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allready -> already.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Mark Olsen 2005-07-28 15:22:15 +00:00
parent a58cf9c17a
commit 19476733cb
15 changed files with 32 additions and 32 deletions

View file

@ -297,7 +297,7 @@ readnext:
unreadbytes = sizeof(msecsadded);
else
unreadbytes = sizeof(demotime);
return 0; // allready read this frame's message
return 0; // already read this frame's message
}
if (!cls.td_starttime && cls.state == ca_active)
{ //start the timer only once we are connected.

View file

@ -468,7 +468,7 @@ void Sys_Init (void)
// allocate a named semaphore on the client so the
// front end can tell if it is alive
// mutex will fail if semephore allready exists
// mutex will fail if semephore already exists
qwclsemaphore = CreateMutex(
NULL, // Security attributes
0, // owner

View file

@ -639,7 +639,7 @@ void Cmd_Alias_f (void)
}
}
// if the alias allready exists, reuse it
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
@ -794,7 +794,7 @@ void Cmd_DeleteAlias(char *name)
char *Cmd_AliasExist(char *name, int restrictionlevel)
{
cmdalias_t *a;
// if the alias allready exists, reuse it
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(name, a->name))

View file

@ -417,7 +417,7 @@ void Cvar_Register (cvar_t *variable, const char *groupname)
// copy the value off, because future sets will Z_Free it
strcpy (value, variable->string);
// check to see if it has allready been defined
// check to see if it has already been defined
old = Cvar_FindVar (variable->name);
if (old)
{
@ -450,7 +450,7 @@ void Cvar_Register (cvar_t *variable, const char *groupname)
return;
}
Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
Con_Printf ("Can't register variable %s, already defined\n", variable->name);
return;
}

View file

@ -103,7 +103,7 @@ cvar_t *Cvar_Get (const char *var_name, const char *value, int flags, const char
void Cvar_LockFromServer(cvar_t *var, const char *str);
void Cvar_Register (cvar_t *variable, const char *cvargroup);
// registers a cvar that allready has the name, string, and optionally the
// registers a cvar that already has the name, string, and optionally the
// archive elements set.
//#define Cvar_RegisterVariable(x) Cvar_Register(x,__FILE__);

View file

@ -1320,7 +1320,7 @@ void *Cache_Alloc (cache_user_t *c, int size, char *name)
cache_system_t *nt;
if (c->data)
Sys_Error ("Cache_Alloc: allready allocated");
Sys_Error ("Cache_Alloc: already allocated");
if (size <= 0)
Sys_Error ("Cache_Alloc: size %i", size);
@ -1717,7 +1717,7 @@ void *Cache_Alloc (cache_user_t *c, int size, char *name)
cache_system_t *cs;
if (c->data)
Sys_Error ("Cache_Alloc: allready allocated");
Sys_Error ("Cache_Alloc: already allocated");
if (size <= 0)
Sys_Error ("Cache_Alloc: size %i", size);

View file

@ -3291,7 +3291,7 @@ int GL_LoadTexture (char *identifier, int width, int height, qbyte *data, qboole
{
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
@ -3332,7 +3332,7 @@ int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboo
int i;
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
@ -3373,7 +3373,7 @@ int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data,
{
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 24, width, height);
@ -3407,7 +3407,7 @@ int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data,
{
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
@ -3444,7 +3444,7 @@ int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, q
// int p, s;
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 32, width, height);
@ -3488,7 +3488,7 @@ int GL_LoadCompressed(char *name)
return 0;
// see if the texture is allready present
// see if the texture is already present
if (name[0])
{
int num = GL_FindTexture(name);
@ -3530,7 +3530,7 @@ int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char
// int p, s;
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);
@ -3569,7 +3569,7 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char
// int p, s;
gltexture_t *glt;
// see if the texture is allready present
// see if the texture is already present
if (identifier[0])
{
glt = GL_MatchTexture(identifier, 8, width, height);

View file

@ -1102,7 +1102,7 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));

View file

@ -235,7 +235,7 @@ A profile counter is kept for each function, and incremented for each interprete
afunc ( 4, bfunc(1,2,3));
will fail because there is a shared parameter marshaling area, which will cause the 1 from bfunc to overwrite the 4 allready placed in parm0. When a function is called, it copies the parms from the globals into it's privately scoped variables, so there is no collision when calling another function.
will fail because there is a shared parameter marshaling area, which will cause the 1 from bfunc to overwrite the 4 already placed in parm0. When a function is called, it copies the parms from the globals into it's privately scoped variables, so there is no collision when calling another function.
total = factorial(3) + factorial(4);
Will fail because the return value from functions is held in a single global area. If this really gets on your nerves, tell me and I can work around it at a slight performance and space penalty by allocating a new register for the function call and copying it out.

View file

@ -2540,7 +2540,7 @@ Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.

View file

@ -857,7 +857,7 @@ void SVC_Log (void)
seq = -1;
if (seq == svs.logsequence-1 || !sv_fraglogfile)
{ // they allready have this data, or we aren't logging frags
{ // they already have this data, or we aren't logging frags
data[0] = A2A_NACK;
NET_SendPacket (NS_SERVER, 1, data, net_from);
return;
@ -1412,7 +1412,7 @@ client_t *SVC_DirectConnect(void)
Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1);
newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0';
// if there is allready a slot for this ip, drop it
// if there is already a slot for this ip, drop it
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (cl->state == cs_free)

View file

@ -717,7 +717,7 @@ Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)

View file

@ -611,7 +611,7 @@ void SV_PK3List_f (void)
if (host_client->state != cs_connected)
{ //fixme: send prints instead
Con_Printf ("pk3list not valid -- allready spawned\n");
Con_Printf ("pk3list not valid -- already spawned\n");
return;
}
@ -678,7 +678,7 @@ void SV_Soundlist_f (void)
if (host_client->state != cs_connected)
{
Con_Printf ("soundlist not valid -- allready spawned\n");
Con_Printf ("soundlist not valid -- already spawned\n");
return;
}
@ -749,7 +749,7 @@ void SV_Modellist_f (void)
if (host_client->state != cs_connected)
{
Con_Printf ("modellist not valid -- allready spawned\n");
Con_Printf ("modellist not valid -- already spawned\n");
return;
}
@ -831,7 +831,7 @@ void SV_PreSpawn_f (void)
if (host_client->state != cs_connected)
{
Con_Printf ("prespawn not valid -- allready spawned\n");
Con_Printf ("prespawn not valid -- already spawned\n");
return;
}
@ -1074,7 +1074,7 @@ void SV_Spawn_f (void)
if (host_client->state != cs_connected)
{
Con_Printf ("Spawn not valid -- allready spawned\n");
Con_Printf ("Spawn not valid -- already spawned\n");
return;
}
@ -3042,7 +3042,7 @@ void SVNQ_Spawn_f (void)
if (host_client->state != cs_connected)
{
Con_Printf ("spawn not valid -- allready spawned\n");
Con_Printf ("spawn not valid -- already spawned\n");
return;
}
@ -3236,7 +3236,7 @@ void SVNQ_PreSpawn_f (void)
int i, e;
if (host_client->state != cs_connected)
{
Con_Printf ("prespawn not valid -- allready spawned\n");
Con_Printf ("prespawn not valid -- already spawned\n");
return;
}

View file

@ -403,7 +403,7 @@ void Mod_LoadTextures (lump_t *l)
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));

View file

@ -619,7 +619,7 @@ void SWMod_LoadTextures (lump_t *l)
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));