4 v_weight;\n#endif\n"
"void main (void)\n"
"{\n"
" gl_Position = ftetransform();\n"
" light = e_light_ambient + (dot(v_normal,e_light_dir)*e_light_mul);\n"
" tc = v_texcoord;\n"
" gl_Position = ftetransform();\n"
"}\n"
"#endif\n"
@ -1455,6 +1458,8 @@ static void Shader_ProgAutoFields(program_t *prog, char **cvarfnames)
{"v_normal", SP_ATTR_NORMALS},
{"v_svector", SP_ATTR_SNORMALS},
{"v_tvector", SP_ATTR_TNORMALS},
{"v_bone", SP_ATTR_BONENUMS},
{"v_weight", SP_ATTR_BONEWEIGHTS},
/*matricies*/
{"m_model", SP_MODELMATRIX},
@ -1462,6 +1467,7 @@ static void Shader_ProgAutoFields(program_t *prog, char **cvarfnames)
{"m_modelview", SP_MODELVIEWMATRIX},
{"m_projection", SP_PROJECTIONMATRIX},
{"m_modelviewprojection", SP_MODELVIEWPROJECTIONMATRIX},
{"m_bones", SP_ENTBONEMATRICIES},
/*ent properties*/
{"e_time", SP_TIME},
@ -3146,7 +3152,7 @@ void Shader_Finish (shader_t *s)
if (TEXVALID(s->defaulttextures.base))
s->flags &= ~SHADER_NOIMAGE;
if (!s->numpasses && !(s->flags & (SHADER_NODRAW|SHADER_SKY)) && !s->fog_dist)
if (!s->numpasses && s->sort != SHADER_SORT_PORTAL && !(s->flags & (SHADER_NODRAW|SHADER_SKY)) && !s->fog_dist)
{
pass = &s->passes[s->numpasses++];
pass = &s->passes[0];
@ -4350,9 +4356,29 @@ shader_t *R_RegisterShader_Flare (char *name)
return &r_shaders[R_LoadShader (name, Shader_DefaultBSPFlare, NULL)];
}
shader_t *R_RegisterSkin (char *name)
shader_t *R_RegisterSkin (char *shadername, char *modname)
{
return &r_shaders[R_LoadShader (name, Shader_DefaultSkin, NULL)];
shader_t *shader;
if (modname && !strchr(shadername, '/'))
{
char newsname[MAX_QPATH];
char *b = COM_SkipPath(modname);
if (b != modname && b-modname + strlen(shadername)+1 < sizeof(newsname))
{
memcpy(newsname, modname, b - modname);
memcpy(newsname + (b-modname), shadername, strlen(shadername)+1);
/*if the specified shader does not contain a path, try and load one relative to the name of the model*/
shader = &r_shaders[R_LoadShader (newsname, Shader_DefaultSkin, NULL)];
R_BuildDefaultTexnums(&shader->defaulttextures, shader);
/*if its a valid shader with valid textures, use it*/
if (!(shader->flags & SHADER_NOIMAGE))
return shader;
}
}
shader = &r_shaders[R_LoadShader (shadername, Shader_DefaultSkin, NULL)];
return shader;
}
shader_t *R_RegisterCustom (char *name, shader_gen_t *defaultgen, const void *args)
{

