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forked from fte/fteqw

TA couple of fixes.

Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-04-30 17:21:10 +00:00
parent 6d062f1355
commit 93aba48cdc
40 changed files with 743 additions and 3250 deletions

View file

@ -36,6 +36,7 @@ extern cvar_t v_powerupshell;
extern cvar_t cl_nolerp;
extern cvar_t cl_nolerp_netquake;
extern cvar_t r_torch;
extern cvar_t r_shadows;
extern cvar_t cl_gibfilter, cl_deadbodyfilter;
extern int cl_playerindex;
@ -1388,6 +1389,116 @@ int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float
return CL_NewDlightRGB (entsource, org, quant, -0.1, r, g, b) - cl_dlights;
}
void CLQ1_AddShadow(entity_t *ent)
{
float radius;
vec3_t shadoworg;
vec3_t eang;
vec3_t axis[3];
float tx, ty, tz;
float *verts;
shader_t *s;
int v, num;
scenetris_t *t;
if (!r_shadows.value || !ent->model || ent->model->type != mod_alias)
return;
s = R_RegisterShader("shadowshader",
"{\n"
"polygonoffset\n"
"{\n"
"map $diffuse\n"
"blendfunc blend\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"}\n");
s->defaulttextures.base = balltexture;
tx = ent->model->maxs[0] - ent->model->mins[0];
ty = ent->model->maxs[1] - ent->model->mins[1];
if (tx > ty)
radius = tx;
else
radius = ty;
radius/=2;
shadoworg[0] = ent->origin[0];
shadoworg[1] = ent->origin[1];
shadoworg[2] = ent->origin[2] + ent->model->mins[2];
eang[0] = 0;
eang[1] = ent->angles[1];
eang[2] = 0;
AngleVectors(eang, axis[0], axis[1], axis[2]);
VectorNegate(axis[2], axis[2]);
num = Q1BSP_ClipDecal(shadoworg, axis[2], axis[1], axis[0], radius, &verts);
if (!num)
return;
num*=3;
tx = DotProduct(shadoworg, axis[1]) + 0.5*radius;
ty = DotProduct(shadoworg, axis[0]) + 0.5*radius;
tz = DotProduct(shadoworg, axis[2]);
/*reuse the previous trigroup if its the same shader*/
if (cl_numstris && cl_stris[cl_numstris-1].shader == s)
t = &cl_stris[cl_numstris-1];
else
{
if (cl_numstris == cl_maxstris)
{
cl_maxstris += 8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = s;
t->numidx = 0;
t->numvert = 0;
t->firstidx = cl_numstrisidx;
t->firstvert = cl_numstrisvert;
}
if (cl_numstrisvert + num > cl_maxstrisvert)
{
cl_maxstrisvert = cl_numstrisvert + num;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(vec2_t)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(vec4_t)*cl_maxstrisvert);
}
if (cl_maxstrisidx < cl_numstrisidx+num)
{
cl_maxstrisidx = cl_numstrisidx+num + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
for (v = 0; v < num; v++)
{
VectorCopy(verts, cl_strisvertv[cl_numstrisvert+v]);
cl_strisvertt[cl_numstrisvert+v][0] = (DotProduct(verts, axis[1]) - tx)/radius;
cl_strisvertt[cl_numstrisvert+v][1] = -(DotProduct(verts, axis[0]) - ty)/radius;
cl_strisvertc[cl_numstrisvert+v][0] = 0;
cl_strisvertc[cl_numstrisvert+v][1] = 0;
cl_strisvertc[cl_numstrisvert+v][2] = 0;
cl_strisvertc[cl_numstrisvert+v][3] = r_shadows.value * (1-((DotProduct(verts, axis[2]) - tz)/(radius/2)));
verts+=3;
}
for (v = 0; v < num; v++)
{
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+v - t->firstvert;
}
t->numvert += num;
t->numidx += num;
cl_numstrisvert += num;
}
void CLQ1_AddPowerupShell(entity_t *ent, qboolean viewweap, unsigned int effects)
{
entity_t *shell;
@ -1612,61 +1723,70 @@ static void CL_TransitionPacketEntities(packet_entities_t *newpack, packet_entit
le->orglerpdeltatime = 0.1;
le->orglerpstarttime = oldpack->servertime;
}
else if (snew->dpflags & RENDER_STEP)
{
float lfrac;
//ignore the old packet entirely, except for maybe its time.
if (!VectorEquals(le->neworigin, snew->origin) || !VectorEquals(le->newangle, snew->angles))
{
le->orglerpdeltatime = bound(0, oldpack->servertime - le->orglerpstarttime, 0.1); //clamp to 10 tics per second
le->orglerpstarttime = oldpack->servertime;
VectorCopy(le->neworigin, le->oldorigin);
VectorCopy(le->newangle, le->oldangle);
VectorCopy(snew->origin, le->neworigin);
VectorCopy(snew->angles, le->newangle);
}
lfrac = (servertime - le->orglerpstarttime) / le->orglerpdeltatime;
lfrac = bound(0, lfrac, 1);
for (i = 0; i < 3; i++)
{
le->origin[i] = le->oldorigin[i] + lfrac*(le->neworigin[i] - le->oldorigin[i]);
for (j = 0; j < 3; j++)
{
a1 = le->oldangle[i];
a2 = le->newangle[i];
if (a1 - a2 > 180)
a1 -= 360;
if (a1 - a2 < -180)
a1 += 360;
le->angles[i] = a1 + lfrac * (a2 - a1);
}
}
le->isnew = true;
VectorCopy(le->origin, le->lastorigin);
}
else
{
//lerp based purely on the packet times,
for (i = 0; i < 3; i++)
{
le->origin[i] = sold->origin[i] + frac*(move[i]);
le->isnew = false;
VectorCopy(le->origin, le->lastorigin);
for (j = 0; j < 3; j++)
if (snew->dpflags & RENDER_STEP)
{
float lfrac;
//ignore the old packet entirely, except for maybe its time.
if (!VectorEquals(le->neworigin, snew->origin) || !VectorEquals(le->newangle, snew->angles))
{
a1 = sold->angles[i];
a2 = snew->angles[i];
if (a1 - a2 > 180)
a1 -= 360;
if (a1 - a2 < -180)
a1 += 360;
le->angles[i] = a1 + frac * (a2 - a1);
le->orglerpdeltatime = bound(0, oldpack->servertime - le->orglerpstarttime, 0.1); //clamp to 10 tics per second
le->orglerpstarttime = oldpack->servertime;
VectorCopy(le->neworigin, le->oldorigin);
VectorCopy(le->newangle, le->oldangle);
VectorCopy(snew->origin, le->neworigin);
VectorCopy(snew->angles, le->newangle);
}
lfrac = (servertime - le->orglerpstarttime) / le->orglerpdeltatime;
lfrac = bound(0, lfrac, 1);
for (i = 0; i < 3; i++)
{
le->origin[i] = le->oldorigin[i] + lfrac*(le->neworigin[i] - le->oldorigin[i]);
for (j = 0; j < 3; j++)
{
a1 = le->oldangle[i];
a2 = le->newangle[i];
if (a1 - a2 > 180)
a1 -= 360;
if (a1 - a2 < -180)
a1 += 360;
le->angles[i] = a1 + lfrac * (a2 - a1);
}
}
}
le->orglerpdeltatime = 0.1;
le->orglerpstarttime = oldpack->servertime;
else
{
//lerp based purely on the packet times,
for (i = 0; i < 3; i++)
{
le->origin[i] = sold->origin[i] + frac*(move[i]);
for (j = 0; j < 3; j++)
{
a1 = sold->angles[i];
a2 = snew->angles[i];
if (a1 - a2 > 180)
a1 -= 360;
if (a1 - a2 < -180)
a1 += 360;
le->angles[i] = a1 + frac * (a2 - a1);
}
}
le->orglerpdeltatime = 0.1;
le->orglerpstarttime = oldpack->servertime;
}
}
CL_UpdateNetFrameLerpState(sold == snew, snew->frame, le);
@ -1843,6 +1963,7 @@ void CL_LinkPacketEntities (void)
#endif
ent = &cl_visedicts[cl_numvisedicts];
ent->light_known = 0;
ent->forcedshader = NULL;
le = &cl.lerpents[state->number];
@ -2022,7 +2143,7 @@ void CL_LinkPacketEntities (void)
angles[2] = 0;
if (cl_item_bobbing.value)
ent->origin[2] += 5+sin(cl.time*3+(state->origin[0]+state->origin[1]+state->origin[2]))*5.5; //don't let it into the ground
ent->origin[2] += 5+sin(cl.time*3+(state->origin[0]+state->origin[1])/8)*5.5; //don't let it into the ground
}
else
{
@ -2049,6 +2170,7 @@ void CL_LinkPacketEntities (void)
CL_RotateAroundTag(ent, state->number, state->tagentity, state->tagindex);
}
CLQ1_AddShadow(ent);
CLQ1_AddPowerupShell(ent, false, state->effects);
// add automatic particle trails
@ -2058,22 +2180,14 @@ void CL_LinkPacketEntities (void)
if (!cls.allow_anyparticles && !(model->flags & ~EF_ROTATE))
continue;
// scan the old entity display list for a matching
for (i=0 ; i<cl_oldnumvisedicts ; i++)
{
if (cl_oldvisedicts[i].keynum == ent->keynum)
{
VectorCopy (cl_oldvisedicts[i].origin, old_origin);
break;
}
}
if (i == cl_oldnumvisedicts)
if (le->isnew)
{
pe->DelinkTrailstate(&(cl.lerpents[state->number].trailstate));
pe->DelinkTrailstate(&(cl.lerpents[state->number].emitstate));
continue; // not in last message
}
VectorCopy(le->lastorigin, old_origin);
for (i=0 ; i<3 ; i++)
{
if ( abs(old_origin[i] - ent->origin[i]) > 128)
@ -2236,6 +2350,7 @@ void CL_LinkProjectiles (void)
break; // object list is full
ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++;
ent->light_known = 0;
ent->keynum = 0;
if (pr->modelindex < 1)
@ -2860,6 +2975,7 @@ void CL_LinkPlayers (void)
break; // object list is full
ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++;
ent->light_known = 0;
ent->keynum = j+1;
ent->flags = 0;
ent->model = model;
@ -2898,6 +3014,11 @@ void CL_LinkPlayers (void)
// the player object gets added with flags | 2
for (pnum = 0; pnum < cl.splitclients; pnum++)
{
if (j == (cl.viewentity[pnum]?cl.viewentity[pnum]:cl.playernum[pnum]))
{
ent->flags |= Q2RF_EXTERNALMODEL;
ent->externalmodelview |= (1<<pnum);
}
if (j == cl.playernum[pnum])
{
/* if (cl.spectator)
@ -2911,11 +3032,7 @@ void CL_LinkPlayers (void)
ent->origin[0] = cl.simorg[pnum][0];
ent->origin[1] = cl.simorg[pnum][1];
ent->origin[2] = cl.simorg[pnum][2]+cl.crouch[pnum];
}
if (j == (cl.viewentity[pnum]?cl.viewentity[pnum]:cl.playernum[pnum]))
{
ent->flags |= Q2RF_EXTERNALMODEL;
ent->externalmodelview |= (1<<pnum);
break;
}
}
@ -2981,6 +3098,7 @@ void CL_LinkPlayers (void)
else if (state->command.impulse)
CL_AddVWeapModel (ent, cl.model_precache_vwep[state->command.impulse]);
CLQ1_AddShadow(ent);
CLQ1_AddPowerupShell(ent, false, state->effects);
if (r_torch.ival)
@ -3319,14 +3437,7 @@ Made up of: clients, packet_entities, nails, and tents
*/
void CL_SwapEntityLists(void)
{
cl_oldnumvisedicts = cl_numvisedicts;
cl_oldvisedicts = cl_visedicts;
if (cl_visedicts == cl_visedicts_list[0])
cl_visedicts = cl_visedicts_list[1];
else
cl_visedicts = cl_visedicts_list[0];
// cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1];
// cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
cl_visedicts = cl_visedicts_list;
cl_numvisedicts = 0;
cl_numstrisidx = 0;

