allready -> already.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
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a58cf9c17a
commit
19476733cb
15 changed files with 32 additions and 32 deletions
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@ -297,7 +297,7 @@ readnext:
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unreadbytes = sizeof(msecsadded);
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else
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unreadbytes = sizeof(demotime);
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return 0; // allready read this frame's message
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return 0; // already read this frame's message
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}
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if (!cls.td_starttime && cls.state == ca_active)
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{ //start the timer only once we are connected.
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@ -468,7 +468,7 @@ void Sys_Init (void)
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// allocate a named semaphore on the client so the
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// front end can tell if it is alive
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// mutex will fail if semephore allready exists
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// mutex will fail if semephore already exists
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qwclsemaphore = CreateMutex(
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NULL, // Security attributes
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0, // owner
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@ -639,7 +639,7 @@ void Cmd_Alias_f (void)
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}
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}
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// if the alias allready exists, reuse it
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// if the alias already exists, reuse it
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for (a = cmd_alias ; a ; a=a->next)
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{
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if (!strcmp(s, a->name))
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@ -794,7 +794,7 @@ void Cmd_DeleteAlias(char *name)
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char *Cmd_AliasExist(char *name, int restrictionlevel)
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{
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cmdalias_t *a;
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// if the alias allready exists, reuse it
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// if the alias already exists, reuse it
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for (a = cmd_alias ; a ; a=a->next)
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{
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if (!strcmp(name, a->name))
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@ -417,7 +417,7 @@ void Cvar_Register (cvar_t *variable, const char *groupname)
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// copy the value off, because future sets will Z_Free it
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strcpy (value, variable->string);
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// check to see if it has allready been defined
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// check to see if it has already been defined
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old = Cvar_FindVar (variable->name);
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if (old)
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{
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@ -450,7 +450,7 @@ void Cvar_Register (cvar_t *variable, const char *groupname)
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return;
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}
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Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
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Con_Printf ("Can't register variable %s, already defined\n", variable->name);
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return;
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}
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@ -103,7 +103,7 @@ cvar_t *Cvar_Get (const char *var_name, const char *value, int flags, const char
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void Cvar_LockFromServer(cvar_t *var, const char *str);
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void Cvar_Register (cvar_t *variable, const char *cvargroup);
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// registers a cvar that allready has the name, string, and optionally the
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// registers a cvar that already has the name, string, and optionally the
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// archive elements set.
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//#define Cvar_RegisterVariable(x) Cvar_Register(x,__FILE__);
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@ -1320,7 +1320,7 @@ void *Cache_Alloc (cache_user_t *c, int size, char *name)
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cache_system_t *nt;
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if (c->data)
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Sys_Error ("Cache_Alloc: allready allocated");
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Sys_Error ("Cache_Alloc: already allocated");
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if (size <= 0)
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Sys_Error ("Cache_Alloc: size %i", size);
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@ -1717,7 +1717,7 @@ void *Cache_Alloc (cache_user_t *c, int size, char *name)
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cache_system_t *cs;
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if (c->data)
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Sys_Error ("Cache_Alloc: allready allocated");
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Sys_Error ("Cache_Alloc: already allocated");
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if (size <= 0)
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Sys_Error ("Cache_Alloc: size %i", size);
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@ -3291,7 +3291,7 @@ int GL_LoadTexture (char *identifier, int width, int height, qbyte *data, qboole
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{
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 8, width, height);
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@ -3332,7 +3332,7 @@ int GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, qboo
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int i;
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 8, width, height);
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@ -3373,7 +3373,7 @@ int GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data,
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{
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 24, width, height);
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@ -3407,7 +3407,7 @@ int GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data,
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{
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 32, width, height);
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@ -3444,7 +3444,7 @@ int GL_LoadTexture32 (char *identifier, int width, int height, unsigned *data, q
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// int p, s;
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 32, width, height);
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@ -3488,7 +3488,7 @@ int GL_LoadCompressed(char *name)
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return 0;
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// see if the texture is allready present
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// see if the texture is already present
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if (name[0])
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{
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int num = GL_FindTexture(name);
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@ -3530,7 +3530,7 @@ int GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char
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// int p, s;
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 8, width, height);
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@ -3569,7 +3569,7 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char
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// int p, s;
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gltexture_t *glt;
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// see if the texture is allready present
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// see if the texture is already present
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if (identifier[0])
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{
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glt = GL_MatchTexture(identifier, 8, width, height);
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@ -1102,7 +1102,7 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
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if (!tx || tx->name[0] != '+')
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continue;
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if (tx->anim_next)
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continue; // allready sequenced
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continue; // already sequenced
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// find the number of frames in the animation
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memset (anims, 0, sizeof(anims));
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@ -235,7 +235,7 @@ A profile counter is kept for each function, and incremented for each interprete
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afunc ( 4, bfunc(1,2,3));
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will fail because there is a shared parameter marshaling area, which will cause the 1 from bfunc to overwrite the 4 allready placed in parm0. When a function is called, it copies the parms from the globals into it's privately scoped variables, so there is no collision when calling another function.