View file

@ -114,7 +114,7 @@ static void SHM_Vertex3fv (const GLfloat *v)
}
}
void SHM_TriangleFan(int numverts, vecV_t *verts, vec3_t lightorg, float pd)
static void SHM_TriangleFan(int numverts, vecV_t *verts, vec3_t lightorg, float pd)
{
int v, i, idxs;
float *v1;
@ -196,7 +196,7 @@ static void SHM_Shadow_Cache_Leaf(mleaf_t *leaf)
sh_shmesh->litleaves[i>>3] |= 1<<(i&7);
}
void SH_FreeShadowMesh(shadowmesh_t *sm)
static void SH_FreeShadowMesh(shadowmesh_t *sm)
{
unsigned int i;
for (i = 0; i < sm->numsurftextures; i++)
@ -738,7 +738,7 @@ static void SHM_MarkLeavesQ1(dlight_t *dl, unsigned char *lvis)
}
#ifdef Q3BSPS
void SHM_RecursiveWorldNodeQ3_r (dlight_t *dl, mnode_t *node)
static void SHM_RecursiveWorldNodeQ3_r (dlight_t *dl, mnode_t *node)
{
mplane_t *splitplane;
float dist;
@ -788,6 +788,7 @@ void SHM_RecursiveWorldNodeQ3_r (dlight_t *dl, mnode_t *node)
static void SHM_ComposeVolume_BruteForce(dlight_t *dl)
{
/*FIXME: This function is not complete*/
shadowmeshsurfs_t *sms;
unsigned int tno;
unsigned int sno;
@ -859,7 +860,7 @@ static void SHM_ComposeVolume_BruteForce(dlight_t *dl)
*/
}
static struct shadowmesh_s *SHM_BuildShadowVolumeMesh(dlight_t *dl, unsigned char *lvis, unsigned char *vvis)
static struct shadowmesh_s *SHM_BuildShadowMesh(dlight_t *dl, unsigned char *lvis, unsigned char *vvis, qboolean surfonly)
{
float *v1, *v2;
vec3_t v3, v4;
@ -879,7 +880,8 @@ static struct shadowmesh_s *SHM_BuildShadowVolumeMesh(dlight_t *dl, unsigned cha
SHM_BeginShadowMesh(dl);
sh_shadowframe++;
SHM_RecursiveWorldNodeQ3_r(dl, cl.worldmodel->nodes);
SHM_ComposeVolume_BruteForce(dl);
if (!surfonly)
SHM_ComposeVolume_BruteForce(dl);
return SHM_FinishShadowMesh(dl);
// SHM_RecursiveWorldNodeQ3_r(cl.worldmodel->nodes);
@ -901,41 +903,44 @@ static struct shadowmesh_s *SHM_BuildShadowVolumeMesh(dlight_t *dl, unsigned cha
else
return NULL;
SHM_BeginQuads();
while(firstedge)
if (!surfonly)
{
//border
v1 = cl.worldmodel->vertexes[cl.worldmodel->edges[firstedge].v[0]].position;
v2 = cl.worldmodel->vertexes[cl.worldmodel->edges[firstedge].v[1]].position;
//get positions of v3 and v4 based on the light position
v3[0] = v1[0] + ( v1[0]-dl->origin[0] )*PROJECTION_DISTANCE;
v3[1] = v1[1] + ( v1[1]-dl->origin[1] )*PROJECTION_DISTANCE;
v3[2] = v1[2] + ( v1[2]-dl->origin[2] )*PROJECTION_DISTANCE;
v4[0] = v2[0] + ( v2[0]-dl->origin[0] )*PROJECTION_DISTANCE;
v4[1] = v2[1] + ( v2[1]-dl->origin[1] )*PROJECTION_DISTANCE;
v4[2] = v2[2] + ( v2[2]-dl->origin[2] )*PROJECTION_DISTANCE;
if (edge[firstedge].count > 0)
SHM_BeginQuads();
while(firstedge)
{
SHM_Vertex3fv(v3);
SHM_Vertex3fv(v4);
SHM_Vertex3fv(v2);
SHM_Vertex3fv(v1);
}
else
{
SHM_Vertex3fv(v1);
SHM_Vertex3fv(v2);
SHM_Vertex3fv(v4);
SHM_Vertex3fv(v3);
}
edge[firstedge].count=0;
//border
v1 = cl.worldmodel->vertexes[cl.worldmodel->edges[firstedge].v[0]].position;
v2 = cl.worldmodel->vertexes[cl.worldmodel->edges[firstedge].v[1]].position;
firstedge = edge[firstedge].next;
//get positions of v3 and v4 based on the light position
v3[0] = v1[0] + ( v1[0]-dl->origin[0] )*PROJECTION_DISTANCE;
v3[1] = v1[1] + ( v1[1]-dl->origin[1] )*PROJECTION_DISTANCE;
v3[2] = v1[2] + ( v1[2]-dl->origin[2] )*PROJECTION_DISTANCE;
v4[0] = v2[0] + ( v2[0]-dl->origin[0] )*PROJECTION_DISTANCE;
v4[1] = v2[1] + ( v2[1]-dl->origin[1] )*PROJECTION_DISTANCE;
v4[2] = v2[2] + ( v2[2]-dl->origin[2] )*PROJECTION_DISTANCE;
if (edge[firstedge].count > 0)
{
SHM_Vertex3fv(v3);
SHM_Vertex3fv(v4);
SHM_Vertex3fv(v2);
SHM_Vertex3fv(v1);
}
else
{
SHM_Vertex3fv(v1);
SHM_Vertex3fv(v2);
SHM_Vertex3fv(v4);
SHM_Vertex3fv(v3);
}
edge[firstedge].count=0;
firstedge = edge[firstedge].next;
}
SHM_End();
}
SHM_End();
firstedge=0;
@ -1082,7 +1087,7 @@ static qboolean Sh_ScissorForBox(vec3_t mins, vec3_t maxs)
v[1] = (i & 2) ? mins[1] : maxs[1];
v[2] = (i & 4) ? mins[2] : maxs[2];
v[3] = 1.0f;
Matrix4_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
Matrix4x4_CM_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
v2[0]*=r_view_width;
v2[1]*=r_view_height;
// GL_TransformToScreen(v, v2);
@ -1154,7 +1159,7 @@ static qboolean Sh_ScissorForBox(vec3_t mins, vec3_t maxs)
v[1] = v2[0] * vright[1] + v2[1] * vup[1] + v2[2] * vpn[1] + r_refdef.vieworg[1];
v[2] = v2[0] * vright[2] + v2[1] * vup[2] + v2[2] * vpn[2] + r_refdef.vieworg[2];
v[3] = 1.0f;
Matrix4_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
Matrix4x4_CM_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
v2[0]*=r_view_width;
v2[1]*=r_view_height;
//Con_Printf("%.3f %.3f %.3f %.3f transformed to %.3f %.3f %.3f %.3f\n", v[0], v[1], v[2], v[3], v2[0], v2[1], v2[2], v2[3]);
@ -1183,7 +1188,7 @@ static qboolean Sh_ScissorForBox(vec3_t mins, vec3_t maxs)
v[1] = (i & 2) ? mins[1] : maxs[1];
v[2] = (i & 4) ? mins[2] : maxs[2];
v[3] = 1.0f;
Matrix4_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
Matrix4x4_CM_Project(v, v2, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y);
v2[0]*=r_view_width;
v2[1]*=r_view_height;
//Con_Printf("%.3f %.3f %.3f %.3f transformed to %.3f %.3f %.3f %.3f\n", v[0], v[1], v[2], v[3], v2[0], v2[1], v2[2], v2[3]);
@ -1251,7 +1256,8 @@ void GL_EndRenderBuffer_DepthOnly(texid_t depthtexture, int texsize)
static void Sh_GenShadowFace(dlight_t *l, shadowmesh_t *smesh, int face, float proj[16])
{
float mvm[16];
qboolean oxv;
float mvm[16], sav[16];
vec3_t t1,t2;
int smsize = SHADOWMAP_SIZE;
@ -1270,38 +1276,40 @@ static void Sh_GenShadowFace(dlight_t *l, shadowmesh_t *smesh, int face, float p
{
case 0:
//forward
Matrix4_ModelViewMatrixFromAxis(mvm, l->axis[0], l->axis[1], l->axis[2], l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(mvm, l->axis[0], l->axis[1], l->axis[2], l->origin);
break;
case 1:
//back
VectorNegate(l->axis[0], t1);
VectorNegate(l->axis[1], t2);
Matrix4_ModelViewMatrixFromAxis(mvm, t1, t2, l->axis[2], l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(mvm, t1, t2, l->axis[2], l->origin);
break;
case 2:
//left
VectorNegate(l->axis[1], t1);
VectorNegate(l->axis[0], t2);
Matrix4_ModelViewMatrixFromAxis(mvm, l->axis[1], t2, l->axis[2], l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(mvm, l->axis[1], t2, l->axis[2], l->origin);
break;
case 3:
//right
VectorNegate(l->axis[1], t1);
Matrix4_ModelViewMatrixFromAxis(mvm, t1, l->axis[0], l->axis[2], l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(mvm, t1, l->axis[0], l->axis[2], l->origin);
break;
case 4:
//up
VectorNegate(l->axis[0], t2);
Matrix4_ModelViewMatrixFromAxis(mvm, l->axis[2], l->axis[1], t2, l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(mvm, l->axis[2], l->axis[1], t2, l->origin);
break;
case 5:
//down
VectorNegate(l->axis[2], t1);
Matrix4_ModelViewMatrixFromAxis(mvm, t1, l->axis[1], l->axis[0], l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(mvm, t1, l->axis[1], l->axis[0], l->origin);
break;
}
qglMatrixMode(GL_MODELVIEW);
memcpy(sav, r_refdef.m_view, sizeof(r_refdef.m_view));
memcpy(r_refdef.m_view, mvm, sizeof(r_refdef.m_view));
qglLoadMatrixf(mvm);
R_SetFrustum(proj, mvm);
@ -1317,7 +1325,11 @@ static void Sh_GenShadowFace(dlight_t *l, shadowmesh_t *smesh, int face, float p
}
BE_SelectMode(BEM_DEPTHONLY);
/*shadow meshes are always drawn as an external view*/
oxv = r_refdef.externalview;
r_refdef.externalview = true;
BE_BaseEntTextures();
r_refdef.externalview = oxv;
if (0)
{
@ -1341,6 +1353,8 @@ static void Sh_GenShadowFace(dlight_t *l, shadowmesh_t *smesh, int face, float p
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
memcpy(r_refdef.m_view, sav, sizeof(r_refdef.m_view));
}
void Sh_Shutdown(void)
@ -1373,7 +1387,7 @@ void Sh_GenShadowMap (dlight_t *l, qbyte *lvis)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
smesh = SHM_BuildShadowVolumeMesh(l, lvis, NULL);
smesh = SHM_BuildShadowMesh(l, lvis, NULL, true);
/*polygon offsets. urgh.*/
qglEnable(GL_POLYGON_OFFSET_FILL);
@ -1386,7 +1400,7 @@ void Sh_GenShadowMap (dlight_t *l, qbyte *lvis)
if (l->fov)
{
Matrix4_Projection_Far(proj, l->fov, l->fov, nearplane, l->radius);
Matrix4x4_CM_Projection_Far(proj, l->fov, l->fov, nearplane, l->radius);
qglMatrixMode(GL_PROJECTION);
qglLoadMatrixf(proj);
@ -1395,7 +1409,7 @@ void Sh_GenShadowMap (dlight_t *l, qbyte *lvis)
}
else
{
Matrix4_Projection_Far(proj, 90, 90, nearplane, l->radius);
Matrix4x4_CM_Projection_Far(proj, 90, 90, nearplane, l->radius);
qglMatrixMode(GL_PROJECTION);
qglLoadMatrixf(proj);
@ -1485,11 +1499,11 @@ static void Sh_DrawShadowMapLight(dlight_t *l, vec3_t colour, qbyte *vvis)
Sh_GenShadowMap(l, lvis);
if (l->fov)
Matrix4_Projection_Far(proj, l->fov, l->fov, nearplane, l->radius);
Matrix4x4_CM_Projection_Far(proj, l->fov, l->fov, nearplane, l->radius);
else
Matrix4_Projection_Far(proj, 90, 90, nearplane, l->radius);
Matrix4x4_CM_Projection_Far(proj, 90, 90, nearplane, l->radius);
VectorMA(l->origin, 0, l->axis[0], biasorg);
Matrix4_ModelViewMatrixFromAxis(view, l->axis[0], l->axis[1], l->axis[2], l->origin);
Matrix4x4_CM_ModelViewMatrixFromAxis(view, l->axis[0], l->axis[1], l->axis[2], l->origin);
//bp = shadowprojectionbias*proj*view;
Matrix4_Multiply(shadowprojectionbias, proj, t);
@ -1716,7 +1730,7 @@ static void Sh_DrawStencilLightShadows(dlight_t *dl, qbyte *lvis, qbyte *vvis, q
BE_PushOffsetShadow(false);
sm = SHM_BuildShadowVolumeMesh(dl, lvis, vvis);
sm = SHM_BuildShadowMesh(dl, lvis, vvis, false);
if (!sm)
Sh_DrawBrushModelShadow(dl, &r_worldentity);
else
@ -2009,8 +2023,7 @@ static void Sh_DrawShadowlessLight(dlight_t *dl, vec3_t colour, qbyte *vvis)
leaf = cl.worldmodel->funcs.LeafnumForPoint(cl.worldmodel, dl->origin);
lvis = cl.worldmodel->funcs.LeafPVS(cl.worldmodel, leaf, lvisb, sizeof(lvisb));
if (!dl->die)
SHM_BuildShadowVolumeMesh(dl, lvis, vvis);
SHM_BuildShadowMesh(dl, lvis, vvis, false);
if (!Sh_VisOverlaps(lvis, vvis)) //The two viewing areas do not intersect.
{