View file

@ -195,9 +195,9 @@ int rtlights_first, rtlights_max;
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts, cl_oldnumvisedicts;
entity_t *cl_visedicts, *cl_oldvisedicts;
entity_t cl_visedicts_list[2][MAX_VISEDICTS];
int cl_numvisedicts;
entity_t *cl_visedicts;
entity_t cl_visedicts_list[MAX_VISEDICTS];
scenetris_t *cl_stris;
vecV_t *cl_strisvertv;
@ -1047,6 +1047,12 @@ void CL_ClearState (void)
cl.fog_colour[1] = 0.3;
cl.fog_colour[2] = 0.3;
cl.allocated_client_slots = MAX_CLIENTS;
#ifndef CLIENTONLY
if (sv.state)
cl.allocated_client_slots = sv.allocated_client_slots;
#endif
SZ_Clear (&cls.netchan.message);
r_worldentity.model = NULL;
@ -3627,6 +3633,9 @@ void Host_Init (quakeparms_t *parms)
Cvar_Init();
Memory_Init (parms->membase, parms->memsize);
/*memory is working, its safe to printf*/
Con_Init ();
Sys_Init();
COM_ParsePlusSets();
@ -3646,7 +3655,6 @@ void Host_Init (quakeparms_t *parms)
// W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
IN_Init ();
S_Init ();
@ -3840,6 +3848,11 @@ void Host_Shutdown(void)
}
host_initialized = false;
//disconnect server/client/etc
CL_Disconnect_f();
//Kill renderer
R_ShutdownRenderer();
#ifdef VM_UI
UI_Stop();
#endif
@ -3863,12 +3876,14 @@ void Host_Shutdown(void)
Validation_FlushFileList();
Cmd_Shutdown();
Con_Shutdown();
Memory_DeInit();
#ifndef CLIENTONLY
memset(&sv, 0, sizeof(sv));
memset(&svs, 0, sizeof(svs));
#endif
Sys_Shutdown();
}
#ifdef CLIENTONLY

View file

@ -2043,12 +2043,6 @@ void CL_ParseServerData (void)
SCR_SetLoadingStage(LS_CLIENT);
SCR_BeginLoadingPlaque();
cl.allocated_client_slots = MAX_CLIENTS;
#ifndef CLIENTONLY
if (sv.state)
cl.allocated_client_slots = sv.allocated_client_slots;
#endif
// parse protocol version number
// allow 2.2 and 2.29 demos to play
#ifdef PROTOCOL_VERSION_FTE

View file

@ -387,7 +387,7 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
{
entity_t ent;
if (!cl_visedicts)
cl_visedicts = cl_visedicts_list[0];
cl_visedicts = cl_visedicts_list;
memset(&ent, 0, sizeof(ent));
ent.model = VM_FROMMHANDLE(q3->hModel);
ent.framestate.g[FS_REG].frame[0] = q3->frame;

View file

@ -453,6 +453,10 @@ typedef struct {
vec3_t origin; //current render position
vec3_t angles;
//previous rendering frame (for trails)
vec3_t lastorigin;
qboolean isnew;
//intermediate values for frame lerping
float framelerpdeltatime;
float newframestarttime;
@ -463,8 +467,8 @@ typedef struct {
//intermediate values for origin lerping of stepping things
float orglerpdeltatime;
float orglerpstarttime;
vec3_t neworigin;
vec3_t oldorigin;
vec3_t neworigin; /*origin that we're lerping towards*/
vec3_t oldorigin; /*origin that we're lerping away from*/
vec3_t newangle;
vec3_t oldangle;
} lerpents_t;
@ -784,9 +788,9 @@ void CLNQ_BeginServerConnect(void);
char *CL_TryingToConnect(void);
#define MAX_VISEDICTS 1024
extern int cl_numvisedicts, cl_oldnumvisedicts;
extern entity_t *cl_visedicts, *cl_oldvisedicts;
extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
extern int cl_numvisedicts;
extern entity_t *cl_visedicts;
extern entity_t cl_visedicts_list[MAX_VISEDICTS];
/*these are for q3 really*/
typedef struct {

View file

@ -2061,7 +2061,7 @@ void CLQ2_AddEntities (void)
r_refdef.currentplayernum = 0;
cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
cl_visedicts = cl_visedicts_list;
cl_numvisedicts = 0;
cl_numstrisidx = 0;

View file

@ -97,10 +97,21 @@ int Con_IsActive (console_t *con)
{
return (con == con_current) | (con->unseentext*2);
}
/*kills a console_t object. will never destroy the main console*/
/*kills a console_t object. will never destroy the main console (which will only be cleared)*/
void Con_Destroy (console_t *con)
{
console_t *prev;
conline_t *t;
/*purge the lines from the console*/
while (con->current)
{
t = con->current;
con->current = t->older;
Z_Free(t);
}
con->display = con->current = con->oldest = NULL;
selstartline = NULL;
selendline = NULL;
if (con == &con_main)
return;
@ -505,6 +516,8 @@ void Con_Init (void)
con_main.linebuffered = Con_ExecuteLine;
con_main.commandcompletion = true;
con_initialized = true;
Con_Printf ("Console initialized.\n");
//
@ -531,11 +544,19 @@ void Con_Init (void)
Cmd_AddCommand ("conclose", Cmd_ConClose_f);
Cmd_AddCommand ("conactivate", Cmd_ConActivate_f);
con_initialized = true;
Log_Init();
}
void Con_Shutdown(void)
{
while(con_main.next)
{
Con_Destroy(con_main.next);
}
Con_Destroy(&con_main);
con_initialized = false;
}
/*
================
Con_Print

View file

@ -912,8 +912,9 @@ void R2D_Crosshair_Update(void)
unsigned char *x;
c = crosshair.ival;
if (crosshairimage.string[0] && c == 1)
if (!crosshairimage.string)
return;
else if (crosshairimage.string[0] && c == 1)
{
shader_crosshair->defaulttextures.base = R_LoadHiResTexture (crosshairimage.string, "crosshairs", IF_NOMIPMAP|IF_NOGAMMA);
if (TEXVALID(shader_crosshair->defaulttextures.base))

View file

@ -55,13 +55,16 @@ extern cvar_t r_loadlits;
extern cvar_t r_stainfadetime;
extern cvar_t r_stainfadeammount;
static int lightmap_shift;
int Surf_LightmapShift (model_t *model)
{
extern cvar_t gl_overbright_all, gl_lightmap_shift;
if (gl_overbright_all.ival || (model->engineflags & MDLF_NEEDOVERBRIGHT))
return bound(0, gl_lightmap_shift.ival, 2);
return 0;
lightmap_shift = bound(0, gl_lightmap_shift.ival, 2);
else
lightmap_shift = 0;
return lightmap_shift;
}
void Surf_RebuildLightmap (void)
@ -1162,7 +1165,7 @@ R_RenderDynamicLightmaps
Multitexture
================
*/
void Surf_RenderDynamicLightmaps (msurface_t *fa, int shift)
void Surf_RenderDynamicLightmaps (msurface_t *fa)
{
qbyte *base, *luxbase;
stmap *stainbase;
@ -1256,13 +1259,13 @@ dynamic:
base += fa->light_t * LMBLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
stainbase = lightmap[fa->lightmaptexturenum]->stainmaps;
stainbase += (fa->light_t * LMBLOCK_WIDTH + fa->light_s) * 3;
Surf_BuildLightMap (fa, base, luxbase, stainbase, shift, r_ambient.value*255);
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, r_ambient.value*255);
RSpeedEnd(RSPEED_DYNAMIC);
}
}
void Surf_RenderAmbientLightmaps (msurface_t *fa, int shift, int ambient)
void Surf_RenderAmbientLightmaps (msurface_t *fa, int ambient)
{
qbyte *base, *luxbase;
stmap *stainbase;
@ -1342,7 +1345,7 @@ dynamic:
base += fa->light_t * LMBLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
stainbase = lightmap[fa->lightmaptexturenum]->stainmaps;
stainbase += (fa->light_t * LMBLOCK_WIDTH + fa->light_s) * 3;
Surf_BuildLightMap (fa, base, luxbase, stainbase, shift, -1-ambient);
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, -1-ambient);
RSpeedEnd(RSPEED_DYNAMIC);
}
@ -1403,7 +1406,7 @@ static qbyte *R_MarkLeafSurfaces_Q1 (void)
surf = tex->vbo.meshlist[j];
if (surf)
{
Surf_RenderDynamicLightmaps (surf, shift);
Surf_RenderDynamicLightmaps (surf);
tex->vbo.meshlist[j] = NULL;
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
@ -1426,7 +1429,6 @@ static void Surf_RecursiveWorldNode (mnode_t *node, unsigned int clipflags)
msurface_t *surf, **mark;
mleaf_t *pleaf;
double dot;
int shift;
start:
@ -1502,8 +1504,6 @@ start:
{
surf = cl.worldmodel->surfaces + node->firstsurface;
shift = Surf_LightmapShift(cl.worldmodel);
if (dot < 0 -BACKFACE_EPSILON)
side = SURF_PLANEBACK;
else if (dot > BACKFACE_EPSILON)
@ -1517,7 +1517,7 @@ start:
if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
continue; // wrong side
Surf_RenderDynamicLightmaps (surf, shift);
Surf_RenderDynamicLightmaps (surf);
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
}
}
@ -1537,7 +1537,6 @@ static void Surf_RecursiveQ2WorldNode (mnode_t *node)
msurface_t *surf, **mark;
mleaf_t *pleaf;
double dot;
int shift;
int sidebit;
@ -1610,8 +1609,6 @@ static void Surf_RecursiveQ2WorldNode (mnode_t *node)
// recurse down the children, front side first
Surf_RecursiveQ2WorldNode (node->children[side]);
shift = Surf_LightmapShift(currentmodel);
// draw stuff
for ( c = node->numsurfaces, surf = currentmodel->surfaces + node->firstsurface; c ; c--, surf++)
{
@ -1623,7 +1620,7 @@ static void Surf_RecursiveQ2WorldNode (mnode_t *node)
surf->visframe = r_framecount+1;//-1;
Surf_RenderDynamicLightmaps (surf, shift);
Surf_RenderDynamicLightmaps (surf);
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
}
@ -1885,7 +1882,6 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
if (model->fromgame != fg_quake3 && model->fromgame != fg_doom3)
{
int k;
int shift;
currententity = ent;
currentmodel = ent->model;
@ -1903,24 +1899,24 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
}
}
shift = Surf_LightmapShift(model);
Surf_LightmapShift(model);
if ((ent->drawflags & MLS_MASKIN) == MLS_ABSLIGHT)
{
//update lightmaps.
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
Surf_RenderAmbientLightmaps (s, shift, ent->abslight);
Surf_RenderAmbientLightmaps (s, ent->abslight);
}
else if (ent->drawflags & DRF_TRANSLUCENT)
{
//update lightmaps.
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
Surf_RenderAmbientLightmaps (s, shift, 255);
Surf_RenderAmbientLightmaps (s, 255);
}
else
{
//update lightmaps.
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
Surf_RenderDynamicLightmaps (s, shift);
Surf_RenderDynamicLightmaps (s);
}
currententity = NULL;
}
@ -2055,6 +2051,8 @@ void Surf_DrawWorld (void)
{
RSpeedRemark();
Surf_LightmapShift(cl.worldmodel);
#ifdef Q2BSPS
if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
{
@ -2101,6 +2099,7 @@ void Surf_DrawWorld (void)
{
vis = R_MarkLeaves_Q1 ();
VectorCopy (r_refdef.vieworg, modelorg);
Surf_RecursiveWorldNode (cl.worldmodel->nodes, 0xf);
}
}
@ -2111,7 +2110,6 @@ void Surf_DrawWorld (void)
TRACE(("dbg: calling BE_DrawWorld\n"));
BE_DrawWorld(vis);
/*FIXME: move this away*/
if (cl.worldmodel->fromgame == fg_quake || cl.worldmodel->fromgame == fg_halflife)
Surf_LessenStains();

