Spoike
9e4edb8a9a
Small fixes and tweeks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike
de29dce680
skel_set_bone_world implementation.
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fix attempt to fix npfte issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3938 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-24 04:05:28 +00:00
Spoike
1693ba6c58
revamped fog to use glsl. shouldn't harm framerate quite so much.
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tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
2d23892be0
Misc fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3930 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-06 00:39:39 +00:00
Spoike
d6d0105d3c
A couple of changes.
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Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
b91b32cd38
Just breaking stuff, trying to get axfte stuff working.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
Spoike
a463f1c0f1
fixed getsurfacenearpoint builtin.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3914 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 03:15:49 +00:00
Spoike
f33873ddb7
committing for fixes for OMC
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some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
7ef66ea01a
Fix missing ents in MVDs bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-21 06:42:50 +00:00
Spoike
4b27934867
Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike
788cce8b36
Added new cvar: sv_fullredirect.
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This cvar will cause connecting clients to instead connect to the ip:port specified in the cvar whenever the server is full. Must be a full globally-routable ip and port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-06 20:53:38 +00:00
Spoike
5a7f34bd50
Couple of tweeks, breakages, and fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Spoike
e8c1f669cc
Couple of changes.
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D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
261b104c09
Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only.
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Recording qwd files works again.
Not all extensions are fully implemented, when recording both mvds and qwds, particularly the initial connection info (including model list length).
Ezquake's invalid chunk requests generate no protocol response. Ezquake should no longer kick itself after every download.
Couple of other bugs fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-08-16 04:12:15 +00:00
Spoike
604576ae18
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3891 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-31 11:18:49 +00:00
Spoike
729d6181c2
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
TimeServ
fb073f3507
change alot of sprintfs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 15:11:35 +00:00
TimeServ
a0e7300da2
add cl_yieldcpu, fix setmodel with NULL pointer
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-13 05:48:09 +00:00
Spoike
329e5750d3
Fix for ktx crash.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-11 16:50:51 +00:00
TimeServ
bfd94a378a
don't try to find initents func on q1qvms
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-10 21:32:51 +00:00
Spoike
2ff9a3ec28
Small fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-10 19:50:34 +00:00
Lance
eadc1d9a1e
Got rid of master servers that don't exist anymore (client server browser, big speed up), added existing master servers that previously weren't being sent heartbeats
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-09 09:14:05 +00:00
Lance
b92571839e
Updated the master servers the client server browser uses (Q1, Q2 & Q3), and also updated the master server list the server reports heartbeats to (Q1).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-09 06:32:29 +00:00
Lance
11eb30936b
Mute frogbot clan arena bot bad protocol messages
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 21:24:03 +00:00
Spoike
14a0263e03
Don't send packets to the client if we already kicked them. This should fix d4rin's crash. The cause of the overflow isn't fixed, nor known, but this at least should not kill the server any more.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 19:11:58 +00:00
Spoike
6dd9bab565
Apparently it wasn't heartbeating by default, due to apparently-stale dns cache.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 19:07:05 +00:00
Spoike
61752189ad
Make sure those fields are initialised.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-07 09:29:03 +00:00
TimeServ
7f1db63765
remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 01:01:13 +00:00
TimeServ
4a59ea5993
make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-03 16:24:53 +00:00
Spoike
61e4aa96b3
removed separate trigger/solid links.
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some q3 fixes.
q2 will autosave on map changes, like q2 normally does.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Spoike
ad1499d670
Fix for that because bigfoot is too lazy. If its not running on linux, we don't care if it crashes. or something.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-18 17:04:47 +00:00
Spoike
174ba9f64b
Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-16 02:03:57 +00:00
Spoike
4264bb8d48
boost the default maxdrate, for slightly faster downloads.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-15 21:29:54 +00:00
Spoike
78d4632097
Added -dumpstack option to catch fatal signals for stacktrace dumping. Writes to both stderr and a crash.log in the WORKING directory. Admins are expected to email a copy or something to an FTE dev, then delete it. Clients connecting will be notified, but unable to obtain actual details via quake.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-06 01:41:33 +00:00
Spoike
d039841d21
Does this fix anything?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 23:53:33 +00:00
Spoike
f66110b5e6
Trying to fix mvd recording/playback a little.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3811 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 01:36:14 +00:00
Spoike
0d17471975
Tiny bugfixesish.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3810 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-04 16:11:35 +00:00
Lance
950f914180
More GCC warnings gone (32 & 64bit)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3806 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-02 05:16:44 +00:00
Lance
21860bd9dc
Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-01 13:21:54 +00:00
TimeServ
8464020053
remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 21:48:32 +00:00
Lance
d33090b7ee
My bad usage of Con_SafePrintf, replaced with normal Con_Printf so dedicated server can build
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3802 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 04:44:04 +00:00
Lance
4b93855ff8
Handling of return values of filesystem functions (fread, write etc) by printing to console when the return value isn't equal to size of the data being read/written
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 04:32:04 +00:00
Lance
afa29b36fb
Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike
d5ab16befc
heightmap semi-functional again, but still useless.
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A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Lance
0e078381b3
Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3788 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-19 13:34:07 +00:00
Lance
f6741d8dde
My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike
93aba48cdc
TA couple of fixes.
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Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
Spoike
528b27b719
Hopefully improves lighting on players, they won't look so garishly ugly any more.
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Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 03:25:22 +00:00
Spoike
f7aece9d48
Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-23 20:37:20 +00:00
Spoike
546c49870d
Fixes a couple of bugs, the overkill way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:34:13 +00:00