View file

@ -155,7 +155,9 @@ FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
FTEPFNGLUNIFORMMATRIX4FVARBPROC qglUniformMatrix4fvARB;
FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB;
FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv;
FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv;
FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB;
FTEPFNGLUNIFORM4FVARBPROC qglUniform4fvARB;
FTEPFNGLUNIFORM3FARBPROC qglUniform3fARB;
@ -569,7 +571,42 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name), float ver)
// glslang
//the gf2 to gf4 cards emulate vertex_shader and thus supports shader_objects.
//but our code kinda requires both for clean workings.
if (GL_CheckExtension("GL_ARB_fragment_shader")
if (gl_config.glversion >= 2)
{
/*core names are different from extension names (more functions too)*/
gl_config.arb_shader_objects = true;
qglCreateProgramObjectARB = (void *)getglext( "glCreateProgram");
qglDeleteProgramObject_ = (void *)getglext( "glDeleteProgram");
qglDeleteShaderObject_ = (void *)getglext( "glDeleteShader");
qglUseProgramObjectARB = (void *)getglext( "glUseProgram");
qglCreateShaderObjectARB = (void *)getglext( "glCreateShader");
qglGetProgramParameteriv_ = (void *)getglext( "glGetProgramiv");
qglGetShaderParameteriv_ = (void *)getglext( "glGetShaderiv");
qglAttachObjectARB = (void *)getglext( "glAttachShader");
qglGetProgramInfoLog_ = (void *)getglext( "glGetProgramInfoLog");
qglGetShaderInfoLog_ = (void *)getglext( "glGetShaderInfoLog");
qglShaderSourceARB = (void *)getglext("glShaderSource");
qglCompileShaderARB = (void *)getglext("glCompileShader");
qglLinkProgramARB = (void *)getglext("glLinkProgram");
qglBindAttribLocationARB = (void *)getglext("glBindAttribLocation");
qglGetAttribLocationARB = (void *)getglext("glGetAttribLocation");
qglVertexAttribPointer = (void *)getglext("glVertexAttribPointer");
qglGetVertexAttribiv = (void *)getglext("glGetVertexAttribiv");
qglEnableVertexAttribArray = (void *)getglext("glEnableVertexAttribArray");
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArray");
qglGetUniformLocationARB = (void *)getglext("glGetUniformLocation");
qglUniformMatrix4fvARB = (void *)getglext("glUniformMatrix4fv");
qglUniformMatrix3x4fv = (void *)getglext("glUniformMatrix3x4fv");
qglUniformMatrix4x3fv = (void *)getglext("glUniformMatrix4x3fv");
qglUniform4fARB = (void *)getglext("glUniform4f");
qglUniform4fvARB = (void *)getglext("glUniform4fv");
qglUniform3fARB = (void *)getglext("glUniform3f");
qglUniform3fvARB = (void *)getglext("glUniform3fv");
qglUniform1iARB = (void *)getglext("glUniform1i");
qglUniform1fARB = (void *)getglext("glUniform1f");
Con_DPrintf("GLSL available\n");
}
else if (GL_CheckExtension("GL_ARB_fragment_shader")
&& GL_CheckExtension("GL_ARB_vertex_shader")
&& GL_CheckExtension("GL_ARB_shader_objects"))
{
@ -595,6 +632,8 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name), float ver)
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArrayARB");
qglGetUniformLocationARB = (void *)getglext("glGetUniformLocationARB");
qglUniformMatrix4fvARB = (void *)getglext("glUniformMatrix4fvARB");
qglUniformMatrix3x4fv = (void *)getglext("glUniformMatrix3x4fvARB");
qglUniformMatrix4x3fv = (void *)getglext("glUniformMatrix4x3fvARB");
qglUniform4fARB = (void *)getglext("glUniform4fARB");
qglUniform4fvARB = (void *)getglext("glUniform4fvARB");
qglUniform3fARB = (void *)getglext("glUniform3fARB");
@ -604,39 +643,6 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name), float ver)
Con_DPrintf("GLSL available\n");
}
else if (gl_config.gles && gl_config.glversion >= 2)
{
/*core names are different from extension names (more functions too)*/
gl_config.arb_shader_objects = true;
qglCreateProgramObjectARB = (void *)getglext( "glCreateProgram");
qglDeleteProgramObject_ = (void *)getglext( "glDeleteProgram");
qglDeleteShaderObject_ = (void *)getglext( "glDeleteShader");
qglUseProgramObjectARB = (void *)getglext( "glUseProgram");
qglCreateShaderObjectARB = (void *)getglext( "glCreateShader");
qglGetProgramParameteriv_ = (void *)getglext( "glGetProgramiv");
qglGetShaderParameteriv_ = (void *)getglext( "glGetShaderiv");
qglAttachObjectARB = (void *)getglext( "glAttachShader");
qglGetProgramInfoLog_ = (void *)getglext( "glGetProgramInfoLog");
qglGetShaderInfoLog_ = (void *)getglext( "glGetShaderInfoLog");
qglShaderSourceARB = (void *)getglext("glShaderSource");
qglCompileShaderARB = (void *)getglext("glCompileShader");
qglLinkProgramARB = (void *)getglext("glLinkProgram");
qglBindAttribLocationARB = (void *)getglext("glBindAttribLocation");
qglGetAttribLocationARB = (void *)getglext("glGetAttribLocation");
qglVertexAttribPointer = (void *)getglext("glVertexAttribPointer");
qglGetVertexAttribiv = (void *)getglext("glGetVertexAttribiv");
qglEnableVertexAttribArray = (void *)getglext("glEnableVertexAttribArray");
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArray");
qglGetUniformLocationARB = (void *)getglext("glGetUniformLocation");
qglUniformMatrix4fvARB = (void *)getglext("glUniformMatrix4fv");
qglUniform4fARB = (void *)getglext("glUniform4f");
qglUniform4fvARB = (void *)getglext("glUniform4fv");
qglUniform3fARB = (void *)getglext("glUniform3f");
qglUniform3fvARB = (void *)getglext("glUniform3fv");
qglUniform1iARB = (void *)getglext("glUniform1i");
qglUniform1fARB = (void *)getglext("glUniform1f");
Con_DPrintf("GLSL available\n");
}
if (GL_CheckExtension("GL_EXT_framebuffer_object"))
{
@ -683,6 +689,9 @@ GLhandleARB GLSlang_CreateShader (char *name, char *versionline, char **precompi
if (versionline)
prstrings[strings++] = versionline;
while(*precompilerconstants)
prstrings[strings++] = *precompilerconstants++;
prstrings[strings++] = "#define ENGINE_"DISTRIBUTION"\n";
switch (shadertype)
{
@ -697,22 +706,44 @@ GLhandleARB GLSlang_CreateShader (char *name, char *versionline, char **precompi
prstrings[strings++] = "#define VERTEX_SHADER\n";
if (gl_config.gles)
{
prstrings[strings++] = "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n";
prstrings[strings++] =
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n";
}
if (gl_config.nofixedfunc)
{
prstrings[strings++] = "#define ftetransform() (m_projection * m_modelview * vec4(v_position, 1.0))\n"
"uniform mat4 m_modelview, m_projection;\n"
"attribute vec3 v_position;\n";
prstrings[strings++] =
"#define ftetransform() (m_projection * m_modelview * vec4(v_position, 1.0))\n"
"uniform mat4 m_modelview, m_projection;\n"
"attribute vec3 v_position;\n";
}
else
{
prstrings[strings++] = "#define ftetransform() ftransform()\n"
"#define v_position gl_Vertex\n";
prstrings[strings++] =
"#ifdef SKELETAL\n"
"attribute vec4 v_bone;\n"
"attribute vec4 v_weight;\n"
"uniform mat4 m_modelview, m_projection;\n"
"uniform mat3x4 m_bones["STRINGIFY(MAX_BONES)"];\n"
"#define v_position gl_Vertex\n"
"vec4 skeletaltransform()\n"
"{"
" mat3x4 wmat;\n"
" wmat = m_bones[int(v_bone.x)] * v_weight.x;\n"
" wmat += m_bones[int(v_bone.y)] * v_weight.y;\n"
" wmat += m_bones[int(v_bone.z)] * v_weight.z;\n"
" wmat += m_bones[int(v_bone.w)] * v_weight.w;\n"
" return m_projection * m_modelview * vec4(v_position * wmat, v_position.w);\n"
"}\n"
"#define ftetransform() skeletaltransform()\n"
"#else\n"
"#define ftetransform() ftransform()\n"
"#define v_position gl_Vertex\n"
"#endif\n";
}
break;
@ -720,8 +751,6 @@ GLhandleARB GLSlang_CreateShader (char *name, char *versionline, char **precompi
prstrings[strings++] = "#define UNKNOWN_SHADER\n";
break;
}
while(*precompilerconstants)
prstrings[strings++] = *precompilerconstants++;
prstrings[strings++] = shadersource;
shader = qglCreateShaderObjectARB(shadertype);
@ -789,6 +818,8 @@ GLhandleARB GLSlang_CreateProgramObject (GLhandleARB vert, GLhandleARB frag)
qglBindAttribLocationARB(program, 4, "v_normal");
qglBindAttribLocationARB(program, 5, "v_snormal");
qglBindAttribLocationARB(program, 6, "v_tnormal");
qglBindAttribLocationARB(program, 8, "v_bone");
qglBindAttribLocationARB(program, 9, "v_weight");
qglLinkProgramARB(program);