View file

@ -86,6 +86,11 @@ typedef struct entity_s
vec4_t shaderRGBAf;
float shaderTime;
int light_known;
vec3_t light_avg; /*midpoint level*/
vec3_t light_range; /*avg + this = max, avg - this = min*/
vec3_t light_dir;
vec3_t oldorigin;
vec3_t oldangles;
@ -191,8 +196,8 @@ void Surf_DeInit(void);
void Surf_Clear(struct model_s *mod);
void Surf_BuildLightmaps(void);
void Surf_BuildSurfaceDisplayList (struct model_s *mod, struct msurface_s *fa);
void Surf_RenderDynamicLightmaps (struct msurface_s *fa, int shift);
void Surf_RenderAmbientLightmaps (struct msurface_s *fa, int shift, int ambient);
void Surf_RenderDynamicLightmaps (struct msurface_s *fa);
void Surf_RenderAmbientLightmaps (struct msurface_s *fa, int ambient);
int Surf_LightmapShift (struct model_s *model);
#ifndef LMBLOCK_WIDTH
#define LMBLOCK_WIDTH 128

View file

@ -215,25 +215,27 @@ cvar_t vid_gl_context_es2 = SCVAR ("vid_gl_context_es2", "0"); //requires v
#endif
#if defined(GLQUAKE) || defined(D3DQUAKE)
cvar_t gl_ati_truform = SCVAR ("gl_ati_truform", "0");
cvar_t gl_ati_truform_type = SCVAR ("gl_ati_truform_type", "1");
cvar_t gl_ati_truform_tesselation = SCVAR ("gl_ati_truform_tesselation", "3");
cvar_t gl_blend2d = SCVAR ("gl_blend2d", "1");
cvar_t gl_blendsprites = SCVAR ("gl_blendsprites", "1");
cvar_t gl_bump = SCVARF ("gl_bump", "0",
cvar_t gl_ati_truform = CVAR ("gl_ati_truform", "0");
cvar_t gl_ati_truform_type = CVAR ("gl_ati_truform_type", "1");
cvar_t gl_ati_truform_tesselation = CVAR ("gl_ati_truform_tesselation", "3");
cvar_t gl_blend2d = CVAR ("gl_blend2d", "1");
cvar_t gl_blendsprites = CVAR ("gl_blendsprites", "1");
cvar_t gl_bump = CVARF ("gl_bump", "0",
CVAR_ARCHIVE | CVAR_RENDERERLATCH);
cvar_t gl_compress = SCVARF ("gl_compress", "0",
cvar_t r_deluxemapping = CVARAF ("r_deluxemapping", "0", "r_glsl_deluxemapping",
CVAR_ARCHIVE | CVAR_RENDERERLATCH);
cvar_t gl_compress = CVARF ("gl_compress", "0",
CVAR_ARCHIVE);
cvar_t gl_conback = CVARFC ("gl_conback", "",
CVAR_RENDERERCALLBACK, R2D_Conback_Callback);
cvar_t gl_contrast = SCVAR ("gl_contrast", "1");
cvar_t gl_detail = SCVARF ("gl_detail", "0",
cvar_t gl_contrast = CVAR ("gl_contrast", "1");
cvar_t gl_detail = CVARF ("gl_detail", "0",
CVAR_ARCHIVE);
cvar_t gl_detailscale = SCVAR ("gl_detailscale", "5");
cvar_t gl_font = SCVARF ("gl_font", "",
cvar_t gl_detailscale = CVAR ("gl_detailscale", "5");
cvar_t gl_font = CVARF ("gl_font", "",
CVAR_RENDERERCALLBACK);
cvar_t gl_lateswap = SCVAR ("gl_lateswap", "0");
cvar_t gl_lerpimages = SCVAR ("gl_lerpimages", "1");
cvar_t gl_lateswap = CVAR ("gl_lateswap", "0");
cvar_t gl_lerpimages = CVAR ("gl_lerpimages", "1");
cvar_t gl_lightmap_shift = CVARFC ("gl_lightmap_shift", "1",
CVAR_ARCHIVE,
Surf_RebuildLightmap_Callback);
@ -292,6 +294,8 @@ cvar_t gl_triplebuffer = SCVARF ("gl_triplebuffer", "1",
cvar_t r_noportals = SCVAR ("r_noportals", "0");
cvar_t r_noaliasshadows = SCVARF ("r_noaliasshadows", "0",
CVAR_ARCHIVE);
cvar_t r_shadows = SCVARF ("r_shadows", "0",
CVAR_ARCHIVE);
cvar_t r_shadow_bumpscale_basetexture = SCVAR ("r_shadow_bumpscale_basetexture", "4");
cvar_t r_shadow_bumpscale_bumpmap = SCVAR ("r_shadow_bumpscale_bumpmap", "10");
@ -377,6 +381,7 @@ void GLRenderer_Init(void)
Cvar_Register (&gl_smoothcrosshair, GRAPHICALNICETIES);
Cvar_Register (&gl_bump, GRAPHICALNICETIES);
Cvar_Register (&r_deluxemapping, GRAPHICALNICETIES);
Cvar_Register (&r_glsl_offsetmapping, GRAPHICALNICETIES);
Cvar_Register (&r_glsl_offsetmapping_scale, GRAPHICALNICETIES);
@ -595,6 +600,7 @@ void Renderer_Init(void)
Cvar_Register (&r_fb_bmodels, GRAPHICALNICETIES);
Cvar_Register (&r_fb_models, GRAPHICALNICETIES);
Cvar_Register (&r_skin_overlays, GRAPHICALNICETIES);
Cvar_Register (&r_shadows, GRAPHICALNICETIES);
Cvar_Register (&r_replacemodels, GRAPHICALNICETIES);
@ -1585,6 +1591,8 @@ TRACE(("dbg: R_ApplyRenderer: clearing world\n"));
#endif
Cvar_ForceCallback(&r_particlesystem);
CL_InitDlights();
TRACE(("dbg: R_ApplyRenderer: starting on client state\n"));
if (cl.worldmodel)
{
@ -1775,7 +1783,7 @@ TRACE(("dbg: R_RestartRenderer_f\n"));
}
if (!newr.renderer)
{
Con_Printf("vid_renderer unset or invalid. Using default.\n");
Con_Printf("vid_renderer unset or unsupported. Using default.\n");
//gotta do this after main hunk is saved off.
#if defined(GLQUAKE)
Cmd_ExecuteString("setrenderer gl\n", RESTRICT_LOCAL);
@ -1873,7 +1881,6 @@ TRACE(("dbg: R_RestartRenderer_f\n"));
TRACE(("dbg: R_RestartRenderer_f success\n"));
M_Reinit();
CL_InitDlights();
}
void R_SetRenderer_f (void)
@ -2287,7 +2294,7 @@ qbyte *R_CalcVis_Q1 (void)
qbyte *R_MarkLeaves_Q1 (void)
{
qbyte fatvis[MAX_MAP_LEAFS/8];
static qbyte fatvis[MAX_MAP_LEAFS/8];
static qbyte *vis;
mnode_t *node;
int i;
@ -2318,7 +2325,9 @@ qbyte *R_MarkLeaves_Q1 (void)
vis = fatvis;
}
else
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, NULL, 0);
{
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, fatvis, sizeof(fatvis));
}
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
{

View file

@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define iDirectSoundEnumerate(a,b,c) pDirectSoundEnumerate(a,b)
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
#if defined(VOICECHAT) && !defined(__MINGW32__)
#if defined(VOICECHAT)
HRESULT (WINAPI *pDirectSoundCaptureCreate)(GUID FAR *lpGUID, LPDIRECTSOUNDCAPTURE FAR *lplpDS, IUnknown FAR *pUnkOuter);
#endif
HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext );
@ -899,7 +899,7 @@ int (*pDSOUND_InitCard) (soundcardinfo_t *sc, int cardnum) = &DSOUND_InitCard;
#if defined(VOICECHAT) && defined(AVAIL_DSOUND) && !defined(__MINGW32__)
#if defined(VOICECHAT) && defined(AVAIL_DSOUND)
typedef struct

View file

@ -425,7 +425,7 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
s_speex.driver = &OSS_Capture;
/*no way to capture audio, give up*/
if (!s_speex.driver)
if (!s_speex.driver || !s_speex.driver->Init)
return;
/*see if we can init speex...*/
@ -1062,8 +1062,7 @@ void S_Init (void)
snd_initialized = true;
if (!known_sfx)
known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
num_sfx = 0;
// create a piece of DMA memory

View file

@ -225,6 +225,9 @@ void Sys_Quit (void)
void Sys_Init(void)
{
}
void Sys_Shutdown(void)
{
}
void Sys_Error (const char *error, ...)
{

