Make sure those fields are initialised.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3849 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 6 deletions
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@ -1394,6 +1394,7 @@ qboolean PR_LoadQ1QVM(void)
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#define globalstring(required, name) pr_nqglobal_struct->name = (string_t*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
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#define globalvec(required, name) pr_nqglobal_struct->V_##name = (vec3_t*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
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#define globalfunc(required, name) pr_nqglobal_struct->name = (int*)((char*)VM_MemoryBase(q1qvm)+(qintptr_t)&gd->global->name)
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#define globalfloatnull(required, name) pr_nqglobal_struct->name = NULL
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globalint (true, self); //we need the qw ones, but any in standard quake and not quakeworld, we don't really care about.
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globalint (true, other);
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globalint (true, world);
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@ -1402,9 +1403,9 @@ qboolean PR_LoadQ1QVM(void)
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globalint (false, newmis); //not always in nq.
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globalfloat (false, force_retouch);
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globalstring (true, mapname);
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// globalfloat (false, deathmatch);
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// globalfloat (false, coop);
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// globalfloat (false, teamplay);
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globalfloatnull (false, deathmatch);
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globalfloatnull (false, coop);
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globalfloatnull (false, teamplay);
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globalfloat (true, serverflags);
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globalfloat (true, total_secrets);
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globalfloat (true, total_monsters);
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@ -1422,9 +1423,9 @@ qboolean PR_LoadQ1QVM(void)
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globalint (true, trace_ent);
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globalfloat (true, trace_inopen);
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globalfloat (true, trace_inwater);
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// globalfloat (false, trace_endcontents);
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// globalfloat (false, trace_surfaceflags);
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// globalfloat (false, cycle_wrapped);
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globalfloatnull (false, trace_endcontents);
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globalfloatnull (false, trace_surfaceflags);
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globalfloatnull (false, cycle_wrapped);
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globalint (false, msg_entity);
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globalfunc (false, main);
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globalfunc (true, StartFrame);
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