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Spoike 89dae21703 libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
bspfile.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cmd.c Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else. 2010-07-18 08:42:59 +00:00
cmd.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
com_mesh.c Fix hidden eyes issue. 2010-11-07 03:54:43 +00:00
com_mesh.h PSK (with implicit PSA) support. 2010-09-15 09:06:31 +00:00
com_phys_ode.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
common.c Updated the version command to include MSVC 10 (_MSC_VER == 1600) 2010-11-10 05:35:14 +00:00
common.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
console.h Fix for gcc. 2010-03-16 19:44:17 +00:00
crc.c Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved. 2009-04-18 23:17:09 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
cvar.h Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else. 2010-07-18 08:42:59 +00:00
fs.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs_pak.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_stdio.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
fs_win32.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
fs_zip.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
gl_q2bsp.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
huff.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
log.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
mathlib.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
md4.c This fixes the 64bit sv_mapcheck issue 2005-11-05 21:24:46 +00:00
net.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
net_chan.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
net_wins.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
netinc.h That fix anything? 2010-11-10 02:02:56 +00:00
particles.h Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else. 2010-07-18 08:42:59 +00:00
plugin.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
pmove.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
pmove.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
pmovetst.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
pr_bgcmd.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
pr_common.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
protocol.h Use pitchadj as a % instead, its slightly more intuitive. 2010-11-06 23:54:36 +00:00
q1bsp.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
q2pmove.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3common.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
quakeasm.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
qvm.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
sys.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
tlout.h thier -> their 2007-12-23 20:28:40 +00:00
translate.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
translate.h add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command 2006-05-30 04:00:24 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
world.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
zone.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00