View file

@ -253,7 +253,6 @@ NPError NP_LOADDS NPP_Destroy(NPP instance, NPSavedData** save)
}
NPError NP_LOADDS NPP_SetWindow(NPP instance, NPWindow* window)
{
extern cvar_t vid_width;
struct context *ctx = instance->pdata;
struct contextpublic *pub = (struct contextpublic*)ctx;
@ -525,10 +524,10 @@ bool npscript_getProperty(NPObject *npobj, NPIdentifier name, NPVariant *result)
}
else
{
ns = browserfuncs->memalloc(len);
ns = browserfuncs->memalloc(len+1);
if (ns)
{
memcpy(ns, strval, len);
memcpy(ns, strval, len+1);
STRINGZ_TO_NPVARIANT(ns, *result);
success = true;
}
@ -683,7 +682,6 @@ NPError OSCALL NP_GetValue(void *instance, NPPVariable variable, void *value)
NPError OSCALL NP_GetEntryPoints (NPPluginFuncs* pFuncs)
{
MessageBox(NULL, "Foo", "Foo", 0);
if (pFuncs->size < sizeof(NPPluginFuncs))
return NPERR_INVALID_FUNCTABLE_ERROR;
pFuncs->size = sizeof(NPPluginFuncs);

View file

@ -364,7 +364,7 @@ int Plug_PluginThread(void *ctxptr)
{
ctx->shutdown = false;
VS_DebugLocation(__FILE__, __LINE__, "Sys_Shutdown");
NPQTV_Sys_Shutdown();
Host_Shutdown(); /*will shut down the host*/
}
else if (ctx->resetvideo)
{
@ -390,7 +390,7 @@ int Plug_PluginThread(void *ctxptr)
#else
__except (EXCEPTION_EXECUTE_HANDLER)
{
NPQTV_Sys_Shutdown();
Host_Shutdown();
MessageBox(sys_parentwindow, "Sorry, FTE plugin crashed.\nYou probably should restart your browser", "FTE crashed", 0);
}
#endif
@ -463,8 +463,6 @@ struct context *Plug_CreateContext(void *sysctx, const struct browserfuncs *func
if (!sysctx || !funcs)
return NULL;
// MessageBox(0, "hello", "this one", 0);
ctx = malloc(sizeof(struct context));
if (!ctx)
return NULL;
@ -499,14 +497,13 @@ qboolean Plug_ChangeWindow(struct context *ctx, void *whnd, int width, int heigh
ctx->windowhnd = whnd;
ctx->resetvideo = 2;
}
if (ctx->windowwidth != width && ctx->windowheight != height)
if (ctx->windowwidth != width || ctx->windowheight != height)
{
ctx->windowwidth = width;
ctx->windowheight = height;
if (ctx->pub.running && !ctx->resetvideo)
ctx->resetvideo = true;
}
if (ctx->pub.running && !ctx->resetvideo)
ctx->resetvideo = true;
Plug_LockPlugin(ctx, false);
while(ctx->pub.running && ctx->resetvideo)

View file

@ -388,7 +388,10 @@ void Sys_Init(void)
{
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_CDROM | SDL_INIT_NOPARACHUTE);
}
void Sys_Shutdown(void)
{
SDL_Quit();
}

View file

@ -689,6 +689,16 @@ void Sys_Init (void)
}
void Sys_Shutdown(void)
{
if (host_parms.membase)
{
VirtualFree(host_parms.membase, 0, MEM_RELEASE);
host_parms.membase = 0;
}
}
void VARGS Sys_Error (const char *error, ...)
{
va_list argptr;
@ -714,7 +724,15 @@ void VARGS Sys_Error (const char *error, ...)
SetHookState(false);
#endif
#ifdef NPQTV
{
extern jmp_buf host_abort;
/*jump to start of main loop (which exits the main loop)*/
longjmp (host_abort, 1);
}
#else
exit (1);
#endif
}
void VARGS Sys_Printf (char *fmt, ...)
@ -759,6 +777,7 @@ void Sys_Quit (void)
#ifdef NPQTV
{
extern jmp_buf host_abort;
/*jump to start of main loop (which exits the main loop)*/
longjmp (host_abort, 1);
}
#else
@ -1236,15 +1255,6 @@ void NPQTV_Sys_MainLoop(void)
}
}
void NPQTV_Sys_Shutdown(void)
{
//disconnect server/client/etc
CL_Disconnect_f();
R_ShutdownRenderer();
Host_Shutdown();
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
}

View file

@ -890,9 +890,6 @@ vecV_t *tempVertexCoords;
int numTempNormals;
vec3_t *tempNormals;
avec3_t shadevector;
avec3_t ambientlight;
avec3_t shadelight;
//#define SSE_INTRINSICS
#ifdef SSE_INTRINSICS
#include <xmmintrin.h>
@ -907,12 +904,13 @@ void R_LightArraysByte_BGR(vecV_t *coords, byte_vec4_t *colours, int vertcount,
byte_vec4_t ambientlightb;
byte_vec4_t shadelightb;
float *lightdir = currententity->light_dir;
for (i = 0; i < 3; i++)
{
l = ambientlight[2-i]*255;
l = currententity->light_avg[2-i]*255;
ambientlightb[i] = bound(0, l, 255);
l = shadelight[2-i]*255;
l = currententity->light_range[2-i]*255;
shadelightb[i] = bound(0, l, 255);
}
@ -928,21 +926,17 @@ void R_LightArraysByte_BGR(vecV_t *coords, byte_vec4_t *colours, int vertcount,
}
else
{
byte_vec4_t meanambient;
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
VectorMA(ambientlightb, 1, shadelightb, meanambient);
for (i = vertcount-1; i >= 0; i--)
{
l = DotProduct(normals[i], shadevector);
l = DotProduct(normals[i], lightdir);
c = l*shadelightb[0];
c += meanambient[0];
c += ambientlightb[0];
colours[i][0] = bound(0, c, 255);
c = l*shadelightb[1];
c += meanambient[1];
c += ambientlightb[1];
colours[i][1] = bound(0, c, 255);
c = l*shadelightb[2];
c += meanambient[2];
c += ambientlightb[2];
colours[i][2] = bound(0, c, 255);
}
}
@ -954,18 +948,19 @@ void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *norm
int i;
float l;
if (VectorCompare(ambientlight, shadelight))
float *lightdir = currententity->light_dir;
if (!currententity->light_range[0] && !currententity->light_range[1] && !currententity->light_range[2])
{
for (i = vertcount-1; i >= 0; i--)
{
colours[i][0] = ambientlight[0];
colours[i][1] = ambientlight[1];
colours[i][2] = ambientlight[2];
colours[i][0] = currententity->light_avg[0];
colours[i][1] = currententity->light_avg[1];
colours[i][2] = currententity->light_avg[2];
}
}
else
{
vec3_t meanambient;
#ifdef SSE_INTRINSICS
__m128 va, vs, vl, vr;
va = _mm_load_ps(ambientlight);
@ -974,11 +969,9 @@ void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *norm
vs.m128_f32[3] = 1;
#endif
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
VectorMA(ambientlight, 1, shadelight, meanambient);
for (i = vertcount-1; i >= 0; i--)
{
l = DotProduct(normals[i], shadevector);
l = DotProduct(normals[i], currententity->light_dir);
#ifdef SSE_INTRINSICS
vl = _mm_load1_ps(&l);
vr = _mm_mul_ss(va,vl);
@ -987,9 +980,9 @@ void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *norm
_mm_storeu_ps(colours[i], vr);
//stomp on colour[i][3] (will be set to 1)
#else
colours[i][0] = l*shadelight[0]+meanambient[0];
colours[i][1] = l*shadelight[1]+meanambient[1];
colours[i][2] = l*shadelight[2]+meanambient[2];
colours[i][0] = l*currententity->light_range[0]+currententity->light_avg[0];
colours[i][1] = l*currententity->light_range[1]+currententity->light_avg[1];
colours[i][2] = l*currententity->light_range[2]+currententity->light_avg[2];
#endif
}
}

View file

@ -128,6 +128,7 @@ void Con_DrawCharacter (int cx, int line, int num);
void Con_CheckResize (void);
void Con_ForceActiveNow(void);
void Con_Init (void);
void Con_Shutdown (void);
void Con_DrawConsole (int lines, qboolean noback);
char *Con_CopyConsole(void);
void Con_Print (char *txt);

View file

@ -979,7 +979,7 @@ qboolean Cvar_Register (cvar_t *variable, const char *groupname)
if (variable->name2)
Hash_AddInsensative(&cvar_hash, variable->name2, variable, &variable->hbn2);
variable->string = (char*)Z_Malloc (1);
variable->string = NULL;
if (variable->flags & CVAR_FREEDEFAULT)
variable->defaultstr = Cvar_DefaultAlloc(initial);

View file

@ -1303,7 +1303,6 @@ static void FS_AddDataFiles(const char *purepath, const char *pathto, searchpath
vfs = search->funcs->OpenVFS(search->handle, &loc, "r");
if (!vfs)
break;
Con_Printf("Opened %s\n", pakfile);
handle = funcs->OpenNew (vfs, pakfile);
if (!handle)
break;

View file

@ -112,7 +112,6 @@ void Sys_DestroyConditional(void *condv);
#ifdef NPQTV
qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
void NPQTV_Sys_MainLoop(void);
void NPQTV_Sys_Shutdown(void);
#endif
#ifdef _WIN32
@ -120,3 +119,5 @@ int StartLocalServer(int close);
#endif
void Sys_Init (void);
void Sys_Shutdown(void);

View file

@ -6,10 +6,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SD
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "qtvprox", "..\..\fteqtv\qtvprox.vcproj", "{1A353DA0-F351-4C0D-A21D-E2B460600B20}"
ProjectSection(ProjectDependencies) = postProject
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365} = {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
D3DDebug|Win32 = D3DDebug|Win32
@ -141,38 +144,6 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|x64.ActiveCfg = Release|Win32
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|Win32.ActiveCfg = Debug
@ -195,6 +166,39 @@ Global
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|x64.ActiveCfg = Release
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.D3DDebug|Win32.Build.0 = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.D3DDebug|x64.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug|Win32.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug|Win32.Build.0 = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug|x64.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLDebug|Win32.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLDebug|Win32.Build.0 = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLDebug|x64.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLRelease|Win32.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLRelease|Win32.Build.0 = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLRelease|x64.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MDebug|Win32.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MDebug|Win32.Build.0 = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MDebug|x64.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLDebug|Win32.Build.0 = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLRelease|Win32.Build.0 = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLRelease|x64.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MRelease|Win32.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MRelease|Win32.Build.0 = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MRelease|x64.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release|Win32.ActiveCfg = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release|Win32.Build.0 = Release|Win32
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -1688,11 +1688,12 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="0"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -1701,7 +1702,6 @@
AssemblerListingLocation=".\ftequake___Win32_GLRelease/"
ObjectFile=".\ftequake___Win32_GLRelease/"
ProgramDataBaseFileName=".\ftequake___Win32_GLRelease/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
CallingConvention="1"

