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fteqw/engine/common
2011-01-30 01:32:30 +00:00
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asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
bspfile.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cmd.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
cmd.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
com_mesh.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
com_mesh.h PSK (with implicit PSA) support. 2010-09-15 09:06:31 +00:00
com_phys_ode.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
common.c Version prints if d3d renderer is available, the video menu now sets "d3d" instead of invalid "d3d9" when selecting the D3D renderer, fixes to the Makefile so win32's m-rel will compile with gl+d3d, win32_SDL+win64+win64_SDL need alittle work still to compile, win32 d3d-rel/dbg still needs alittle work to compile 2011-01-28 05:39:40 +00:00
common.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
console.h Fix for gcc. 2010-03-16 19:44:17 +00:00
crc.c Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved. 2009-04-18 23:17:09 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
cvar.h Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
fs.c This should more closely match other engines in timedemo results. 2011-01-29 22:24:19 +00:00
fs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs_pak.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_stdio.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
fs_win32.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
fs_zip.c VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with). 2010-12-23 08:53:23 +00:00
gl_q2bsp.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
huff.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
log.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too. 2011-01-23 03:44:49 +00:00
mathlib.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
md4.c This fixes the 64bit sv_mapcheck issue 2005-11-05 21:24:46 +00:00
net.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
net_chan.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
net_wins.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
netinc.h Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
particles.h Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
plugin.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
pmove.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
pmove.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
pmovetst.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
pr_bgcmd.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
pr_common.h Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
protocol.h Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
q1bsp.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
q2pmove.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3common.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
quakeasm.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
qvm.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
sys.h Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
tlout.h thier -> their 2007-12-23 20:28:40 +00:00
translate.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
translate.h d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
world.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
zone.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00