Spoike
222529619e
Can I go back to bed now?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3358 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 17:51:13 +00:00
Spoike
5a5f38dbfc
Yeah, I suck. Really works properly now. Maybe.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3357 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 17:24:20 +00:00
Spoike
5e5ad719c2
Fixed LexNumber to properly replace LexFloat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3356 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 16:53:22 +00:00
Spoike
09a31850aa
Bah, forgot to save after disabling it again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:34:10 +00:00
Lance
d2f908b886
Makefile should be all happy cat now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:17:43 +00:00
Spoike
ee25afa861
Ensure paths exist when saving games.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:09:35 +00:00
Spoike
38d8b7189b
Use the correct field names for prydon cursor.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3352 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:08:39 +00:00
Spoike
f62dc94d87
You can kill me now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3351 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:07:08 +00:00
Lance
4ff8acffb9
Hack to get MinGL to compile again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3350 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 15:01:00 +00:00
Spoike
2158389bef
Added IF_F instructions.
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Added -fassumeint so constants are by default ints instead of floats (like in C). Use a decimal point and it'll be a float.
Fixed a couple of omissions/bugs reported by Blub.
Added lame x86 jit which is still buggy, incomplete, and disabled. And bigfoot will hate it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3349 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 14:56:42 +00:00
Spoike
1718aae24b
Should boost q3 server stability slightly, by not sending so many gibberish wrong-protocol packets.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3348 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 13:41:22 +00:00
Spoike
2c0a7508b0
-werror support for fteqcc
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once again, blame blub.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3347 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-29 13:39:57 +00:00
Spoike
f5e3d5e499
Fix glitching with q3 skies.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3345 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-12 08:12:36 +00:00
Spoike
9f20876069
Fix q2bsp support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 12:49:51 +00:00
Spoike
00cca0ea84
Fixed some client protocol bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 12:43:35 +00:00
Spoike
cf62594631
Well that was a stupid bug. Allocate frames for the correct client type, instead of q1.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3342 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 12:42:12 +00:00
Spoike
4461e90337
Fix prydon's sprite cursor.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-08 11:09:35 +00:00
Spoike
492e01192a
Replaced one of the built in crosshairs with a single pixel one.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-04 23:57:33 +00:00
Spoike
fd713df2e1
Fixes the rawinput not working without in_restart bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-04 23:56:43 +00:00
Spoike
3fb15701b1
Fix the missing final character in the server browser.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-01 13:29:52 +00:00
Spoike
fb95c21dcd
Attempt to load truncated wav files. Because everything else does. And then people complain that its a bug. But do warn (just clamp chunk length).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-27 07:38:11 +00:00
Spoike
fab8161e68
Yeah... That was a stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3336 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-27 07:34:10 +00:00
Spoike
9357d554f4
mneh
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3335 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 13:49:33 +00:00
Mark Olsen
959b204c3e
Call svnversion only once.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3334 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 13:21:40 +00:00
Lance
c88cdc4716
Added the SVN revision number to the 'version' command, but only for
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compilers which use "Makefile" (which rules out MSVC)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3333 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:22:28 +00:00
Spoike
10accd2908
Cleaned up GL a minor amount more.
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Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike
bce186834f
Sound mixing was failing to add sound effects on certain sound outputs...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 09:15:42 +00:00
Spoike
1d68abc578
Should fix vweps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 20:20:31 +00:00
Spoike
ad07e50ee8
Allow lumas if the server doesn't care.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3329 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 19:46:32 +00:00
Lance
e14edce4fd
FTE now looks for libraries & associated includes where Fink installs
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them in addition to where MacPorts/Darwinports installs them in MacOSX
while compiling
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3328 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-22 05:43:13 +00:00
Spoike
b60e062fc7
Fixes shift in message mode stuff. I prolly need to fix it elsewhere too... mneh.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:48:19 +00:00
Spoike
4b6f269963
gl_doubleeyes. evil hacks courtesy of id.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:43:10 +00:00
Spoike
ff1246589a
fixing mingl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3325 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 07:45:05 +00:00
Lance
233ffe7ccd
Fixed fisheye, should compile now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 02:50:00 +00:00
Lance
cdf2b2670e
Updated MSVC 6.0 and .net 2005's NPQTV project files to include the freetype header location.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 01:58:50 +00:00
Lance
72d41bc846
Added include directories for freetype, MinGW working again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-20 00:58:37 +00:00
Spoike
f419538b37
Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike
12cccf0e39
ffov implemented in GL.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 18:13:03 +00:00
Spoike
efb1d412a5
if its a vwep player model, pretend to be the real player model for the purposes of skinning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 17:00:22 +00:00
Spoike
4cc13b2bbf
fixed vweps when spectating.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 15:08:30 +00:00
Lance
150fdb2bd4
Minor MacOSX dedicated server tweak, zlib enabled.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 11:05:00 +00:00
Lance
2e10193d27
Enabled zlib, png & jpeg support in MacOSX.