View file

@ -98,7 +98,7 @@ typedef void (APIENTRYP FTEPFNGLDISABLEVERTEXATTRIBARRAY) (GLuint index);
typedef GLint (APIENTRYP FTEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
typedef void (APIENTRYP FTEPFNGLGETVERTEXATTRIBIV) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP FTEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIXPROC) (GLint location, GLsizei count, GLboolean transpose, GLfloat *value);
typedef void (APIENTRYP FTEPFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
typedef void (APIENTRYP FTEPFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRYP FTEPFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, GLfloat *value);
@ -332,10 +332,9 @@ void R_DrawHLModel(entity_t *curent);
//
// gl_rlight.c
//
#ifdef GLQUAKE
void GLR_MarkLights (dlight_t *light, int bit, mnode_t *node);
void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node);
void GLR_RenderDlights (void);
#ifdef GLQUAKE
void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node);
void R_InitFlashblends (void);
int GLR_LightPoint (vec3_t p);
#endif
@ -781,7 +780,9 @@ extern FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
extern FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
extern FTEPFNGLUNIFORMMATRIX4FVARBPROC qglUniformMatrix4fvARB;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv;
extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv;
extern FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB;
extern FTEPFNGLUNIFORM4FVARBPROC qglUniform4fvARB;
extern FTEPFNGLUNIFORM3FARBPROC qglUniform3fARB;

View file

@ -253,8 +253,9 @@ enum{
PERMUTATION_LOWER = 8,
PERMUTATION_UPPER = 16,
PERMUTATION_OFFSET = 32,
PERMUTATION_SKELETAL = 64,
PERMUTATIONS = 64
PERMUTATIONS = 128
};
typedef struct {
@ -268,6 +269,8 @@ typedef struct {
SP_ATTR_NORMALS,
SP_ATTR_SNORMALS,
SP_ATTR_TNORMALS,
SP_ATTR_BONENUMS, /*skeletal only*/
SP_ATTR_BONEWEIGHTS, /*skeletal only*/
SP_FIRSTUNIFORM, //never set
@ -281,6 +284,7 @@ typedef struct {
SP_E_L_MUL,
SP_E_L_AMBIENT,
SP_ENTBONEMATRICIES,
SP_EYEPOS,
SP_ENTMATRIX,
SP_VIEWMATRIX,
@ -405,7 +409,7 @@ shader_t *R_RegisterShader (char *name, const char *shaderscript);
shader_t *R_RegisterShader_Lightmap (char *name);
shader_t *R_RegisterShader_Vertex (char *name);
shader_t *R_RegisterShader_Flare (char *name);
shader_t *R_RegisterSkin (char *name);
shader_t *R_RegisterSkin (char *shadername, char *modname);
shader_t *R_RegisterCustom (char *name, shader_gen_t *defaultgen, const void *args);
void R_BuildDefaultTexnums(texnums_t *tn, shader_t *shader);

View file

@ -69,12 +69,16 @@ void PRAddressableFlush(progfuncs_t *progfuncs, int totalammount)
// return;
}
if (addressablehunk)
#ifdef _WIN32
VirtualFree(addressablehunk, 0, MEM_RELEASE); //doesn't this look complicated? :p
addressablehunk = VirtualAlloc (NULL, totalammount, MEM_RESERVE, PAGE_NOACCESS);
if (addressablehunk && addressablesize != totalammount)
{
VirtualFree(addressablehunk, 0, MEM_RELEASE); //doesn't this look complicated? :p
addressablehunk = NULL;
}
addressablehunk = VirtualAlloc (addressablehunk, totalammount, MEM_RESERVE, PAGE_NOACCESS);
#else
free(addressablehunk);
if (addressablehunk)
free(addressablehunk);
addressablehunk = malloc(totalammount); //linux will allocate-on-use anyway, which is handy.
// memset(addressablehunk, 0xff, totalammount);
#endif
@ -507,6 +511,7 @@ char *ASMCALL PR_StringToNative (progfuncs_t *progfuncs, string_t str)
int i = str & ~0x80000000;
if (i >= prinst->numallocedstrings)
{
printf("invalid string %x\n", str);
pr_trace = 1;
return "";
}
@ -514,6 +519,7 @@ char *ASMCALL PR_StringToNative (progfuncs_t *progfuncs, string_t str)
return prinst->allocedstrings[i];
else
{
printf("invalid string %x\n", str);
pr_trace = 1;
return ""; //urm, was freed...
}
@ -523,6 +529,7 @@ char *ASMCALL PR_StringToNative (progfuncs_t *progfuncs, string_t str)
int i = str & ~0x40000000;
if (i >= prinst->numtempstrings)
{
printf("invalid temp string %x\n", str);
pr_trace = 1;
return "";
}
@ -532,6 +539,7 @@ char *ASMCALL PR_StringToNative (progfuncs_t *progfuncs, string_t str)
if (str >= progfuncs->stringtablesize)
{
printf("invalid string offset %x\n", str);
pr_trace = 1;
return "";
}
@ -774,8 +782,8 @@ void CloseProgs(progfuncs_t *inst)
#endif
if (inst->prinst->allocedstrings)
f(inst->prinst->allocedstrings);
inst->prinst->allocedstrings = NULL;
f(inst->prinst->allocedstrings);
inst->prinst->allocedstrings = NULL;
if (inst->prinst->tempstrings)
f(inst->prinst->tempstrings);
inst->prinst->tempstrings = NULL;

View file

@ -436,6 +436,7 @@ char *EvaluateDebugString(progfuncs_t *progfuncs, char *key)
int type;
ddef32_t fakedef;
eval_t fakeval;
edictrun_t *ed;
assignment = strchr(key, '=');
if (assignment)
@ -478,7 +479,10 @@ char *EvaluateDebugString(progfuncs_t *progfuncs, char *key)
if (c)*c = '.';
if (!fdef)
return "(Bad string)";
val = (eval_t *) (((char *)PROG_TO_EDICT(progfuncs, val->_int)->fields) + fdef->ofs*4);
ed = PROG_TO_EDICT(progfuncs, val->_int);
if (!ed)
return "(Invalid Entity)";
val = (eval_t *) (((char *)ed->fields) + fdef->ofs*4);
type = fdef->type;
}
@ -859,9 +863,9 @@ void PR_ExecuteCode (progfuncs_t *progfuncs, int s)
prinst->continuestatement = -1;
#ifdef QCJIT
if (prinst->jit)
if (current_progstate->jit)
{
PR_EnterJIT(progfuncs, prinst->jit, s);
PR_EnterJIT(progfuncs, current_progstate->jit, s);
return;
}
#endif

View file

@ -94,7 +94,7 @@ progsnum_t PR_LoadProgs(progfuncs_t *progfuncs, char *s, int headercrc, builtin_
progfuncs->numprogs = a+1;
#ifdef QCJIT
prinst->jit = PR_GenerateJit(progfuncs);
current_progstate->jit = PR_GenerateJit(progfuncs);
#endif
if (oldtype>=0)
PR_SwitchProgs(progfuncs, oldtype);
@ -122,6 +122,10 @@ void PR_Clear(progfuncs_t *progfuncs)
unsigned int a;
for (a = 0; a < maxprogs; a++)
{
#ifdef QCJIT
if (pr_progstate[a].jit)
PR_CloseJit(pr_progstate[a].jit);
#endif
pr_progstate[a].progs = NULL;
}
}

View file

@ -208,13 +208,17 @@ int ASMCALL PR_EnterFunction (progfuncs_t *progfuncs, dfunction_t *f, int progsn
void PR_CloseJit(struct jitstate *jit)
{
free(jit->statementjumps);
free(jit->statementoffsets);
if (jit)
{
free(jit->statementjumps);
free(jit->statementoffsets);
#ifndef _WIN32
munmap(jit->code, jit->jitstatements * 500);
munmap(jit->code, jit->jitstatements * 500);
#else
free(jit->code);
free(jit->code);
#endif
free(jit)
}
}
#define EmitByte(v) EmitByte(jit, v)

View file

@ -201,6 +201,10 @@ typedef struct progstate_s
int *linenums; //debug versions only
progstructtype_t structtype;
#ifdef QCJIT
struct jitstate *jit;
#endif
} progstate_t;
typedef struct extensionbuiltin_s {
@ -343,9 +347,6 @@ void PR_SetBuiltins(int type);
#define vars(type, name, size) type name[size]
typedef struct prinst_s {
#ifdef QCJIT
struct jitstate *jit;
#endif
char **tempstrings;
int maxtempstrings;
int numtempstrings;
@ -481,6 +482,7 @@ pbool CompileFile(progfuncs_t *progfuncs, char *filename);
struct jitstate;
struct jitstate *PR_GenerateJit(progfuncs_t *progfuncs);
void PR_EnterJIT(progfuncs_t *progfuncs, struct jitstate *jitstate, int statement);
void PR_CloseJit(struct jitstate *jit);
char *QCC_COM_Parse (char *data);
extern char qcc_token[1024];

View file

@ -2581,8 +2581,19 @@ QCC_def_t *QCC_PR_ParseImmediate (void)
if (pr_immediate_type == type_string)
{
cn = QCC_MakeStringDef(pr_immediate_string);
QCC_PR_Lex ();
char tmp[8192];
strcpy(tmp, pr_immediate_string);
for(;;)
{
QCC_PR_Lex ();
if (pr_token_type == tt_immediate && pr_token_type == tt_immediate)
strcat(tmp, pr_immediate_string);
else
break;
}
cn = QCC_MakeStringDef(tmp);
return cn;
}
@ -9396,6 +9407,11 @@ void QCC_PR_ParseDefs (char *classname)
G_FUNCTION(def->ofs+arraypart*type->size+parttype->ofs) = G_FUNCTION(d->ofs);
}
break;
case ev_struct:
case ev_union:
QCC_PR_ParseError(ERR_TYPEINVALIDINSTRUCT, "nested struct intializers are not supported");
QCC_PR_Lex();
break;
default:
QCC_PR_ParseError(ERR_TYPEINVALIDINSTRUCT, "type %i not valid in a struct", parttype->type);
QCC_PR_Lex();