File diff suppressed because it is too large Load diff

View file

@ -53,7 +53,6 @@ extern cvar_t r_skin_overlays;
#ifndef SERVERONLY
static hashtable_t skincolourmapped;
extern avec3_t shadevector, shadelight, ambientlight;
//changes vertex lighting values
#if 0
@ -707,18 +706,25 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
int i;
vec3_t dist;
float add;
vec3_t shadelight, ambientlight;
if (e->light_known)
return e->light_known-1;
e->light_dir[0] = 0; e->light_dir[1] = 1; e->light_dir[2] = 0;
if (clmodel->engineflags & MDLF_FLAME)
{
shadelight[0] = shadelight[1] = shadelight[2] = 1;
ambientlight[0] = ambientlight[1] = ambientlight[2] = 1;
return true;
e->light_avg[0] = e->light_avg[1] = e->light_avg[2] = 1;
e->light_range[0] = e->light_range[1] = e->light_range[2] = 0;
e->light_known = 2;
return e->light_known-1;
}
if ((e->drawflags & MLS_MASKIN) == MLS_FULLBRIGHT || (e->flags & Q2RF_FULLBRIGHT))
{
shadelight[0] = shadelight[1] = shadelight[2] = 1;
ambientlight[0] = ambientlight[1] = ambientlight[2] = 1;
return true;
e->light_avg[0] = e->light_avg[1] = e->light_avg[2] = 1;
e->light_range[0] = e->light_range[1] = e->light_range[2] = 0;
e->light_known = 2;
return e->light_known-1;
}
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
@ -805,7 +811,9 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
{
ambientlight[0] = ambientlight[1] = ambientlight[2] = 1;
shadelight[0] = shadelight[1] = shadelight[2] = 1;
return true;
e->light_known = 2;
return e->light_known-1;
}
else
{
@ -846,21 +854,21 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
//#define SHOWLIGHTDIR
{ //lightdir is absolute, shadevector is relative
shadevector[0] = DotProduct(lightdir, e->axis[0]);
shadevector[1] = DotProduct(lightdir, e->axis[1]);
shadevector[2] = DotProduct(lightdir, e->axis[2]);
e->light_dir[0] = DotProduct(lightdir, e->axis[0]);
e->light_dir[1] = DotProduct(lightdir, e->axis[1]);
e->light_dir[2] = DotProduct(lightdir, e->axis[2]);
if (e->flags & Q2RF_WEAPONMODEL)
{
vec3_t temp;
temp[0] = DotProduct(shadevector, vpn);
temp[1] = -DotProduct(shadevector, vright);
temp[2] = DotProduct(shadevector, vup);
temp[0] = DotProduct(e->light_dir, vpn);
temp[1] = -DotProduct(e->light_dir, vright);
temp[2] = DotProduct(e->light_dir, vup);
VectorCopy(temp, shadevector);
VectorCopy(temp, e->light_dir);
}
VectorNormalize(shadevector);
VectorNormalize(e->light_dir);
}
@ -877,7 +885,12 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
shadelight[1] += sin(cl.time)*0.25;
shadelight[2] += sin(cl.time)*0.25;
}
return false;
VectorMA(ambientlight, 0.5, shadelight, e->light_avg);
VectorSubtract(shadelight, ambientlight, e->light_range);
e->light_known = 1;
return e->light_known-1;
}
void R_GAlias_DrawBatch(batch_t *batch)
@ -1487,6 +1500,13 @@ static void R_DB_LightningBeam(batch_t *batch)
static mesh_t mesh;
static mesh_t *meshptr = &mesh;
if (batch->ent == &r_worldentity)
{
mesh.numindexes = 0;
mesh.numindexes = 0;
return;
}
scale *= -10;
if (!scale)
scale = 10;
@ -1551,6 +1571,13 @@ static void R_DB_RailgunBeam(batch_t *batch)
static index_t indexarray[6] = {0, 1, 2, 0, 2, 3};
static vec4_t colors[4];
if (batch->ent == &r_worldentity)
{
mesh.numindexes = 0;
mesh.numindexes = 0;
return;
}
if (!e->forcedshader)
return;
@ -1609,7 +1636,6 @@ static void R_DB_Sprite(batch_t *batch)
vec3_t forward, right, up;
msprite_t *psprite;
vec3_t sprorigin;
unsigned int fl = 0;
unsigned int sprtype;
static vec2_t texcoords[4]={{0, 1},{0,0},{1,0},{1,1}};
@ -1619,6 +1645,12 @@ static void R_DB_Sprite(batch_t *batch)
static mesh_t mesh;
static mesh_t *meshptr = &mesh;
if (batch->ent == &r_worldentity)
{
mesh.numindexes = 0;
mesh.numindexes = 0;
return;
}
if (e->flags & Q2RF_WEAPONMODEL && r_refdef.currentplayernum >= 0)
{
@ -1712,7 +1744,6 @@ static void R_DB_Sprite(batch_t *batch)
VectorMA (point, frame->right, right, vertcoords[3]);
batch->ent = &r_worldentity;
batch->flags |= fl;
batch->mesh = &meshptr;
memset(&mesh, 0, sizeof(mesh));

View file

@ -13,6 +13,8 @@
#include <alloca.h>
#endif
extern cvar_t gl_overbright;
#define LIGHTPASS_GLSL_SHARED "\
varying vec2 tcbase;\n\
varying vec3 lightvector;\n\
@ -230,10 +232,17 @@ char *defaultglsl2program =
LIGHTPASS_GLSL_SHARED LIGHTPASS_GLSL_VERTEX LIGHTPASS_GLSL_FRAGMENT
;
//!!permu LOWER
//!!permu UPPER
static const char LIGHTPASS_SHADER[] = "\
{\n\
program\n\
{\n\
!!permu BUMP\n\
!!permu SPECULAR\n\
!!permu FULLBRIGHT\n\
!!permu OFFSETMAPPING\n\
#define LIGHTPASS\n\
%s\n\
}\n\
@ -341,6 +350,7 @@ struct {
qboolean force2d;
int currenttmu;
int blendmode[SHADER_PASS_MAX];
int texenvmode[SHADER_PASS_MAX];
int currenttextures[SHADER_PASS_MAX];
GLenum curtexturetype[SHADER_PASS_MAX];
@ -416,6 +426,57 @@ void GL_TexEnv(GLenum mode)
}
}
static void BE_SetPassBlendMode(int tmu, int pbm)
{
if (shaderstate.blendmode[tmu] != pbm)
{
shaderstate.blendmode[tmu] = pbm;
if (shaderstate.currenttmu != tmu)
GL_SelectTexture(tmu);
switch (pbm)
{
case PBM_DOTPRODUCT:
GL_TexEnv(GL_COMBINE_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB);
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);
break;
case PBM_REPLACELIGHT:
if (shaderstate.identitylighting != 1)
goto forcemod;
GL_TexEnv(GL_REPLACE);
break;
case PBM_REPLACE:
GL_TexEnv(GL_REPLACE);
break;
case PBM_DECAL:
if (tmu == 0)
goto forcemod;
GL_TexEnv(GL_DECAL);
break;
case PBM_ADD:
if (tmu == 0)
goto forcemod;
GL_TexEnv(GL_ADD);
break;
case PBM_OVERBRIGHT:
GL_TexEnv(GL_COMBINE_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1<<gl_overbright.ival);
break;
default:
case PBM_MODULATE:
forcemod:
GL_TexEnv(GL_MODULATE);
break;
}
}
}
/*OpenGL requires glDepthMask(GL_TRUE) or glClear(GL_DEPTH_BUFFER_BIT) will fail*/
void GL_ForceDepthWritable(void)
{
@ -696,7 +757,7 @@ static void RevertToKnownState(void)
qglEnableClientState(GL_VERTEX_ARRAY);
GL_TexEnv(GL_REPLACE);
BE_SetPassBlendMode(0, PBM_REPLACE);
qglColor3f(1,1,1);
@ -745,7 +806,7 @@ void BE_SetupForShadowMap(void)
}
qglShadeModel(GL_FLAT);
GL_TexEnv(GL_REPLACE);
BE_SetPassBlendMode(0, PBM_REPLACE);
qglDepthMask(GL_TRUE);
shaderstate.shaderbits |= SBITS_MISC_DEPTHWRITE;
// qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
@ -810,7 +871,7 @@ static void Shader_BindTextureForPass(int tmu, const shaderpass_t *pass, qboolea
t = shaderstate.curtexnums?shaderstate.curtexnums->base:r_nulltex;
break;
case T_GEN_NORMALMAP:
t = shaderstate.curtexnums?shaderstate.curtexnums->bump:r_nulltex;
t = shaderstate.curtexnums?shaderstate.curtexnums->bump:r_nulltex; /*FIXME: nulltex is not correct*/
break;
case T_GEN_SPECULAR:
t = shaderstate.curtexnums->specular;
@ -1850,11 +1911,10 @@ static void GenerateColourMods(const shaderpass_t *pass)
}
if (r_nolightdir.ival)
{
extern avec3_t ambientlight, shadelight;
qglDisableClientState(GL_COLOR_ARRAY);
qglColor4f( ambientlight[0]*0.5+shadelight[0],
ambientlight[1]*0.5+shadelight[1],
ambientlight[2]*0.5+shadelight[2],
qglColor4f( shaderstate.curentity->light_avg[0],
shaderstate.curentity->light_avg[1],
shaderstate.curentity->light_avg[2],
shaderstate.curentity->shaderRGBAf[3]);
qglShadeModel(GL_FLAT);
return;
@ -2090,6 +2150,7 @@ static void BE_SubmitMeshChain(void)
{
mesh = shaderstate.meshes[0];
qglDrawRangeElements(GL_TRIANGLES, mesh->vbofirstvert, mesh->vbofirstvert+mesh->numvertexes, mesh->numindexes, GL_INDEX_TYPE, shaderstate.sourcevbo->indicies + mesh->vbofirstelement);
RQuantAdd(RQUANT_DRAWS, 1);
return;
}
else
@ -2120,6 +2181,7 @@ static void BE_SubmitMeshChain(void)
ilst[endi++] = mesh->vbofirstvert + mesh->indexes[starti++];
}
qglDrawRangeElements(GL_TRIANGLES, startv, endv, endi, GL_INDEX_TYPE, ilst);
RQuantAdd(RQUANT_DRAWS, 1);
}
@ -2201,7 +2263,6 @@ static void DrawPass(const shaderpass_t *pass)
tmu = 0;
for (; i < lastpass; i++)
{
extern cvar_t gl_overbright;
if (pass[i].texgen == T_GEN_UPPEROVERLAY && !TEXVALID(shaderstate.curtexnums->upperoverlay))
continue;
if (pass[i].texgen == T_GEN_LOWEROVERLAY && !TEXVALID(shaderstate.curtexnums->loweroverlay))
@ -2212,50 +2273,7 @@ static void DrawPass(const shaderpass_t *pass)
BE_GeneratePassTC(pass, i);
switch (pass[i].blendmode)
{
case PBM_DOTPRODUCT:
GL_TexEnv(GL_COMBINE_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB);
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);
break;
case PBM_REPLACE:
GL_TexEnv(GL_REPLACE);
break;
case PBM_DECAL:
if (tmu == 0)
goto forcemod;
GL_TexEnv(GL_DECAL);
break;
case PBM_ADD:
if (tmu == 0)
goto forcemod;
GL_TexEnv(GL_ADD);
break;
case PBM_OVERBRIGHT:
GL_TexEnv(GL_COMBINE_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
{
float o;
if (gl_overbright.value >= 2)
o = 4.0;
else if (gl_overbright.value >= 1)
o = 2.0;
else
o = 1.0;
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, o);
}
break;
default:
case PBM_MODULATE:
forcemod:
GL_TexEnv(GL_MODULATE);
break;
}
BE_SetPassBlendMode(tmu, pass[i].blendmode);
tmu++;
}
@ -2269,7 +2287,6 @@ static void DrawPass(const shaderpass_t *pass)
BE_SubmitMeshChain();
}
extern avec3_t shadevector, shadelight, ambientlight;
static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned int perm)
{
vec3_t param3;
@ -2351,6 +2368,12 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
case SP_ENTCOLOURS:
qglUniform4fvARB(p->handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
break;
case SP_ENTCOLOURSIDENT:
if (shaderstate.flags & BEF_FORCECOLOURMOD)
qglUniform4fvARB(p->handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
else
qglUniform4fARB(p->handle[perm], 1, 1, 1, shaderstate.curentity->shaderRGBAf[3]);
break;
case SP_TOPCOLOURS:
R_FetchTopColour(&r, &g, &b);
param3[0] = r/255.0f;
@ -2453,14 +2476,13 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
}
break;
case SP_E_L_DIR:
qglUniform3fvARB(p->handle[perm], 1, shadevector);
qglUniform3fvARB(p->handle[perm], 1, (float*)shaderstate.curentity->light_dir);
break;
case SP_E_L_MUL:
qglUniform3fvARB(p->handle[perm], 1, shadelight);
qglUniform3fvARB(p->handle[perm], 1, (float*)shaderstate.curentity->light_range);
break;
case SP_E_L_AMBIENT:
VectorMA(ambientlight, 1, shadelight, param3);
qglUniform3fvARB(p->handle[perm], 1, param3);
qglUniform3fvARB(p->handle[perm], 1, (float*)shaderstate.curentity->light_avg);
break;
default:
@ -2591,7 +2613,7 @@ void GLBE_SelectMode(backendmode_t mode)
}
qglShadeModel(GL_FLAT);
//replace mode please
GL_TexEnv(GL_REPLACE);
BE_SetPassBlendMode(0, PBM_REPLACE);
//we don't write or blend anything (maybe alpha test... but mneh)
BE_SendPassBlendDepthMask(SBITS_MISC_DEPTHCLOSERONLY | SBITS_MASK_BITS);
@ -2615,7 +2637,7 @@ void GLBE_SelectMode(backendmode_t mode)
//we don't write or blend anything (maybe alpha test... but mneh)
BE_SendPassBlendDepthMask(SBITS_MISC_DEPTHWRITE | SBITS_MASK_BITS);
GL_TexEnv(GL_REPLACE);
BE_SetPassBlendMode(0, PBM_REPLACE);
GL_CullFace(SHADER_CULL_FRONT);
}
#ifdef RTLIGHTS
@ -2655,7 +2677,7 @@ void GLBE_SelectMode(backendmode_t mode)
qglDisableClientState(GL_COLOR_ARRAY);
qglColor4f(1, 1, 1, 1);
qglShadeModel(GL_FLAT);
GL_TexEnv(GL_MODULATE);
BE_SetPassBlendMode(0, PBM_MODULATE);
BE_SendPassBlendDepthMask(SBITS_SRCBLEND_SRC_ALPHA | SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA | SBITS_MISC_DEPTHEQUALONLY);
}
#endif
@ -2874,7 +2896,7 @@ static void DrawMeshes(void)
{
GL_LazyBind(--shaderstate.lastpasstmus, 0, r_nulltex, false);
}
GL_TexEnv(GL_REPLACE);
BE_SetPassBlendMode(0, PBM_REPLACE);
BE_SendPassBlendDepthMask(shaderstate.curshader->passes[0].shaderbits);
GL_ApplyVertexPointer();
@ -3264,12 +3286,24 @@ void GLBE_DrawWorld (qbyte *vis)
r_worldentity.axis[1][1] = 1;
r_worldentity.axis[2][2] = 1;
if (gl_overbright.modified)
{
int i;
gl_overbright.modified = false;
if (gl_overbright.ival > 2)
gl_overbright.ival = 2;
for (i = 0; i < SHADER_PASS_MAX; i++)
shaderstate.blendmode[i] = -1;
}
#ifdef RTLIGHTS
if (r_shadow_realtime_world.value && gl_config.arb_shader_objects)
shaderstate.identitylighting = r_shadow_realtime_world_lightmaps.value;
else
#endif
shaderstate.identitylighting = 1;
// shaderstate.identitylighting /= 1<<gl_overbright.ival;
if (shaderstate.identitylighting == 0)
BE_SelectMode(BEM_DEPTHDARK);