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If GCC complains about missing headers for libjpeg and libpng:
1. Install Darwin Ports from darwinports.com.
2. export PATH=$PATH:/opt/local/bin
3. sudo port -d selfupdate
4. sudo port install libpng
5. sudo port install jpeg
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 10:11:32 +00:00
Spoike
a976ac2428
Made the version command print which external libraries were disabled.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 03:51:07 +00:00
Spoike
696b1365d6
I thought I already committed that...
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Fixes for the interpolation changes - csqc needs to receive lerped ents too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 01:55:21 +00:00
Spoike
58af42990d
Fixed up some EXT_CSQC expectations.
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Tweeked interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike
d119e7fadb
Added scr_turtlefps - sets the framerate that the engine has to maintain in order for the turtle to hibernate. Because... why not?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:26:24 +00:00
Spoike
b2b371f44b
Removed unused variables.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3311 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:25:09 +00:00
Spoike
0cc6e71ca6
Code so I can copy from the console again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:24:23 +00:00
Spoike
622254e036
Code so I can copy from the console again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:23:56 +00:00
Spoike
5b94a0b20d
native plugin support for 64bit platforms. Supposedly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3308 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:23:00 +00:00
Spoike
016629a6c9
Fixed a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3307 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:22:32 +00:00
Spoike
1402935058
native plugin support for 64bit platforms. Supposedly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3306 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:21:02 +00:00
Spoike
086ccd96ae
Reduce warnings. Try and peek in the windows font directory.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:15:16 +00:00
Spoike
5a9e576796
Fixed an old id bug. Slow moving objects will now always delta properly, instead of sticking.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:14:10 +00:00
Spoike
b9d0d937c6
Added a VectorEquals macro. Because I can.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:10:44 +00:00
Spoike
ba368d0210
FTE isn't mvdsv. But just in case someone thinks it is...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3302 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:09:07 +00:00
Spoike
7df1428358
Let the cursor work in demos/console when playing demos.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 19:47:37 +00:00
Spoike
0cf3e1ff54
Freeze NQ demos while content is being loaded, so it starts at, urm, the start.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 19:46:32 +00:00
Spoike
fdf09ce18b
mipmapped non-square textures no longer look terrible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 11:06:28 +00:00
Spoike
ccf1338d41
Check bounds before, not after.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 09:35:38 +00:00
Spoike
db97dd67d0
Check bounds before, not after.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3296 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 09:33:30 +00:00
Lance
a55a2326f2
Temporarily remove merged release & debug (m-rel & m-dbg) from the
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"all" target in the makefile until it's needed
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3295 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 05:19:09 +00:00
Lance
1bb9df702c
OpenGL SDL targets will build again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 04:07:57 +00:00
TimeServ
40bc6b577c
attempt fix other platforms
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3293 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 03:47:21 +00:00
TimeServ
9c9c655d6c
attempt fix morphos
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 03:44:10 +00:00
TimeServ
d0a8a8ee9d
default vid_width/vid_height cvars to 0 to use desktop params (unless windowed then use 640x480x32)
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don't try to switch to 640x480 if we already attempted it
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3291 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 23:11:34 +00:00
Spoike
4671892cce
Removed some unused variables.