View file

@ -36,46 +36,47 @@ void ED_Print (struct progfuncs_s *progfuncs, struct edict_s *ed);
int PR_EnableEBFSBuiltin(char *name, int binum);
/*cvars for the gamecode only*/
cvar_t nomonsters = SCVAR("nomonsters", "0");
cvar_t gamecfg = SCVAR("gamecfg", "0");
cvar_t scratch1 = SCVAR("scratch1", "0");
cvar_t scratch2 = SCVAR("scratch2", "0");
cvar_t scratch3 = SCVAR("scratch3", "0");
cvar_t scratch4 = SCVAR("scratch4", "0");
cvar_t savedgamecfg = SCVARF("savedgamecfg", "0", CVAR_ARCHIVE);
cvar_t saved1 = SCVARF("saved1", "0", CVAR_ARCHIVE);
cvar_t saved2 = SCVARF("saved2", "0", CVAR_ARCHIVE);
cvar_t saved3 = SCVARF("saved3", "0", CVAR_ARCHIVE);
cvar_t saved4 = SCVARF("saved4", "0", CVAR_ARCHIVE);
cvar_t temp1 = SCVARF("temp1", "0", CVAR_ARCHIVE);
cvar_t noexit = SCVAR("noexit", "0");
cvar_t nomonsters = CVAR("nomonsters", "0");
cvar_t gamecfg = CVAR("gamecfg", "0");
cvar_t scratch1 = CVAR("scratch1", "0");
cvar_t scratch2 = CVAR("scratch2", "0");
cvar_t scratch3 = CVAR("scratch3", "0");
cvar_t scratch4 = CVAR("scratch4", "0");
cvar_t savedgamecfg = CVARF("savedgamecfg", "0", CVAR_ARCHIVE);
cvar_t saved1 = CVARF("saved1", "0", CVAR_ARCHIVE);
cvar_t saved2 = CVARF("saved2", "0", CVAR_ARCHIVE);
cvar_t saved3 = CVARF("saved3", "0", CVAR_ARCHIVE);
cvar_t saved4 = CVARF("saved4", "0", CVAR_ARCHIVE);
cvar_t temp1 = CVARF("temp1", "0", CVAR_ARCHIVE);
cvar_t noexit = CVAR("noexit", "0");
cvar_t pr_ssqc_memsize = CVAR("pr_ssqc_memsize", "-1");
/*cvars purely for compat with others*/
cvar_t dpcompat_trailparticles = SCVAR("dpcompat_trailparticles", "0");
cvar_t pr_imitatemvdsv = SCVARF("pr_imitatemvdsv", "0", CVAR_LATCH);
cvar_t dpcompat_trailparticles = CVAR("dpcompat_trailparticles", "0");
cvar_t pr_imitatemvdsv = CVARF("pr_imitatemvdsv", "0", CVAR_LATCH);
/*compat with frikqcc's arrays (ensures that unknown fields are at the same offsets*/
cvar_t pr_fixbrokenqccarrays = SCVARF("pr_fixbrokenqccarrays", "1", CVAR_LATCH);
cvar_t pr_fixbrokenqccarrays = CVARF("pr_fixbrokenqccarrays", "1", CVAR_LATCH);
/*other stuff*/
cvar_t pr_maxedicts = SCVARF("pr_maxedicts", "2048", CVAR_LATCH);
cvar_t pr_maxedicts = CVARF("pr_maxedicts", "2048", CVAR_LATCH);
cvar_t pr_no_playerphysics = SCVARF("pr_no_playerphysics", "0", CVAR_LATCH);
cvar_t pr_no_parsecommand = SCVARF("pr_no_parsecommand", "0", 0);
cvar_t pr_no_playerphysics = CVARF("pr_no_playerphysics", "0", CVAR_LATCH);
cvar_t pr_no_parsecommand = CVARF("pr_no_parsecommand", "0", 0);
cvar_t progs = CVARAF("progs", "", "sv_progs", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_NOTFROMSERVER);
cvar_t qc_nonetaccess = SCVAR("qc_nonetaccess", "0"); //prevent write_... builtins from doing anything. This means we can run any mod, specific to any engine, on the condition that it also has a qw or nq crc.
cvar_t qc_nonetaccess = CVAR("qc_nonetaccess", "0"); //prevent write_... builtins from doing anything. This means we can run any mod, specific to any engine, on the condition that it also has a qw or nq crc.
cvar_t pr_overridebuiltins = SCVAR("pr_overridebuiltins", "1");
cvar_t pr_overridebuiltins = CVAR("pr_overridebuiltins", "1");
cvar_t pr_compatabilitytest = SCVARF("pr_compatabilitytest", "0", CVAR_LATCH);
cvar_t pr_compatabilitytest = CVARF("pr_compatabilitytest", "0", CVAR_LATCH);
cvar_t pr_ssqc_coreonerror = SCVAR("pr_coreonerror", "1");
cvar_t pr_ssqc_coreonerror = CVAR("pr_coreonerror", "1");
cvar_t pr_droptofloorunits = SCVAR("pr_droptofloorunits", "");
cvar_t pr_droptofloorunits = CVAR("pr_droptofloorunits", "");
cvar_t sv_gameplayfix_honest_tracelines = SCVAR("sv_gameplayfix_honest_tracelines", "1");
cvar_t sv_gameplayfix_blowupfallenzombies = SCVAR("sv_gameplayfix_blowupfallenzombies", "0");
cvar_t sv_gameplayfix_honest_tracelines = CVAR("sv_gameplayfix_honest_tracelines", "1");
cvar_t sv_gameplayfix_blowupfallenzombies = CVAR("sv_gameplayfix_blowupfallenzombies", "0");
extern cvar_t sv_gameplayfix_noairborncorpse;
cvar_t sv_addon[MAXADDONS];
@ -525,6 +526,10 @@ void PR_LoadGlabalStruct(void)
static float dimension_send_default;
static float zero_default;
//static vec3_t vecwriteonly; // 523:16: warning: unused variable vecwriteonly
static float input_buttons_default;
static float input_timelength_default;
static vec3_t input_angles_default;
static vec3_t input_movevalues_default;
int i;
int *v;
nqglobalvars_t *pr_globals = pr_nqglobal_struct;
@ -593,12 +598,17 @@ void PR_LoadGlabalStruct(void)
for (i = 0; i < NUM_SPAWN_PARMS; i++)
spawnparamglobals[i] = (float *)PR_FindGlobal(svprogfuncs, va("parm%i", i+1), 0, NULL);
#define ensurefloat(name,var) if (!((nqglobalvars_t*)pr_globals)->name) ((nqglobalvars_t*)pr_globals)->name = &var;
#define ensureglobal(name,var) if (!((nqglobalvars_t*)pr_globals)->name) ((nqglobalvars_t*)pr_globals)->name = &var;
// make sure these entries are always valid pointers
ensurefloat(dimension_send, dimension_send_default);
ensurefloat(trace_endcontents, writeonly);
ensurefloat(trace_surfaceflags, writeonly);
ensureglobal(dimension_send, dimension_send_default);
ensureglobal(trace_endcontents, writeonly);
ensureglobal(trace_surfaceflags, writeonly);
ensureglobal(input_timelength, input_timelength_default);
ensureglobal(input_angles, input_angles_default);
ensureglobal(input_movevalues, input_movevalues_default);
ensureglobal(input_buttons, input_buttons_default);
// qtest renames and missing variables
if (!((nqglobalvars_t*)pr_globals)->V_trace_plane_normal)
@ -619,16 +629,16 @@ void PR_LoadGlabalStruct(void)
if (!((nqglobalvars_t*)pr_globals)->trace_fraction)
SV_Error("Could not find export trace_fraction in progs\n");
}
ensurefloat(serverflags, zero_default);
ensurefloat(total_secrets, zero_default);
ensurefloat(total_monsters, zero_default);
ensurefloat(found_secrets, zero_default);
ensurefloat(killed_monsters, zero_default);
ensurefloat(trace_allsolid, writeonly);
ensurefloat(trace_startsolid, writeonly);
ensurefloat(trace_plane_dist, writeonly);
ensurefloat(trace_inopen, writeonly);
ensurefloat(trace_inwater, writeonly);
ensureglobal(serverflags, zero_default);
ensureglobal(total_secrets, zero_default);
ensureglobal(total_monsters, zero_default);
ensureglobal(found_secrets, zero_default);
ensureglobal(killed_monsters, zero_default);
ensureglobal(trace_allsolid, writeonly);
ensureglobal(trace_startsolid, writeonly);
ensureglobal(trace_plane_dist, writeonly);
ensureglobal(trace_inopen, writeonly);
ensureglobal(trace_inwater, writeonly);
pr_global_struct->dimension_send = 255;
pr_global_struct->serverflags = 0;
@ -871,7 +881,7 @@ void PR_Decompile_f(void)
if (!svprogfuncs)
{
Q_SetProgsParms(false);
PR_Configure(svprogfuncs, -1, MAX_PROGS);
PR_Configure(svprogfuncs, pr_ssqc_memsize.ival, MAX_PROGS);
}
@ -884,7 +894,7 @@ void PR_Compile_f(void)
{
int argc=3;
double time = Sys_DoubleTime();
char *argv[64] = {"", "-src", "src", "-srcfile", "qwprogs.src"};
char *argv[64] = {"", "-src", "src", "-srcfile", "progs.src"};
if (Cmd_Argc()>2)
{
@ -943,7 +953,7 @@ void PR_ApplyCompilation_f (void)
s = PR_SaveEnts(svprogfuncs, NULL, &len, 1);
PR_Configure(svprogfuncs, -1, MAX_PROGS);
PR_Configure(svprogfuncs, pr_ssqc_memsize.ival, MAX_PROGS);
PR_RegisterFields();
PR_InitEnts(svprogfuncs, sv.world.max_edicts);
@ -1093,6 +1103,7 @@ void PR_Init(void)
Cvar_Register (&pr_overridebuiltins, cvargroup_progs);
Cvar_Register (&pr_ssqc_coreonerror, cvargroup_progs);
Cvar_Register (&pr_ssqc_memsize, cvargroup_progs);
Cvar_Register (&pr_droptofloorunits, cvargroup_progs);
@ -1131,7 +1142,7 @@ void Q_InitProgs(void)
// load progs to get entity field count
PR_Configure(svprogfuncs, -1, MAX_PROGS);
PR_Configure(svprogfuncs, pr_ssqc_memsize.ival, MAX_PROGS);
PR_RegisterFields();
@ -3683,6 +3694,12 @@ static void QCBUILTIN PF_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_
pr_global_struct->self = oldself;
}
void PF_sv_touchtriggers(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent = (wedict_t*)PROG_TO_EDICT(prinst, pr_global_struct->self);
World_LinkEdict (&sv.world, ent, true);
}
/*
===============
PF_droptofloor
@ -4953,6 +4970,8 @@ char *PF_infokey_Internal (int entnum, char *key)
sprintf(ov, "%d", SV_CalcPing (&svs.clients[entnum-1], false));
else if (!strcmp(key, "svping"))
sprintf(ov, "%d", SV_CalcPing (&svs.clients[entnum-1], true));
else if (!strcmp(key, "guid"))
sprintf(ov, "%s", svs.clients[entnum-1].guid);
else if (!strcmp(key, "*userid"))
sprintf(ov, "%d", svs.clients[entnum-1].userid);
else if (!strcmp(key, "download"))
@ -8424,9 +8443,9 @@ qboolean SV_RunFullQCMovement(client_t *client, usercmd_t *ucmd)
if (host_client->state && host_client->protocol != SCP_BAD)
{
sv_player->xv->movement[0] = ucmd->forwardmove * host_frametime;
sv_player->xv->movement[1] = ucmd->sidemove * host_frametime;
sv_player->xv->movement[2] = ucmd->upmove * host_frametime;
sv_player->xv->movement[0] = ucmd->forwardmove;
sv_player->xv->movement[1] = ucmd->sidemove;
sv_player->xv->movement[2] = ucmd->upmove;
}
SV_CheckVelocity(sv_player);
@ -9106,6 +9125,7 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"frameduration", PF_frameduration, 0, 0, 0, 277},//float(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS)
{"terrain_edit", PF_sv_terrain_edit, 0, 0, 0, 278},//void(float action, vector pos, float radius, float quant) terrain_edit = #278 (??FTE_TERRAIN_EDIT??
{"touchtriggers", PF_sv_touchtriggers,0, 0, 0, 279},//void() touchtriggers = #279;
//EXT_CSQC
// {"setmodelindex", PF_sv_SetModelIndex,0, 0, 0, 333}, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
@ -9470,7 +9490,8 @@ void PR_ResetBuiltins(progstype_t type) //fix all nulls to PF_FIXME and add any
if (type == PROG_QW && pr_imitatemvdsv.value>0) //pretend to be mvdsv for a bit.
{
if (PR_EnableEBFSBuiltin("executecommand", 83) != 83 ||
if (
PR_EnableEBFSBuiltin("executecommand", 83) != 83 ||
PR_EnableEBFSBuiltin("mvdtokenize", 84) != 84 ||
PR_EnableEBFSBuiltin("mvdargc", 85) != 85 ||
PR_EnableEBFSBuiltin("mvdargv", 86) != 86 ||