View file

@ -31,6 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern cvar_t r_shadow_bumpscale_basetexture;
extern cvar_t r_replacemodels;
extern cvar_t r_deluxemapping;
extern int gl_bumpmappingpossible;
qboolean isnotmap = true; //used to not warp ammo models.
@ -1422,7 +1423,7 @@ void RMod_LoadLighting (lump_t *l)
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
mapcomeswith24bitcolouredlighting = true;
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value && gl_bumpmappingpossible) //fixme: adjust the light intensities.
if (!mapcomeswith24bitcolouredlighting && r_loadlits.ival && gl_bumpmappingpossible && r_deluxemapping.ival) //fixme: adjust the light intensities.
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
char luxname[MAX_QPATH];
if (!luxdata)

View file

@ -931,6 +931,7 @@ void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse,
{
vec3_t end;
float *r;
extern cvar_t r_shadow_realtime_world, r_shadow_realtime_world_lightmaps;
if (!cl.worldmodel->lightdata || r_fullbright.ival)
{
@ -973,10 +974,11 @@ void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse,
res_diffuse[0] = r[0];
res_diffuse[1] = r[1];
res_diffuse[2] = r[2];
res_ambient[0] = 0;
res_ambient[1] = 0;
res_ambient[2] = 0;
/*bright on one side, dark on the other, but not too dark*/
res_ambient[0] = r[0]/3;
res_ambient[1] = r[1]/3;
res_ambient[2] = r[2]/3;
res_dir[0] = r[3];
res_dir[1] = r[4];
@ -985,6 +987,12 @@ void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse,
res_dir[1] = res_dir[2] = 1;
VectorNormalize(res_dir);
}
if (r_shadow_realtime_world.ival)
{
VectorScale(res_diffuse, r_shadow_realtime_world_lightmaps.value, res_diffuse);
VectorScale(res_ambient, r_shadow_realtime_world_lightmaps.value, res_ambient);
}
}
#endif

View file

@ -66,23 +66,26 @@ static qboolean GL_BuildVBO(vbo_t *vbo, void *vdata, int vsize, void *edata, int
if (!qglGenBuffersARB)
return false;
qglGenBuffersARB(2, vbos);
qglGenBuffersARB(1+(elementsize>0), vbos);
GL_SelectVBO(vbos[0]);
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vsize, vdata, GL_STATIC_DRAW_ARB);
GL_SelectEBO(vbos[1]);
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementsize, edata, GL_STATIC_DRAW_ARB);
if (elementsize>0)
{
GL_SelectEBO(vbos[1]);
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementsize, edata, GL_STATIC_DRAW_ARB);
}
if (qglGetError())
{
GL_SelectVBO(0);
GL_SelectEBO(0);
qglDeleteBuffersARB(2, vbos);
qglDeleteBuffersARB(1+(elementsize>0), vbos);
return false;
}
//opengl ate our data, fixup the vbo arrays to point to the vbo instead of the raw data
if (vbo->indicies)
if (vbo->indicies && elementsize)
{
vbo->vboe = vbos[1];
vbo->indicies = (index_t*)((char*)vbo->indicies - (char*)edata);