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Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
TimeServ
4b2c4ed77a
remove more unused sw variables
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:15:37 +00:00
Spoike
793825b0ee
Updated the msvc2005 projects, killing the SW renderer targets and removing SW renderer from merged builds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 21:45:08 +00:00
TimeServ
1b101bab97
remove ram icon (no longer makes sense with non-sw)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 21:25:53 +00:00
Spoike
97f98672d2
Should be a bit less crashy and actually able to compile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3286 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 18:55:50 +00:00
TimeServ
5038d72933
recommit revs 3280-3282
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update dotnet2005 ignores
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 15:34:16 +00:00
TimeServ
d753d47758
fix "merged" sdl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 10:17:22 +00:00
TimeServ
a94a33212c
destroy software rendering and break everything (and that won't be all!)
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also note that merged builds on non-windows no longer make much sense
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike
fb2b58979b
Tiny tiny boost.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3282 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-15 23:40:50 +00:00
Spoike
85f9b6bc0e
Always release the mouse when not the active application.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-15 20:15:53 +00:00
Spoike
0c5ee4d373
yeah, I know, I officially suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3280 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-15 07:38:36 +00:00
Spoike
57c9515b39
Updated QVM apiFixed up some of the slowness in the sky/water warping code.
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Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike
33bdcfb367
Link dynamically to freetype.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:59:49 +00:00
Spoike
a79b7f90cf
sbar compiles again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:58:07 +00:00
Spoike
887f204330
This allows servers to stuffcmd aliases that match commands which would have forwarded anyway. Thus fixing 'pause' in ktx.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3276 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:14:25 +00:00
Spoike
9ad2588aed
Might as well optimise it while its still present.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3275 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:13:12 +00:00
Spoike
91da30299d
Whoops, this fixes up the path.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:11:31 +00:00
Spoike
cd619e991f
Only start timedemo counters once the map has actually finished loading, and force the console up.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:10:07 +00:00
Spoike
8c66660fe0
Don't show the deathmatch scoreboard in single player.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3272 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:07:14 +00:00
Spoike
294e82f158
That spam was annoying.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3271 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:05:56 +00:00
Spoike
e7b05772b6
Menus broken again. On behalf of bigfoot.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3270 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:04:32 +00:00
Spoike
12a72a64f3
console should now compile again. mneh.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 14:19:45 +00:00
Spoike
9cccfe2f35
Particles will now have the correct trails when switching to the classic particle system.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-13 01:17:22 +00:00
Spoike
0135abdf5e
Fixing bugs (including a massive slowdown with high con_maxlines).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-13 00:32:31 +00:00
Mark Olsen
5aad58610a
Always grab the mouse in fullscreen mode. Use Key_MouseShouldBeFree() instead of peeking the mouseusedforgui global.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3266 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 18:57:40 +00:00
Spoike
d96cdc237c
Indeed I suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3265 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 18:03:39 +00:00
Spoike
9728dde4ac
Trying to fix grey stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3264 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 17:00:52 +00:00
Spoike
27fddffedb
Does that fix mac gamma? (can't test this stuff)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3263 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 15:26:47 +00:00
Spoike
942af209a7
Apparently it didn't compile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3262 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-12 15:01:18 +00:00
Spoike
b5ac90d523
More stuff broken.
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Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now.
Inverted sorting, to aid depth culling.