View file

@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define GAME_API_VERSION 13
#define MAX_Q1QVM_EDICTS 768 //according to ktx at api version 12 (fte's protocols go to 2048)
#define MAPNAME_LEN 64
#define VMFSID_Q1QVM 57235 //a cookie
@ -1452,6 +1453,9 @@ qboolean PR_LoadQ1QVM(void)
sv.world.progs = &q1qvmprogfuncs;
sv.world.edicts = (wedict_t*)EDICT_NUM(svprogfuncs, 0);
sv.world.usesolidcorpse = true;
if ((unsigned)gd->global->mapname && (unsigned)gd->global->mapname+MAPNAME_LEN < VM_MemoryMask(q1qvm))
Q_strncpyz((char*)VM_MemoryBase(q1qvm) + gd->global->mapname, sv.mapname, MAPNAME_LEN);
return true;
}

View file

@ -370,6 +370,7 @@ typedef struct client_s
char *name;
char namebuf[32]; // for printing to other people
// extracted from userinfo
char guid[32];
int messagelevel; // for filtering printed messages
// the datagram is written to after every frame, but only cleared
@ -504,6 +505,7 @@ typedef struct client_s
#endif
unsigned long zquake_extensions;
unsigned int max_net_ents;
unsigned int maxmodels; /*max models supported by whatever the protocol is*/
enum {
SCP_BAD, //don't send (a bot)

View file

@ -503,7 +503,11 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
if (to->modelindex > 255)
{
if (protext & PEXT_MODELDBL)
{
if (to->modelindex > 512)
bits &= ~U_MODEL;
evenmorebits |= U_MODELDBL;
}
else
return;
}
@ -602,6 +606,9 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex&255);
else if (evenmorebits & U_MODELDBL)
MSG_WriteShort(msg, to->modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)

View file

@ -1116,7 +1116,7 @@ void SVC_GetInfo (char *challenge, int fullstatus)
//this is a DP protocol, so some QW fields are not needed
Info_RemoveKey(resp, "maxclients");
Info_RemoveKey(resp, "map");
Info_SetValueForKey(resp, "gamename", com_gamename.string, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "gamename", com_protocolname.string, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "modname", com_modname.string, sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "protocol", va("%d", NET_PROTOCOL_VERSION), sizeof(response) - (resp-response));
Info_SetValueForKey(resp, "clients", va("%d", numclients), sizeof(response) - (resp-response));
@ -1673,6 +1673,7 @@ client_t *SVC_DirectConnect(void)
int version;
int challenge;
int huffcrc = 0;
char guid[128] = "";
int maxpacketentities;
@ -1838,6 +1839,10 @@ client_t *SVC_DirectConnect(void)
huffcrc = Q_atoi(Cmd_Argv(1));
Con_DPrintf("Client supports huffman compression. crc 0x%x\n", huffcrc);
break;
case PROTOCOL_INFO_GUID:
Q_strncpyz(guid, Cmd_Argv(1), sizeof(guid));
Con_DPrintf("GUID %s\n", Cmd_Argv(1));
break;
}
}
msg_badread=false;
@ -1914,6 +1919,7 @@ client_t *SVC_DirectConnect(void)
newcl->fteprotocolextensions = protextsupported;
newcl->fteprotocolextensions2 = protextsupported2;
newcl->protocol = protocol;
Q_strncpyz(newcl->guid, guid, sizeof(newcl->guid));
if (protocol == SCP_QUAKEWORLD) //readd?
{
@ -4681,7 +4687,7 @@ void SV_Init (quakeparms_t *parms)
Con_Printf ("%s\n", version_string());
Con_TPrintf (STL_INITED);
Con_TPrintf (STL_INITED, fs_gamename.string);
i = COM_CheckParm("+gamedir");
if (i)

View file

@ -2176,8 +2176,8 @@ qboolean SV_Physics (void)
SV_RunEntity(ent);
SV_RunNewmis ();
}
else
World_LinkEdict(&sv.world, (wedict_t*)ent, true);
// else
// World_LinkEdict(&sv.world, (wedict_t*)ent, true);
continue; // clients are run directly from packets
}