View file

@ -37,6 +37,7 @@ static qboolean shader_rescan_needed;
//cvars that affect shader generation
cvar_t r_vertexlight = SCVAR("r_vertexlight", "0");
extern cvar_t r_deluxemapping;
extern cvar_t r_fastturb, r_fastsky, r_skyboxname;
extern cvar_t r_drawflat;
@ -220,7 +221,7 @@ static qboolean Shader_EvaluateCondition(char **ptr)
if (!Q_stricmp(token, "lightmap"))
conditiontrue = conditiontrue == !r_fullbright.value;
else if (!Q_stricmp(token, "deluxmap") )
conditiontrue = conditiontrue == !!gl_bump.value;
conditiontrue = conditiontrue == (r_deluxemapping.value && gl_bump.value);
//normalmaps are generated if they're not already known.
else if (!Q_stricmp(token, "normalmap") )
@ -725,7 +726,7 @@ static void Shader_EntityMergable ( shader_t *shader, shaderpass_t *pass, char *
shader->flags |= SHADER_ENTITY_MERGABLE;
}
static void Shader_ProgAutoFields(program_t *prog);
static void Shader_ProgAutoFields(program_t *prog, char **cvarfnames);
/*program text is already loaded, this function parses the 'header' of it to see which permutations it provides, and how many times we need to recompile it*/
static void Shader_LoadPermutations(program_t *prog, char *script, int qrtype)
{
@ -744,14 +745,32 @@ static void Shader_LoadPermutations(program_t *prog, char *script, int qrtype)
int p, n, pn;
char *end;
char *cvarfnames[64];
int cvarfcount = 0;
cvarfnames[cvarfcount] = NULL;
for(;;)
{
while (*script == ' ' || *script == '\r' || *script == '\n' || *script == '\t')
script++;
if (!strncmp(script, "!!permu", 7))
if (!strncmp(script, "!!cvarf", 7))
{
script += 7;
while (*script == ' ' || *script == '\r' || *script == '\n' || *script == '\t')
while (*script == ' ' || *script == '\t')
script++;
end = script;
while ((*end >= 'A' && *end <= 'Z') || (*end >= 'a' && *end <= 'z') || (*end >= '0' && *end <= '9') || *end == '_')
end++;
if (cvarfcount+1 != sizeof(cvarfnames)/sizeof(cvarfnames[0]))
cvarfnames[cvarfcount++] = script;
cvarfnames[cvarfcount] = NULL;
script = end;
}
else if (!strncmp(script, "!!permu", 7))
{
script += 7;
while (*script == ' ' || *script == '\t')
script++;
end = script;
while ((*end >= 'A' && *end <= 'Z') || (*end >= 'a' && *end <= 'z') || (*end >= '0' && *end <= '9') || *end == '_')
@ -809,7 +828,7 @@ static void Shader_LoadPermutations(program_t *prog, char *script, int qrtype)
#endif
}
Shader_ProgAutoFields(prog);
Shader_ProgAutoFields(prog, cvarfnames);
}
typedef struct sgeneric_s
{
@ -967,6 +986,7 @@ struct sbuiltin_s
"#endif\n"
},
{QR_OPENGL/*ES*/, 100, "defaultwarp",
"!!cvarf r_wateralpha\n"
//"#version 100\n"
"varying mediump vec2 tc;\n"
"#ifdef VERTEX_SHADER\n"
@ -984,7 +1004,7 @@ struct sbuiltin_s
"#ifdef FRAGMENT_SHADER\n"
"uniform sampler2D watertexture;\n"
"uniform mediump float e_time;\n"
"uniform lowp float wateralpha;\n"
"uniform lowp float r_wateralpha;\n"
"void main (void)\n"
"{\n"
@ -993,11 +1013,12 @@ struct sbuiltin_s
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
" lowp vec3 ts = vec3(texture2D(watertexture, ntc));\n"
" gl_FragColor = vec4(ts, wateralpha);\n"
" gl_FragColor = vec4(ts, r_wateralpha);\n"
"}\n"
"#endif\n"
},
{QR_OPENGL, 110, "defaultwarp",
"!!cvarf r_wateralpha\n"
"#version 110\n"
"varying vec2 tc;\n"
"#ifdef VERTEX_SHADER\n"
@ -1011,7 +1032,7 @@ struct sbuiltin_s
"#ifdef FRAGMENT_SHADER\n"
"uniform sampler2D s_t0;\n"
"uniform float e_time;\n"
"uniform float wateralpha;\n"
"uniform float r_wateralpha;\n"
"void main (void)\n"
"{\n"
@ -1020,7 +1041,7 @@ struct sbuiltin_s
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
" vec3 ts = vec3(texture2D(s_t0, ntc));\n"
" gl_FragColor = vec4(ts, wateralpha);\n"
" gl_FragColor = vec4(ts, r_wateralpha);\n"
"}\n"
"#endif\n"
},
@ -1147,6 +1168,7 @@ struct sbuiltin_s
"#endif\n"
"varying mediump vec2 tc;\n"
"varying lowp vec3 light;\n"
"uniform vec4 e_colourident;\n"
"void main (void)\n"
"{\n"
@ -1165,8 +1187,7 @@ struct sbuiltin_s
" vec4 fb = texture2D(s_t3, tc);\n"
" col.rgb = mix(col.rgb, fb.rgb, fb.a);\n"
"#endif\n"
" gl_FragColor.rgb = col.rgb;\n" /*'default' skin has an rgbgen of identity*/
" gl_FragColor.a = col.a * e_colour.a;\n" /*it also has an alphagen of identity too, but generate an alpha anyway, as its normally not blended and thus ignores colour*/
" gl_FragColor = col * e_colourident;\n"
"}\n"
"#endif\n"
},
@ -1211,7 +1232,7 @@ struct sbuiltin_s
"#endif\n"
"varying vec2 tc;\n"
"varying vec3 light;\n"
"uniform vec4 e_colour;\n"
"uniform vec4 e_colourident;\n"
"void main (void)\n"
"{\n"
@ -1230,8 +1251,7 @@ struct sbuiltin_s
" vec4 fb = texture2D(s_t3, tc);\n"
" col.rgb = mix(col.rgb, fb.rgb, fb.a);\n"
"#endif\n"
" gl_FragColor.rgb = col.rgb;\n" /*'default' skin has an rgbgen of identity*/
" gl_FragColor.a = col.a * e_colour.a;\n" /*it also has an alphagen of identity too, but generate an alpha anyway, as its normally not blended and thus ignores colour*/
" gl_FragColor = col * e_colourident;\n"
"}\n"
"#endif\n"
},
@ -1364,11 +1384,13 @@ static program_t *Shader_LoadGeneric(char *name, int qrtype)
return NULL;
}
static void Shader_ProgAutoFields(program_t *prog)
static void Shader_ProgAutoFields(program_t *prog, char **cvarfnames)
{
unsigned int i, p;
qboolean found;
int uniformloc;
char tmpname[128];
cvar_t *cvar;
static struct
{
char *name;
@ -1395,6 +1417,7 @@ static void Shader_ProgAutoFields(program_t *prog)
{"e_time", SP_TIME},
{"e_eyepos", SP_EYEPOS},
{"e_colour", SP_ENTCOLOURS},
{"e_colourident", SP_ENTCOLOURSIDENT},
{"e_topcolour", SP_TOPCOLOURS},
{"e_bottomcolour", SP_BOTTOMCOLOURS},
{"e_light_dir", SP_E_L_DIR},
@ -1409,16 +1432,24 @@ static void Shader_ProgAutoFields(program_t *prog)
if (gl_config.nofixedfunc)
prog->nofixedcompat = true;
for (p = 0; p < PERMUTATIONS; p++)
/*set cvar unirforms*/
for (i = 0; cvarfnames[i]; i++)
{
if (!prog->handle[p].glsl)
for (p = 0; cvarfnames[i][p] && (unsigned char)cvarfnames[i][p] > 32 && p < sizeof(tmpname)-1; p++)
tmpname[p] = cvarfnames[i][p];
tmpname[p] = 0;
cvar = Cvar_FindVar(tmpname);
if (!cvar)
continue;
GLSlang_UseProgram(prog->handle[p].glsl);
for (i = 0; i < 8; i++)
cvar->flags |= CVAR_SHADERSYSTEM;
for (p = 0; p < PERMUTATIONS; p++)
{
uniformloc = qglGetUniformLocationARB(prog->handle[p].glsl, va("s_t%i", i));
if (!prog->handle[p].glsl)
continue;
GLSlang_UseProgram(prog->handle[p].glsl);
uniformloc = qglGetUniformLocationARB(prog->handle[p].glsl, u[i].name);
if (uniformloc != -1)
qglUniform1iARB(uniformloc, i);
qglUniform1fARB(uniformloc, cvar->value);
}
}
for (i = 0; u[i].name; i++)
@ -1446,6 +1477,19 @@ static void Shader_ProgAutoFields(program_t *prog)
prog->nofixedcompat = true;
}
}
/*set texture uniforms*/
for (p = 0; p < PERMUTATIONS; p++)
{
if (!prog->handle[p].glsl)
continue;
GLSlang_UseProgram(prog->handle[p].glsl);
for (i = 0; i < 8; i++)
{
uniformloc = qglGetUniformLocationARB(prog->handle[p].glsl, va("s_t%i", i));
if (uniformloc != -1)
qglUniform1iARB(uniformloc, i);
}
}
GLSlang_UseProgram(0);
}
#endif
@ -2861,9 +2905,19 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
return;
}
if (pass2->rgbgen != RGB_GEN_IDENTITY || pass2->alphagen != ALPHA_GEN_IDENTITY)
/*identity alpha is required for merging*/
if (pass->alphagen != ALPHA_GEN_IDENTITY || pass2->alphagen != ALPHA_GEN_IDENTITY)
return;
if (pass->rgbgen != RGB_GEN_IDENTITY || pass->alphagen != ALPHA_GEN_IDENTITY)
/*rgbgen must be identity too except if the later pass is identity_ligting, in which case all is well and we can switch the first pass to identity_lighting instead*/
if (pass2->rgbgen == RGB_GEN_IDENTITY_LIGHTING && pass2->blendmode == PBM_MODULATE && pass->rgbgen == RGB_GEN_IDENTITY)
{
pass->blendmode = PBM_REPLACELIGHT;
pass->rgbgen = RGB_GEN_IDENTITY_LIGHTING;
pass2->rgbgen = RGB_GEN_IDENTITY;
}
/*rgbgen must be identity (or the first is identity_lighting)*/
else if (pass2->rgbgen != RGB_GEN_IDENTITY || (pass->rgbgen != RGB_GEN_IDENTITY && pass->rgbgen != RGB_GEN_IDENTITY_LIGHTING))
return;
/*if its alphatest, don't merge with anything other than lightmap*/
@ -2880,7 +2934,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
}
else if (pass->numMergedPasses < be_maxpasses)
{
if ( pass->blendmode == PBM_REPLACE )
if (pass->blendmode == PBM_REPLACE || pass->blendmode == PBM_REPLACELIGHT)
{
if ((pass2->blendmode == PBM_DECAL && config_tex_env_combine) ||
(pass2->blendmode == PBM_ADD && config_env_add) ||
@ -2903,7 +2957,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
}
else return;
if (pass2->texgen == T_GEN_LIGHTMAP)
if (pass2->texgen == T_GEN_LIGHTMAP && pass2->blendmode == PBM_MODULATE)
pass2->blendmode = PBM_OVERBRIGHT;
}
@ -3003,10 +3057,14 @@ void Shader_Finish (shader_t *s)
s->flags = 0;
if (!(s->flags & SHADER_SKY))
{
char name[MAX_QPATH];
Q_strncpyz(name, s->name, sizeof(name));
Shader_Free(s);
memset(s, 0, sizeof(*s));
Shader_DefaultScript(s->name, s,
Q_strncpyz(s->name, name, sizeof(s->name));
Shader_DefaultScript(name, s,
"{\n"
"sort sky\n"
"{\n"
@ -3202,7 +3260,10 @@ done:;
{
if (sp->rgbgen == RGB_GEN_UNKNOWN)
{
sp->rgbgen = RGB_GEN_IDENTITY;
if (sp->flags & SHADER_PASS_LIGHTMAP)
sp->rgbgen = RGB_GEN_IDENTITY_LIGHTING;
else
sp->rgbgen = RGB_GEN_IDENTITY;
}
Shader_SetBlendmode (sp);
@ -3397,7 +3458,7 @@ void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args)
if (!builtin)
builtin = (
"{\n"
"if gl_bump\n"
"if $deluxmap\n"
"[\n"
"{\n"
"map $normalmap\n"

View file

@ -1587,6 +1587,7 @@ static void Sh_WorldLightingPass(void)
qglVertexPointer(3, GL_FLOAT, sizeof(vecV_t), s->texinfo->texture->vbo.coord);
}
qglDrawRangeElements(GL_TRIANGLES, s->mesh->vbofirstvert, s->mesh->numvertexes, s->mesh->numindexes, GL_INDEX_TYPE, (index_t*)(s->mesh->vbofirstelement*sizeof(index_t)));
RQuantAdd(RQUANT_LITFACES, s->mesh->numindexes);
}
}
@ -1674,6 +1675,7 @@ static void Sh_DrawBrushModelShadow(dlight_t *dl, entity_t *e)
qglVertexPointer(3, GL_FLOAT, sizeof(vecV_t), surf->mesh->xyz_array);
qglDrawArrays(GL_POLYGON, 0, surf->mesh->numvertexes);
// qglDrawRangeElements(GL_TRIANGLES, 0, surf->mesh->numvertexes, surf->mesh->numindexes, GL_INDEX_TYPE, surf->mesh->indexes);
RQuantAdd(RQUANT_SHADOWFACES, surf->mesh->numvertexes);
for (v = 0; v < surf->mesh->numvertexes; v++)
{
@ -1745,6 +1747,7 @@ static void Sh_DrawStencilLightShadows(dlight_t *dl, qbyte *lvis, qbyte *vvis, q
//draw cached world shadow mesh
qglVertexPointer(3, GL_FLOAT, sizeof(vecV_t), sm->verts);
qglDrawRangeElements(GL_TRIANGLES, 0, sm->numverts, sm->numindicies, GL_INDEX_TYPE, sm->indicies);
RQuantAdd(RQUANT_SHADOWFACES, sm->numindicies);
//qglEnable(GL_POLYGON_OFFSET_FILL);
//qglPolygonOffset(shaderstate.curpolyoffset.factor, shaderstate.curpolyoffset.unit);

