Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3117 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 3 additions and 2 deletions
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#include "d_local.h"
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#include "r_local.h"
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vec3_t r_pright, r_pup, r_ppn;
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@ -316,7 +316,7 @@ void SWR_NetGraph (void);
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qbyte *SWMod_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer);
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void D_DrawSparkTrans (struct particle_s *pparticle, vec3_t src, vec3_t dest, int blendmode);
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void D_DrawSparkTrans (vec3_t src, vec3_t dest, float palpha, unsigned int pcolour, blendmode_t blendmode);
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void D_Shutdown (void);
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@ -688,7 +688,7 @@ void SWR_DrawBeam(entity_t *e)
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for (; len>=0; len--)
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{
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VectorAdd(o1, dir, o2);
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D_DrawSparkTrans (o1, o2, 1, 0);
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D_DrawSparkTrans (o1, o2, 1, 0, BM_BLEND);
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VectorCopy(o2, o1);
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}
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}
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