Always release the mouse when not the active application.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3281 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 5 additions and 3 deletions
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@ -605,9 +605,11 @@ void IN_UpdateGrabs(int fullscreen, int activeapp)
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{
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int grabmouse;
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if (fullscreen)
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if (!activeapp)
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grabmouse = false;
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else if (fullscreen)
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grabmouse = true;
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else if (activeapp && _windowed_mouse.value)
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else if (_windowed_mouse.value)
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{
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if (!Key_MouseShouldBeFree())
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grabmouse = true;
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@ -1739,7 +1741,7 @@ void IN_MouseMove (float *movements, int pnum)
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#ifdef USINGRAWINPUT
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if (rawmicecount)
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{
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if (in_rawinput_combine.value && pnum == 0)
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if ((in_rawinput_combine.value && pnum == 0) || cl.splitclients <= 1)
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{
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// not the right way to do this but it'll work for now
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int x;
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