fullbrights use vbos too now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 20:56:09 +00:00
Spoike
d0e156d4b5
Fixing warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3260 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:27:06 +00:00
Spoike
bde52736c2
A minor optimisation for lazy compilers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3259 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:25:41 +00:00
Spoike
3b9f4c9fbb
Made so lines don't jitter around if its drawing wireframe because of no surfaces.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:25:03 +00:00
Spoike
921bfbb1d3
Fixed some warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3257 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:23:57 +00:00
Spoike
386aac4da7
Stub out bindbuffer if its not present. The generation code will work around it. The renderer will ignore it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3256 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:23:07 +00:00
Spoike
f7b9395261
Updated to support mvdsv's qvm api version 13 instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:22:02 +00:00
Spoike
03aa7fefaf
Fixes a conflict.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 18:21:14 +00:00
Spoike
0cf09d8063
Well that was a stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3253 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 16:49:36 +00:00
Spoike
b1ac73b6cb
Should help mingl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-09 22:12:29 +00:00
Spoike
2513254510
My god, was I asleep when I did that?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3251 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-09 18:31:43 +00:00
Spoike
eda16ea10f
Permit precaching of just an md5anim with no md5model. You'll see a debug wireframe skeleton if you actually try drawing it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3250 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-08 01:17:27 +00:00
Spoike
6147a2dcd3
That should fix bigfoot's shift.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 21:32:54 +00:00
Spoike
699104d667
Notify text should no longer be in the middle of the screen.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3244 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 20:00:19 +00:00
Spoike
cfadc8e717
Now works properly with larger multi-surface md5 models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3243 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 06:35:15 +00:00
Spoike
c021324009
Fixed non-square dds images.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3242 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 06:34:07 +00:00
Mark Olsen
670b45edd9
Now builds again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 13:36:16 +00:00
Mark Olsen
632cba0618
No, Spike, you're not programming C++. Besides, b was already declared once.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3240 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 13:33:12 +00:00
Spoike
e1ab049608
Attempting to fix recent breakages.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 07:45:46 +00:00
Spoike
4767b7215d
Blame the monkey.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3238 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 06:09:49 +00:00
Spoike
7ddd50b854
frames keyword is now supported in externalanim files.
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it inserts an entire anim into a sequential series of frames.
there's no control over starting/ending frame numbers. so you need to change frame indexes if any frames are added/removed in any md5anim files that are expanded in this way.
void(float modidx, string framename) frameforname = #276 should be usable for this, but its not tested yet - expanded frame names are eg: path/blah.md5anim0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:44:26 +00:00
Spoike
18b617f4a1
vweps.
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added builtin float(float modidx, float framenum) getframeduration = #277 ; to both csqc and ssqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:20:20 +00:00
Spoike
3b8c5d74bc
I wonder how many more bugs there are left for Blub to find.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 21:44:17 +00:00
Spoike
a80214290d
Oh noes! Everything is broken!
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Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
5206c1a0c8
Fixed a couple of bugs regarding normals. Welded verts together that share coords, compensated for angle of triangle, skeletal fat bastards (erm), added clampgroups to possibly freeze an animation at its end.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-04 16:53:01 +00:00
Spoike
2b58210060
Bugfixes courtesy of Blub:
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Fixed new line counting in multi-line comments.
Fixed unary operators to favour a single term, except for the unary not operator.
Added:
Unary not operator warns whenever it consumes more than a single term.
Added more ways to optimise logic (a+0 = a).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3232 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-03 19:02:42 +00:00
Spoike
2f848fa7b0
Should now calculate and animate vertex normals on skeletal models, and apply that for the q1-style lighting.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-30 22:05:18 +00:00
Spoike
ca7a6224a4
Fixed flickering entities bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3230 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-28 19:57:09 +00:00
Spoike
06b20185b5
cmd efpslist now shows incoming/outgoing packet rates per client, too (expressed in bytes per second - same as rates).
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Semi-colon can now be bound properly in the menus.
Fixed a bug with one of my more recent commits.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-23 21:49:44 +00:00
Spoike
b2429e478a
I'm too lazy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-22 06:38:38 +00:00
Spoike
2d8dba797a
Gcc is more fussy than msvc
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-22 06:07:33 +00:00
Spoike
f2cce499f6
Multiple minor cleanups. Chunks of dead code removed.
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Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
8260a0d206
Doesn't look like indexes are actually needed first here (this should fix the issues with the md5s that electro has).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-17 21:57:45 +00:00
Lance
17512cc406
Changed all instances of -lwsock32 to -lws2_32, "apparently wsock32 is old and shouldn't be used (since win95..)"
