..
botlib.h
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
net_preparse.c
Mute frogbot clan arena bot bad protocol messages
2011-07-08 21:24:03 +00:00
pr_cmds.c
Couple of changes.
2011-09-03 03:49:43 +00:00
pr_q1qvm.c
Couple of changes.
2011-09-03 03:49:43 +00:00
progdefs.h
Couple of changes.
2011-09-03 03:49:43 +00:00
progs.h
Couple of changes.
2011-09-03 03:49:43 +00:00
q2game.h
Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
2011-04-20 03:34:32 +00:00
q3g_public.h
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
2006-03-23 19:22:12 +00:00
qwsvdef.h
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
2009-11-05 03:07:52 +00:00
savegame.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
server.h
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_ccmds.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_chat.c
Trying to kill a few warnings.
2010-07-11 10:53:13 +00:00
sv_demo.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
sv_ents.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_init.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_main.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_master.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
sv_move.c
various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
2010-12-18 17:02:47 +00:00
sv_mvd.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_nchan.c
Paranoia regarding recursive errors, may fix the issue bigfoot has.
2011-01-30 11:24:14 +00:00
sv_phys.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_rankin.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_send.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_sql.c
make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
2011-07-03 16:24:53 +00:00
sv_sql.h
msvc2010 fix
2010-12-18 21:30:16 +00:00
sv_sys_unix.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3891 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-31 11:18:49 +00:00
sv_sys_win.c
remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
2011-07-06 01:01:13 +00:00
sv_user.c
Couple of changes.
2011-09-03 03:49:43 +00:00
svhl_game.c
Now understands spams setangles.
2010-11-06 23:05:29 +00:00
svhl_gcapi.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
svhl_phys.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
svhl_world.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
svmodel.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
svq2_ents.c
Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
2011-04-20 03:34:32 +00:00
svq2_game.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
svq3_game.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
world.c
Couple of changes.
2011-09-03 03:49:43 +00:00