View file

@ -840,11 +840,12 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
if (channel & 8)
reliable = true; // sounds that break the phs are reliable
use_phs = false;
channel &= 7;
}
else
use_phs = attenuation!=0;
channel = (channel & 7) | ((channel & 0x1f0) >> 1);
// if (channel == CHAN_BODY || channel == CHAN_VOICE)
// reliable = true;
@ -1491,7 +1492,7 @@ void SV_UpdateClientStats (client_t *client, int pnum)
statsi[STAT_WEAPON] = SV_ModelIndex(PR_GetString(svprogfuncs, ent->v->weaponmodel));
if (host_client->fteprotocolextensions & PEXT_MODELDBL)
{
if ((unsigned)statsi[STAT_WEAPON] >= 512)
if ((unsigned)statsi[STAT_WEAPON] >= MAX_MODELS)
statsi[STAT_WEAPON] = 0;
}
else

View file

@ -957,7 +957,6 @@ void SV_Modellist_f (void)
{
unsigned int i;
unsigned int n;
unsigned int maxclientsupportedmodels;
if (host_client->state != cs_connected)
{
@ -1041,10 +1040,10 @@ void SV_Modellist_f (void)
MSG_WriteByte (&host_client->netchan.message, n);
}
maxclientsupportedmodels = 256;
host_client->maxmodels = 256;
#ifdef PEXT_MODELDBL
if (host_client->fteprotocolextensions & PEXT_MODELDBL)
maxclientsupportedmodels *= 2;
host_client->maxmodels = MAX_MODELS;
#endif
#ifdef SERVER_DEMO_PLAYBACK
@ -1062,7 +1061,7 @@ void SV_Modellist_f (void)
#endif
{
for (i = 1+n;
i < maxclientsupportedmodels && sv.strings.model_precache[i] && (((i-1)&255)==0 || host_client->netchan.message.cursize < (MAX_QWMSGLEN/2)); //make sure we don't send a 0 next...
i < host_client->maxmodels && sv.strings.model_precache[i] && (((i-1)&255)==0 || host_client->netchan.message.cursize < (MAX_QWMSGLEN/2)); //make sure we don't send a 0 next...
i++)
{
MSG_WriteString (&host_client->netchan.message, sv.strings.model_precache[i]);
@ -1073,7 +1072,7 @@ void SV_Modellist_f (void)
n = 0;
}
if (i == maxclientsupportedmodels)
if (i == host_client->maxmodels)
n = 0; //doh!
MSG_WriteByte (&host_client->netchan.message, 0);
@ -4188,242 +4187,6 @@ void SV_STFU_f(void)
ClientReliableWrite_String(host_client, msg);
}
void SV_MVDList_f (void);
void SV_MVDInfo_f (void);
typedef struct
{
char *name;
void (*func) (void);
qboolean noqchandling;
} ucmd_t;
ucmd_t ucmds[] =
{
{"new", SV_New_f, true},
{"pk3list", SV_PK3List_f, true},
{"modellist", SV_Modellist_f, true},
{"soundlist", SV_Soundlist_f, true},
{"prespawn", SV_PreSpawn_f, true},
{"spawn", SV_Spawn_f, true},
{"begin", SV_Begin_f, true},
{"al", SV_STFU_f, true},
{"join", Cmd_Join_f},
{"observe", Cmd_Observe_f},
{"drop", SV_Drop_f},
{"disconnect", SV_Drop_f},
{"pings", SV_Pings_f},
// issued by hand at client consoles
{"rate", SV_Rate_f},
{"kill", SV_Kill_f},
{"pause", SV_Pause_f},
{"msg", SV_Msg_f},
{"sayone", SV_SayOne_f},
{"say", SV_Say_f},
{"say_team", SV_Say_Team_f},
{"setinfo", SV_SetInfo_f},
{"serverinfo", SV_ShowServerinfo_f},
{"dlsize", SV_DownloadSize_f},
{"download", SV_BeginDownload_f},
{"nextdl", SV_NextDownload_f},
{"ptrack", SV_PTrack_f}, //ZOID - used with autocam
{"enablecsqc", SV_EnableClientsCSQC},
{"disablecsqc", SV_DisableClientsCSQC},
{"snap", SV_NoSnap_f},
{"vote", SV_Vote_f},
#ifdef SVRANKING
{"topten", Rank_ListTop10_f},
#endif
{"efpslist", Cmd_FPSList_f}, //don't conflict with the ktpro one
{"god", Cmd_God_f},
{"give", Cmd_Give_f},
{"noclip", Cmd_Noclip_f},
{"fly", Cmd_Fly_f},
{"notarget", Cmd_Notarget_f},
{"setpos", Cmd_SetPos_f},
{"stopdownload", SV_StopDownload_f},
{"demolist", SV_UserCmdMVDList_f},
{"demoinfo", SV_MVDInfo_f},
#ifdef VOICECHAT
{"voicetarg", SV_Voice_Target_f},
{"vignore", SV_Voice_Ignore_f}, /*ignore/mute specific player*/
{"muteall", SV_Voice_MuteAll_f}, /*disables*/
{"unmuteall", SV_Voice_UnmuteAll_f}, /*reenables*/
#endif
{NULL, NULL}
};
#ifdef Q2SERVER
ucmd_t ucmdsq2[] = {
{"new", SV_New_f, true},
{"configstrings", SVQ2_ConfigStrings_f, true},
{"baselines", SVQ2_BaseLines_f, true},
{"begin", SV_Begin_f, true},
// {"setinfo", SV_SetInfo_f, true},
{"serverinfo", SV_ShowServerinfo_f, true},
{"info", SV_ShowServerinfo_f, true},
{"download", SV_BeginDownload_f, true},
{"nextdl", SV_NextDownload_f, true},
{"nextserver", SVQ2_NextServer_f, true},
{"vote", SV_Vote_f, true},
//#ifdef SVRANKING
// {"topten", Rank_ListTop10_f, true},
//#endif
{"drop", SV_Drop_f, true},
{"disconnect", SV_Drop_f, true},
{NULL, NULL}
};
#endif
extern ucmd_t nqucmds[];
/*
==================
SV_ExecuteUserCommand
==================
*/
void SV_ExecuteUserCommand (char *s, qboolean fromQC)
{
ucmd_t *u;
client_t *oldhost = host_client;
char adr[MAX_ADR_SIZE];
Con_DPrintf("Client command: %s\n", s);
Cmd_TokenizeString (s, false, false);
sv_player = host_client->edict;
Cmd_ExecLevel=1;
if (host_client->controlled && atoi(Cmd_Argv(0))>0) //now see if it's meant to be from a slave client
{
int pnum = atoi(Cmd_Argv(0));
client_t *s;
for (s = host_client; s; s = s->controlled)
{
if (!--pnum)
{
host_client = s;
break;
}
}
sv_player = host_client->edict;
Cmd_ShiftArgs(1, false);
}
#ifdef Q2SERVER
if (ISQ2CLIENT(host_client))
u = ucmdsq2;
else
#endif
#ifdef NQPROT
if (ISNQCLIENT(host_client))
u = nqucmds;
else
#endif
u=ucmds;
for ( ; u->name ; u++)
if (!strcmp (Cmd_Argv(0), u->name) )
{
if (!fromQC && !u->noqchandling)
if (PR_KrimzonParseCommand(s)) //KRIMZON_SV_PARSECLIENTCOMMAND has the opertunity to parse out certain commands.
{
host_client = oldhost;
return;
}
// SV_BeginRedirect (RD_CLIENT, host_client->language);
if (u->func)
u->func ();
host_client = oldhost;
// SV_EndRedirect ();
return;
}
if (!u->name)
{
#ifdef HLSERVER
if (HLSV_ClientCommand(host_client))
{
host_client = oldhost;
return;
}
#endif
if (!fromQC)
if (PR_UserCmd(s)) //Q2 and MVDSV command handling only happens if the engine didn't recognise it.
{
host_client = oldhost;
return;
}
#ifdef SVRANKING
if (sv_cmdlikercon.value && host_client->rankid)
{
char remaining[1024];
int i;
rankstats_t stats;
if (!Rank_GetPlayerStats(host_client->rankid, &stats))
{
host_client = oldhost;
return;
}
Con_Printf ("cmd from %s:\n%s\n"
, host_client->name, net_message.data+4);
SV_BeginRedirect (RD_CLIENT, host_client->language);
remaining[0] = 0;
for (i=0 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-1)
{
Con_Printf("cmd was too long\n");
host_client = oldhost;
SV_EndRedirect ();
Con_Printf ("cmd from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, stats.trustlevel);
host_client = oldhost;
SV_EndRedirect ();
return;
}
#endif
Con_Printf ("Bad user command: %s\n", Cmd_Argv(0));
}
host_client = oldhost;
SV_EndRedirect ();
}
#ifdef NQPROT
void SVNQ_Spawn_f (void)
{
@ -4822,6 +4585,163 @@ void SV_Pext_f(void)
SV_New_f();
}
/*
void SVNQ_ExecuteUserCommand (char *s)
{
client_t *oldhost = host_client;
ucmd_t *u;
Cmd_TokenizeString (s, false, false);
sv_player = host_client->edict;
Cmd_ExecLevel=1;
for (u=nqucmds ; u->name ; u++)
{
if (!strcmp (Cmd_Argv(0), u->name) )
{
if (/ *!fromQC && * /!u->noqchandling)
if (PR_UserCmd(s))
{
host_client = oldhost;
return;
}
if (!u->func)
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
Con_Printf("Command was disabled\n");
SV_EndRedirect ();
}
else
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
u->func ();
SV_EndRedirect ();
}
host_client = oldhost;
return;
}
}
if (!u->name)
Con_Printf("%s tried to \"%s\"\n", host_client->name, s);
}
*/
#endif
void SV_MVDList_f (void);
void SV_MVDInfo_f (void);
typedef struct
{
char *name;
void (*func) (void);
qboolean noqchandling;
} ucmd_t;
ucmd_t ucmds[] =
{
{"new", SV_New_f, true},
{"pk3list", SV_PK3List_f, true},
{"modellist", SV_Modellist_f, true},
{"soundlist", SV_Soundlist_f, true},
{"prespawn", SV_PreSpawn_f, true},
{"spawn", SV_Spawn_f, true},
{"begin", SV_Begin_f, true},
{"al", SV_STFU_f, true},
{"join", Cmd_Join_f},
{"observe", Cmd_Observe_f},
{"drop", SV_Drop_f},
{"disconnect", SV_Drop_f},
{"pings", SV_Pings_f},
// issued by hand at client consoles
{"rate", SV_Rate_f},
{"kill", SV_Kill_f},
{"pause", SV_Pause_f},
{"msg", SV_Msg_f},
{"sayone", SV_SayOne_f},
{"say", SV_Say_f},
{"say_team", SV_Say_Team_f},
{"setinfo", SV_SetInfo_f},
{"serverinfo", SV_ShowServerinfo_f},
{"dlsize", SV_DownloadSize_f},
{"download", SV_BeginDownload_f},
{"nextdl", SV_NextDownload_f},
{"ptrack", SV_PTrack_f}, //ZOID - used with autocam
{"enablecsqc", SV_EnableClientsCSQC},
{"disablecsqc", SV_DisableClientsCSQC},
{"snap", SV_NoSnap_f},
{"vote", SV_Vote_f},
#ifdef SVRANKING
{"topten", Rank_ListTop10_f},
#endif
{"efpslist", Cmd_FPSList_f}, //don't conflict with the ktpro one
{"god", Cmd_God_f},
{"give", Cmd_Give_f},
{"noclip", Cmd_Noclip_f},
{"fly", Cmd_Fly_f},
{"notarget", Cmd_Notarget_f},
{"setpos", Cmd_SetPos_f},
{"stopdownload", SV_StopDownload_f},
{"demolist", SV_UserCmdMVDList_f},
{"demoinfo", SV_MVDInfo_f},
#ifdef VOICECHAT
{"voicetarg", SV_Voice_Target_f},
{"vignore", SV_Voice_Ignore_f}, /*ignore/mute specific player*/
{"muteall", SV_Voice_MuteAll_f}, /*disables*/
{"unmuteall", SV_Voice_UnmuteAll_f}, /*reenables*/
#endif
{NULL, NULL}
};
#ifdef Q2SERVER
ucmd_t ucmdsq2[] = {
{"new", SV_New_f, true},
{"configstrings", SVQ2_ConfigStrings_f, true},
{"baselines", SVQ2_BaseLines_f, true},
{"begin", SV_Begin_f, true},
// {"setinfo", SV_SetInfo_f, true},
{"serverinfo", SV_ShowServerinfo_f, true},
{"info", SV_ShowServerinfo_f, true},
{"download", SV_BeginDownload_f, true},
{"nextdl", SV_NextDownload_f, true},
{"nextserver", SVQ2_NextServer_f, true},
{"vote", SV_Vote_f, true},
//#ifdef SVRANKING
// {"topten", Rank_ListTop10_f, true},
//#endif
{"drop", SV_Drop_f, true},
{"disconnect", SV_Drop_f, true},
{NULL, NULL}
};
#endif
#ifdef NQPROT
ucmd_t nqucmds[] =
{
{"new", SVNQ_New_f, true},
@ -4874,52 +4794,134 @@ ucmd_t nqucmds[] =
{NULL, NULL}
};
#endif
/*
void SVNQ_ExecuteUserCommand (char *s)
==================
SV_ExecuteUserCommand
==================
*/
void SV_ExecuteUserCommand (char *s, qboolean fromQC)
{
client_t *oldhost = host_client;
ucmd_t *u;
client_t *oldhost = host_client;
char adr[MAX_ADR_SIZE];
Con_DPrintf("Client command: %s\n", s);
Cmd_TokenizeString (s, false, false);
sv_player = host_client->edict;
Cmd_ExecLevel=1;
for (u=nqucmds ; u->name ; u++)
if (host_client->controlled && atoi(Cmd_Argv(0))>0) //now see if it's meant to be from a slave client
{
int pnum = atoi(Cmd_Argv(0));
client_t *s;
for (s = host_client; s; s = s->controlled)
{
if (!--pnum)
{
host_client = s;
break;
}
}
sv_player = host_client->edict;
Cmd_ShiftArgs(1, false);
}
#ifdef Q2SERVER
if (ISQ2CLIENT(host_client))
u = ucmdsq2;
else
#endif
#ifdef NQPROT
if (ISNQCLIENT(host_client))
u = nqucmds;
else
#endif
u=ucmds;
for ( ; u->name ; u++)
if (!strcmp (Cmd_Argv(0), u->name) )
{
if (/ *!fromQC && * /!u->noqchandling)
if (PR_UserCmd(s))
if (!fromQC && !u->noqchandling)
if (PR_KrimzonParseCommand(s)) //KRIMZON_SV_PARSECLIENTCOMMAND has the opertunity to parse out certain commands.
{
host_client = oldhost;
return;
}
if (!u->func)
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
Con_Printf("Command was disabled\n");
SV_EndRedirect ();
}
else
{
SV_BeginRedirect (RD_CLIENT, host_client->language);
// SV_BeginRedirect (RD_CLIENT, host_client->language);
if (u->func)
u->func ();
SV_EndRedirect ();
}
host_client = oldhost;
// SV_EndRedirect ();
return;
}
if (!u->name)
{
#ifdef HLSERVER
if (HLSV_ClientCommand(host_client))
{
host_client = oldhost;
return;
}
}
if (!u->name)
Con_Printf("%s tried to \"%s\"\n", host_client->name, s);
}
*/
#endif
if (!fromQC)
if (PR_UserCmd(s)) //Q2 and MVDSV command handling only happens if the engine didn't recognise it.
{
host_client = oldhost;
return;
}
#ifdef SVRANKING
if (sv_cmdlikercon.value && host_client->rankid)
{
char remaining[1024];
int i;
rankstats_t stats;
if (!Rank_GetPlayerStats(host_client->rankid, &stats))
{
host_client = oldhost;
return;
}
Con_Printf ("cmd from %s:\n%s\n"
, host_client->name, net_message.data+4);
SV_BeginRedirect (RD_CLIENT, host_client->language);
remaining[0] = 0;
for (i=0 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-1)
{
Con_Printf("cmd was too long\n");
host_client = oldhost;
SV_EndRedirect ();
Con_Printf ("cmd from %s:\n%s\n"
, NET_AdrToString (adr, sizeof(adr), net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
Cmd_ExecuteString (remaining, stats.trustlevel);
host_client = oldhost;
SV_EndRedirect ();
return;
}
#endif
Con_Printf ("Bad user command: %s\n", Cmd_Argv(0));
}
host_client = oldhost;
SV_EndRedirect ();
}
int implevels[256];
qboolean SV_FilterImpulse(int imp, int level)