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3224 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-14 13:51:13 +00:00
TimeServ
cefc6d187a
fix makefile for qclib
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3223 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-14 01:15:00 +00:00
Spoike
82f3ae2102
Looks like someone forgot a file.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-13 20:52:43 +00:00
Spoike
1c985c65d2
and a bit more
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3221 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-13 12:25:39 +00:00
Spoike
b3b885c122
Trying to clean up qclib a little.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3220 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-13 11:57:52 +00:00
Spoike
bd51fb8e9d
Fixed unproject to work as originally intended. Rather than just being a steaming pile of poo (it was the matrix inversion routine that was broken).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-11 21:09:39 +00:00
Spoike
c66ff953b5
Fixes up tcpconnect a bit (based on bigfoot's patch). Should now work a little better than it ever did.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3216 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-10 22:36:53 +00:00
Lance
226ae08d0a
Use -DCLANG with clang (sv_rankin.c hotfix), Makefile cleanup (cleaner filenames) and -D_SDL added to the
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win32_SDL
targets
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3215 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-08 08:10:32 +00:00
Lance
691f57ee80
Changed path to a SDL header, only affects mingw32 + SDL
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-07 13:25:02 +00:00
Lance
a028aca503
r3120 take 2. Applied a parentwindow fix to the Windows SDL binary, now exits gracefully instead of a crash.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3211 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-03 09:13:55 +00:00
Lance
183461a428
Crossbuilt MinGW32 SDL binaries working again, applied a parentwindow
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3210 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-03 09:09:35 +00:00
Spoike
f472410ad2
Fixes the angle clamping issue in q3. The cgame is meant to clamp, not the engine.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-31 11:46:57 +00:00
Spoike
f3970ede24
Hopefully fixes the recent +gamedir failures.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3208 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-30 23:54:41 +00:00
Spoike
d010181ff7
Work around for mvdsv's latest incompatibilities.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3207 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-30 23:48:18 +00:00
Mark Olsen
b5106b68a4
Now builds and works again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-30 21:14:31 +00:00
Spoike
6b21ccabee
ATI suck almost as much as I do
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-25 14:05:35 +00:00
TimeServ
740f4a09f9
actually apply fteqcc intrinsics patch http://stud4.tuwien.ac.at/~e0725517/patches/fteqcc_fix_intrinsics.diff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 18:56:05 +00:00
Spoike
6d3e1b7188
Fixing up some custom build assembler commands. They were missing quotes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 15:00:31 +00:00
Spoike
95a26340ac
Added the fs_win32.c file to the 2005 projects.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 14:47:11 +00:00
Spoike
bd22b975d0
Attempt 2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3201 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 11:24:57 +00:00
Spoike
252face9c5
Should fix my breakage of morphos builds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 11:20:21 +00:00
Spoike
9a20ae8fa2
Fixed linux sw building.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3199 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:51:01 +00:00
Spoike
dcefeaa8fa
Fixed the makefile so qcc builds again by default.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3198 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:49:21 +00:00
Spoike
b7c8b33b98
Stopped Moodles from being quite so evil.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:37:50 +00:00
Spoike
0afe8f9dc5
Didn't test all targets.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:28:26 +00:00
Spoike
9cd988a836
Added csqc->ssqc requests.
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Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00
Spoike
48e757c860
cosmetic changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-21 09:36:18 +00:00
Spoike
640aafdc34
Makes Q3 somewhat playable again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3193 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-20 23:59:17 +00:00
Spoike
80e511ec1e
Try and get alsa to start up and work a bit more reliably, an impossible task, I know.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-20 17:28:15 +00:00
Spoike
88085a1cbc
Strip out some dead code
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3191 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-20 17:25:48 +00:00
Lance
4e21d2c88d
Blub\0's FTEQCC patch, to fix intrinsics: http://stud4.tuwien.ac.at/~e0725517/patches/fteqcc_fix_intrinsics.diff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3190 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-19 01:54:00 +00:00
Spoike
ff22785542
Should fix certain compiler issues reported to me by Blub\0, found when compiling nexuiz code. This is Blub's fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3189 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-11 00:17:31 +00:00
Mark Olsen
2decc6d5c8
Please do not try to shut down the video code twice, kthx.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-10 21:44:13 +00:00
Lance
cdb9eed996
Fix GCC complaining about Mod_GetBoneRelations having conflicting types with the software-only client.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3187 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-07 12:18:35 +00:00
Mark Olsen
af09a50527
Fixed 'unban all' to unban all, not just the first.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3186 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-28 15:49:20 +00:00
TimeServ
022e1dc76e
possible sw linux build fix, add tooltip code (but no tooltip text associated with anything yet)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3185 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 10:50:31 +00:00
Lance
812ae15aaf
"version" command I tried to make it be more helpful by identifying the compiler that was used to build it, and also identifying any optimizations (or lack of) that were used during the compile process.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3184 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 05:01:55 +00:00
Lance
57c102a6b6
GLRelease was using __fastcall (/Gr) which was causing black screens when trying to use the plugin and also causing firefox to crash if the plugin was still open in a tab when trying to exit firefox. __cdecl (/Gd) was the solution.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3181 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 01:42:02 +00:00
Spoike
a96b5ee4e9
okay, the cprint builtin I just added will now actually do something useful. ho hum.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3179 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 01:02:56 +00:00
Spoike
5f1a9d8cbf
added cprint console command.