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will fail because there is a shared parameter marshaling area, which will cause the 1 from bfunc to overwrite the 4 already placed in parm0. When a function is called, it copies the parms from the globals into it's privately scoped variables, so there is no collision when calling another function.
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total = factorial(3) + factorial(4);
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Will fail because the return value from functions is held in a single global area. If this really gets on your nerves, tell me and I can work around it at a slight performance and space penalty by allocating a new register for the function call and copying it out.
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@ -2540,7 +2540,7 @@ Each entity can have eight independant sound sources, like voice,
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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already running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off.
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@ -857,7 +857,7 @@ void SVC_Log (void)
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seq = -1;
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if (seq == svs.logsequence-1 || !sv_fraglogfile)
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{ // they allready have this data, or we aren't logging frags
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{ // they already have this data, or we aren't logging frags
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data[0] = A2A_NACK;
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NET_SendPacket (NS_SERVER, 1, data, net_from);
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return;
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@ -1412,7 +1412,7 @@ client_t *SVC_DirectConnect(void)
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Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1);
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newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0';
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// if there is allready a slot for this ip, drop it
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// if there is already a slot for this ip, drop it
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for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
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{
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if (cl->state == cs_free)
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@ -717,7 +717,7 @@ Each entity can have eight independant sound sources, like voice,
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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already running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off. (max 4 attenuation)
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@ -611,7 +611,7 @@ void SV_PK3List_f (void)
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if (host_client->state != cs_connected)
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{ //fixme: send prints instead
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Con_Printf ("pk3list not valid -- allready spawned\n");
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Con_Printf ("pk3list not valid -- already spawned\n");
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return;
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}
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@ -678,7 +678,7 @@ void SV_Soundlist_f (void)
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if (host_client->state != cs_connected)
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{
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Con_Printf ("soundlist not valid -- allready spawned\n");
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Con_Printf ("soundlist not valid -- already spawned\n");
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return;
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}
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@ -749,7 +749,7 @@ void SV_Modellist_f (void)
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if (host_client->state != cs_connected)
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{
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Con_Printf ("modellist not valid -- allready spawned\n");
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Con_Printf ("modellist not valid -- already spawned\n");
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return;
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}
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@ -831,7 +831,7 @@ void SV_PreSpawn_f (void)
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if (host_client->state != cs_connected)
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{
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Con_Printf ("prespawn not valid -- allready spawned\n");
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Con_Printf ("prespawn not valid -- already spawned\n");
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return;
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}
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@ -1074,7 +1074,7 @@ void SV_Spawn_f (void)
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if (host_client->state != cs_connected)
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{
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Con_Printf ("Spawn not valid -- allready spawned\n");
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Con_Printf ("Spawn not valid -- already spawned\n");
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return;
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}
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@ -3042,7 +3042,7 @@ void SVNQ_Spawn_f (void)
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if (host_client->state != cs_connected)
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{
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Con_Printf ("spawn not valid -- allready spawned\n");
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Con_Printf ("spawn not valid -- already spawned\n");
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return;
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}
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int i, e;
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if (host_client->state != cs_connected)
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{
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Con_Printf ("prespawn not valid -- allready spawned\n");
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Con_Printf ("prespawn not valid -- already spawned\n");
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return;
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}
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@ -403,7 +403,7 @@ void Mod_LoadTextures (lump_t *l)
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if (!tx || tx->name[0] != '+')
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continue;
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if (tx->anim_next)
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continue; // allready sequenced
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continue; // already sequenced
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// find the number of frames in the animation
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memset (anims, 0, sizeof(anims));
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@ -619,7 +619,7 @@ void SWMod_LoadTextures (lump_t *l)
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if (!tx || tx->name[0] != '+')
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continue;
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if (tx->anim_next)
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continue; // allready sequenced
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continue; // already sequenced
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// find the number of frames in the animation
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memset (anims, 0, sizeof(anims));
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