View file

@ -111,7 +111,7 @@ int SVQ1_RecursiveLightPoint3C (model_t *model, mnode_t *node, vec3_t start, vec
tex = surf->texinfo;
s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];
if (s < surf->texturemins[0] ||
t < surf->texturemins[1])
@ -126,23 +126,20 @@ int SVQ1_RecursiveLightPoint3C (model_t *model, mnode_t *node, vec3_t start, vec
if (!surf->samples)
return 0;
ds >>= 4;
dt >>= 4;
lightmap = surf->samples;
r = 0;
if (lightmap)
{
lightmap += (dt * ((surf->extents[0]>>4)+1) + ds)*3;
lightmap += (dt * ((surf->extents[0])+1) + ds)*3;
for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
maps++)
{
scale = sv.strings.lightstyles[surf->styles[maps]][0];
r += (lightmap[0]+lightmap[1]+lightmap[2])/3 * scale;
lightmap += ((surf->extents[0]>>4)+1) *
((surf->extents[1]>>4)+1)*3;
lightmap += ((surf->extents[0])+1) *
((surf->extents[1])+1)*3;
}
r >>= 8;
@ -1018,8 +1015,8 @@ void CalcSurfaceExtents (msurface_t *s);
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
s->texturemins[i] = bmins[i];
s->extents[i] = (bmaxs[i] - bmins[i]);
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
// SV_Error ("Bad surface extents");
}