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fixed nq client loading-screen persisting bug
fixed nq clients getting flooded by packets.
fixed nq clients not receiving any entities
removed a bit of redundant code in pmove
fteqcc: merged array function calls with real function calls, fixing return values in the process.
vid_preservegamma now defaults to off. windows sucks.
tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised.
added a little bit more functionality to halflife support
csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit.
added markers around some ext_csqc_1 features.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 00:50:42 +00:00
TimeServ
42b4577802
don't flash when already the active window
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3177 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 23:48:35 +00:00
TimeServ
caa9dffb2c
fix sw screen render to act a bit more like gl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3176 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 23:29:03 +00:00
Lance
4b85112ce1
Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3175 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 23:17:09 +00:00
TimeServ
2f6fb049e4
revert splitclient, fte->fteh2 for hexen 2, fix sw console background drawing
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 22:55:00 +00:00
Spoike
d96f8e3d77
No more upside down spiders in hexen2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 22:03:59 +00:00
TimeServ
5381de8bd5
set splitclients to 1 for q2 sendcmd
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 21:21:27 +00:00
Spoike
c3300cb0f7
Fix non-win32 builds again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3170 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-13 12:54:18 +00:00
Spoike
b8bd024a1d
Tweeked the filesystem some more, now prompts if a game directory could not be found.
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Fixed up clipped decals slightly. They should now be usable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-12 16:57:30 +00:00
Lance
43d97c3e31
win_SDL binaries now have icons
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-10 03:39:47 +00:00
Spoike
aa8ca7c111
Can script some things now, including playername and connecting it to other servers. Though its still a little limited in what it can do.
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Scripting does work with both firefox and opera. Don't know about others.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-10 00:33:02 +00:00
Spoike
1c644b51e7
Fixes a crash with demos.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-09 07:19:59 +00:00
Lance
e71b59bf92
Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-08 08:12:29 +00:00
Spoike
9a2ed9307a
Quick fix for something that noone noticed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 20:03:25 +00:00
Lance
84117bd7e3
MinGL & Merged targets added to SDL. Dedicated server, OpenGL & Software rendered SDL clients now build in Linux
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and run but untested. r3162 was to resolve the SDL MinGL's build error: undefined reference to `NET_Sleep'
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 03:48:32 +00:00
TimeServ
aac9ba3f4f
oh hey look i can code without looking at the specs oh wait
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3162 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 03:41:24 +00:00
TimeServ
e79171082f
sdl wait code possible fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3161 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 03:38:08 +00:00
Spoike
e403cebc65
Should be more robust with first-run config execs now.
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Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs.
The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types).
The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot.
Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
Lance
f2688e7866
My attempt to get SDL binaries under Linux to compile
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3159 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 14:19:29 +00:00
Lance
030e080baa
Wrapped sv.state with #ifndef CLIENTONLY to resolve npqtv's compile
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error (I hope it's the proper fix, Spike please check if I did the
right thing):
./client/cl_main.c: In function "Host_Init"
./client/cl_main.c:3708: error: "sv" undeclared (first use in this
function)
./client/cl_main.c:3708: error: (Each undeclared identifier is reported
only once
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 05:46:17 +00:00
Lance
648caa9c57
Just make the help output alittle more helpful, added crosscompiling
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comments
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3157 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 02:45:11 +00:00
Spoike
8b022435de
make msvc2005 happy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 01:23:44 +00:00
Spoike
a838650a40
try that
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3155 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 01:01:31 +00:00
Spoike
879e5b59c6
Missed a file.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:54:46 +00:00
Spoike
2adb420a6d
Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike
6ebabd8d88
GCC-built plugins no longer insta-crash. Go Mozilla! You rule!...