View file

@ -310,19 +310,38 @@ qboolean GLInitialise (char *renderer)
return true;
}
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
/*doesn't consider parent offsets*/
RECT centerrect(unsigned int parentwidth, unsigned int parentheight, unsigned int cwidth, unsigned int cheight)
{
// RECT rect;
int CenterX, CenterY;
RECT r;
if (!vid_width.ival)
cwidth = parentwidth;
if (!vid_height.ival)
cheight = parentwidth;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
if (CenterX > CenterY*2)
CenterX >>= 1; // dual screens
CenterX = (CenterX < 0) ? 0: CenterX;
CenterY = (CenterY < 0) ? 0: CenterY;
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
if (parentwidth < cwidth)
{
r.left = 0;
r.right = parentwidth;
}
else
{
r.left = (parentwidth - cwidth) / 2;
r.right = r.left + cwidth;
}
if (parentheight < cheight)
{
r.top = 0;
r.bottom = parentheight;
}
else
{
r.top = (parentheight - cheight) / 2;
r.bottom = r.top + cheight;
}
return r;
}
qboolean VID_SetWindowedMode (rendererstate_t *info)
@ -330,7 +349,7 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
{
int i;
HDC hdc;
int lastmodestate, wwidth, wheight;
int lastmodestate, wwidth, wheight, pwidth, pheight;
RECT rect;
hdc = GetDC(NULL);
@ -357,24 +376,8 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
WindowStyle = WS_CHILDWINDOW|WS_OVERLAPPED;
ExWindowStyle = 0;
//if (vid_fullscreen.ival < 0)
{
WindowRect.right = sys_parentwidth;
WindowRect.bottom = sys_parentheight;
}
if (WindowRect.right > sys_parentwidth)
WindowRect.right = sys_parentwidth;
else if (WindowRect.right < sys_parentwidth)
WindowRect.left = (sys_parentwidth - WindowRect.right)/2;
if (WindowRect.bottom > sys_parentheight)
WindowRect.bottom = sys_parentheight;
else if (WindowRect.bottom < sys_parentheight)
WindowRect.top = (sys_parentheight - WindowRect.bottom)/2;
WindowRect.right += WindowRect.left;
WindowRect.bottom += WindowRect.top;
pwidth = sys_parentwidth;
pheight = sys_parentheight;
}
else
#endif
@ -384,6 +387,13 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
ExWindowStyle = 0;
WindowStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
pwidth = GetSystemMetrics(SM_CXSCREEN);
pheight = GetSystemMetrics(SM_CYSCREEN);
/*Assume dual monitors, and chop the width to try to put it on only one screen*/
if (pwidth >= pheight*2)
pwidth /= 2;
}
DIBWidth = WindowRect.right - WindowRect.left;
@ -395,15 +405,17 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
wwidth = rect.right - rect.left;
wheight = rect.bottom - rect.top;
WindowRect = centerrect(pwidth, pheight, wwidth, wheight);
// Create the DIB window
dibwindow = CreateWindowEx (
ExWindowStyle,
WINDOW_CLASS_NAME,
FULLENGINENAME,
WindowStyle,
rect.left, rect.top,
wwidth,
wheight,
WindowRect.left, WindowRect.top,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
sys_parentwindow,
NULL,
global_hInstance,
@ -438,13 +450,10 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
}
}
#endif
// Center and show the DIB window
CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top, false);
}
else
SetFocus(dibwindow);
ShowWindow (dibwindow, SW_SHOWDEFAULT);
SetFocus(dibwindow);
// ShowWindow (dibwindow, SW_SHOWDEFAULT);
// UpdateWindow (dibwindow);
@ -459,7 +468,6 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
ReleaseDC(dibwindow, hdc);
if ((i = COM_CheckParm("-conwidth")) != 0)
vid.width = Q_atoi(com_argv[i+1]);
else
@ -509,7 +517,7 @@ qboolean VID_SetFullDIBMode (rendererstate_t *info)
int lastmodestate, wwidth, wheight;
RECT rect;
if (leavecurrentmode && Q_strcasecmp(info->glrenderer, "D3D")) //don't do this with d3d - d3d should set it's own video mode.
if (leavecurrentmode) //don't do this with d3d - d3d should set it's own video mode.
{ //make windows change res.
gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
if (info->bpp)
@ -1062,7 +1070,7 @@ void VID_Wait_Override_Callback(struct cvar_s *var, char *oldvalue)
qwglSwapIntervalEXT(_vid_wait_override.value);
}
void VID_Size_Override_Callback(struct cvar_s *var, char *oldvalue)
void GLVID_Recenter_f(void)
{
int nw = vid_width.value;
int nh = vid_height.value;
@ -1071,16 +1079,12 @@ void VID_Size_Override_Callback(struct cvar_s *var, char *oldvalue)
if (sys_parentwindow && modestate==MS_WINDOWED)
{
if (nw > sys_parentwidth)
nw = sys_parentwidth;
else
nx = (sys_parentwidth - nw)/2;
if (nh > sys_parentheight)
nh = sys_parentheight;
else
ny = (sys_parentheight - nh)/2;
WindowRect = centerrect(sys_parentwidth, sys_parentheight, vid_width.value, vid_height.value);
MoveWindow(mainwindow, WindowRect.left, WindowRect.top, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, FALSE);
MoveWindow(mainwindow, nx, ny, nw, nh, FALSE);
Cvar_ForceCallback(&vid_conautoscale);
Cvar_ForceCallback(&vid_conwidth);
VID_UpdateWindowStatus (mainwindow);
}
}
@ -1818,9 +1822,11 @@ void GLVID_DeInit (void)
Cvar_Unhook(&_vid_wait_override);
Cvar_Unhook(&vid_wndalpha);
Cmd_RemoveCommand("vid_recenter");
UnregisterClass(WINDOW_CLASS_NAME, global_hInstance);
}
/*
===================
VID_Init
@ -1875,10 +1881,10 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
S_Restart_f();
Cvar_Hook(&_vid_wait_override, VID_Wait_Override_Callback);
Cvar_Hook(&vid_width, VID_Size_Override_Callback);
Cvar_Hook(&vid_height, VID_Size_Override_Callback);
Cvar_Hook(&vid_wndalpha, VID_WndAlpha_Override_Callback);
Cmd_AddRemCommand("vid_recenter", GLVID_Recenter_f);
vid_initialized = true;
vid_initializing = false;

View file

@ -149,7 +149,8 @@ typedef struct shaderpass_s {
PBM_DECAL,
PBM_ADD,
PBM_DOTPRODUCT,
PBM_REPLACE
PBM_REPLACE,
PBM_REPLACELIGHT
} blendmode;
enum {
@ -272,6 +273,7 @@ typedef struct {
/*entity properties*/
SP_ENTCOLOURS,
SP_ENTCOLOURSIDENT,
SP_TOPCOLOURS,
SP_BOTTOMCOLOURS,
SP_TIME,
@ -434,6 +436,7 @@ mfog_t *CM_FogForOrigin(vec3_t org);
#define BEF_PUSHDEPTH 32 //additional polygon offset
#define BEF_NODLIGHT 64 //don't use a dlight pass
#define BEF_NOSHADOWS 128 //don't appear in shadows
#define BEF_FORCECOLOURMOD 256 //q3 shaders default to 'rgbgen identity', and ignore ent colours. this forces ent colours to be considered
#ifdef GLQUAKE
void GLBE_Init(void);

View file

@ -630,6 +630,10 @@ void Sys_Init (void)
Cvar_Register (&sys_linebuffer, "System configuration");
}
void Sys_Shutdown (void)
{
}
/*
=============
main

View file

@ -1076,6 +1076,10 @@ void Sys_Init (void)
hconsoleout = GetStdHandle(STD_OUTPUT_HANDLE);
}
void Sys_Shutdown (void)
{
}
/*
==================
main

View file

@ -23,6 +23,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <stdlib.h>
#include <stdarg.h>
#if _MSC_VER >= 1300
#define vsnprintf q_vsnprintf /*msvc doesn't null terminate. its insecute and thus useless*/
#endif
static int vsnprintf_calcsize(const char *fmt, va_list va)
{
void *mem;

View file

@ -51,6 +51,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define MACOSX
#endif
#include <stdio.h>
/*work around fucked MSVC functions. we use our own for these*/
#if _MSC_VER >= 1300
#include <string.h>
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#define vsnprintf q_vsnprintf /*msvc doesn't null terminate. its insecute and thus useless*/
#define stricmp _stricmp /*msvc just doesn't work properly*/
#define chdir _chdir
#define gwtcwd _getcwd
#endif
#ifdef _WIN32
#include <conio.h>
#include <winsock2.h> //this includes windows.h and is the reason for much compiling slowness with windows builds.
@ -114,9 +127,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#if !defined(__MINGW32_VERSION)
#define unlink _unlink //why do MS have to be so awkward?
int snprintf(char *buffer, int buffersize, char *format, ...) PRINTFWARNING(3);
#if !defined(_VC80_UPGRADE)
int vsnprintf(char *buffer, int buffersize, char *format, va_list argptr);
#endif
int vsnprintf(char *buffer, int buffersize, const char *format, va_list argptr);
#else
#define unlink remove //seems mingw misses something
#endif

View file

@ -3156,7 +3156,7 @@ void QTV_Say(cluster_t *cluster, sv_t *qtv, viewer_t *v, char *message, qboolean
if (news != INVALID_SOCKET)
{
if (cluster->tcpsocket != INVALID_SOCKET)
if (cluster->tcpsocket[1] != INVALID_SOCKET)
closesocket(cluster->tcpsocket[1]);
cluster->tcpsocket[1] = news;
cluster->tcplistenportnum = newp;
@ -3174,7 +3174,7 @@ void QTV_Say(cluster_t *cluster, sv_t *qtv, viewer_t *v, char *message, qboolean
if (news != INVALID_SOCKET)
{
if (cluster->tcpsocket != INVALID_SOCKET)
if (cluster->tcpsocket[0] != INVALID_SOCKET)
closesocket(cluster->tcpsocket[0]);
cluster->tcpsocket[0] = news;
cluster->tcplistenportnum = newp;