Spoike
770948a320
d3d compiles again (yes, your poking does work Moodles).
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Fixed particle beam/torch weirdness (rjlan poked me for this one!).
tiny optimisation in the gl renderer.
offsetmapping info is loaded even with bumpmapping disabled.
Fixed some hexen2 annoyances.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-21 07:53:49 +00:00
Spoike
fb214142a3
tcpconnect fixes
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lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
1e621416ce
added support for ambient/diffuse/specular scale properties on rtlights.
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attempting to fix up the avi code for mingw weirdness.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike
016c840497
fixed rcon_address not having a default port
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sv_port now accepts a space-delimited list of addresses/ports to listen upon.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3945 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 06:25:51 +00:00
Spoike
f32a88f684
saneified dynamic light colour values.
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added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
Spoike
9e4edb8a9a
Small fixes and tweeks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike
de29dce680
skel_set_bone_world implementation.
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fix attempt to fix npfte issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3938 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-24 04:05:28 +00:00
Spoike
4d75061dbc
iqm fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3936 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 16:11:21 +00:00
Spoike
1cd1453a42
fixes iqm again, 'fixes' the white textures on xavior's map.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 15:32:26 +00:00
Spoike
1693ba6c58
revamped fog to use glsl. shouldn't harm framerate quite so much.
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tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
d6d0105d3c
A couple of changes.
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Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
b91b32cd38
Just breaking stuff, trying to get axfte stuff working.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
Spoike
f33873ddb7
committing for fixes for OMC
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some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
4b27934867
Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike
5a7f34bd50
Couple of tweeks, breakages, and fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Spoike
df9dae3e5f
Fix dedicated servers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3897 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-04 07:07:20 +00:00
Spoike
e8c1f669cc
Couple of changes.
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D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
261b104c09
Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only.
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Recording qwd files works again.
Not all extensions are fully implemented, when recording both mvds and qwds, particularly the initial connection info (including model list length).
Ezquake's invalid chunk requests generate no protocol response. Ezquake should no longer kick itself after every download.
Couple of other bugs fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-08-16 04:12:15 +00:00
Spoike
c0e6bcfeb4
mingl fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3892 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-31 14:24:37 +00:00
Spoike
604576ae18
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3891 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-31 11:18:49 +00:00
Spoike
729d6181c2
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
Spoike
4dba0e3f28
fix for log files.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3889 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-28 01:42:10 +00:00
TimeServ
fb073f3507
change alot of sprintfs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 15:11:35 +00:00
Spoike
9beb7f3b2b
Hopefully fixes log files.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3873 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-14 13:05:36 +00:00
Lance
7fa677ccf5
Added presence of QCJIT to the 'version' command if enabled.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-13 13:43:20 +00:00
TimeServ
7f1db63765
remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 01:01:13 +00:00
TimeServ
4a59ea5993
make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-03 16:24:53 +00:00
Spoike
fbec99ff9f
Small workaround for excessive spam. This is not an actual fix, but more of an optimisation.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3843 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-01 12:20:58 +00:00
Lance
f870305702
Removed -rdynamic from MinGW targets, others are compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-01 07:27:38 +00:00
Spoike
61e4aa96b3
removed separate trigger/solid links.
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some q3 fixes.
q2 will autosave on map changes, like q2 normally does.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
TimeServ
e9af82b76b
version bump and version string fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3837 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-25 23:40:34 +00:00
TimeServ
1c1723d237
merge wip branch back into trunk
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3835 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-25 18:33:11 +00:00
TimeServ
346f83e974
fix line in version cmd
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3834 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-25 13:06:20 +00:00
Spoike
174ba9f64b
Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-16 02:03:57 +00:00
Spoike
78d4632097
Added -dumpstack option to catch fatal signals for stacktrace dumping. Writes to both stderr and a crash.log in the WORKING directory. Admins are expected to email a copy or something to an FTE dev, then delete it. Clients connecting will be notified, but unable to obtain actual details via quake.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-06 01:41:33 +00:00
Spoike
f66110b5e6
Trying to fix mvd recording/playback a little.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3811 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 01:36:14 +00:00
Lance
92451a8305
Removed unnecessary defines I added to detect 64bit compilers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-03 03:10:39 +00:00
Lance
950f914180
More GCC warnings gone (32 & 64bit)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3806 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-02 05:16:44 +00:00
Lance
21860bd9dc
Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-01 13:21:54 +00:00
Lance
fc421a05bc
Added parentheses around some assignments (where they're meant to assign instead of compare in an if statement) which GCC was giving this warning "warning: suggest parentheses around assignment used as truth value"
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 13:36:44 +00:00
Lance
d33090b7ee
My bad usage of Con_SafePrintf, replaced with normal Con_Printf so dedicated server can build
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3802 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 04:44:04 +00:00
Lance
4b93855ff8
Handling of return values of filesystem functions (fread, write etc) by printing to console when the return value isn't equal to size of the data being read/written
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 04:32:04 +00:00
Lance
afa29b36fb
Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike
646fd03f44
Trying to fix stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3796 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-26 16:46:43 +00:00
Spoike
39cec13461
fix dedicated servers
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-26 15:01:32 +00:00
Spoike
d5ab16befc
heightmap semi-functional again, but still useless.