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'make npqtv-dbg' works for me.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-03 07:31:54 +00:00
Spoike
616200895b
I blame bigfoot
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-03 06:36:00 +00:00
Spoike
0eb7e83965
Stuff should compile a little better with GCC now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-02 22:25:54 +00:00
Spoike
a2a6c74ab4
Updated msvc2005 project.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:22:45 +00:00
Spoike
4974c57c2c
Big fat-off commit.
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A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
262bc69548
So I can define globals/functions as static.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3147 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-29 23:47:29 +00:00
Lance
2e768fe44c
Blub/0's fteqcc macro line fix to quote "seem to be some problems with
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newlines in macros (causing wrong line numbers in error/warning
outputs)"
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-20 01:12:01 +00:00
TimeServ
4f6543abc2
commit back older jpeg.lib
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-08 06:57:08 +00:00
Lance
c8315688b0
IJG's r6b JPEG library with x86SIMD support v1.02 (2006-02-04): http://translate.google.com/translate?hl=en&sl=ja&u=http://cetus.sakura.ne.jp/softlab/jpeg-x86simd/jpegsimd.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://cetus.sakura.ne.jp/softlab/jpeg-x86simd/jpegsimd.html%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3D3fO
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Compiled with VS6. FTE compiles fine in both VS6 and VS2008. Unsure if I compiled it with MMX or SSE, if it is SSE it might crash on CPUs with bugged SSE implementation like the old Athlon XPs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-08 01:55:17 +00:00
Lance
da6a8bb1e5
A "proper" (VS2008 converts it and compiles from it no problem, I didn't actually test with VS2005) for a different file I commited in r3141
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 12:08:33 +00:00
Lance
a0c23db682
A "proper" (hopefully) for the file I commited with r3141
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 12:02:23 +00:00
Lance
1db5efee0b
My evil commit, libjpg & libpng static libraries has been compiled from scratch with VS6 (and work with VS .net 2008 aka VC9). LibPNG upgraded from 1.2.10
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to 1.2.35 to cover any possible exploits. I hope I haven't broken anything (had to ignore msvcrt.lib as well as libc.lib to get VS to compile with my libs)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 11:50:19 +00:00
Spoike
eb6d283806
Does that get past the msvc2008 bug yet?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 05:22:17 +00:00
Spoike
76f6ad0345
CSQC_DAT and MENU_DAT can now be enabled in CLIENTONLY/MINIMAL builds (so long as both are enabled).
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Tweeked a statement that was causing crashes with msvc2008.
Dedicated servers should build again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 05:05:54 +00:00
Spoike
75fb5f5398
The different aspects of directx are now activated independently from each other, allowing greater custom build control.
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Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
Spoike
dad710ee27
Fixes the other IRC plugin crash.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 03:55:51 +00:00
Spoike
37fbf203c5
This should fix Moodles's release-only crash.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3136 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 03:48:02 +00:00
Lance
44c39eb40d
Updated the MinGW libpng library to latest version (1.2.35) from 1.2.22
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to enhance security and possible crash bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-06 05:06:25 +00:00
Spoike
7156e20dfe
Mneh, it matches.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-04 00:29:22 +00:00
Spoike
c50ea9c54a
Fixed a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:53:19 +00:00
Spoike
b763b5594d
My monthly commit. I wonder what I broke.
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Contains some stuff to get twig working a little better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
ed0cb0749b
Added a developer print any time any hostname (or ip) is resolved.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3131 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:51:52 +00:00
Spoike
99c153199e
version console command is now common, instead of client only.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:50:17 +00:00
Spoike
eff6909662
Fixed a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3129 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:48:40 +00:00
Spoike
af1ccb9333
Support for valve-style lmps/qpics on the conback.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:47:49 +00:00
Spoike
02b182a260
Fix a crash with halflife sprites.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3127 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:46:48 +00:00
Spoike
aac9d42554
Fixed up halflife model support - we now support models with textures stored in an external model.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:45:35 +00:00
Spoike
d18566f4e8
My god. I suck. I really do. I really really apologise. Sorry. Really really sorry. GAH!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-21 22:27:51 +00:00
Spoike
672035b1a9
Fixed particles.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-10 21:50:10 +00:00
Spoike
3b402813d8
Don't resolve master servers at startup. This stops huge stalls when you don't have complete internet access (lan games/single player).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3123 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 19:05:28 +00:00
Spoike
32591b4df6
second attempt at ctrl+enter
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 18:42:41 +00:00
Mark Olsen
c3e186ef7a
Spike is ordering me to break things again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3121 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 14:31:11 +00:00
Spoike
40742dcc55
Forgot to commit this. Whoops.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 14:29:19 +00:00
Mark Olsen
9adb6c81d9
Reverted to revision 3116. Spike, use a real compiler.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 13:49:12 +00:00
Spoike
c8f10aa212
Allow the user to change the protocol used by FTE to connect to itself. Only 'qw' is fully reliable at the moment, and that's the default. Eventually this can be cleared out to default to match the running progs type.
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Also made the 'user' command semi-work in NQ.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3118 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 04:39:46 +00:00
Spoike
c737b31f1b
Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3117 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 04:34:12 +00:00
Mark Olsen
1e02645c08
Caps lock, work!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3116 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-07 00:02:03 +00:00
Spoike
29e4982454
Fix for bigfoot with his weird trailing slash in his $HOME.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3115 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-03 00:12:50 +00:00
Spoike
c11da690e1
Fix for player colormaps with NQ protocol.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-03 00:08:32 +00:00
Spoike
4e5e28b1ee
Fixes the phantom grenades in twig.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:46:21 +00:00
Spoike
a7ee0f883d
Fixes rotations in twig.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:32:49 +00:00
Spoike
88aa502054
Reduced spam a little.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:31:51 +00:00
Spoike
51ec8d2912
trying to make bigfoot happy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 04:42:26 +00:00
Spoike
d3bcc14e5a
Should allow bigfoot to aim with the lightning gun.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 04:20:46 +00:00
Spoike
40a24ea7f2
Please insert volume...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 03:54:03 +00:00
Spoike
02b53fc859
When acting as an NQ client, actually send impulses please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3107 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 02:50:01 +00:00
Spoike
e2b905e74c
NQ clients now get broadcast messages again. Whoops.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 02:48:03 +00:00
TimeServ
1206f6ae07
removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-29 02:55:08 +00:00
Spoike
f06fcc78af
Fixed a potential incomprehensible server message bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-29 01:41:28 +00:00
Mark Olsen
3e6d9af3d4
Ugh, when a player changes a userinfo string, please don't send the update to all connected players n times, but just 1 time. 'Fixes' the 'crashes' on busy servers, but the real problem is still there: Too much client input can clog up the server, effectively causing a DoS.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-22 04:08:45 +00:00
TimeServ
8b658df029
attempted vs2008 compile fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-18 01:47:48 +00:00
Mark Olsen
e3017a8fe4
Some random #ifdef SKELETALMODELS scattered around the code. Enough to make it build, but not enough to exclude unused code from being built.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-16 01:24:57 +00:00
Mark Olsen
2f59695476
Reverted to r3051
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 16:06:55 +00:00
Spoike
4b1032c337
Script particles and d3d renderer will now build again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:58:12 +00:00
Spoike
9fc7a20e9c
old fixes including for rgb_gen_topcolor in shaders
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:56:44 +00:00
Spoike
7f90f66bfc
Strip all extensions before trying to add new ones to image file names.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-14 16:08:57 +00:00
Spoike
45692d1d1e
an old new feature which had been on the wrong comp for a while.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-14 16:07:07 +00:00
Spoike
6e3f69f504
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00