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A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Lance
f6a334e87e
Slight modification to my last commit, so MSVC can still compile it
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3789 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-19 13:55:05 +00:00
Lance
0e078381b3
Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3788 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-19 13:34:07 +00:00
Lance
f6741d8dde
My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike
93aba48cdc
TA couple of fixes.
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Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
TimeServ
5cc7d591fd
code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:05:45 +00:00
Lance
b4bd2cc64c
TimeServ's SVNREVISION macro fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-01 12:55:38 +00:00
TimeServ
52fd75801c
attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 23:05:19 +00:00
TimeServ
a0f3482093
change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 01:14:01 +00:00
TimeServ
479bf96982
move ver info to bothdefs.h, work in resource script to get windows exe data to match
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 20:10:24 +00:00
TimeServ
e4e2399c69
change out build number/version number logic, remove some unused variables
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 15:17:55 +00:00
TimeServ
cdb6dccb97
remove bulleten support, rename vidgles -> videgl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-24 14:35:24 +00:00
Spoike
fcb7dbd04b
Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
TimeServ
2ae63321f7
use HKCU instead of HKLM for finding game data via steam, also fix paths
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-09 03:42:30 +00:00
TimeServ
b558134529
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 17:09:15 +00:00
TimeServ
85fc11e682
trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 12:57:34 +00:00
Spoike
79497a07f7
overbrights.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-02 03:43:38 +00:00
TimeServ
23bc19fc14
particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 15:01:56 +00:00
Spoike
946b5d6f52
lots of useless stuff.
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will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
Spoike
456e13bf81
Fix up msvc/win32 a bit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-02 00:41:01 +00:00
Spoike
ab865b7e25
Playing with valgrind and hexen2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 01:32:30 +00:00
Spoike
386424a8e6
This should more closely match other engines in timedemo results.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 22:24:19 +00:00
Spoike
dc2212aa84
Fixed a couple of warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 21:01:40 +00:00
Spoike
4fb854e261
Fix a couple of things I noticed while playing in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
Lance
65138b6212
win32 and win64 now have a working d3d- target, win32_SDL has support in place to compile merged client (d3d+gl), also the d3d only client.. but both have undefined references to things in_win has and in_sdl doesn't etc
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3724 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 08:35:19 +00:00
Lance
6942e100d3
Version prints if d3d renderer is available, the video menu now sets "d3d" instead of invalid "d3d9" when selecting the D3D renderer, fixes to the Makefile so win32's m-rel will compile with gl+d3d, win32_SDL+win64+win64_SDL need alittle work still to compile, win32 d3d-rel/dbg still needs alittle work to compile
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 05:39:40 +00:00
Spoike
8fc0df0f44
vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
Spoike
9b6ea1c114
Fix for recent timing issues, hopefully.
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Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike
253ef7b817
Made Matrix4_UnProject a bit more intuitive/reliable.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-03 03:52:37 +00:00
Lance
714e1f7456
VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 08:53:23 +00:00
Spoike
5ba7b6b41c
Fix for zlib-less builds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3710 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 06:09:25 +00:00
Spoike
f0a1318c2b
Misc attempts at fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 03:55:10 +00:00
TimeServ
cc4f8982da
msvc2010 fix
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rename win_mysql -> sv_sql
make mysql calls os independent
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 21:30:16 +00:00
Spoike
4505f7321b
various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Lance
207393bb3b
'version' alittle more verbose
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-12 14:17:22 +00:00
Lance
19207aa590
Dirty hacks to get MinGW to compile again (hopefully I haven't broken MSVC in the process)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-07 12:23:56 +00:00
Spoike
ca9028ef76
Lets see if this works in loonix.. ehehe.
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Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
876ef6f2dd
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Spoike
783698e9d2
If there's no port set, let the receiver use a default port without parsing a 0.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:15:37 +00:00
Spoike
5d25e9991f
Misc fixes+cleanups.
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r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike
8e8758f053
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike
540830d955
Voice activation detection for voicechat, with a few cvars for it.
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Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Spoike
da09f7ba44
Me having lots of fun with voice chat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Lance
358bd12b00
SDL version printout with "version" command
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 10:16:40 +00:00
Spoike
9eaa65ccda
d3d now does fullbrights properly and skyboxes.
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ogl still has broken skyboxes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Spoike
5f71f6d355
Portals, skyspheres, particles, lighting, texture clamps work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Lance
70698e17b7
My mistake, jversion.h isn't a header that is distributed in linux library development packages
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3646 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:14:30 +00:00
Lance
3f95205577
Fix for MSVC 2008 & 2010 (structs the 7.x SDK already defines), "version" now displays loaded static libraries version info
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:06:36 +00:00
Spoike
89dae21703
libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Lance
bcdcda8b9f
Updated the version command to include MSVC 10 (_MSC_VER == 1600)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3640 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 05:35:14 +00:00
Spoike
f575777728
d3d renderer works a little better in q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike
11cf5d29d4
That fix anything?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3637 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 02:02:56 +00:00
Spoike
3ce350d614
Fix hidden eyes issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3629 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:54:43 +00:00
Spoike
84a5466ce7
Use pitchadj as a % instead, its slightly more intuitive.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:54:36 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00